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What is so bad about my SGT. SACK level?

Archive: 8 posts


Well so far my levels have done o.k. not great just o.k. but the level i enjoyed the most nobody seems to like. Please can anybody tell me why and what i need to do with it cause it was a lot of work for such a disliked level. here is a link to a trailer thank you. http://www.youtube.com/watch?v=ICEAjE8c4JA&feature=youtube_gdata_players2010-10-23 02:33:00

Author:
KILLA_TODDZILLA
Posts: 653


Well i think this goes in help section, but I'll do as much as I can before this is moved:
Post in the help section, use stickers a lot, decorate, CORNER EDITOR, don't show level boundaries.
Other than that, the level is fine. Also, if you think it's good enough, post it in level showcase here in LBPC, that will get you lots of plays.
2010-10-23 03:47:00

Author:
JspOt
Posts: 3607


Well i think this goes in help section, but I'll do as much as I can before this is moved:
Post in the help section, use stickers a lot, decorate, CORNER EDITOR, don't show level boundaries.
Other than that, the level is fine. Also, if you think it's good enough, post it in level showcase here in LBPC, that will get you lots of plays.

Thanks for the input, but i thought this topic was for reviews? Let me know somehow what the CORNER EDITOR would do for me cause as far as i can tell it just makes more corners. Thanks again and I'm still looking for a review on my level.
2010-10-23 16:29:00

Author:
KILLA_TODDZILLA
Posts: 653


I dont like the way it is made. Sorry, but put more effort into it 2010-10-23 18:04:00

Author:
HzX
Posts: 15


okay imagine a square floor, imagine your sackboy running across this square floor, you run past some square trees and jump onto a square box a card.
now imagine a floor with rocky edges, and dips, cracks and crevices, imagine your sackboy tiptoeing along the floor, you run past some dead trees, with intertwining branches that resemble grasping claws, and the stepping finally onto a rocky platform to survey the scene.
one is corner editor, one is not.
2010-10-23 19:33:00

Author:
flamingemu
Posts: 1872


okay imagine a square floor, imagine your sackboy running across this square floor, you run past some square trees and jump onto a square box a card.
now imagine a floor with rocky edges, and dips, cracks and crevices, imagine your sackboy tiptoeing along the floor, you run past some dead trees, with intertwining branches that resemble grasping claws, and the stepping finally onto a rocky platform to survey the scene.
one is corner editor, one is not.

Point taken. So it need to be less "square" with more detail. Look back to see my corrections in a day or so. Thanks for your help.
2010-10-23 23:20:00

Author:
KILLA_TODDZILLA
Posts: 653


also, try to avoid using story objects 2010-10-24 01:05:00

Author:
AA_BATTERY
Posts: 1117


also, try to avoid using story objects

No your right. That was my first level and it started out very different. It had half the detail it has now but like i said before, i will work on it. thanks
2010-10-24 01:19:00

Author:
KILLA_TODDZILLA
Posts: 653


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