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Character Select?
Archive: 11 posts
Would it possible to build a "character select" screen in a level, Each character being a sackbot, then you choose a sackbot character and you control the selected character invisibly? What i'm thinking of doing: sackboy drops out of the entrance to a 'choose a character' screen (imagine all blacked out) , showing 4 or 5 characters to choose. Player picks one via a switch (don't know what kind of switch yet), he then drops into a hole where the sackbot is hidden by a flat piece of material, then they get into its Direct Control (I don't like the new name ), the other end of the hole opens and the character is then in the level, and the rest probably will be automatic sackbots that follow you and react to the enviroment by themselves. Also, with this theory, say there were multiple players in the level, could they each pick a character and play together? | 2010-10-14 08:12:00 Author: Matimoo Posts: 1027 |
This is possible, it just needs some logic. I'm not really sure how to implement the idea of having multiple players choose a sackbot but I'm sure it is possible. | 2010-10-14 11:04:00 Author: napero7 Posts: 1653 |
This is possible, it just needs some logic. I'm not really sure how to implement the idea of having multiple players choose a sackbot but I'm sure it is possible. You might just have to resort to having a second (3rd 4th) character select or with some more logic have one big one.... If i had teh REEL Betahz i would totally try to figure that out... Edit. I kinda have an idea for the character select... each player has a Tag switch and hologram when selecting. all the characters that can be chosen have a set of the tag switches and once a player highlights and selects the character it emits the corresponding sackbot. http://www.lbpcentral.com/forums/attachment.php?attachmentid=25243&d=1287054126 25243 hopefully it helped | 2010-10-14 11:09:00 Author: TheAffected Posts: 626 |
Ofcorse it's possible and logic is not much complicated as you may think, all you need is DCS (duh?), selector, bunch of tags and followers (multiplied to number of players) and you ready to go. Then you make AND gates from selector and trigger to emit character to emiters and character that player choosed will be emitted | 2010-10-14 11:27:00 Author: Shadowriver Posts: 3991 |
Absolutely... I'm doing it in my upcoming series, and already have the basic set-up done (just waiting for beta access to tweak and test). Here's a link to another thread on the forum where someone posted a video of a SuperMario level where you can do just that. http://www.lbpcentral.com:80/forums/showthread.php?37924-Does-anyone-else-find-this-video-as-funny-as-I-do&p=655819 | 2010-10-15 21:02:00 Author: Rustbukkit Posts: 1737 |
@ Rustbukkit, well you could do character select in LBP1 if we thinking that way Holo UI is much better, nicer looking and still pretty much easy ;] | 2010-10-15 23:16:00 Author: Shadowriver Posts: 3991 |
@ Rustbukkit, well you could do character select in LBP1 if we thinking that way Holo UI is much better, nicer looking and still pretty much easy ;] Huh? How so? We don't have sackbots in LBP, so there's no way to "dress the player" as our intended character? That's why I originally started with a costume tutorial for my upcoming series, then realized I don't even need it because the player can play using a sackbot dressed as the character. I don't think we are thinking the same thing(?). Also, what's Holo UI? Something to do with Holo material? Oop... gotta run... There's only 6 seconds until my beta finishes DL'ing!! WooT! | 2010-10-16 02:32:00 Author: Rustbukkit Posts: 1737 |
Yes hologram based UI, go see RPG concept | 2010-10-16 03:16:00 Author: Shadowriver Posts: 3991 |
XD Just built this in my mind! ...I'll have to get on the Beta to try it out | 2010-10-16 12:02:00 Author: Nurolight Posts: 918 |
UI = User Interface, I'm going to assume. As in, like, a menu, where you can select things and what not. | 2010-10-18 03:01:00 Author: LukeCF Posts: 790 |
Completely possible! It's pretty easy if you ask me! A monkey could make a simple sackbot procedure! | 2010-10-18 13:03:00 Author: grayspence Posts: 1990 |
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