#1
Sacktastic: ptts Pipe Dreams 2
Archive: 41 posts
Sacktastic: ptts Pipe Dreams 2Keanster96 + OneEyedBanshee http://i54.tinypic.com/5bznr6.jpgThis is an extremely detailed replica of the LBP2 level: Pipe Dreams. Each sticker in the level has been painstakingly rebuilt in-game, and a great amount of care has been put into it. There has been a lot of thermo glitching, so please don't let anyone join while playing. So yeah, this is a level that took months to create. So, simply for filler purposes, I shall now tell you, the reader, the tale of how this level came to be? ?Twas the night before Christmas? Uhm, I mean, it was about a week after the competition was announced. I was planning to make something great, something spectacular, something? magical? Then I went and made an opening sequence so disgusting and vile it deserved to be put in a cave with a rabid squirrel and a bottle of spiked tequila. So then OneEyedBanshee came along. We stared at this abomination for the best part of half a minute. Then I deleted it and went on a trademark rant about how bad I am at creating, and how I deserve to be held in a cage with a rabid squi ? well yeah. NOTE: OEB was very supportive of my pile of puke? So then we started thinking. We decided if we really couldn?t do the spaceship level, we?d give up and do Pipe Dreams. And here we are! So, with reel layor chanjing teknologees, I give you our level! .. Now go play it. :kz: Okay, who wants pictars? http://i56.tinypic.com/2wd0ayw.jpg http://i55.tinypic.com/r7nqbp.jpg http://i55.tinypic.com/4tlfv8.jpg http://i54.tinypic.com/5bznr6.jpg http://i56.tinypic.com/28a19gy.jpg http://i55.tinypic.com/scwfh5.jpg http://i55.tinypic.com/14wrl0o.jpg http://i51.tinypic.com/o89k45.jpg | 2010-10-15 21:45:00 Author: Keanster96 ![]() Posts: 1436 |
WOW!! i like ur level, but i?m searching and i dont find ![]() Edit: I play ur level and is fantastic, is a good job the stickers, the game-play yeah!! i liked so much. Congratulations for this work. Keans and Oneeyed, is a awesome level ![]() Good luck for all in this competition | 2010-10-15 22:19:00 Author: psyntens ![]() Posts: 562 |
WOW!! i like ur level, but i?m searching and i dont find ![]() Are you searching just PttS? It's to the top right of your one. | 2010-10-15 23:02:00 Author: OneEyedBanshee ![]() Posts: 1370 |
WOW!! i like ur level, but i?m searching and i dont find ![]() Le hmmm... What did you search? And when? I republished a lot because I got the title wrong, but that was just after I posted this thread... Yes, I am an idiot. | 2010-10-15 23:28:00 Author: Keanster96 ![]() Posts: 1436 |
I know I helped create this thing but I have feedback anyway ![]() This level is best played 1 player for minimum lag and you really must NOT let anyone join while in the level, the lag this creates is just too much for any ps3 to handle and will most likely freeze anyone involved. | 2010-10-15 23:37:00 Author: OneEyedBanshee ![]() Posts: 1370 |
Looks a lot like the original. Gave it 5 :star:'s ![]() | 2010-10-15 23:41:00 Author: Alec ![]() Posts: 3871 |
Thanks for the feedback, Banshee! Lol... Yeah you can come help me fix that tomorrow... Unless you have no create materials... In which case, I'll do it by myself... Gah! Need feedback! *impatient* | 2010-10-15 23:42:00 Author: Keanster96 ![]() Posts: 1436 |
wow i know who is going to win ![]() | 2010-10-16 03:58:00 Author: vezonfan01 ![]() Posts: 293 |
Ohai! I usually don't stop by the level showcase to give feedback too often, but I couldn't resist! ![]() I LOVE this level, it is so nice to see it finally finished! The steps you guys took to make it an exact replica really show through in the level itself. Well...I agree with Banshee's complaint, but that being my only gripe! This level is the definition of perfect. Which is why you need to make more levels Kean! :kz: Well, let me just say that if you have not yet played this level, play it now. Whether you are in the beta or not. This level is an exact replica of Pipe Dreams, and I know how hard Kean and Banshee worked to get it that way (as I came in and just watched them create occasionally ![]() | 2010-10-16 14:51:00 Author: RJA00000 ![]() Posts: 387 |
Ohai! I usually don't stop by the level showcase to give feedback too often, but I couldn't resist! ![]() I LOVE this level, it is so nice to see it finally finished! The steps you guys took to make it an exact replica really show through in the level itself. Well...I agree with Banshee's complaint, but that being my only gripe! This level is the definition of perfect. Which is why you need to make more levels Kean! :kz: Well, let me just say that if you have not yet played this level, play it now. Whether you are in the beta or not. This level is an exact replica of Pipe Dreams, and I know how hard Kean and Banshee worked to get it that way (as I came in and just watched them create occasionally ![]() Aw cheers RJ. hehe... :3 | 2010-10-16 15:01:00 Author: Keanster96 ![]() Posts: 1436 |
