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Creator Spotlight 23 - Nuclearfish

Archive: 84 posts


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Nuclearfish
Master of the Minigame
Interview conducted by jwwPhotos (http://www.lbpcentral.com/forums/member.php?4559-jwwphotos)

From the sea of amazing creators, one radiates with a green glow of an atomic experiment gone a bit wrong. Well.. at least his name does! Regardless, Nuclearfish is a flash of brilliance whether it is his levels, his incredible mini-games, or his leadership of the ever popular Contraption Challenge. His amazing graphic skills and attention to detail is truly phenomenal, even though attempting to take it all in like the elegance of Clockworx, or all the amazing animation in The Liquidizer can land you at the scoreboard all too suddenly! So while we have the chance, lets pause and see what we can find out about this masterful creator!


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http://imgur.com/U6cnY.png


Clockworx - Just try to pause for a pic in this!!


http://imgur.com/fDthe.png

All right, this one isn?t really a question, but if you would be so kind, please list the levels you?ve published to date and any statistics you?d like to share with us, i.e. plays, hearts, how many rocket animals per level, etc. Whatever you feel like sharing.

Once Upon a Sackmas Time ? A Christmassy level full of Chrismassy stuff. One of my only full length levels.
Paint Rate Monitor ? A trophy help level I made because I fail at pressing buttons quickly.
The Spiralizer ? A survival challenge in a spinning maze. Became quite popular after Mm put it on the news page within LBP (and apparently it's still there for some people... not that I?m complaining...)
Stickeristix ? A sticker survival challenge. Removed this one a few weeks ago because I don't like it.
The Tumblerizer ? Sequel (can survivals have a sequel? I guess so...) to the Spiralizer and included on the GOTY disc. Yay!
Clockworx ? A bouncy survival challenge in a clock.
Sacky Potter and the Philosopher's Sponge ? My second full length level based on a franchise of books and films you might have heard of. There?s also a costume tutorial level that goes with it.
Deflectorball ? A multiplayer minigame based on something from Crash Bash on the PS1.
The Liquidizer ? Third in the trilogy of spinning maze survivals, with added water. And a shark.

Now, tell me... of these levels, which is your favorite? And why?
Definitely Clockworx. It didn?t exactly take long to make, but somehow I got the gameplay just right. I had so much fun playing it that it was almost in danger of never being finished! Every time I went on LBP intending to work on it some more, I?d select Play mode instead of Create and suddenly find myself wondering where the last 2 hours had gone!

How long have you been playing LBP?
Since the first beta 2 years ago. That evening when Eurogamer had all those codes to give away, I was refreshing the web page trying to get one for hours...... good times.

What was the first full level you ever built? And what was it like?
I made a couple of levels back in the beta, including a rubbish race level and a very bad version of the Spiralizer. I started a few levels when the full game released but always lost interest or had new ideas before I got very far with anything.

The first proper level I made ? and finished - was 'Once Upon a Sackmas Time'. It was the week before Christmas 2008 and I'd just got a replacement PS3 after my 60gb launch model got the YLOD. I?m a really slow creator, so for some reason I set myself a challenge to make a whole level in under a week and publish it in time for Christmas Day. How I managed it I'll never know, but I got it finished Christmas Eve (which was also the day after the MGS pack was released, so the Paintinator boss fight at the end was rather rushed!)

What creators and levels (if any) have inspired you to create?
I don't really play a lot of levels (I?m too busy making them!) so there?s probably a load of really good stuff I've never seen. I like any levels with highly detailed visuals or other mind-blowing stuff, but perhaps most of all I like creators who mainly focus on simple gameplay ideas and making them perfect. CaptainCowboyHat for his classic platforming in the OH NO!!! THE PRINCESS!!! levels; Splapp-me-do for his Tree Fortress levels and, more recently, Sackro Machines in the LBP2 beta; jackofcourse for, well, all his levels, particularly the great co-op in Industrial Assistance; and many others who I can?t actually remember right now. Making something look awesome is one thing, but making it fun to play is what?s really important.

Aside from drawing inspiration from other creators and levels, is there anything in the world outside of LittleBigPlanet that inspires you? This could be a hobby, profession, or even a particular movie or type of music. Pretty much it can be anything in your personal life that has contributed to your experiences as well as inspired you as a creator.
Pretty much everything I ever see or hear inspires me in some way. Being a big fan of the Harry Potter books (and on a slightly lesser note, the films) inspired me to make Sacky Potter. Clockworx was sort of inspired by my watch (it looks exactly the same, even the cogs and stuff in the background). And I get a lot of inspiration from small indie games, such as ones you can find on the App store for the iPhone/iPad. It's a fantastic place to see original ideas you don't really find anywhere else, and you can borrow a lot from those games when making LBP levels.

What are some of your favorite video games (excluding LBP) - new and old?
I've always been a fan of racing games, so Crash Team Racing, Burnout 2 & 3, Burnout Paradise, ModNation Racers, GRID, DiRT 2, F1 2010, Need for Speed, Motorstorm and soon, GT5. I don't play much of other genres, but there?s a few exceptions like Uncharted 2, Ratchet & Clank and Warhawk.

I also played a lot of RollerCoaster Tycoon 3 on the PC before LBP was released. As a game it was nowhere near as good as the classic RCT1, but it had a huge community who were always finding new ways to customize the game in every possible way, with custom scenery, custom rides, and custom-who-knows-what these days. I've always enjoyed games where you can just let your imagination go wild creating stuff. Which I suppose is why I play LBP!

If you could list your favorite things about LittleBigPlanet, what would they be?
Basically the whole game and the community! I've got people on my friends list who never leave create mode and spend all day making masterpieces for the rest of us to play, and then there?s those who don't even know how to make a rocket cheetah but still get together with their friends just to play and have fun in levels other people have created. If you spend a long time making something you can guarantee there?ll be someone there to play it. Other games with a create mode of any kind just don't seem to have that right balance ? there?s either few good creations, or nobody to play or download them. (MNR, I?m looking at you!)

