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Fire & Ice

Archive: 67 posts


Fire & IceMorgana25
http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_06.jpgAn abstract platformer of moderate difficulty for most players. Featuring loads of custom stickers, many "secret" bonus bubbles and a time mode. Platforming uses fire jumps, ice sliding, timed areas, and other challenges. Hopefully you'll find it to be a fun and action packed level.

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/ICON0.png


Well I wanted to take a little break from the dragons and try and make a level that was fun to play and had a focus on custom stickers, and had limited lights and materials - Fire & Ice is what it became. Originally I set out with the idea of making a hard core platformer but over it's development I scaled back the difficulty a bit and decided to make a level that, while still remaining challenging for most players, would be finishable by the majority of players who are familiar with the game. It sort of uses techniques from "hard" levels that I tried to use in a way that took the frustrating part out. I guess you guys will be the judges as to whether I've succeeded in that.

I'm not going to take credit for the coolest parts of this level - it's platforming. A lot of the innovative work was made by comphermc, with specific parts by toykyomegaplex, Fishrock123, & xTrophx. Chances are if you say "oh, neat" on something, it's one of these gentlemen you should thank. Also want to thank emoguy for the awesome spinning checkpoints, Schrader4 for the mini race gate, and my testers, Jwwphotos, NinjaMicWZ, Schrader4 , Fishrock123, claptonfann, emoguy, xtrophx, Silverleon, creator430, Inanimacy and a bunch of other people I dragged through while it was in it's unfinished state. Thanks Guys!



Media

I'm still new to the whole video editing thing so be gentle.

Video Trailer:

http://www.youtube.com/watch?v=VwBwzJW9NMk


Photos:

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_01.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_02.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_03.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_04.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_05.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_06.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_07.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_08.jpg

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_09.jpg





Thanks for playing and commenting everyone! Hope you like it

http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/Morgy_20.jpg
2010-10-10 21:26:00

Author:
Morgana25
Posts: 5983


Who's the cute little sackgirl in the pics? lol

Yay! It is out! I will go play here in a bit. Congrats!
2010-10-10 21:32:00

Author:
jwwphotos
Posts: 11383


Looks like another masterpiece Morgana! Can't wait to give a play! 2010-10-10 21:59:00

Author:
X-FROGBOY-X
Posts: 1800


Hey its published, yay!
A well-made, vividly decorated and fun to play level, what else could you ask for?

(Sure gonna miss hanging out with you guys in that level. )
2010-10-10 22:04:00

Author:
Silverleon
Posts: 6707


If it would be possible here, I would hit the "add to queue" button...
But yeah, I will play this, those pictures are just way too awesome. Nice sackgirl you have there
2010-10-10 22:07:00

Author:
napero7
Posts: 1653


http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_04.jpg
http://i629.photobucket.com/albums/uu15/Morgana25_photos/Fire%20and%20Ice%20LBP1/FI_06.jpg

lol

i think this level is everything about morgana's style wrapped up in one.
2010-10-10 22:07:00

Author:
Unknown User


Would you say we would need an Icy Hot patch after playing this? (I know lame,lol)

Ill love a challenge so ill check it out right away.
2010-10-10 22:08:00

Author:
L1GhTmArE
Posts: 519


Would you say we would need an Icy Hot patch after playing this? (I know lame,lol)

that joke was

http://ts2.mm.bing.net/images/thumbnail.aspx?q=281354447885&id=097901fb490e1288d384bc926044d583&index=ch1
2010-10-10 22:10:00

Author:
Unknown User


I just gave it another place both normal and race modes. Awesome level Morgana and I still think really one of your absolute best. All the fun good stuff boiled down in to fast paced fun with amazing and dizzying spinning colors to guide you to the scoreboard.

