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#1

Tweakable Bubbles?

Archive: 9 posts


No, not tweaking the prize bubbles, but tweaking bubbles so they could float with out attatching rods or darkmatter mmkhay? Everytime I duplicate the bubbles the darkmatter and rods just fill my level up, and it makes me go so I suggest that we should have the choice to make bubbles act like normal, or make them still like darkmatter, unless picked up. Good idea? or No?2010-10-11 23:57:00

Author:
wolverine_2008
Posts: 304


if youre in lbp2, you should be able to attach a gravity doohickey to them, or however that works.

to clarify: i have no experience to back up these assertions.
2010-10-12 00:38:00

Author:
Deftmute
Posts: 730


Doesn't the gravity modifier tool work on the prize/score bubbles?2010-10-12 00:38:00

Author:
Tristanjmnz
Posts: 70


Doesn't the gravity modifier tool work on the prize/score bubbles?
yes, it did works.
2010-10-12 01:26:00

Author:
ViniciusBR11
Posts: 546


Use the anti-gravity tool.2010-10-12 01:45:00

Author:
SackBoy98
Posts: 588


I think I'd rather just make them float than put a gadget on all of them. Even though you can copy and paste. It would use less thermo than a gadget too wouldn't it? Or are you guys talking about something else.

Anyways, I like this idea a lot. I always make a heap and they roll or fall away.
2010-10-12 02:28:00

Author:
Snappyguy
Posts: 710


Doesn't the gravity modifier tool work on the prize/score bubbles?

Yeah but does it use less thermometer then rods etc?
2010-10-12 03:47:00

Author:
Lord-Dreamerz
Posts: 4261


Yeah but does it use less thermometer then rods etc?
Not sure if it uses less/more thermo, but it a lot eaiser and more convenient to just use the grav tweaker.

Anyone found out the dark matter vs grav switch on thermo?
2010-10-12 04:06:00

Author:
midnight_heist
Posts: 2513


Haven't tested the methods head on to see what kind of differences there are but the gravity tool doesn't take a lot of thermo.

If your that worried about the thermo though, then you can always emit the part of the level you are in (in play mode that is) and destroy the last one. This will keep the thermo to the minimum as it doesn't count the parts that doesn't exist in the level at that moment.
2010-10-12 14:48:00

Author:
Unknown User


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