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#1

LBP2 Logic Help?! *SOLVED*

Archive: 4 posts


I'm Fairly certain what i'm trying to achieve is 100% possible, but with out creating 2048 individual connections .....i'm drawing a blank and i'm sure there is a much simpler way of achieve what i'm trying to set out to do.

I have 4 objects controlled individually by a DCS, they are in control one at a time set to 30 sec intervals of usage and a are controllable one at a time in sequence one after the other, they are all destroyable! here's my qualm. if one of the objects is destroyed how do i send a signal to the next object in the queue.

say if object 2 is destroyed then after object 1 is done being used it should jump to object 3 and so forth. I have racked my brains and are going bug eye from looking at the circuit boards. i have wires from here to breakfast time and are starting to go a little crazy .

in shear desperation i turn to the masters of logic. I tried the selector to no avail it only takes values of total inputs and outputs correspondingly. - i have tried remote DCS's, i have a solution in my head but it's so unwieldy i just know Mm would have put a simpler solution in there.

my problem is the equivalent of a nested IF statement in programming.

i.e
IF 1 == FALSE then
GOTO 2
IF 2 == FALSE then
GOTO 3
IF 3 == FALSE then
GOTO 4
IF 4 == FALSE then
GOTO 1
REPEAT -

this should be easy to replicate but i can't see it in LBP2 logic.......

LOGIC BOFFINS UNITE!
2010-10-25 02:07:00

Author:
Spyre-wolf
Posts: 63


Have you tried tinkering with the sequencer?
It seems it may solve a lot of that stuff you're having troubles with.
2010-10-25 02:43:00

Author:
Silverleon
Posts: 6707


I'm going to tinker around in create a little bit tomorrow and I'll see if there's sobering I can cone up with

I know for a fact it's possible, I just can't wrap my brain around it without the tools in front of me...
2010-10-25 03:13:00

Author:
piggabling
Posts: 2979


EUREKA! i have solved my own problem, it wasn't as complex as I originally thought I reworked my thinking and got it!

i have come to the realization LBP logic works backwards to the way i think.

instead of
IF 2 == FALSE
GOTO 3

I added an extra variable

IF 1 == TRUE and 2 == FALSE then
3 == TRUE

I corrected my equation with 8 bits of logic 4x Not Gates and 4 x And Gates as i only need to test for the next 2 in the sequence so far everything works beautifully. if 4 Sensors equal FALSE then Game Over. -

I have something very special i'm working on and are going to release a demo shortly! thanks for added support.
2010-10-25 03:39:00

Author:
Spyre-wolf
Posts: 63


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