Absolute joy to play.. even the fiery parts that burn my slow moving sackboy. lol

50 stars and 10 hearts.
2010-10-10 22:29:00

Author:
jwwphotos
Posts: 11383


Wow! I've just finished playing and I'm stunned. The most detailed abstract platformer that I've ever played. The visuals felt unique and fresh, and the corner-editing was great. It's going to be a lot of fun to try and keep the top score! This has inspired me to begin on a level in this same vein. Great job Morgana! :star::star::star::star::star: and a <3. 2010-10-10 22:35:00

Author:
X-FROGBOY-X
Posts: 1800


Ah! Just played this. Very colourful level!

If there's any phrase that describes this it would be: "Briliant platforming with excellent visuals".


Probably one of my favorite platforming levels to date. Very nicely done morgana!


100% :star::star::star::star::star: + <3
2010-10-11 00:15:00

Author:
Fishrock123
Posts: 1578


Going to play this soon.

Can't wait.
2010-10-11 00:23:00

Author:
Jaslow
Posts: 775


The spinny circles of DOOM! fun are the best part. I suppose I need to get back to LBP soon to give it a run through.2010-10-11 00:36:00

Author:
comphermc
Posts: 5338


Nice, it's done! I've seen little pieces of this over a period of time, but it's great to see it finished. Will check it out tonight.2010-10-11 00:57:00

Author:
CCubbage
Posts: 4430


Ill have to play it again now thats youve published. The visuals really capture the fire and ice theme as well as some of the gameplay elements which works really well. Lots of greate ideas and the addition of the time challenge make it a joy to play. Amazing work .2010-10-11 01:03:00

Author:
SteveBigGuns
Posts: 423


Just played it...Incredible! I loved how you used the scratched steel and glass as it did indeed look like ice. I liked the challenge and the layer switching in the level. Did find a few small hitches. In the beginning after you activate the spinning half circle and go up to the mid layer theres another sponge thats a full circle that spins. Not knowing theres a switch in the front layer i grabbed the sponge and got to the layer above. I couldnt get back down unless i popped. The other is a nicpic. The spinning timed puzzle was confusing at 1st. We never saw that layer rise so we could get to the back layers. It mightve been us being bllinded by your good stickering work. Fantastic level as always. 5 stars and some love.

edit: LOL w/e ninja
2010-10-11 01:09:00

Author:
L1GhTmArE
Posts: 519


Great looking level, as usual Morgana. I bit too difficult for this clumsy old oaf, but maybe someday I'll make it to the scoreboard (but probably not without help). Heck, I've still got 1/3 of the LBPCTG levels that I can't finish. Anyway... what I saw of it looked fantastic! Kudos to you!2010-10-11 02:10:00

Author:
v0rtex
Posts: 1878


I really loved the use of stickers in this level, a look I hadn't seen before.

I want you to do the other elements NAO. Bring on Water & Wind or......

:kz:
2010-10-11 02:15:00

Author:
Jaslow
Posts: 775


Wow, so not only was this a great platformer, but it also has a very addicting high-score challenge. It's hard to ace and has lots of combo opportunities but on top of that it makes you choose between getting a higher speed score or stopping to grab the secrets bubbles for score. I'm currently satisfied with my #1 spot, but I'll have to come back once ousted. Haha.

Anyway, overall, excellent platformer, very fresh and fun. 5/5 and hearted.
2010-10-11 02:16:00

Author:
Lockstitch
Posts: 415


Visually stunning, with some great gameplay devices and addictive bubble combo action, what's not to like? I was constantly debating about whether to break my chain and head for a secret, and every bit of platforming kept me on my toes.

I only had one minor nitpick with the level: There was one part that got me both times- its a pit with spikes in it, right before the part with the flame blocks that move left and right, and I kept jumping in thinking the level went downward. After reaching a spiky doom, I realized my mistake, and mourned my lost combo- perhaps the camera zone could be edited slightly to give a view of the spikes or the platform to the left before running off to your doom? My guess is I was just going too fast for it to pick me up before I reached the edge.