And your least favorite thing(s)?
It's not really a problem the game itself, but with some of the people who play it. People who you mistakenly add as a friend only for them to constantly spam you with messages: "letz make a lvl together!!!" "y wont u let me join??" "i wont touch anything" "PLZZZ!!!" "ANSWER ME!!!!"... and that's only within 2 minutes. When I'm not even playing LBP.

I also HATE tiny scoreboards. And tiny checkpoints. And anything tiny or invisible that shouldn?t be. It just bugs me for some reason.

What?s the worst thing that?s happened while creating?
The 160 hour bug on Sacky Potter. I was just about to start making the boss when it hit and I had to move everything to a new level, bit by bit (it was too big to capture in one go). My second PS3 getting a YLOD a few days before a beta version of my GOTY level had to be submitted was kind of bad too, but luckily I had that all backed up!

On a sort of similar subject, have there ever been any great ideas you had that failed or for any other reason you never implemented?
I have a whole Moon full of stuff just sitting there, waiting to be used or finished. There are intros to other Sacky Potter levels, an entire cast of cardboard LOST characters, a weird time-freezing puzzle level that never quite went anywhere and a few beginnings of levels and survival challenges that I hope to do something with one day. But all of that will probably be left lying in the dust when LBP2 is released; I have too many fresh ideas to try out!

If you worked for Media Molecule, what would your first order of business be? This could be anything from adding materials or tools to eradicating H4H.
I'd add the ability to customize the Popit menu. Custom categories, arrange by most used, last used, used in this level page... the list goes on. Hearting objects is only useful until you've hearted too many objects that the Hearted menu becomes cluttered as well.

Oh, and I?d probably bake some cakes or something. That?s what the Molecules do all day, right?


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http://imgur.com/UxiCQ.png


The stairs take flight in Sacky Potter!


http://imgur.com/TwHzS.png

When I think Nuclearfish.. well besides a glowing fish of some sort, I think of all your amazing survival challenges and mini games which are all amazingly fun and contain some marvelous graphics. You also have some pretty incredible levels as well, but you seem to enjoy creating survival / mini games more. Could you please share your thoughts on that?
I guess it's just what I?m good at making. I've always wanted to make an epic level series of some sort but it's just never happened. The great thing about survivals and mini games is you can focus all your attention to just one or two small areas rather than trying to spread the awesomeness throughout a whole level. I admire the people that can do that, but I just can?t. Survivals are fairly quick to make so you can spend the extra time tweaking the gameplay, trying to balance it and make it perfect. As long as my levels are fun to play and have that ?one more go? appeal, I?m happy.

Just curious, but do you find the logic a bit more complicated and involved on a survival challenge then a full out level or do you find that it works out about the same, except the logic is more concentrated at one spot?
Definitely more complicated. A normal level you can usually get away without doing much logic, just the simple AND and OR stuff with some timers, and maybe some more complex stuff spread out across the level. But with a survival, you end up with a mass of logic all in one place and it can get really messy. You keep adding extra bits here and there until you have no idea what controls what. I can?t even remember what half the logic in my levels does anymore!

Sacky Potter and the Philosopher's Sponge was quite a wonderful adventure that really showed off another side of your graphics and level creating prowess. Besides being a huge fan of Harry Potter, how did you decide on creating this charming level which is quite the departure from your normal mini game or survival challenge? Could you also talk about the difference and adventure for you on creating a full level?
I think the real question is ?How did I not decide to create it sooner?? All of the Harry Potter levels that existed before that were a bit rubbish, so I wanted to make something that did it justice.

The main difference with doing a full level is it takes me a LOT longer. Like, six months longer. With survivals the first thing I usually think of is the gameplay idea, and I build around that. But with Sacky Potter all I had was a story and theme, and because it's based off the books/movies I couldn?t stray too far from that. So deciding on the gameplay was a big challenge. A room full of flying keys, a three-headed dog that falls asleep when you play music, a game of chess... all these things I knew I had to include to stay true to the story, but finding a way of making the gameplay fun took a very long time. Some of those areas went through several redesigns before I was happy.

I did have plans to make a level for each book, and even briefly started the second one, but I decided to focus on smaller levels from then on. A full level is too much hard work, and I doubt I?d ever get another finished anyway!

In my opinion, Clockworx is just one of the most stately and beautiful survival challenges ever. I think I died 5 times just standing there admiring your amazing graphics. Your others are equally grand, but this one has such a wondrous wooden charm. Could you share some of your inspiration on how this all came about?
I?m not really sure where the idea came from... I was randomly creating stuff with BasketSnake in the Online Create beta, and I made a little bounce pad thingy. Bouncing around for a bit seemed like a fun idea. We started duplicating them and arranging them in squares and other shapes, and then I put them in a circle and stuck a motor bolt on it, and I realised it might be a fun minigame. So I went back to main game to remake it and the ideas kept coming. What if it spins faster? What if bounce pads randomly disappear? What if some of them are on fire? That worked well because you can jump further off the fire ones, but obviously you don't want to hit two in quick succession. And then points were emitted each time you bounce, which made it ridiculously fun trying to get points combos, so it's a survival challenge purely about skill rather than luck.

I don't really know why I decided to make it in a clock, that came way after the basic gameplay was done. But it gave an excuse to have some moving cogs and stuff going on in the background, and a constant ticking clock that gets faster and faster makes the level that extra little bit exciting! The whole thing only took a few days to make, which was great because it didn?t give me time to get bored of it and move on to something else.

Since we've touched a bit on your graphics prowess, are you artistically/graphically inclined outside of LBP as well or is this something you discovered mostly in LBP?
Yeah, I?m currently at Uni studying Computer Games Modelling and Animation. I love making 3D stuff, particularly environments and Unreal Tournament maps, that sort of thing. It's just a shame that I can?t do any of my Uni work in LBP... although a few months after the game was released I did do a machinima project using it. It involved zombies in a Tesco store, and a sackboy who desperately wanted to eat some bacon. I don't think it ever made it onto YouTube, which is probably a good thing, it was terrible!