It looks good but I can't play it because I'm a ThecXmen. ![]() Anyways, think you can make a level releasing your glitched background stickers? | 2010-10-16 18:36:00 Author: GreatWhite000 ![]() Posts: 673 |
It looks good but I can't play it because I'm a ThecXmen. ![]() Anyways, think you can make a level releasing your glitched background stickers? ^Same^ Those stickers look amazing though! Not too sure about the sackbot, Strangepom's seem better (What were you expecting? I am in the contest too ![]() | 2010-10-16 18:39:00 Author: Jedi_1993 ![]() Posts: 1518 |
@theckxmen: Yes, we'll re release the level after the competition's over with no theck gas, but until then, sorry :/ And Jedi, if I had to pick one thing in Strangepom's level that I didn't like, it'd be the sackbots - they break the level! And we thought having dancing sackbots made from dissolve and score bubbles would be better than just score bubbles... And we really couldn't have working sackbots - the thermo's exploding as it is! And on that note: DO NOT LET ANYONE JOIN WHILE PLAYING THIS LEVEL | 2010-10-16 19:16:00 Author: Keanster96 ![]() Posts: 1436 |
Brilliant recreation of a level I can't wait to get my hands on...5 stars and a heart! | 2010-10-17 17:22:00 Author: shawneboi ![]() Posts: 221 |
I just played your level and really liked it. I don't have the beta of LBP2 so I can't really tell how good the gameplay is compared to the beta level, but I can say that the gameplay itself rocks. A great copy of a good level. Loved the way you imitated the bots that follow you with the bubbles. Very fun to play and I couldn't see any bugs that make the playing difficult 4 stars because it's just a remake, eventhough it's a great remake. | 2010-10-17 20:58:00 Author: MirkoQuarck ![]() Posts: 66 |
Thanks for all your feedback, guys! Me an Banshee are finding some really strange bugs, and doing our best to fix them, but it seems everytime we fix something, another one breaks... It'd be really helpful if you could play through the level yourselves and tell us if you find anything... Kean out. | 2010-10-18 21:57:00 Author: Keanster96 ![]() Posts: 1436 |
Looks fantastic, I don't have the beta so it'll give me a little taste of whats to come. I'll try to check it out, expect feedback by Thursday at the latest. | 2010-10-19 07:09:00 Author: booXely ![]() Posts: 654 |
Mind = Blown!! That is absolutely amazing!!!! You should be really proud of what you've achieved! I'm very impressed! ![]() | 2010-10-19 07:46:00 Author: Weretigr ![]() Posts: 2105 |
It was a pretty good level. One weird thing about this was that when I first started playing the music didn't. Then I restarted and it was on. Now to the real critic. I think that level had great gameplay. I really didn't understand material use in some points, but oh well... Characters were awesome! Gave me a real pipe dreams feeling. Only bad thing about visuals is that some points were very brightly coloured, not the original pipe dreams way. The enemy was cool, but I think the one in psyntens' level is better. It didn't look so nice. Overall 5 stars. As f4f could you check my level Marshy Dungeon of Mysteries, thank you! | 2010-10-19 12:39:00 Author: FreeAim ![]() Posts: 2462 |
It was a pretty good level. One weird thing about this was that when I first started playing the music didn't. Then I restarted and it was on. Now to the real critic. I think that level had great gameplay. I really didn't understand material use in some points, but oh well... Characters were awesome! Gave me a real pipe dreams feeling. Only bad thing about visuals is that some points were very brightly coloured, not the original pipe dreams way. The enemy was cool, but I think the one in psyntens' level is better. It didn't look so nice. Overall 5 stars. As f4f could you check my level Marshy Dungeon of Mysteries, thank you! Curious where and which material you thought was a bad choice. Pipe Dreams is a brightly coloured level because it is from neon propaganda. The lighting in LBP2 allows for more contrast/ better shadows though which LBP1 does not so it might appear brighter. Oh and the music thing, it doesn't start until you free the sackbots or run to a certain point after them. | 2010-10-19 18:12:00 Author: OneEyedBanshee ![]() Posts: 1370 |