:star::star::star::star::star: and a <3, thanks for this hot...err...cool...err... FUN experience
2010-10-11 02:28:00

Author:
Burnvictim42
Posts: 3322


This looks like fun, I want to try this out. The pictures already have me hooked, they look so beautiful, cant wait to try it out!2010-10-11 03:51:00

Author:
ATMLVE
Posts: 1177


Liked that bit at the start where the hazards rotated (kinda) around the horiztonal shifting platforms.
Plus the scoreboard is very nice. Well, the actual scoreboard looks plain, (I would definitely add some transition images between the blue/red), it's the things around the scoreboard that look great.

One thing that could be improved is that the repeating steps didn't evolve much. Some wider spacing and spikes later on, but could be better imo.
Also the lighting doesn't reset when you die on that ice slide part. I feel the wheel of death(s) platforms/exits could be clearer too.
My biggest niggle was some annoying layer switching while attempting the bubble combos. (for example at the end of that shifting platform section I liked).
Plus some lag, but I guess I'm used to it now. You even go out of your way to slow up and abstract platformer ha. (jokes)
EDIT: The lag is a lie! The sneaky ice/glass tricked me I swear!
Oh and also raise the spikes after the "get burned, jump off ice in the middle get burned again" part.

Does anything change in the time trial mode? (didn't have com items on doh)
I see a random eye/flower decoration in the photo you uploaded??
Also curious about the tags/rating(4 atm). The tags on the level are either good (beautiful) or bad (annoying). I can't really understand the dislike on this level, as it's quite solid (in both gameplay and visuals) and has no major bugs.

EDIT:
Thanks for the feedback on my feedback.
The slowdown happened @ the horizontal ice with the moving fire that moves up and down.
My connection is fine atm, perhaps there was too much going on @ that point in the level, or more likely the "ice" slowed sackboy down which I mistook for lag.
Only 15 lights?! That's not like you, whats the deal?
2010-10-11 05:47:00

Author:
midnight_heist
Posts: 2513


In the beginning after you activate the spinning half circle and go up to the mid layer theres another sponge thats a full circle that spins. Not knowing theres a switch in the front layer i grabbed the sponge and got to the layer above. I couldnt get back down unless i popped.

Fixed Thanks for the heads up. Now the circle does not spin until the wall has been removed.


I only had one minor nitpick with the level: There was one part that got me both times- its a pit with spikes in it, right before the part with the flame blocks that move left and right, and I kept jumping in thinking the level went downward. After reaching a spiky doom, I realized my mistake, and mourned my lost combo- perhaps the camera zone could be edited slightly to give a view of the spikes or the platform to the left before running off to your doom? My guess is I was just going too fast for it to pick me up before I reached the edge.

Agreed - I tweaked the camera so the spikes are clearly visible now. Should help going for the additional bubble combo on the step.



Liked that bit at the start where the hazards rotated (kinda) around the horiztonal shifting platforms. Plus the scoreboard is very nice. Well, the actual scoreboard looks plain, (I would definitely add some transition images between the blue/red), it's the things around the scoreboard that look great.

I can't believe I'm going to say this but, I didn't want the scoreboard to look too busy. The phoenix heads are already really over the top and to embelish the scoreboard would detract from them I think. I don't mind the high contrast split with the orange and blue. It's sort of a graphic thing. But ok - I've added a few striped stickers too it to doll it up a bit more.


One thing that could be improved is that the repeating steps didn't evolve much. Some wider spacing and spikes later on, but could be better imo.

I suppose I could have done that. I sort of liked it as it was though and didn't think to change it for change sake. I'll keep it in mind if I do another.



Also the lighting doesn't reset when you die on that ice slide part. I feel the wheel of death(s) platforms/exits could be clearer too.

This is true. I suppose I should fix that.

EDIT: It has been fixed. The lights now shift back if you die on the ice slide part.


My biggest niggle was some annoying layer switching while attempting the bubble combos. (for example at the end of that shifting platform section I liked).

I tried to keep the layer switching easy in most places, idk, I sort of am two minds about layer switching. Some people find it annoying, I think it adds to the difficulty if you do it in key places. In response to that specific area, I added one more set of bubbles on the second layer so you can continue the combo now even when jumping back a layer.


