Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet PSP [PSP] Ideas and Projects [Archive]
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Under Construction [N.A.P] First Level
Archive: 15 posts
It Was An Accident This level begun with one sackboy leaving one coffe shop and one hippie van crash with the sackboy. Later is traslated to a Hospital. You should resolve the mystery of her accident and exit of the hospital! PD: The nurses are very violents PD2: It's my first level Soon in LBP Central! -------------------------------------------------------------------------------------------------------------------------------------- | 2010-10-23 14:50:00 Author: mikeeh Posts: 17 |
Your very first level? It'll nice to see what you come up with, get some screens! | 2010-10-24 10:20:00 Author: PygmyOwl Posts: 1316 |
Thanks for your encouragement. I am going a little slower because I have also another special idea in my mind. Mac Vs Windows I'm doing a quick sketch in paper and then take it to the game Soon I will catch screens , I'm doing the recreation of the accident. PD: My English is a bit bad, because I'm Spanish: S | 2010-10-24 14:34:00 Author: mikeeh Posts: 17 |
I have a problem, see the photo please. There is no way to destroy the checkpoint in the LBP PSP? Or move to make it as I want?: S http://i53.tinypic.com/4s1fzm.jpg | 2010-10-24 16:21:00 Author: mikeeh Posts: 17 |
Do you want to move it? However if you want to destroy it, it is impossible, but there are ways round this problem. | 2010-10-24 17:56:00 Author: PygmyOwl Posts: 1316 |
What ways. Say me please! | 2010-10-24 18:40:00 Author: mikeeh Posts: 17 |
Depends what you want to achieve, why exactly do you want it destroyed? | 2010-10-24 18:52:00 Author: PygmyOwl Posts: 1316 |
What I do is this. At the beginning of the gateway level rise by a piston to a hospital room. I want to make that piston connected so that when you hit by the car displayed in the room (the car has a deadly gas in the front). I do not look so hard but never block! | 2010-10-24 18:59:00 Author: mikeeh Posts: 17 |
Hm, so you want to move the gateway to the hospital then respawn the player in the car? | 2010-10-24 19:05:00 Author: PygmyOwl Posts: 1316 |
no. The car hits with the sack. And this respawn in the hospital room!. :S I want this: When the piston up and not back down. That is by ensuring that when it switches up and stay fixed. Start the salts level and Coffee Shop, you are walking with an Apple Store and others, in addition to railings and lampposts, then suddenly BOOM! Are hit by a hippie van (peace and love) and you are automatically transported to a hospital room by a piston connected from the starting point to climb up into the hospital room. When you hit that car has enabled the piston, yet do not back down. Something like "one shot" | 2010-10-24 19:15:00 Author: mikeeh Posts: 17 |
hmmm... i have an idea that may work. put it on a piston, whitch is activated at the crash, but when it goes into the room a magnetik key on it acrivates a motor which swings a peice into place to cover the gap that the continue point went through, and because the hole is now covered, it cant get back through. it might not work, but then again, it might... ill make a picture if you want. | 2010-10-25 07:00:00 Author: Riolu17 Posts: 38 |
no. The car hits with the sack. And this respawn in the hospital room!. :S I want this: When the piston up and not back down. That is by ensuring that when it switches up and stay fixed. Start the salts level and Coffee Shop, you are walking with an Apple Store and others, in addition to railings and lampposts, then suddenly BOOM! Are hit by a hippie van (peace and love) and you are automatically transported to a hospital room by a piston connected from the starting point to climb up into the hospital room. When you hit that car has enabled the piston, yet do not back down. Something like "one shot" Oh! Simple. Set a switch attached to the piston (any will do, as long as it remains activated while the sackperson respawns) to direction. (if the piston does not move in play mode, set it to 'inverse' and retry). If you are unsure on how to make sure a switch remains activated, ask. | 2010-10-25 13:55:00 Author: PygmyOwl Posts: 1316 |
If you can take a picture of the two solutions would appreciate it. Anyway I am trying to quadrate the plane!. Many Thanks! | 2010-10-25 14:41:00 Author: mikeeh Posts: 17 |
http://i1040.photobucket.com/albums/b408/DizzyZebra/Screenshot2010-10-25at200456.png voila | 2010-10-25 20:09:00 Author: PygmyOwl Posts: 1316 |
Oh i have finished my plane and it's very similar!:O The psp freeze when I separate two pieces with a sensor(other buf of LBP u.u) This night I'll try your idea! Thanks a lot. And the nex day I will take any photo of the city entrance. One Tip. My next level is a fight with Mac and Windows. And the two emblems are already in this level Cya! | 2010-10-25 20:39:00 Author: mikeeh Posts: 17 |
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