#1
Beta Users Look Here
Archive: 53 posts
I have a challenge for you guys. Try to make Guitar Hero in LittleBigPlanet! | 2010-10-14 23:53:00 Author: Emogotsaone ![]() Posts: 1030 |
I don't really want to try any really tough projects as they don't get carried over to LBP2. | 2010-10-15 00:00:00 Author: FlyingIrishMan ![]() Posts: 64 |
I would love to do this... but alas no Beta. | 2010-10-15 00:02:00 Author: TheAffected ![]() Posts: 626 |
That would be easy | 2010-10-15 00:19:00 Author: WESFUN ![]() Posts: 1336 |
Easy peasy with the sequencer! | 2010-10-15 00:27:00 Author: Jord-bord ![]() Posts: 153 |
just tested it out, dont ask how ![]() Red = L1 Green = L2 Blue = R1 Yellow = R2 Orange = X Fret = ↑ and ↓ for star power it is i believe the select button. | 2010-10-15 00:37:00 Author: TheAffected ![]() Posts: 626 |
How does it look? Is it pretty smooth? May I ask for a video. | 2010-10-15 00:43:00 Author: Emogotsaone ![]() Posts: 1030 |
I made a LBP rockband level too aswell as a L4D level! But making the logic, atleast for me, isnt as easy as it seems. You have to make sure the movers, sequencers, and other things work at the perfect speed so they can all co-op with each other. | 2010-10-15 00:47:00 Author: acdramon ![]() Posts: 332 |
How does it look? Is it pretty smooth? May I ask for a video. read I would love to do this... but alas no Beta. im not in beta. i was saying the fact that i tested the buttons to figure out what they correspond to on the standard controller. so if its hooked up to a dcs. | 2010-10-15 00:49:00 Author: TheAffected ![]() Posts: 626 |
Oh... Sorry, that was stupid of me. | 2010-10-15 00:52:00 Author: Emogotsaone ![]() Posts: 1030 |
Oh... Sorry, that was stupid of me. its okay you arent stupid. I was mainly posting it in hopes that someone in the beta would try it. | 2010-10-15 00:53:00 Author: TheAffected ![]() Posts: 626 |
I kinda get how you would make this. You would hook up a DCS to emitters (One-Shot) that would spawn a mag key. Arrows come down on mover with mag key switches on them hooked up to a point giver and a destroyer that would get rid of the arrow... (Basics) | 2010-10-15 01:03:00 Author: Emogotsaone ![]() Posts: 1030 |
I I'm definitely going to make a Rockband level. But maybe not so complicated as Affected said. ![]() More like this: X=X O=O Triangle=Triangle Square=Square. And up down for strumming. But it wouldn't be Rockband, I think I would go for more of my own sort of music game... Savvy? | 2010-10-15 01:04:00 Author: DaSackBoy ![]() Posts: 606 |
I I'm definitely going to make a Rockband level. But maybe not so complicated as Affected said. ![]() More like this: X=X O=O Triangle=Triangle Square=Square. And up down for strumming. But it wouldn't be Rockband, I think I would go for more of my own sort of music game... Savvy? its not really complicated. what i posted is what the gh controller would press for that color. so without changing anthing. Pressing red on the gh is like pressing L1 on the standard controller. if you were to use a gh controller playing a shooter game pressing the colored keys would do your shooting and grenade throwing. | 2010-10-15 01:09:00 Author: TheAffected ![]() Posts: 626 |
I would just use the D-Pad... | 2010-10-15 01:10:00 Author: Emogotsaone ![]() Posts: 1030 |
Eh, it seems kind of weird using a controller for a Rockband/Guitar Hero Game. Perhaps when Playstatio Move support becomes available? | 2010-10-15 01:45:00 Author: DaSackBoy ![]() Posts: 606 |
Eh, it seems kind of weird using a controller for a Rockband/Guitar Hero Game. Perhaps when Playstatio Move support becomes available? the point would be to use the rockband or guitar hero controller. You can use them as a controller in every game out there except there are limitations on what actions you could do. I remember years ago playing a death match halo round with my brother and i both using GH controllers. | 2010-10-15 01:54:00 Author: TheAffected ![]() Posts: 626 |
So... you coould use a real Guitar Hero guitar controller and it would work? | 2010-10-15 03:39:00 Author: Emogotsaone ![]() Posts: 1030 |
yeah you would need the standard controller to get the level started but then you can connect the GH controller and it will work fine. i thought that was what you meant from the beginning. i already drew up a really sloppy design for the mechanics (using DCS, and logic, plus the nice new direction combine logic, emitters, and tag/mag switches.) no scanner though would have to take a picture to show you. :/ Cant show you pictures arent working... sorry :/ | 2010-10-15 03:42:00 Author: TheAffected ![]() Posts: 626 |
Aren't working? | 2010-10-15 04:02:00 Author: Emogotsaone ![]() Posts: 1030 |
