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#1

Control Box

Archive: 15 posts


Control BoxRicky-III
A logic gate control box that allows you to control objects other than sackboy.
I know there have been a few control boxes out there already, such as Ali's and AFP's, but I believe mine works better and is simpler to use.
Basically I've made a logic booth that allows you to control an object, such as a spaceship, without sackboy in it.
Features:
Use of the joystick left/right, AND after you let go of the joystick it will default to OFF
R and X button
Can be concealed to appear like you really control the wired up object
I also added some emitter logic I came up with that is ideal for bullets and missiles
2010-10-12 03:11:00

Author:
Ricky-III
Posts: 732


Thank you Ricky! Your control box is cool, and I am very glad you published it as I have an idea of FPS and it took my time to fight with control room and your one is great for me!
Can't you let me to use it in my level?
2010-10-12 13:03:00

Author:
izhuk
Posts: 174


sure, it has a few issues I'm trying to work out on this version. Once has no X button, but the joystick control defaults on/off much better. I'll make it copyable soon.
Copy one will be named control.
2010-10-12 18:43:00

Author:
Ricky-III
Posts: 732


Hey man I tried out your level and thought it worked great. I had actually thought of this idea a couple months ago I just could get the "x" part to work, great idea with the button!2010-10-12 21:58:00

Author:
WoodburyRaider
Posts: 1651


thanks! izhuk I released the copyable level named Control.2010-10-13 01:50:00

Author:
Ricky-III
Posts: 732


Thank you very much, Ricky! If I will ever succeed in creating FPS, I will give you credit2010-10-13 11:49:00

Author:
izhuk
Posts: 174


I released the copyable level named Control.

Ricky, the level is'nt copyable again.
2010-10-13 12:48:00

Author:
blueyu2
Posts: 62


I have to say Ricky, this level is superb. If you'd played my Desktop Tower defence you'll know I'd tried something similar, but I couldn't get the left/right movements to relocate to "Off". Well you've done a top job doing it, works every time for me.
Congratulations on this, it's actually really awesome

:star::star::star::star::star: and an "on" <3
2010-10-13 20:02:00

Author:
Coxy224
Posts: 2645


Thanks for the great feedback Coxy! if you think this is good wait'll you see the survival minigame I'm planning that will be based around this! I doubt I will even be able to start it anytime soon since I'm so wrapped up with logic pack. Thanks again! I'll be sure to check out your tower defense level when I get some time.2010-10-14 23:06:00

Author:
Ricky-III
Posts: 732


Thanks for the great feedback Coxy!

What about me?
2010-10-16 13:18:00

Author:
blueyu2
Posts: 62


Yes you too, I just republished the level and it works slightly better just so everyone knows2010-10-16 14:19:00

Author:
Ricky-III
Posts: 732


Hey ricky, could you PM me how to build a control box? i'm trying to build my own, but i can't figure out the logic
i need a control box for a mini-level i'm making.
2011-07-31 23:01:00

Author:
junk-Warrior7
Posts: 276


um...I can't find the level.2011-08-03 20:12:00

Author:
Repawn
Posts: 40


This thread is very old, the level was taken down a long time ago, I guess.2011-08-03 20:25:00

Author:
nysudyrgh
Posts: 5482


Yeah, I'm republishing it for a few days for junkwarrior, I'll make it copyable for anyone who wants it. Keep in mind the visuals suck (doesnt matter since ideally it should be put out of sight), but it works very well.2011-08-03 23:42:00

Author:
Ricky-III
Posts: 732


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