Plus some lag, but I guess I'm used to it now. You even go out of your way to slow up and abstract platformer ha. (jokes)

lol - I'm gonna lay the blame for the lag on your connection then. There's no lag when I play it, and there's about 15 lights in the entire thing. No lag was intentional on my part.


Oh and also raise the spikes after the "get burned, jump off ice in the middle get burned again" part.

I tweaked the camera so you can clearly see them now without raising them.


Does anything change in the time trial mode? (didn't have com items on doh)
I see a random eye/flower decoration in the photo you uploaded??

In time trial mode you can get a major score bonus from the race gate if your fast enough. I can clear it only using about a quarter of the time I allocated so scores close to 100,000 should be easy to pull off for the speedy and score bubble hunters out there.

The "random" eye is emoguy in his flower cyclops outfit. He jumped up during the shot. Too funny.



Also curious about the tags/rating(4 atm). The tags on the level are either good (beautiful) or bad (annoying). I can't really understand the dislike on this level, as it's quite solid (in both gameplay and visuals) and has no major bugs.

Ya it's getting hated on pretty badly right now. A lot of it are rage quitters who don't want to actually play the game but just run through. When faced with anything remotely challenging they quit and down rate to "punish" the person who made them fail. At least that's my theory on this. I'm ok with it. When I set out to make a harder level I knew this came with the deal.

The ugly tags do hurt though.



Took this through speed/time run tonight and the top score right now is totally beatable, even by a hack like me. In case anyone needs a little more incentive to go for it.
2010-10-11 05:55:00

Author:
Morgana25
Posts: 5983


Took this through speed/time run tonight and the top score right now is totally beatable, even by a hack like me. In case anyone needs a little more incentive to go for it.
Grrr, someone beat my score again? I'm sorry Morgana, I'm totally ruining your play/heart ratio, but I can't stop going for the perfect combo! Third time's the charm perhaps. To the top of the scoreboard...awayyyyyyy!
2010-10-11 07:04:00

Author:
Burnvictim42
Posts: 3322


I jumped in the fire to knock some points off BV. I hate being the top score on my own level. lol I clocked in around 94,000 but didn't combo as much as I could have and I got all the secret bubbles.

I forget who's on top I know your up there with lockstich.
2010-10-11 07:11:00

Author:
Morgana25
Posts: 5983


I remember visiting you with Inan and clapton a little while ago. I was waiting for you to publish it! I played it and loved it! It was full of fun! Nice job. 2010-10-11 19:55:00

Author:
piggabling
Posts: 2979


Took this through speed/time run tonight and the top score right now is totally beatable, even by a hack like me. In case anyone needs a little more incentive to go for it.

Guess I know what I'm doing tonight then....

And about the drop to 4-star, I was monitoring your level's progress last night, and was so dissappointed when it fell from 5. Sigh.
2010-10-11 20:30:00

Author:
Lockstitch
Posts: 415


Well the first kid to play it rated it 3 stars and tagged it difficult. I knew what I was in for after that. None of my levels stay at 5 stars. oh well. 2010-10-11 21:00:00

Author:
Morgana25
Posts: 5983


Well the first kid to play it rated it 3 stars and tagged it difficult. I knew what I was in for after that. None of my levels stay at 5 stars. oh well.

He was probably just mad because it isn't copyable.


Anyways I played it again this morning and managed to get 5th place.
2010-10-11 21:06:00

Author:
GreatWhite000
Posts: 673


Another AAA level from Morgana

I don't even have any critiques for you..5 stars&<3
2010-10-11 21:09:00

Author:
Bremnen
Posts: 1800


I don't know how it is possible after almost two years of playing this game that people can still come up with new and exciting ideas! Morgana...this level is by far my favorite from you. A serious step away from your usual style with amazing results! Can't wait to play again and again...Bravo!