It must have been an amazing day when you got the call from Sony/Mm to work on the GOTY edition. Could you share some your thoughts that day as well as what it was like to work on this wonderful project, especially getting a shot at working for Mm?
Well, at first I wasn?t sure whether to believe it or not. It seemed a bit too good to be true. I got an email from SCEE (despite what a lot of people think, Mm weren?t really involved) asking if I?d like to make a level, but I don't think it was until the GOTY edition was actually announced that we found out what it was for. So not only could we not tell anyone about it, but we didn?t even know why we were making it!

Anywho, at the time I only had a couple of levels published, and I figured they picked me because of the Spiralizer so it made sense to build a new and better version of that. And so the Tumblerizer was born... I ran into a few issues along the way, including the aforementioned YLOD and almost having to remake it all after I discovered the wonders of Creator Pack 1, which was released not long before the level had to be submitted. But, it got finished in the end. It certainly makes a change having to work to a deadline rather than building it in your own time.

The Contraption Challenge is a huge success since it's first appearance in May of 2009 and has recently earned you a crown for your leadership in this contest. First off, Congrats!! I'm really curious on how it all started and how Mm got involved with promotion etc. Also, what has it been like running a contest where so many cool and amazing contraptions have been invented by such a wide array of creators?!
May 2009?!? Wow, didn?t realize it had been that long... a year and a half of hard work and scheming just to a get a crown...

Sorry, what was the question?

Oh. Yes. MusterBuster (EN community team leader on the EU PS forums) and I were throwing a few ideas around, we wanted to make a community event for LBP but weren?t sure what. Most competitions were to make full levels, but I've always thought that if you have enough time to make a whole level, you?re going to make what you want rather than something for a contest. So we decided to focus on making smaller things that could be made in just a couple of hours. There?s a TV show here in the UK called Scrapheap Challenge (think US may have had something similar?) where teams have to build vehicles and machines from stuff they can find in a scrapyard, so we basically just stole that idea!

It's changed quite a lot since it first started. The earlier challenges had the winning contraption featured in a sort of showcase level. Mm got involved with a couple and picked winners. At about the sixth one I started posting it here too, which got some of the more well known creators involved. And these last few challenges have really been a big success, with mentions on the EU Blog, the LBP website, and prizes for the winners. And of course, none of this success would probably have happened if it weren?t for Chimpanzee putting together the awesome finalist videos (http://www.youtube.com/LBPContraptions)!

It's been great seeing all the incredible things people have made too. Some of them (TeeBaG?s Supersaurus, rtm223?s TechnoLegs and Asbestos101?s Crouching Boat, Hidden Car) really blew me away. I can?t wait to see what people do with all the crazy new tools of LBP2, I've been running a couple of small challenges in the beta, revisiting some of the previous ones such as the Flying Machine and Transporter, and already some of the stuff I've seen is much better than what was possible in LBP1.

And now... a lighthearted question: Not many know this, but I think one of the most adorable and hysterical levels in the Water Beta was your "Kitty got Wet". It involved quite an amazing crane to grab and then dump kitty in the water. Ummmm what do you have to say for yourself!?!?! lol
All I have to say is this: http://www.youtube.com/watch?v=geO8wkVg3ig

Finally, is there anything you, as a creator, would like to add to this? Or any other experiences you?d like to share? If not, I?d like to ask one more question of you: If you could give any bit of advice to new creators out there who are thinking about entering the wonderful world of creating, what would it be?
I?ll leave you with ?Nuclearfish?s Fail-safe Guide to Making an Awesome Survival Challenge?:


Make sure you can start the challenge within 5 seconds of entering the level.
Keep the gameplay simple.
If it needs explaining in more than a few lines of magic mouth dialogue, it's too complicated.
Have the scoreboard visible at the start. If you want people to take time getting a high score, make sure everyone will see it!
Give the level a name with ?x? or ?z? in the title.
Make sure you use spinning circles.
Don?t include any bombs or sharks. Unless it's for cameo purposes.


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http://imgur.com/kEFTM.png


The only time you have a chance to stop and look around in The Liquidizer!


http://imgur.com/TgGre.png

The gang goes on a cruise in a nuclear sub which is a perfect recipe for delicious soup and a complete disaster. The good news is we get to visit with Nuclearfish before it all comes to a tragic ending.


http://www.youtube.com/watch?v=gQwrSrP37_M
For those of you with shiny iPads and iPhones, here's the direct link to the video:
http://www.youtube.com/watch?v=gQwrSrP37_M

http://imgur.com/7NigL.png

It was a real treat to conduct this interview as well as spend some time with Nuclearfish in doing his closeup! I trust you are like me and cannot wait to see what he brings us in the future, though I had the pleasure of a sneak peek at a few of his upcoming ideas and was sworn to secrecy. I was literally blown away!! Saying his levels are a must play is an understatement, but for any of you that have not played his levels.. why are you still reading this? GO PLAY THEM NOW!!!

Well, that's all, folks! We hope you have enjoyed this installment of the Creator Spotlight. For past spotlights, please visit this link (http://www.lbpcentral.com/forums/forumdisplay.php?100-Creator-Spotlight-Archive). See you in two weeks!
2010-10-22 20:43:00

Author:
Aya042
Posts: 2870


Congrats to NuclearFish!!!!!!2010-10-22 20:52:00

Author:
Eronninja13
Posts: 637


You repeated the "Now, tell me... of these levels, which is your favorite? And why?" part twice in a row m8. 2010-10-22 20:52:00

Author:
Silverleon
Posts: 6707


I might not have done a lot this time around, but I can safely say this has been TONS of fun! NuclearFish is one of my favourite creators, and I'm sure many of you will agree with me!

If you spot any mistakes, feel free to shoot me! Otherwise, you can all praise the rest of the team! Teebonsey, Jwwphotos, xkappax, CountessZ and Chimpanzee!

EDIT: Well done Silverleon!

Wow... that was a quick find =S
2010-10-22 20:52:00

Author:
Weretigr
Posts: 2105


Is it just my browser being silly or have you written "Now, tell me... of these levels, which is your favorite? And why?" twice?

Never mind; The spotlight looks as awesome as ever! Yay! İ get to watch a new video now!

