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Captain Cardboards Pirate Training

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Captain Cardboards Pirate Trainingdarthlego
My first published level. Some parts are a bit hard. Join Captain Cardboard's crew to fight some Ninjas!
Hi! I've been playing LBP since it came out, but never published any levels. It's not that I haven't been creating, but I think of a better idea halfway through building a level and quit working on the older level. I decided that in order to finish a level I would have to set limitations for myself and finish as quick as possible.This level was is the result of that. It is made from only the basic materials. It has no heavy logic or custom stickers. And it was mostly built in five days.

Your dream is to become a pirate and fight ninjas. You finally get a chance to join Captain Cardboard's pirate crew, but first you must survive a deadly garden and some nasty ninja traps. The level can be hard at times.

I have never done F4F before, but I'll try to use all the feedback I can get, and will try to give feedback to everyone this weekend.

I just found out that there was a typo in the title of this thread; it should be Captain Cardboard's Pirate Training

Photos:
http://www.majhost.com/gallery/jumpy46/LittlebigPlanet/a_photo_1.jpg

http://www.majhost.com/gallery/jumpy46/LittlebigPlanet/a_photo_7.jpg http://www.majhost.com/gallery/jumpy46/LittlebigPlanet/a_photo_8.jpg
2010-10-13 10:32:00

Author:
Darth J464
Posts: 343


Like the fact it's pirates vs ninjas, there should be more levels with them facing each other. I would hide the speaker at the start as it draws focus but the pirate looks awesome. The lift is fun but it could be tightened up a bit and some decorations or stickers would add more to the atmosphere and brighten up the start. I like the plant and octopus designs, the way the plant eats you is awesome but I would try and change the dissolve material so it fits in with the level. The start of the race needs work as it is very frustrating when the jetpacks get you when your standing on the ground and the final spike jump needs shortened just a tiny bit. The lighting change and electric wheels are very nice and a good shift in atmosphere although the spinning blocks could do with a little brightening up as they look kind of bland and don't really fit with the background. The underwater maze is really good and I like the lighting of the maze is mesmerising and really suits the atmosphere although the sponge material could be changed because again it doesn't fit into the colour scheme and the spinning wheels where very smart. The boss is cool but it would be better if there was a lightening change to raise some tension and it needs smartening up a bit because it doesn't quite look the part yet. Overall it's a level that has a lot of potentional if sharpened up a bit and a little decoration added but it was very fun. 3/5.2010-11-16 21:01:00

Author:
shotgun_69
Posts: 157


Feedback:

Positives:
+The plants with the jetpacks was a pretty smooth idea how they pull you in.
+Liked the pirate theme when outside the level

Negatives:
-Emitters were showing when your underwater grabbing the sponges that light up.
-Boss fight was not challenging enough, though it could have been somewhat a little challenging
-When you leave from the outside part of the level into the inside it took away the feel of it being a pirate level/training. It felt as if I was just playing a normal platformer inside of a cave. So mainly what im trying to say is I think you should of kept everything outside instead of going from outside to inside.

Overall the level was worth playing::star::star::star:
Keep up the good work
2010-11-18 00:43:00

Author:
Sabre_
Posts: 653


Thanks for the feedback. Sorry it took me so long to reply, I wasn't expecting there to be any posts here.

I already moved the spikes into holes a few days ago. I don't know what Shotgun meant by hiding the speaker, but if he meant having the captain jump out from behind something, I'll see what I can do. I'll try to edit somethings like the atmosphere, stickers, and decorations later on.

As for Saber's suggestions, I didn't hide the emitters because I wanted to show the players where the sponges would end up. I'll change it on my Moon and test it out with a few people to see if it is okay to make them invisible or not before I republish it.

I'll see what I can do about the boss fight. I will most likely add a few different attacks to it, and if I have enough thermo left, I'll make it look like it is swinging instead of moving back and forth.

Since the inside part is such a large part of the level, I don't think I will change it, but I will try to keep a single theme in most of my future levels.

I'll also try to give you feedback on your levels by the end of the week.
2010-11-21 01:48:00

Author:
Darth J464
Posts: 343


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