Shawn
2010-10-11 22:46:00

Author:
shawneboi
Posts: 221


Is this new?! I was just playing your levels! I can't keep up with your awesomeness! lol

Edit: Oooh nevermind, i thought this was a level from shawniboi lol

Nevertheless, this level looks awesome and i shall also give this author a try
2010-10-11 22:57:00

Author:
Nick930930
Posts: 878


Well the first kid to play it rated it 3 stars and tagged it difficult. I knew what I was in for after that. None of my levels stay at 5 stars. oh well.

Yeah... so speaks the uneducated masses! Who cares? I think your levels are all 5 stars! This one is no exception. I really don't have anything constructive to say as there was nothing that we didn't eventually figure out or didn't work, even with 4 players. It was HARD in parts but that was the result of trying to get 4 average to sucky (points at self) players through difficult obstacles..lol. It was great fun and the visuals were just WOW. We often just stood and looked at what you'd done. I loved the spinning wheels with the doorways... hypnotic... I gave it 5 stars and a heart. Thankyou once again Morgana for a brilliant level x
2010-10-11 23:12:00

Author:
BabyDoll1970
Posts: 1567


W00t! I managed to finish it after all (thanks for the tip, Morgy)! Amazing level. The visuals are simply stunning, and the unique gameplay all over the place has me envious of all this inventiveness (even if it wasn't all you, as you say in the OP). I got more "secrets" than I even realized. Would be cool if you denoted (with an audio or visual cue) when a secret is discovered. As I'm not even sure how I got most of those, I have no idea what to look for to try and find the remainders. Other than that, I have no real critique to offer. Fantastic stuff!

:star::star::star::star::star: <3 and tagged Beautiful
2010-10-12 00:04:00

Author:
v0rtex
Posts: 1878


I got more "secrets" than I even realized. Would be cool if you denoted (with an audio or visual cue) when a secret is discovered. As I'm not even sure how I got most of those, I have no idea what to look for to try and find the remainders.

I could add sounds but the bubble sound is the prize bubble sound not a regular bubble so it already has a unique sound on it.

I'm so happy you made it through! Told ya that section wasn't so bad It's all in the timing and resisting the urge to push right.
2010-10-12 00:07:00

Author:
Morgana25
Posts: 5983


I just played this and WOW. This was absolutely perfect! I can't find ANYTHING to complain about in this level. No lag, there were creative puzzles, awesome design, polished, clean, fun... yup you win.

:star::star::star::star::star: <3
2010-10-12 00:11:00

Author:
Nick930930
Posts: 878


I could add sounds but the bubble sound is the prize bubble sound not a regular bubble so it already has a unique sound on it.

I'm so happy you made it through! Told ya that section wasn't so bad It's all in the timing and resisting the urge to push right.
I thought the same thing on 00Sack II, but was eventually convinced that a sound effect would be more beneficial (granted, I was running a secrets finding contest).

I still managed to make it difficult. Took me about 20 tries. After that, the rest of it (while often challenging) never got me frustrated. It was great fun. And so pleasing to look at!
2010-10-12 00:11:00

Author:
v0rtex
Posts: 1878


The design is really good, the utilization of the materials, the very well represented fire as the ice, the mechanisms, the puzzles, the obstacles are grand, I have loved this level it is not any more that to say that it is one of better that I played this week.

I have given you:star::star::star::star::star: and <3

Congratulations Morgana it is a great work.

I wait could play to my recent level that is the entry to Sacktastic's competition
2010-10-12 00:34:00

Author:
psyntens
Posts: 562


Awesome work Morgana. The mixture of fire and ice obstacles are brilliant and crazy, and the visuals are colorful and neatly polished with corner edit tool. The secrets are ingenious too and I like the way more score bubbles appear like a slot machine releasing coins. The two birds at the end of the level are amazing and well made. It's funny that I made a level about 3 months ago that has fire and ice obstacles too. Overall, this level deserves 5 :star:s and a <3 and it's definitely worth playing again, but this time in a race.2010-10-12 00:45:00

Author:
JustinArt
Posts: 1314


Great level Morgana!
Love the platforms and how beutiful the mix of fire and ice looks.
The phoenix at the end looks great!
Really enjoyed it! :star::star::star::star::star: and a <3
2010-10-12 02:13:00

Author:
Joey
Posts: 758


*Sniff.... It Almost Brings A Tear To My Eye..... I WAZ THEREZ IN ITZ UNFINISHED STATE!!1!!1!1!1!1!!!!!!1! Lol But I'll Play It Soon2010-10-12 03:12:00

Author:
chinook3
Posts: 453


I'm so happy you made it through! Told ya that section wasn't so bad It's all in the timing and resisting the urge to push right.