It is still my dream to get spotlighted someday... Well, i must improve my levels first Currently working on new ones.
2010-10-22 20:53:00

Author:
Mick'o'Mania
Posts: 83


Wow, thanks, Aya, for getting this online so quickly!

I am so happy to finally see this one online! Guys, if you had any idea what we went through with this spotlight, ... man... you wouldn't believe it. Thom and I were on a bit of a hiatus during this one, and I just want to thank everyone who got this thing put together, mainly Dayne, April, Cog, Chimp and last but CERTAINLY not least, jwwphotos... who kept powering through on this one regardless of anything that happened.

I can't wait to watch this video and see what you guys have done with this one. I'm proud to be a part of this awesome team.

Finally, a big huge thanks to Nuclearfish for being patient with us and for being awesome. Congrats on the spotlight! ^__^
2010-10-22 20:54:00

Author:
xkappax
Posts: 2569


Congrats to Nuclearfish for the spotlight!
And thanks to the spotlight crew for bringing us more spotlights!
2010-10-22 20:59:00

Author:
shadow3596
Posts: 2442


Sacky Potter! wow thaat takes me back......2010-10-22 21:15:00

Author:
Sim725
Posts: 247


wow another magnificent creator spotlight, strange that nuclearfish never got a earlier spotlight. Well congratulations man and thanks you spotlighting team for creating another incredible spotlight XD2010-10-22 21:18:00

Author:
Arnald23
Posts: 1843


Brilliant interview Jwwphotos, and congratulations Nuclearfish! The creator close-up was funny as always, and I hope you'll have afford to pay the speeding ticket! 2010-10-22 21:25:00

Author:
Alec
Posts: 3871


Congrats Nuke! Well deserved! Was hoping to see more mention of Burnout though!

A great creator closeup too! Funny per usually! Got any more soup left?
2010-10-22 21:26:00

Author:
tanrockstan34
Posts: 1076


Awesome spotlight as alway guys, as hilariously awesome as the previous ones. (if not better.
You know?
I'm always amazed on how much work and effort you put into the script, acting and scenario building for each spotlight, just show how much dedication you guys have to this! :d





EDIT: Well done Silverleon!

Wow... that was a quick find =S

Now you know why they call me Quicksilver Leon.



Is it just my browser being silly or have you written "Now, tell me... of these levels, which is your favorite? And why?" twice?

Definately your browser actin up.
2010-10-22 21:26:00

Author:
Silverleon
Posts: 6707


Wow! For once I finish reading this less than 5 pages late. Awesome interview and video,...and I expect somewhere...in the depths of the sea...in an ancient haunted submarine...a long dead sackperson is still making potato stew...2010-10-22 21:32:00

Author:
PygmyOwl
Posts: 1316


Great spotlight guys! Thanks! 2010-10-22 21:35:00

Author:
eagerneph
Posts: 1536


Excellent spotlight, never played a Nuclearfish level but now I really want to! Loved the video, great job as always guys!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-10-22 21:39:00

Author:
Blackfalcon
Posts: 409


Great interview! Well done crew on the vid and Nuclear for making cool levels! I want to go play them right now! 2010-10-22 21:40:00

Author:
piggabling
Posts: 2979


Wow! For once I finish reading this less than 5 pages late. Awesome interview and video,...and I expect somewhere...in the depths of the sea...in an ancient haunted submarine...a long dead sackperson is still making potato stew...

Dead? Ooh no! He isn't getting out of that speeding ticket THAT easily!!
2010-10-22 21:42:00

Author:
Weretigr
Posts: 2105


awesome spotlight guys, keep up the good work
congratulations nuclear
2010-10-22 21:51:00

Author:
huntedstorm
Posts: 488


Yay!
I remember playing his GOTY level (it was him, right?) Me and my friend had a blast, thanks guys!
2010-10-22 22:06:00

Author:
JspOt
Posts: 3607


Great creator spotlight! I love the harry potter level2010-10-22 22:12:00

Author:
anoken
Posts: 1654


Best one yet, if I'm allowed to say that! Very enjoyable to read and watch. I thank the Spotlight crew again for their hard work!

And congratulations to Nuclearfish, looking forward to your LBP2 creations.
2010-10-22 22:13:00

Author:
Leather-Monkey
Posts: 2266


LOL! Best video ever.

I remember playing one of Nuclearfish's Sacky Potter levels. It was amazing!
2010-10-22 22:29:00

Author:
ShamgarBlade
Posts: 1010


LOL. Okay, I'm home and I just watched the video. That was AWESOME. Kudos on the set design! Brilliant job, everyone! I laughed so hard at the part where Thom said "really? that's how we're introducing nuclearfish?" I should go on hiatus more often, lol.2010-10-22 22:41:00

Author:
xkappax
Posts: 2569


Very complex levels you got there, Nuclearfish. Congratulations on gaining a spotlight. You deserved it mate.

Spotlight team, you guys are really great actors on these vids. A speeding ticket underwater? Oh wow. Can't wait to see what craziness Box Ghost will get into on LBP2. Well done once again team!
2010-10-22 22:48:00

Author:
siberian_ninja15
Posts: 444


lol, i loved it! in my top 5 favorites! grest job you guys!
and Jww, try not to run any more red lights
they're watching :kz:
2010-10-22 23:01:00

Author:
LWBear2
Posts: 332


A new creator spotlight??

Congratulations nuclearfish! And great read, as usual! hehe, kitty got wet? Um... might need to look that one up! lol Oh! and awesome video! Very well done!
2010-10-22 23:07:00

Author:
koneko
Posts: 95


Best spotlight video ever! So funny! I can just imagine how long it took you to design the level and basically make sure that everything is working properly.
Congrats to the one and only NuclearFish! I really enjoy playing your levels, even after a year or so. I can tell they're still "cool" even if they were created months ago.

I can't wait for the next spotlight guys!
2010-10-22 23:11:00

Author:
Chump
Posts: 1712


Thumbs up dude.2010-10-22 23:27:00

Author:
BasketSnake
Posts: 2391


well...
that was a fun one...
ps i like crash bandicoot as well
2010-10-22 23:36:00

Author:
unXpectiD
Posts: 1132


Best Creator Spotlight ever! The intros always have there great charm! Great job Spotlight crew and congrats to Nuclearfish!2010-10-22 23:52:00

Author:
Phosphorus15
Posts: 463


Great interview and funny as heck video!