Aren't working? the quality is just horrendous as in you cant read or see what i on the paper.. I will draw them using paint tomorrow after i come home from school. then it will be better. Here is one. Hopefully you guys get the idea thats what i have come up with using the info i told you. http://i1225.photobucket.com/albums/ee384/TheAffected/LBP%20Logics/Picture2.png The logic for the notes http://i1225.photobucket.com/albums/ee384/TheAffected/LBP%20Logics/Picture3.png | 2010-10-15 04:03:00 Author: TheAffected ![]() Posts: 626 |
I was just thinking, if one were to make a guitar hero type level, it could be possible to have an option at the beginning of the level asking what guitar controller you have. (Either Rock Band or Guitar Hero) because they are a little different. Do you think this could be done easily? | 2010-10-15 04:40:00 Author: ShamgarBlade ![]() Posts: 1010 |
I was just thinking, if one were to make a guitar hero type level, it could be possible to have an option at the beginning of the level asking what guitar controller you have. (Either Rock Band or Guitar Hero) because they are a little different. Do you think this could be done easily? what is the difference between the guitars. It could be as simple as choosing a different DCS for the two controls. i have both and there doesnt seem to be much of a difference to me. | 2010-10-15 04:51:00 Author: TheAffected ![]() Posts: 626 |
what is the difference between the guitars. It could be as simple as choosing a different DCS for the two controls. i have both and there doesnt seem to be much of a difference to me. When you use the rock band guitar on a guitar hero game, it won't work for all of the buttons. The reason is because the buttons are wired to different controls. I don't know what control each button is, but an example would be: In Rock band, blue is X, in Guitar Hero, blue is R2. That's most likely not right, but that's just an example. | 2010-10-15 05:16:00 Author: ShamgarBlade ![]() Posts: 1010 |
When you use the rock band guitar on a guitar hero game, it won't work for all of the buttons. The reason is because the buttons are wired to different controls. I don't know what control each button is, but an example would be: In Rock band, blue is X, in Guitar Hero, blue is R2. That's most likely not right, but that's just an example. the colored buttons should be the same but im not sure if the special ones like the tilt (star power) or the slide (RB controller) or whammy activate anything. | 2010-10-15 05:30:00 Author: TheAffected ![]() Posts: 626 |
the colored buttons should be the same but im not sure if the special ones like the tilt (star power) or the slide (RB controller) or whammy activate anything. I know if you press "select" on a rockband controller, it will activate it. Does anyone know if you can use "select" as an option on the controllinator? I don't have the beta quite yet so I don't know. | 2010-10-15 05:34:00 Author: ShamgarBlade ![]() Posts: 1010 |
From what i have read you can set select. | 2010-10-15 05:49:00 Author: TheAffected ![]() Posts: 626 |
The logic for the notes http://i1225.photobucket.com/albums/ee384/TheAffected/LBP%20Logics/Picture3.png I was just thinking that you could sync the notes and arrows (emitter) to a sequencer | 2010-10-15 13:22:00 Author: Emogotsaone ![]() Posts: 1030 |
You cannot set select because select is the good grief button. | 2010-10-15 13:30:00 Author: robotiod ![]() Posts: 2662 |
DCS have everything, except: -Start -Select -PS Button -R3 (Right stick push) Also if you wont disable popit in tweak menu your DCS wont recive: -D-Pad -Squere | 2010-10-15 14:00:00 Author: Shadowriver ![]() Posts: 3991 |
My friend made GH in the beta, you could actually use your GH guitar to play the song, he haven't published it as far as I know, yet. | 2010-10-15 14:16:00 Author: Alec ![]() Posts: 3871 |
Well he didn't, we would know about it ![]() | 2010-10-15 14:25:00 Author: Shadowriver ![]() Posts: 3991 |
Guitar Hero/Rock Band levels have been discussed ever since lbp2 was announced. There were a few people planning on forming a Rock Band team to make levels. I offered to figure out the logic for them. I planned on getting all the logic built and rigging a sort of template that creators could use to plug their music into (obviously they'd need to map the buttons for each song). At least, that's the plan if they ask me: I didn't actually join their team; just said I'd build the logic if they couldn't get anybody else. I wouldn't bother doing something like this in the beta though. I wouldn't wanna' put all the effort into building the thing and then have to start all over when the real game comes out. | 2010-10-15 19:30:00 Author: Sehven ![]() Posts: 2188 |
I would hate to put that effort and have it lost. I have noticed the threads on here planning GH levels. Honestly not my cup of tea. | 2010-10-15 22:35:00 Author: TheAffected ![]() Posts: 626 |
What? I have not seen any GH threads... | 2010-10-15 22:53:00 Author: Emogotsaone ![]() Posts: 1030 |
