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#1

How do I improve my creating skills

Archive: 9 posts


hey there im gareth, i love creating but i seem to lack the skill, ideas and detail everyone else has
im 13 so i may not be as old as everyone else but i wish to improve and believe i can do so
i seem to never be able to think of level ideas,and i can never finish a level the way i started it with confidence,
i also seem to lack in detail greatly
and tips will be appreciated, thanks
2010-10-10 14:19:00

Author:
Unknown User


Well, you could, use alot more decorations,emmiters,platforms and imagination.2010-10-10 14:23:00

Author:
extreme2fl
Posts: 86


think of a concept, really try imagen how it could look like, and then do everything possible to create it!

a forest for exaple, start with the ground. but it isn't a complete straight ground is it? corner edit it on how ground woulld normaly look like, it wouldn't be too sharp, or round like bubbles. make holes in it for the player to jump over, rocks covered in moss. rocks can be shaped however you would like, and as big as you want.

ok so we got something to 'plant' the trees on, how will trees react to the ground and other obstacles? like stones? obviusly that makes big changes, trees wouldn't always be pointing up and neither look eactly like all the other trees, but to simply-fy the whole thing the trees might be so tall that you can't see the branches. still the trunks of the trees should be diffrent sizes and shapes.

shapes of trunks often depends upon the roots, not all trees have their roots under the ground, they can be visible to make it look more like a forest than a construction site full of planks. roots can crawl all over the level as long as they slowly gets smaller in mean time... roots, what i know, NEVER grows bigger than the trunk or any other point of the root itself. make em a little gnarled, old-ish style, like gandalf's staff xD

as for the material i prefer...

wood- either cardboard with stickers (colours and dirt) , or some dark brown rough wood. can't remember the name of it.

ground- again, either cardboard with stickers/without stickers or dark wood material, metal can be good, stone is often boring to watch so i often avoid it, but you could try with grass on it.

rocks- you guessed it... cardboard :3 either that or stone, clean, nothing with too weird textures, moss would preferable be stickers, that's why the textures should be 'clean' or else you can't see the moss.

things don't need to make sence though! most platforms floats around! still people find that reasonable as long as they look ok, not just a small peice of wood but a whole mini island, the ground, the grass and the flowers/bushes!

it's hard to explain this without pics or showing in-game.

But anyway the thing is that you must always think: How would that look like? Imagen the level before creating! It's rule Nr 1!
2010-10-10 15:07:00

Author:
>er.
Posts: 785


My advice (for what it's worth) is practice, practice and more practice. Also, I'd recommend paying special attention to your physics and computer science classes at school. These wont help you with the level design, but it will be useful when it comes to creating logic and the dynamic aspects (motors, pistons, etc.) of your levels.2010-10-10 17:11:00

Author:
fluxlasers
Posts: 182


I would have to say the biggest piece of advice I have is this: Take your time! REALLY take your time....don't worry about spending an entire night getting one tiny corner looking right, as long as it DOES INDEED LOOK RIGHT...a big thing that really helps me out, as lame as it may sound, is positive encouragement from friends..get them in your levels, ask them what they think, what they would do, etc...a good builder-friend won't often let you "settle" for less than your vision, so it does help you have someone there nagging you to do better.
Another thing for me is this: I can't have a bunch of things going at once...I need more than one, so I don't get burnt out on it, but the whole time I've been creating, I've only ever had two things going on at once...of course I've only MADE three levels total, the first of which I refuse to publish.
The final thing I would say is this: Be aware that you may have to scrap literally days of work...I've spent night after night working on something, to finish it and find it does not fit the level at all...frustrating, but using something just because you put work into can end with a lot of cool, yet out-of-place objects and situations...
Remember, the worst thing you can do when you're building is NOT HAVE FUN....don't get aggravated! Take a break and play some new levels, get inspiration, go outside and come back in a while...for me, anyway, solutions to problems and ideas for new things tend to jump in my head when I'm away from LBP, so when that happens, jot it down or make a quick sketch. DON'T FORCE IT!
Have fun, be creative, and be nice to yourself..it's easy to be your harshest critic! Trust me! HAPPY GADDING!
2010-10-10 17:16:00

Author:
EvilWuun
Posts: 152


REALLY take your time....don't worry about spending an entire night getting one tiny corner looking right, as long as it DOES INDEED LOOK RIGHT...
Agreed. Best advice I can give is just to spend absolutely ludicrous amount of time constructing every individual detail of your level. It may seem ridiculous and excessive, but good-looking levels take a lot of time.
Practical suggestions:
- Make all of your objects humongous when you're creating them, and then shrink them down to scale when they're totally finished. Details are easier to achieve on bigger scales.
- Switch back and forth between grid mode and no grid A LOT. If that involves switching back and forth 5 times in 10 seconds, do it. There are certain techniques that can be performed using the no grid and grid mode in conjunction.
- Familiarize yourself with creation techniques such as scraping, negative cutouts, using sprung bolts as protractors, etc..

- KNOW YOUR LOGIC. Spend an entire night trying to figure out the craziest, most unnecessarily logic-driven way to perform an utterly simple task. Sometimes just playing with logic will give you ideas for new configurations. Logic will improve your creations by 150%. There are countless threads in this forum on the topic, including a variety of copyable logic vault levels. Get them.

Hope this helps!
2010-10-16 18:32:00

Author:
jdteather314
Posts: 74


- Make all of your objects humongous when you're creating them, and then shrink them down to scale when they're totally finished. Details are easier to achieve on bigger scales.

This.

-If you're making a grassy area, take your time to get the grass to look detailed and nice by using the corner-editor, try checking out some good levels like Steve_Big_Gun's level, Sky Factory 2.

-Use lighting, but don't go overboard with it, CompherMC's levels seem to always have slight lighting that always works great with the theme, also check out Javi_haguse's levels for great lighting.

-Try to think of what a player would think as you walk through your level in Playmode.

I hope that helps!
2010-10-17 08:55:00

Author:
X-FROGBOY-X
Posts: 1800


Ah gareth I don't believe we have met
friend2friend advice:

when I get an idea for a level I draw it out and some of the stuff I want to put into the level(objects, characters, setpieces) and when you go into create mode you will know exactly what you are planning on making and how. This will/might spark some more ideas and then you are on your way :hero:
2010-10-18 23:33:00

Author:
AssassinatorRFC
Posts: 715


Yeah... The advice I have to give is use your logic. Play all the lbpc logic pack levels, they really help. Trust me, I was a complete logicphobe, then I played logic pack, now I can't make a level without it. It just adds that extra controll over your level that you can't do without it. 2010-10-19 22:26:00

Author:
Screeno
Posts: 153


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