I've always loved Nuclearfish's levels. Such amazing details and replay value, and how can you not love his lights! Well deserved spotlight dude. Congratulations! Only thing I could ask for is levels faster but I'll take quality over quantity any time when it's your work.
2010-10-23 01:02:00

Author:
Morgana25
Posts: 5983


Yay, another awesome spotlight
While reading the interview I noticed that nuclearfish has the same problem as me, having a hard time to complete a full level
I also have pretty many survival challenges published (4 as a matter of fact) but none of them come close to the quality of those mady by nuclearfish.
This time I had played all the levels by the spotlighted creator, even those levels that are in the LBP2 beta (which are awesome!)
Very well deserved spotlight once again, well done

Oh the video was also hilarious.
Nice to see that logic backstage, one of my levels looks pretty similar with all the wires...
Nice that you show the last ending of the liquidizer but it wasn't much use for me as I had already seen it in-game
I didn't really hear everything since I can't keep the volume too high because that would wake up my parents... it's 3 AM here...
Which also reminds me... I'm off to sleep
2010-10-23 01:03:00

Author:
napero7
Posts: 1653


Ha, that intro was really funny.
Impressed by the visuals in Nuclearfish's levels, I might try out a survival challenge for once.

btw: "kitty got wet (http://www.youtube.com/watch?v=MsWyGsu_vtU)" (Uncharted explanation)
2010-10-23 01:20:00

Author:
midnight_heist
Posts: 2513


First off.. congrats to Nuclearfish on a very very deserving spotlight. I really appreciate your amazing cooperation and understanding throughout this process. It was a real treat to get to know you better and good luck in the future. ...though I don't think you will need much luck. You have some amazing talent dude! and always a treat to see what you come up with next!!

Also a big thanks to everyone here at LBPC! I'm so glad you all enjoyed the interview and the video. These things are so much work you really can't imagine all the time and effort it takes to pull one of these editions off. That being said, there is no way that they can be done alone. You need a tremendous team and I work with one of the best teams on the planet. Many HUGE thanks to TheCountessZ for her amazing set design work and wonderful counseling as well as standing in and playing the part of boxghost this round. I also want to thank Teebonesy for his tenacity in doing most of his parts stuck in a hotel room. Also need to thank him for his acting, his salt shaker technology, his humor, as well as his "The Deep One" who made a special appearance munching on a submarine. A big thanks to xkappax for the great Nimo gag and the Nimo fish and hope your busy schedule clears soon! I also have to thank Dayne for all the wonderful behind the scenes help and proofreeaeeeaeding ability. (<<< see what I did there!!) Then last, but never the least!! A big huge thanks to Chimpanzee for his marvelous editing skills. Thanks so much Chimp!!! You rock!!!

Yay team!!

?oh, one other thing. For some of you that wonder why Nuclearfish hasn't been spotlighted up till now. Please never ever think that a spotlight's number has anything to do with how much we think of them or how talented they are. Quite simply, we mix them up a bit. Also keep in mind the amazing amount of talent running around the halls of LBPC. There are a ton of them we would love to spotlight that are on our "To Do" list however, they all can't show up on week 1 ya know?

Thanks again!
2010-10-23 02:06:00

Author:
jwwphotos
Posts: 11383


Nice spoon teebonesy! xD But i really should check out more of nuclearfishes levels....2010-10-23 02:11:00

Author:
AA_BATTERY
Posts: 1117


Another amazing Spotlight, thanks guys! These are such a great resource for those of us who got into LBP late, and have a hard time finding the really high quality stuff that is buried under the three million... uhmmm, "not so awesome" levels. And man, those Closeup videos just get better and better! You guys both have such great voices. The humor you use, and the character in your voices makes these films so entertaining and charming, I think you guys could make a T.V. show and it would do well!2010-10-23 02:49:00

Author:
JakePutz
Posts: 92


Nice one! I think I got a thumb cramp once playing Clockworx.... anyway, nice interview and really good read.2010-10-23 02:50:00

Author:
CCubbage
Posts: 4430


One of the best survival challenge creatora ever! A well deserved spotlight, excellent job, once again!2010-10-23 02:55:00

Author:
booXely
Posts: 654


I have been waiting for this! Great spotlight once again crew.2010-10-23 03:06:00

Author:
Emogotsaone
Posts: 1030


Haha, I had to laugh at "The most annoying thing about LBP" question. I totally agree sir, but I always feel to bad to delete them...sigh...2010-10-23 03:47:00

Author:
Lockstitch
Posts: 415


Well deserved spotlight. Liquidizer is probably my favourite level, the gameplay is spot on and the visuals are perfect. Hope to see a lot more great challenges from Nuclearfish. Thanks spotlight crew yet again 2010-10-23 03:57:00

Author:
OneEyedBanshee
Posts: 1370


Congrats nuclearfish! well deserved.
Thanks creator spotlight crew for another great interview.
2010-10-23 04:22:00

Author:
Joey
Posts: 758


I wounder NuclearFish what is your next creation going to be?2010-10-23 04:32:00

Author:
Arnald23
Posts: 1843


ya know, i'll have to bump this one up to my favorite spotlighting. I found my self re reading (and watching) it all a second time. you guys are getting better and better at this as you go from spotlight to spotlight. I can't wait to see what you have in store for us next.2010-10-23 05:14:00

Author:
LWBear2
Posts: 332


Wonderfull soptlight! Great job for getting into it Nuclearfish!2010-10-23 06:25:00

Author:
FreeAim
Posts: 2462


Congratulations to Nuclearfish on the Spotlight. Clockworx and the Liquidizer are two of my all-time favourite survival levels. I love the Sacky Potter level too and the recent demo in the Beta was very impressive - I've got my fingers crossed for another full Sacky Potter level in LBP2!