It was a pretty good level. One weird thing about this was that when I first started playing the music didn't. Then I restarted and it was on. Now to the real critic. I think that level had great gameplay. I really didn't understand material use in some points, but oh well... Characters were awesome! Gave me a real pipe dreams feeling. Only bad thing about visuals is that some points were very brightly coloured, not the original pipe dreams way. The enemy was cool, but I think the one in psyntens' level is better. It didn't look so nice. Overall 5 stars. As f4f could you check my level Marshy Dungeon of Mysteries, thank you! Yup, pretty much what Banshee said for all that: We can't make a new lighting engine with better contrast. And it is Neon Propaganda... So it's supposed to be sickeningly bright... | 2010-10-19 19:40:00 Author: Keanster96 ![]() Posts: 1436 |
Here's my feedback: It's a great level, I'm not in the beta, but if I was, I would say it looks just like the real thing. ![]() It must have been a lot of work to trace all the stickers and everything. ![]() Pros: +Perfect copy +EPIC +Awesome graphics +Awesome objects +Awesome stickers +Awesome mechanics +Awesome everything cons: -I got stuck under the blocks that fall at the end. That's it. ![]() Overall, :star: :star: :star: :star: :star: and a well-deserved <3. F4F: My RB Clone in lbp1 https://lbpcentral.lbp-hub.com/index.php?t=38040-RockBand-clone-IN-LBP1!!! | 2010-10-20 03:38:00 Author: tjb0607 ![]() Posts: 1054 |
NOOO! Lost my reply. ;_; Anyway, here's a shorter version: The level is spot on visually, the gameplay only needs a tiny little bit of tweaking. - You can reach the first prize bubble from the front layers, no need for the player to switch to the back layer. - You can get into the hamster wheels. - I don't recall the weirdish camera on the fist. I may be wrong on this one. - Bouncy stairs part are -way- eaiser to layer shift down into in the beta version. More horizontal space. - The fire walking enemies rotate a bit faster. - Rubble at the end dissolves. A bit disappointed there is no sticker switch at the start. Plus it freezes if you restart the level. What glitches did you use for this level? Are you going to relax up the thin gas once the competition is over? Would be 5 stars, but I hate it when levels make my PS3 freeze. ![]() | 2010-10-20 05:47:00 Author: midnight_heist ![]() Posts: 2513 |
NOOO! Lost my reply. ;_; Anyway, here's a shorter version: The level is spot on visually, the gameplay only needs a tiny little bit of tweaking. - You can reach the first prize bubble from the front layers, no need for the player to switch to the back layer. Could be fixed easy enough. - You can get into the hamster wheels. This would be an easy fix too. - I don't recall the weirdish camera on the fist. I may be wrong on this one. Your right could be fixed but is it really a problem? - Bouncy stairs part are -way- eaiser to layer shift down into in the beta version. More horizontal space. Agreed will fix that - The fire walking enemies rotate a bit faster. True, will also have a look at that. - Rubble at the end dissolves. Not sure how to go about this but will have a look at demitting, this area is cheated so tricky to fix. A bit disappointed there is no sticker switch at the start. Plus it freezes if you restart the level. What glitches did you use for this level? Really sorry about the freeze, wish it didn't but no way we could have fit this all into one level without cheating the thermo and we didn't want to chop the quality. We are thinking about splitting in two when the contest is over and winners announced etc. Curious what you would you want the sticker switch to do? Wouldn't be hard putting one on it but not sure on it's function. Are you going to relax up the thin gas once the competition is over? Yes Would be 5 stars, but I hate it when levels make my PS3 freeze. ![]() Aww lol but thanks anyway for the great feedback ![]() Errrm keeps saying message is too short.. ![]() Also tjb0607 will check that out tommorrow thanks for the feedback. Love the pic on the level midnight xD | 2010-10-20 06:05:00 Author: OneEyedBanshee ![]() Posts: 1370 |
Yay! Thanks for the great feedback guys! ^_^ Right, we'll probably end up staying up ridiculously late attempting to fix all that at once, but thanks anyway. ![]() Sorry about the Ps3 crash... Believe me, once we got to the area where you first see the pink jacket and typewriters, we literally couldn't add anything without emitting it... If we got it wrong 1st time, we had to return to pod without saving as we couldn't undo without crashing both our consoles... Yeah, when the comp's over (winners announced, etc.) we'll split in two, and remove the theck gas.. | 2010-10-20 06:35:00 Author: Keanster96 ![]() Posts: 1436 |