What? I have not seen any GH threads... there were a few. ill do a search and see if can find any. https://lbpcentral.lbp-hub.com/index.php?t=27059-LBP2-Rockband!-New-Replica-Stratocasters-Objects-coming&highlight=guitar+hero https://lbpcentral.lbp-hub.com/index.php?t=32888-Rock-Band-project&highlight=guitar+hero and not completely related but https://lbpcentral.lbp-hub.com/index.php?t=36037-Alternate-Control-Schemes&highlight=guitar+hero | 2010-10-15 22:54:00 Author: TheAffected ![]() Posts: 626 |
Guitar Hero/Rock Band levels have been discussed ever since lbp2 was announced. There were a few people planning on forming a Rock Band team to make levels. I offered to figure out the logic for them. I planned on getting all the logic built and rigging a sort of template that creators could use to plug their music into (obviously they'd need to map the buttons for each song). At least, that's the plan if they ask me: I didn't actually join their team; just said I'd build the logic if they couldn't get anybody else. I wouldn't bother doing something like this in the beta though. I wouldn't wanna' put all the effort into building the thing and then have to start all over when the real game comes out. I was thinking why won't we build some standards it's label naming on the tags for wireless logic? So every Song and GH logic (or any other kind of logic)can be compatible to each other and more wirelessy. Only problem i see here is fact that wireless logic have very high latency in online mode and problem with note placeing in same sequencer as music | 2010-10-15 23:12:00 Author: Shadowriver ![]() Posts: 3991 |
So is anyone gonna try doing this? | 2010-10-16 15:22:00 Author: Emogotsaone ![]() Posts: 1030 |
There I did it... a few hours into the beta I decided to do it... It's not a real level, just a test. You can light up the different colored notes on screen by pressing the buttons on your Guitar Hero controller, then strum the strum bar to play a note. I don't have any actual notes streaming down the screen, it's more a "practice mode"... For beta trialists, here's the lbp.me link. (http://beta.lbp.me/v/1ppd) | 2010-10-16 16:40:00 Author: Sage ![]() Posts: 2068 |
Well... I'm not sure if i'm in the Beta yet... | 2010-10-16 18:47:00 Author: Emogotsaone ![]() Posts: 1030 |
There I did it... a few hours into the beta I decided to do it... It's not a real level, just a test. You can light up the different colored notes on screen by pressing the buttons on your Guitar Hero controller, then strum the strum bar to play a note. I don't have any actual notes streaming down the screen, it's more a "practice mode"... For beta trialists, here's the lbp.me link. (http://beta.lbp.me/v/1ppd) Queued, fortunately I have a guitar hero guitar. Sounds good. | 2010-10-16 18:51:00 Author: Jedi_1993 ![]() Posts: 1518 |
I'm doing this without LBP2. pretty successful so far... except that there's no song... ![]() https://lbpcentral.lbp-hub.com/index.php?t=32888-Rock-Band-project | 2010-10-16 22:13:00 Author: tjb0607 ![]() Posts: 1054 |
Well if you don't have a song... What do you have? | 2010-10-16 23:06:00 Author: Emogotsaone ![]() Posts: 1030 |
Well if you don't have a song... What do you have? I have all of the technology set up for a song, but no song. I'm wokring on the song right now in fact. | 2010-10-16 23:22:00 Author: tjb0607 ![]() Posts: 1054 |
I don't really want to try any really tough projects as they don't get carried over to LBP2. you can back up your profile and probably find when you start up lbp2 in november nm january ![]() | 2010-10-17 01:24:00 Author: FocusRSdude ![]() Posts: 145 |
January 19th! But I still want to be in the Beta... | 2010-10-17 01:42:00 Author: Emogotsaone ![]() Posts: 1030 |
https://lbpcentral.lbp-hub.com/index.php?t=38040-RockBand-clone-IN-LBP1!!! Done. ![]() | 2010-10-17 07:26:00 Author: tjb0607 ![]() Posts: 1054 |
you can back up your profile and probably find when you start up lbp2 in november nm january ![]() Nope sorry, it's been confirmed multiple times by officials that levels will NOT be transferable in any way to retail. | 2010-10-17 07:28:00 Author: Sage ![]() Posts: 2068 |
I would try this, but the beta levels won't carry on into retail. D: | 2010-10-17 13:26:00 Author: Stephanie_Ravens ![]() Posts: 188 |
Really? That totally sucks. Not even the published one's? | 2010-10-17 14:54:00 Author: Emogotsaone ![]() Posts: 1030 |
Nope, but hey, at least we learn all the Great Tools LBP2 has to offer, and not be like "Whaaaaa?" when we get the game. ![]() | 2010-10-24 03:30:00 Author: DaSackBoy ![]() Posts: 606 |
Well, I don't has Beta so i'm like "Whaaaaaaaaaaaaaaa?" | 2010-10-24 16:23:00 Author: Emogotsaone ![]() Posts: 1030 |
I don't really see the challenge in making rhythm games' mechanisms... pistons allow you to control the exact speed (and therefore the sync) of the notes coming down... and some invisible Holo for the "hitboxes"... so. | 2010-10-25 18:28:00 Author: Unknown User ![]() |
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