Thanks to the Spotlight team for another great read and such a funny intro to the closeup! The effort you guys put into these spotlights most definitely pays off!
2010-10-23 06:59:00

Author:
shropshirelass
Posts: 1455


Awesome work with the spotlight! It was a true pleasure to read through and the Creator Closeup kept me well entertained

I remember trying a few of nuclearfish's levels long ago, but it seems it is time to try them again... A radiant poem coming up
2010-10-23 09:49:00

Author:
moonwire
Posts: 1627


Again, another great creator spotlight (and another hilarious close-up! )

I hope everyone enjoyed their full week of spotlighty goodness!


Also, does anyone else find Box Ghost absoloutely adorable in the videos? :3

Thanks guys!
2010-10-23 10:53:00

Author:
Plasmavore
Posts: 1913


Nuclearfish is one of my favourite creators, he's probably "the creator that I've spent the most time playing levels from" So, you win that award and a spotlight!

And a hilarious video once again!
2010-10-23 11:45:00

Author:
talbot-trembler
Posts: 1114


Also, does anyone else find Box Ghost absoloutely adorable in the videos? :3

Thanks, although, I didn't play myself in that video. TheCountessZ did because like I said before... I've been on hiatus. I've been pretty sick and uber busy with stupid real life stuff. The BoxGhost is a lie.
2010-10-23 12:53:00

Author:
xkappax
Posts: 2569


Thanks everyone for all the nice comments!

Love the Spotlight video (the intro and ending that is, I've seen those levels in the middle part enough times already ), I was laughing all the way through it! Wasn't too sure about the submarine story when jww first told me about it, I was expecting something a bit more Harry Potter or survival themed, but wow it turned out great! Must have taken ages getting those tentacles to work, I had enough frustration just getting mine to wiggle about a bit in SP and Liquidizer.

Anywho, thanks to everyone on the Spotlight crew for choosing me in the first place and making it awesome! Particularly jww for conducting the interview (and being patient whilst it took me weeks to finish my answers and rewrite most of the first ones) and Chimp for doing a cracking job on the video!


These things are so much work you really can't imagine all the time and effort it takes to pull one of these editions off.

I'll second that.


?oh, one other thing. For some of you that wonder why Nuclearfish hasn't been spotlighted up till now. Please never ever think that a spotlight's number has anything to do with how much we think of them or how talented they are. Quite simply, we mix them up a bit. Also keep in mind the amazing amount of talent running around the halls of LBPC. There are a ton of them we would love to spotlight that are on our "To Do" list however, they all can't show up on week 1 ya know?

You mean... you didn't make me 23 because of the significant LOST reference it has?


Great interview and funny as heck video!

I've always loved Nuclearfish's levels. Such amazing details and replay value, and how can you not love his lights! Well deserved spotlight dude. Congratulations! Only thing I could ask for is levels faster but I'll take quality over quantity any time when it's your work.

The strange thing is most of my levels are very quick to make. It's just finding good ideas and getting the motivation to make something that takes a while...


Haha, I had to laugh at "The most annoying thing about LBP" question. I totally agree sir, but I always feel to bad to delete them...sigh...

Same. I still have a few people like that on my friends list, I don't want to delete them because I ignore them enough already. Best just to leave it a few months and hope they stop annoying you then delete them quietly... but unfortunately they never seem to stop being annoying.


Congrats Nuke! Well deserved! Was hoping to see more mention of Burnout though!

Ah, but it's difficult to fit Burnout into an interview about LBP... they're kind of different games, you know. But hey, whilst we're on the subject, shameless plug time - Burnout Fun Nights, Thursdays 8pm UK time. Be there!


I wounder NuclearFish what is your next creation going to be?

Got a couple of ideas lined up for LBP2, mostly minigames. There's also a level I've had in progress for months and months which I'm now saving for LBP2. It all depends which I decide to make first!


I love the Sacky Potter level too and the recent demo in the Beta was very impressive - I've got my fingers crossed for another full Sacky Potter level in LBP2!

So have I!
2010-10-23 12:57:00

Author:
Nuclearfish
Posts: 927


:O It IS symmetrical!! I love that lvl so much more now!! <3 I LOVE symmetry. It's one of my many obsessions Great spotlight guys, I especially loved the credits..."That's all we need right?" "God I hope so...." XD That made me laugh. And congrats to you Nuclear You have some very awesome lvls indeed sir And also thank you to the spotlight crew. I really can't imagine how much work is put into these. I always enjoy them when they come around 2010-10-23 15:06:00

Author:
Amigps
Posts: 564


Hey all,

Congrats on the Spotlight Nuclearfish! My little brother and I played all your levels, and we always have a blast playing your minigames. My favorite, however, would have to be "Sacky Potter and the Philosopher's Sponge" because I remember being completely bewildered by the exquisite scenery and exhilarating gameplay.

And also thanks and congrats to the spotlight crew for putting forth another top-quality and engaging interview...with a blockbuster video to match! Please keep making more; I can never have enough.


Eating glowing fish fillet,
jeffcu28
2010-10-23 18:24:00

Author:
jeffcu28
Posts: 648


Great job on the spotlight! I just noticed, I'm in the video during the part that had the pong-type level (In a girl costume....I made for a sackbot to use.../whistle)! What a chance!2010-10-23 20:02:00

Author:
Prince Pixelton
Posts: 286


Congrats to Nuclearfish. I'm really impressed with his "Game of the year edition" level. Great interview and video too LBPC crew. Gotta try out your levels, just as long as my PS3 doesn't get nuked by your creations.2010-10-23 20:06:00

Author:
JustinArt
Posts: 1314


Grats Nuclearfish! You deserved this.
And great spotlight as well! I lol'd the most at the speeding ticket part.
2010-10-23 20:36:00

Author:
Tmjtk
Posts: 258


Congrats on the spotlight2010-10-23 20:41:00

Author:
WESFUN
Posts: 1336


Yeah, I'd have to say Sacky Potter was one of my favourites too Brought back memories :&apos2010-10-23 21:06:00

Author:
Weretigr
Posts: 2105


Ooh... Nucular wasn't already spotlighted?
The creator of the only 2 LBP levels I've ever been addicted to... then came the Beta detox... I wonder where my LBP disc is.