Ah the age of battle with the thermo. Even though I don't care for glitches, I do respect the patience required to emit entire sections while the PS3 verges on collapse. Thanks for the sympathy, means a lot. =) That camera moves between two angles which is rather noticeable is you are standing still. I always find it a little jarring if a magic mouth cam is bouncing up and down with a character. But it's only a personal preference, so totally up to you guys. @ my photo Loved those stickers, heh. On a replay I also found another version with you two in it, plus another one with that grinning face. ![]() Taking levels apart (or at least trying to) is a habit of mine.. Great job on the level you two, good luck with the contest! ![]() | 2010-10-20 07:31:00 Author: midnight_heist ![]() Posts: 2513 |
I don't have the beta, so I'm doing all these as a stand-alone level, I'm too lazy to go check what PipeDreams is supposed to look like, sorry about that. Aesthetics: :star::star::star::star::star: I really loved the aesthetics. If this is what it looks like in LBP 1, I can't wait to see what the real level will look like in LBP 2. Fantastic job on the stickers, they looked completely genuine, hope nobody steals them. ![]() Gameplay: :star::star::star::star::star: The gameplay was fun, and flowed really nicely from section to section, I don't think I experinced any hiccups at all. Where to go was always apparent, and I never got lost. Nice job. Creativity: N/A I reviewed the rest of it as a standalone level, but please excuse me for not rating his part, as it is a remake of a Mm level, so the ideas aren't thoroughly yours. I don't mean this offensively at all, please don't take it the wrong way. Final Thoughts: Overall a :star::star::star::star::star: level, from what I've seen of Pipe Dreams it's an excellent remake, I haven't played psyntens yet, but I think you guys have a very good chance of winning this. | 2010-10-21 07:22:00 Author: booXely ![]() Posts: 654 |
OK not sure why I'm helping as I would also like the crown... Sticker switch at the start should make a power glove appear. Not sure if it is possible to add any more but your missing the huge nut with the purple light at the start and a bunch of other bits (I have a list if you want), also the background fog should be darker. Yes I know my sackbots break stuff. You are lucky that I will not finish on time, as my current submitted level will not win and my revised level is a LOOOooooong way off. Yours is definitely the best so far. Also I love your conformity sticker. | 2010-10-21 07:57:00 Author: Strangepom ![]() Posts: 445 |
Played this yesterday and man it looks just like the original, the custom stickering was fantastic and the whole atmosphere was captured very well. I chuckled when I tried to remove a custom sticker and got a "Stealer" one instead, I wasn't stealing! I was just deconstructing!![]() ![]() | 2010-10-21 15:31:00 Author: damaz10 ![]() Posts: 771 |
OK not sure why I'm helping as I would also like the crown... Sticker switch at the start should make a power glove appear. Not sure if it is possible to add any more but your missing the huge nut with the purple light at the start and a bunch of other bits (I have a list if you want), also the background fog should be darker. Yes I know my sackbots break stuff. You are lucky that I will not finish on time, as my current submitted level will not win and my revised level is a LOOOooooong way off. Yours is definitely the best so far. Also I love your conformity sticker. That's not a bolt, that's a torch... But thanks for feedback ^^ We're doing that now... Or Banshee is, I'm making the monolith from A Space Odyssey... ![]() | 2010-10-21 18:02:00 Author: Keanster96 ![]() Posts: 1436 |