Don't have to wonder what section your talking about here... looks at watch (time to go-- die somemore) Really, that piece of obscene machinery should be named after me! So very many worthy sacks gave their lives!!!

So this turned-out really great! And how you ended-up implementing that rocket idea was really cool! In fact, the whole level is really, really cool. Speaking of really cool, that video is King of Cool! Something tells me this Queen just 'up'd the anti'.

YOU really do make it so difficult trying to keep up with you! A beautiful level Morgana! By far my favorite you've crafted so far and everything you've created in the last two years is pretty high up on the Ol' Richter Scale of Awesomeness. WOW.

The 'secrets' points dispenser is very original-- and my favorite parts of the level are the ones that incorporate the 'fire 'n' ice' into the gameplay! Nice way to tie it all together. Yeah, there's something here for everyone! Innovator-enthusiasts, bubble-whores, museum-nerds, artistical atheletes! Yep. Methinks even Bears would plunk down on the ol couch and give this baby a spin... It's that good!
2010-10-12 06:58:00

Author:
Gravel
Posts: 1308


This level is incredible! I've raced through it a bunch of times now (I want that high score!), but it almost seems a shame to hurry through such a beautiful place. Fire and Ice is perfect in difficulty, never frustrating, obviously looks amazing, and just down right great. I gave it five stars and a heart about five seconds into my first play. Thanks Morgana25!2010-10-13 05:20:00

Author:
JakePutz
Posts: 92


Hi Morgana!

Just another masterpiece out of your mind-factory.

Pros:
- excellent gameflow
- outstanding plattforming
- fresh new plattforming-elements
- very unique visuals & level-design
- very high replay-factor due to the added-time-mode and the point-cluster-placement
- fun-factor
- wonderful placement of stickers/deco
- very good level-structure and layer-usage
- atmosphere

cons:
-

I couldn't really find a con!

I just noticed -right at the start- that it's possible to fall down into the water without getting killed by the gas-layer (I think I did it by jumping down from the back-layer, but I'm not 100% sure)

For me, this level covers all I really looking for in a lbp-level: plattforming at it's best, very unique style and a high replay- and fun-factor. For me, this is your best creation so far Morgana! A pure masterpiece! Btw: one of my favorite obstacles in here (even that it is a simple one to create) is the double-long-jump over the fire-blocks with the glas- (sorry, ice ^^-) block in the middle. This has to be an olympic-sport-event :-) Just top-notch!

Nothing else than :star::star::star::star::star: and a absolutely deserved <3 for it! I love it!!!!
Thx for creating & sharing this jewel with us!!!! :-)
2010-10-13 05:46:00

Author:
(___NEO___)
Posts: 206


I'm so late to this thread that I've nothing new to add so I shall just say what a fantastic level it is - beautiful visuals, fun and original gameplay and great pace and flow. What more could you ask for in a level? I can see myself playing this a lot!

I particularly liked all those wonderful custom stickers - they looked stunning.


:star::star::star::star::star: and a <3
2010-10-13 09:43:00

Author:
shropshirelass
Posts: 1455


Good Job , I really liked this one. The difficulty was enough to make it interesting but it didn't feel cheap.

The visual design was mostly excellent although I thought the overflow of colors made layers confusing in a couple places, but I wrapped my head around it. I really like the way the point bubbles are laid out, and I like the bonus at the end for the secrets you found.