And also as said before, a hilarious video. A submarine, a kraken, a nuclearfish, reel watorz, and potatoes... it has everything!
2010-10-23 21:17:00

Author:
Unknown User


Clockworx and the Liquidizer are not only fun but they're so beautiful...especially Liquidizer. Great interview, Nuclearfish. The video was insane and so much fun to do. I'm so impressed with Chimpanzee's editing, and I'm sure he had a time editing the laughter going on throughout the recordings. Congrats, Nuclearfish! 2010-10-23 22:44:00

Author:
TheCountessZ
Posts: 537


Nice interview, well done with the vid. and congratulations Nuclearfish.

Good job!
2010-10-24 01:17:00

Author:
ferrrch
Posts: 429


Sack Potter and the Philosopher's Sponge is one of my all-time favourite LBP levels, EVER. I believe I even had the #2 score at one point when it was a recent release... ahh, good times.

I love Nuclearfish's mini games as well, although I kept wanting to stop and just look at Clockworx to figure out how it all worked... I think I restarted that several dozen times, so I hear you about the posing for a photo, jww! Man alive!!

Thanks so much for another fascinating and in-depth look at a major talent. A most well-deserved spotlight Congrats to jww, Nuclearfish and all who were involved in the video. I hope you're taking some time off over Christmas!

Cheers!
2010-10-24 22:53:00

Author:
BabyDoll1970
Posts: 1567


A big congratulations to you Nuclearfish!

Clockworx was the first community level that really blew my mind, and it is still the level I use as a benchmark when creating my own stuff. As soon as (if ever) I reach that level of artistic brilliance, I might as well stop creating in LBP, as there doesn't seem to be that much else to achieve

Teebonesy, jwwPhotos, xkappax, Chimpanzee - Thanks for this hilarious video!
Getting your submarine broken and subsequently receiving a speeding ticket from one and the same kraken would surely break the spirit of every sackperson...

Looking forward to what shenanigans the next Creator Closeup might bring
2010-10-25 12:13:00

Author:
Slaeden-Bob
Posts: 605


Great spotlight interview. Video could be better though .

Clockworx is probably my favourite level of Nuke's. It's so addictive. I like the Liquidiser too but it seems to tap into a fear of drowning that I didn't know I had! I get very unconfortable playing it. Start to feel physically ill :S . I guess that's a testiment to the level though!



Also, does anyone else find Box Ghost absoloutely adorable in the videos? :3


Me too.

I also think I detected a bit of chemestry between Box Ghost and Teebs in the kitchen sceen. I think I see a cheesy daytime TV-style love affair storyline coming up! Would be brilliant.
2010-10-25 15:31:00

Author:
Chimpanzee
Posts: 27


Video could be better though .

lol... maybe just the editing. Just kidding.. Awesome job Chimp! The story was a bit lame and from way left field, but as usual it was just goofy enough to work. lol


I also think I detected a bit of chemestry between Box Ghost and Teebs in the kitchen sceen. I think I see a cheesy daytime TV-style love affair storyline coming up! Would be brilliant.

Oh my... "Days of our Ghost?" "As the Ghost Turns"? Maybe even "The Ghost and the Restless"?

Ahh well.. and try not to double post Chimp. lol We're not in the Vault up here!!
2010-10-25 15:50:00

Author:
jwwphotos
Posts: 11383


Oh my... "Days of our Ghost?" "As the Ghost Turns"? Maybe even "The Ghost and the Restless"?

Or "Love Pod"
2010-10-25 18:16:00

Author:
Chimpanzee
Posts: 27


Awesome! Congrats to the fishes and the spotlight team :O2010-10-25 18:22:00

Author:
Foofles
Posts: 2278


Me too.

I also think I detected a bit of chemestry between Box Ghost and Teebs in the kitchen sceen. I think I see a cheesy daytime TV-style love affair storyline coming up! Would be brilliant.

Heck YEAH there was chemistry! I mean... who can resist that moustache! *swoon*
2010-10-25 19:17:00

Author:
xkappax
Posts: 2569


Hi Nuclearfish!

Well, Tobsn08 told me 1 1/2 years ago: play clockworxs by nuclearfish - and.... I did .... and since these days, I'm a fan of your creations. Without you, the community wouldn't be the same and something defenitely would be missing! Kudos to you and congrats for being spotlighted. You absolutely deserve it ....
2010-10-25 19:18:00

Author:
(___NEO___)
Posts: 206


That should so happen!

Teebonesy even makes me feel faint at time... ^_^
Sooo dreamy!
2010-10-25 19:19:00

Author:
Plasmavore
Posts: 1913


Whew, this one was certainly a marathon! We were working on this one BEFORE I went on my adventure to [REDACTED] down in Los Angeles. Work continued on it while I was down there, holed up in a tiny Beverly Hills hotel room with a shoddy internet connection - which is why you don't see my mouth move in the vid. Only had one mic and needed that for recording the audio.

John and I and TheCountessz took ridiculously long to get those freaking tentacles working, particularly the salt-shaker scene. That tentacle is the most touchy actor I've ever seen in my life. If one little TINY thing goes wrong, no matter how miniscule, he just throws a tantrum and explodes out of existence. This must have happened around a hundred times in the course of trying to get him to deliver that salt shaker. And not to mention the gluing problems. Oh, my kingdom for some LBP2 tools while we were doing this video.

Anyway, it came out so good. NuclearFish, you're a fantastic host. Great commentary and really interesting and beautiful stuff.
Chimp, great job - I know we didn't shoot coverage and gave you a crapload of tricky footage, so congrats on hitting a homerun with it!