Okay, I gave this level a try and here's what I thought. I thinky ou did an outstanding job remaking Pipe Dreams, by watching the videos and being in the beta, I can definitely say it looks just like it. The use of materials is great,your bounce pads work very well and I love how you made all those setickers, they're amazing. I love the look for the suction tubes and of course since making a sackbot that follows you could be pretty hard, I still like how you designed some instead of just dropping apoint bubble.(no offence psyntens) It's too bad your PS3 freezes when someone joins but I really can't blame you guys for that, just a problem with the thermometer or something I guess, unless you're really an evil group whos' trying to give me the yellow light of death. D: *Achem* Anyway, the design for Clive is amazing, the gameplay's great like in the LBP 2 version but the second enemy with the microphone head fell and couldn't get up, making it easier to kill it. When near the end in that suction tube piece going right as you bounce up and down with the bounce pads, you can squeeze out at the top, although I had to try to do it to get out. Luckily it didn't have me escape the level, so it's not really a problem since you end up the same place if you just stayed in and have it have you eventually fall out of the suction tube piece. Overall, I gave this level :star::star::star::star::star: and a <3 Awesome job and good luck on the contest ![]() | 2010-10-22 15:49:00 Author: Dragonvarsity ![]() Posts: 5208 |
When you say you escaped the pipe at the end, when was this? We made the gap smaller recently making it impossible to escape I thought... As for the fallen enemy, sometimes they fall over randomly in create mode, doesn't seem to happen in play so likely we saved it with one of them fallen over(this happened yesterday) and we republished with the enemy standing upright again. Sorry about the crash ![]() Thanks for the nice feedback ![]() | 2010-10-22 19:00:00 Author: OneEyedBanshee ![]() Posts: 1370 |
You've done a wonderful job with this level, guys! (0l0lz how surprisin'... <_< ) All those stickers are masterpieces. You must've spent a lot of time working on them. Your Sackbots are pretty clever too. I wondered how you were going to make them. Simply stunning. I hope you guys will make more levels together. | 2010-10-22 19:57:00 Author: Oddmania ![]() Posts: 1305 |
Okay, the suction tube piece that is going right with the bounce pads on the ceiling and floor. Once fully going right, no ore bouncing and you slide down with sackbot counter even though there's nothing since the sackbots can't follow you. I managed to squeeze out at the top but didn't escape anywhere, ended up being the same place I would've been ![]() | 2010-10-22 20:41:00 Author: Dragonvarsity ![]() Posts: 5208 |
Is it possible that one of you could publish it in LBP2, because I don't have LBP with me at the moment and... Haha, I'm asking you to put your recreation of LBP2 into LBP2. I fail. ![]() | 2010-10-23 17:35:00 Author: Richasackboy ![]() Posts: 619 |
Haha sorry but I don't know if that's possible, just deleted all versions off my moon, Kean has newest one. I will have to ask him but I think this is best played in LBP1 so you should wait until you have access to it again. It probably wouldn't look the same anyway and considering the amount of thermo cheats it would probably overheat in the beta. I'll see what can be done though ![]() | 2010-10-23 17:50:00 Author: OneEyedBanshee ![]() Posts: 1370 |
It might be interesting for me, though. Just to see how the backwards compatibility works. ![]() | 2010-10-23 18:05:00 Author: Richasackboy ![]() Posts: 619 |
I knew that there was clear explantions for everything! Glad I didn't say: ''Noobishly noob mistakes 1 star noob level!'' lol. Wow I had to play this again becuz it's so awesome! | 2010-10-23 19:24:00 Author: FreeAim ![]() Posts: 2462 |
Umm, yeah I'm in Scotland atm so I can't really make any changes; my mate who I'm staying with always hogs my PS3 and plays DR2... ... Without asking me... So yeah updating to lbp2 beta would be kinda difficult, as I don't have beta and Banshee doesn't have the level... :/ | 2010-10-24 11:01:00 Author: Keanster96 ![]() Posts: 1436 |
Woah ! This level really impressed me. The visuals are just awesome, all those guys working in the background, just perfect ! the gameplay is very smooth, particularly the green tubes I liked a lot (it reminds me those in Sonic the Hedgehog ![]() Anyway a deserved :star::star::star::star::star: and a <3 Great job ! | 2010-10-25 13:50:00 Author: onisdream ![]() Posts: 80 |
Now that's exactly like the one from LBP2 as so far what I see in the beta. The stickering and visuals are a top notch and the gameplay really does feel like the one from the actual "Pipe Dreams 2". It's funny that the sackbots in this level are made out of the score bubbles and dissolving material. I don't encounter any problems in this wonderful level so great job. 5 :star:s and a <3. Play and F4F "The Hero Chronicles LV8 Phantom Planet part 1 and 2" | 2010-10-30 00:15:00 Author: JustinArt ![]() Posts: 1314 |
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