All in all, good stuff.
2010-10-13 15:21:00

Author:
Foofles
Posts: 2278


I honestly did not think any thing like this was possible in LBP. A must play. Can't wait to see what it looks like through the LBP2 engine.2010-10-13 15:33:00

Author:
Snappyguy
Posts: 710


Just played this level, for two reasons, one the title lettering looked perfect for the level, and two I just updated my signature photo...and really wanted to post something. Nice little touch for the sticker at the start, not a big fan of cardboard with out stickers or a frame around it...but that is just trivial...alond with the straight bit of material to the lower right of where you start (kind of the island base you are standing one, it lacked the amazing curves the rest of the area had. The combination of red and blue was very well done, and it played smoothly all the way through. It was nice that the style was kept up and the alternation of the platforming obsticles was fresh. THe little spinning things you jumped in with little doors on the thin layers were perfect. The larger spinning obsticle where you grab to go up, then let go walk around jump in the center, spin to the base gotot he button and switch the directions was very good, but when I was standing at the button I could see another straight wall tot he right, agina not bad, but if you stretched it over to the right more it would blend better, and not just look like a out side of the level area. Also that top point to grab was costing me a few too many points becasue I would shoot over it or instant double touch and burn on the fire. That was more my skill than anything. The first one where you bounce on the fire and then jump last minute on the ice and bouce on the fire to touch cross was also very good, but I died a few times in ways that seemed a little cheap. I would get the best jump, and then last minute jump, but the first touch of the fire was still registered, so when I landed the first time on the other side very close to making it I would instantly burn up, not sure if that was my skill or if it was just a little too little glass to repair from the first burn. I didn't notice any other problems, oh at the start the elastic on the ball seemed out of place on your level, and right before that on a larger foreground (or right in that area) thin piece that was stickered orange (blue wood material I think)...I could see the edge showing, but that most likely was jsut that sticker glitch that hits me all the time too, the only reason I me ntioned it was because I walked around in the area messing around, and the little blue edge never altered or chenged to other colors like sticker glitches do quite often. Great level, had fun, hope that feedback helps.2010-10-14 04:58:00

Author:
celsus
Posts: 822


Ooo. The screenshots look wonderful! I shall bookmark it so I can play it when the weekend comes by.2010-10-14 05:56:00

Author:
ShamgarBlade
Posts: 1010


I have to say that I've never thought your levels were amazing, Morgana. They were always gorgeous, if not sometimes poorly lit, but they invariably lacked gameplay, and LBP is a game. With this level you outdid yourself in every respect. The design was better than usual; simply breathtaking. The platforming was spectacular, you rarely see so much wow factor in one place, and you deserve credit for that even if you didn't come up with the ideas. In short this was a joy to play, possibly one of my favourites this year! Great work! =D
:star::star::star::star::star: <3

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-10-15 19:40:00

Author:
Blackfalcon
Posts: 409


It really reminded me of how Santa's Workshop is potrayed in cartoons. The blend of blue, orange and red was amazing. I've played through about 10 times and am still about 200. Someone has to kick burn off the top spot!

The most fun I've had on LBP in weeks!
2010-10-15 22:07:00

Author:
talbot-trembler
Posts: 1114


Yep - burn put up an impressive score for sure I'm not even sure what the perfect balance of time/bubble collecting will wield the highest score on this thing either. Very cool to see you guys going for #1 though. 2010-10-15 22:20:00

Author:
Morgana25
Posts: 5983


That was really cool!
Liked the Phoenix heads at the end! (Phoenix's, right?)
5/5 and a <3
2010-10-15 22:23:00

Author:
Tmjtk
Posts: 258


I remember seeing this in create mode while you were still making it. It didn't take very long to know that this was going to be an excellent level.
The experience of playing it though was much better than seeing it though. I haven't seen a level like this in a while!
:star::star::star::star::star: and a <3!
2010-10-15 23:35:00

Author:
JspOt
Posts: 3607


ACKK do I play this level?? or do I play the beta I just downloaded?? *Head Explodes*

Gosh... this looks too good to pass up. I'll play it soon and edit this post as soon as I am done.