Anyway, sorry for my hiatus. I'm still considerably busy and can't spend too much time LBP-ing it up these days, but that's alright. I promise everyone will see the fruits of my labors in a month or two! Mark your calendars for "a month or two" for "Day of the Teebonesy", and you might want to buy some padlocks or deadbolts for your doors and windows.
2010-10-25 21:04:00

Author:
Teebonesy
Posts: 1937


LOL... the salt shaker.. oh man. Now there is some 20 takes of footage that can never be released for public consumption. BLEEEP BLEEEEEEEEP Tentacle!!!! lol

I'll always treasure the fits of laughter when we finally got the boxghost tentacle snag scene just right.
2010-10-25 21:11:00

Author:
jwwphotos
Posts: 11383


He's whanna my favourate creators. 2010-10-25 22:11:00

Author:
XHaveNoMercyX
Posts: 124


Ah! Yes! Nothing can describe Nuclearfish other than genius. Your minigames are mind-bogglingly fun. I've played every wheel, level, and minigame you've ever made and constantly find myself going back for more. It's even a privilege to see objects like your cannon recoil wheel and play your levels in the LBP2 beta. You really know how to set up a theme that doesn't lose its touch after dozens of playthroughs. All minigames should be like yours - fun, simple, easy-to-play, visually beautiful, funny, charming, creative, and with multiple modes of gameplay. It's very enjoyable to play levels with so much attention to detail and care. Sacky Potter is an example. And you're always doing the impossible - wheels with walls and speeds and directions and gas that confuse me just thinking about them, multiplayer concepts like deflectorball, and tackling so many of your level ideas before creator pack 1. Keep being a great creator!

And spotlight team, thank you for another wonderful achievement! It amazes me to see how much work is put into the setpieces.
2010-10-26 00:05:00

Author:
Incinerator22
Posts: 3251


And spotlight team, thank you for another wonderful achievement! It amazes me to see how much work is put into the setpieces.

And they'll keep on getting better - all the time

If you ask me, CountessZ was born to do this!

Metaphorically of course! I very much doubt her parents foresaw the creation of LBP and subsequent spotlights
2010-10-26 00:13:00

Author:
Weretigr
Posts: 2105


And they'll keep on getting better - all the time

If you ask me, CountessZ was born to do this!

Metaphorically of course! I very much doubt her parents foresaw the creation of LBP and subsequent spotlights

What a sweet thing to say, Dayne. I love doing set work, and it's been great working with the team.
2010-10-26 00:20:00

Author:
TheCountessZ
Posts: 537


Interesting interview, congratulations to Nuclearfish, his Survival-Challenge levels are some of the best!

Also, thanks crew for putting this together.
2010-10-26 13:11:00

Author:
X-FROGBOY-X
Posts: 1800


Excellent spotlight, brilliant and amazing.2010-10-26 20:13:00

Author:
Pattington_Bear
Posts: 777


Congrats 'fish, love your Potter level, its a classic. A great interview too.

I chuckled a-plenty with that vid, thanks team!
2010-10-26 20:45:00

Author:
julesyjules
Posts: 1156


..er... confession time; İ actually liked the video of rtm's spotlight better. No no, don't get me wrong! This video is awesome, you can blame my sense of humor i guess. Or perhaps i just can't forget some hilarious parts from that video. Lol at the elevator joke, "epic logic fail" and "-so we graduate? -Yeah... sure... now leave" kind of parts.
Nemo pun was pretty cool though.

Come to think of it; working for a single spotlight must be frustrating! I mean, you guys have little time but you ALWAYS put together something amazing. Wow, you guys are awesome!

I noticed that i've never played any level of Nuclearfish before (except the goty one)! I immidiatelly (awesome grammar... ) turned on my ps3 and played most of them. Well; i couldn't make a high score... But i certainly had fun and replayed each of them a lot of times not only to try beating my record, but also to look at the stunning visuals. I like the "wooden charm" of clockworx and the details of liquidiser. Only if i survived long enough... I just keep running out of air...
2010-10-27 21:53:00

Author:
Mick'o'Mania
Posts: 83


..er... confession time; İ actually liked the video of rtm's spotlight better. No no, don't get me wrong! This video is awesome, you can blame my sense of humor i guess. Or perhaps i just can't forget some hilarious parts from that video. Lol at the elevator joke, "epic logic fail" and "-so we graduate? -Yeah... sure... now leave" kind of parts.
Nemo pun was pretty cool though.

Come to think of it; working for a single spotlight must be frustrating! I mean, you guys have little time but you ALWAYS put together something amazing. Wow, you guys are awesome!

I noticed that i've never played any level of Nuclearfish before (except the goty one)! I immidiatelly (awesome grammar... ) turned on my ps3 and played most of them. Well; i couldn't make a high score... But i certainly had fun and replayed each of them a lot of times not only to try beating my record, but also to look at the stunning visuals. I like the "wooden charm" of clockworx and the details of liquidiser. Only if i survived long enough... I just keep running out of air...

LOL!!! Yeah.. rtm's will be a hard one to top. One of my favorites as well.

Appreciate your comments and glad you took a crack at some of Nuclearfish's awesome levels. To me that is a sign that we did our job.

Thanks so much for all the kind words!!
2010-10-28 01:45:00

Author:
jwwphotos
Posts: 11383


Its POEEEEEEEEEEEEEEEEEM time Dedicated to our spotlighted

Are my eyes fooling little me?
What is it that I have spotted there out on the sea?
What the... A radiactive goldfish, is that what I see?
No one else than Nuclearfish, out there on the sea!

Once upon a sackmas time Santa was lost then found
Followed by a spinning Spiralizer going round n' round.
Sacky Potter and the Philosopher's Sponge so perfectly sound
And then the Liquidizer, panicking while going round n' round

Clockworks spinning fiery and ticking on time
Though to be honest I am as sour like lime
Because I ain't got no GOTY, it should almost be a crime
Because I can't play the Tumblerizer, that makes me sour as lime!

So all in all This radiant fellow of salt and H2O
Has come far, so it makes you saying "WOAH!"
I am excited to see what the next may be, though...
Do I have the lung capacity to yell another "WHOA!"?

Hope you like it
2010-10-30 10:53:00

Author:
moonwire
Posts: 1627


Good job on the video Creator Spotlight team! Makes me laugh every time!

and Congratulations Nuclerfish, you deserved it!
2010-10-31 08:11:00

Author:
Unknown User


Locked and archived. 2010-11-06 00:14:00

Author:
Aya042
Posts: 2870


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