EDIT: Your level was AMAZING. Great Gameplay, Great Environment/ Visuals, You had me excited the whole time! 5 Stars!
2010-10-15 23:59:00

Author:
ShamgarBlade
Posts: 1010


Veeery nice Morgy! ^^
I loved the gameplay.
Nice to see it come to life after watching it's construction.
2010-10-16 00:02:00

Author:
Maxi
Posts: 1176


just finished playing, i luv'd it!! it had a real nice bright feeling to it and it was a pleasure to play this is a level i'd recommend!!2010-10-16 03:33:00

Author:
Brixx101
Posts: 277


Just looking the pics of this level inspirates me to create... something. I'll check it out asap!2010-10-16 11:48:00

Author:
FreeAim
Posts: 2462


Morgana - the more I play it , the more I love it .... and I really have to say: this level tastes like baked love :-)

Due to it's difficult-level (not to easy, but not hard) it has such a high replay value when you want to get a real high score. Even that I died 2 or 3 times (I think 2x) and even that I lost some points on the road, I get something about 86k - but I really have to say: the top score with 103k - just WOW.... I just can't believe how this is possible ^^... this could be very close to a perfect run. just wow...
2010-10-20 21:33:00

Author:
(___NEO___)
Posts: 206


Ya to hit 100,000+ Your looking at a fast run in time mode, as many bubble combos as you can string together, all the bonus bubbles, and either an ace or maybe a death. There are so many combinations of ways to score on it it's hard to say which pays better but every time I've topped 100,000 it's been all bonus bubbles, fast run (1/2 the allotted time or less) and very few deaths. I don't combo as much as possible so ya, higher scores are possible.

Glad your still digging it - I still love playing it.
2010-10-20 21:54:00

Author:
Morgana25
Posts: 5983


awesome lvl really good design,i think its a little hard(im not a good player XD)2010-10-26 16:04:00

Author:
xkjz3l
Posts: 113


Played this one last night...great stuff! A little challenging in places but never tedious...you can pretty much run through most sections at full tilt like a maniac...which is a lot of fun. The visuals are bright and trippy...a really beautiful platforming level. I had a little trouble timing the fire/ice piston blocks at the very beginning and thought I might be playing another Roller Inc., but things went more smoothly after that. Very cool to see how versatile your create skills are, 5 stars. The blue swirly prize bubbles looked really cool too!2010-10-26 18:34:00

Author:
fullofwin
Posts: 1214


The level was really nice Morgana. I had alot more fun this time than when extremely tired in the night and in multiplayer I really like your wheels involving layer change gameplay. That was really original gameplay, something you wouldn't think possible after 2 years... Your visuals are great as usual and I found all the secrets this time around. Love it. So when are we playing "Wind & Earth" ?

:star::star::star::star::star: + <3
2010-10-27 04:03:00

Author:
RangerZero
Posts: 3901


My wife and I played this level in co-op awhile back and our girls (2, 4, 10 years old) were in the background shouting out and giving the occasional 'oooooh', 'AWESOME'. The use of colors were fantastic and truly a level that can give you a bit of freshness that keeps you going back to community levels. 5 Stars and a heart from us. Excellent work.2010-10-27 18:40:00

Author:
John82wa
Posts: 221


Absolutely love this level, one of the most fun community levels I've ever played, easily 5 stars!.2010-10-30 00:47:00

Author:
Destiny_Waits
Posts: 49


I played this level a couple of times over the last couple of weeks or so. Never got around to offering feedback, but I will now:

Here is my take on this level:

Graphics were very well done.
Gameplay was fun.
The only frustrating part for me was dying countless times trying to pass the moving ice platforms with the vertical fire platforms. Took me timing and practice, but I got passed it.

Overall, a fun level with very nice visuals to go with it. Great Job.
2010-11-08 06:30:00

Author:
Garak101
Posts: 101


i will have to try this level out it looks good please try my level out creeping darkness and tell me what you think (its a horror level)2010-11-15 07:03:00

Author:
matt2305
Posts: 17


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