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PSP Creator Spotlight 1 - jeffcu28
Archive: 109 posts
http://www.lbpcentral.com/forums/images/psp_creator_spotlight.png jeffcu28 Zen Master Interview conducted by amazingflyingpoo (http://www.lbpcentral.com/forums/member.php?3639-amazingflyingpoo) Art can take many forms. It can be a beautiful painting, a thought-provoking sculpture, or a moving composition of music. It's not often one thinks of video games when the word "art" is brought up, even less so when it comes to handheld games. Enter jeffcu28: Calm, collected, well-spoken, and absolutely determined to change the world's mind about what form an artist's canvas might take. Since the release of LittleBigPlanet PSP in November 2009, jeffcu28 has treated us to some of the most incredible and varied levels we could possibly imagine. We've bounded across giant flowers, watched a level being painted right before our little button eyes, and experienced the vengeful sadness of a love story gone terribly wrong. And then there's that other level he made... but I can't quite remember at the moment what it was all about. No matter, I'm sure it was epic. Let's go ask jeffcu28 to tell us all about it. -------------------------- http://i900.photobucket.com/albums/ac207/tross13/Spotlights/Creator%20Spotlights/jeffcu28/PSP3000ZEN2.png Focus... find your balance. Now, channel your inner tomato. http://imgur.com/fDthe.png All right, this one isn?t really a question, but if you would be so kind, please list the levels you?ve published to date and any statistics you?d like to share with us, i.e. plays, hearts, how many rocket animals per level, etc. Whatever you feel like sharing. Bird of Paradise - This was my first PSP level, and it currently has 4,430 plays, 521 hearts, and about a dozen exotic flowers. It was featured on the Playstation "Sack it to Me" blog as well as on the in-game featured levels section. A funny thing about this level is that people keep asking where the birds are, but "Bird of Paradise" is actually a name of a flower. ZEN - My Sacky-winning level for Most Innovative Creation (2010) with 6,968 plays and 1,113 hearts. This was also featured on the Playstation blog and was my very first LBPC Community Spotlight. I had originally planned to create this on the PS3, but I gave up because I couldn't achieve the look I was going for. I decided to try it again when the PSP version came out, and I'm glad I did because it became my most popular level to date. Love Lost Sonata - My first survival challenge: 874 plays, 106 hearts. This level won a Superstar! Gold Rare Sticker from the PSP Survival Level Challenge. What most probably don't know is that I have a creature with a camera attached on the bottom of the level that follows you so the screen stays zoomed out to capture more of the scenery. Now, tell me... of these levels, which is your favorite? And why? I know this may come as a total shocker...take a deep breath...but ZEN is my favorite level. I worked outside of my comfort zone in terms of technical stuff, and I tried things that haven't been done before. At the end I felt I learned many things and grew as a creator. After releasing it to the public, many creators told me they experienced something unique and felt inspired; that to me was the most rewarding part. How long have you been playing LBP? I've been following LBP (PS3) since it was released. The problem was, I didn't have a PS3! I had no interest in the PS3 at all since most games were either first-person shooters or RPGs, and I wasn't a fan of either genre. I kept thinking to myself, why couldn't LBP be for the Wii? In college, a bunch of my friends kept talking about LBP and how they loved slapping each other (in the game, not in real life!), customizing their sackpeople, and placing stickers everywhere. I couldn't resist it anymore, and I finally bought a refurbished PS3 and used version of LBP. Since November 2008 to May 2010, LBP was the only disc-game I had on the PS3, and I played it religiously. When the PSP version was announced, I bought a PSP months before it was released. I remember playing the demo a bazillion times before the full version came out. It was a day-one buy for me! What was the first full level you ever built? And what was it like? My first ever LBP level was on the PS3, and it was called "Midnight Ride Savannah." I never knew you could corner edit, so I basically painted the shapes and used a lot of story mode objects. It started with a motorcycle ride on a bumpy mahogany road, and then you had to climb a high heel shoe and play bowling with the giant soccer ball and glass bottles. It ended with you giving an egg to a flamingo. What this had to do with midnight, ride, or Savannah, go figure... What creators and levels (if any) have inspired you to create? I'd say most PSP creators inspired me at one point or another; I think everyone has a unique style that caught my attention and influenced how I create. However, the most influential would probably have been those who created early on, around the time I published my first PSP level because they motivated me to not only finish it, but they also set the bar really high. These creators included Lleonard, ryryryan, FULLGORR, jackofcourse, Arrestor, Taffey, and of course, amazingflyingpoo. Aside from drawing inspiration from other creators and levels, is there anything in the world outside of LittleBigPlanet that inspires you? This could be a hobby, profession, or even a particular movie or type of music. Pretty much it can be anything in your personal life that has contributed to your experiences as well as inspired you as a creator. I grew up admiring visual art, and I always appreciated the finer details over the bigger picture. I usually base my levels on objects I find beautiful like exotic flowers, ink paintings, or instrumental music that tells a story. Where there's beauty, there's a level. That's what I say! What are some of your favorite video games (excluding LBP) - new and old? Nintendo - Mario Galaxy, Paper Mario, Mario Party, Mario Kart, Diddy Kong Racing, Super Monkey Ball, Super Smash Bros. Brawl Playstation - DDR, WipEout Fusion, Aqua Aqua, Fat Princess, Flower, Castle Crashers, Patapon Sega (Genesis!) - Sonic the Hedgehog PC - Roller Coaster Tycoon, Sim City, The Sims, Rise of Nations, Plants vs. Zombies, Eufloria If you could list your favorite things about LittleBigPlanet PSP, what would they be? I love everything about LBP PSP, but my favorite would have to be the features that make it more accessible to beginning creators compared to the PS3 version. I love the corner-editor, the static/dynamic settings of materials, and that you don't have to worry about multiplayer and fancy lighting effects. While the last two may enhance gameplay, their absence definitely make the task of completing a quality level less daunting. And your least favorite thing(s)? Big surprise. The glitches. But of all of them, my least favorite is the pesky wobble bolt. I had so many ideas in the past that were shot down because I couldn't tame the bolt. What?s the worst thing that?s happened while creating? Before I learned to back up my profile data, I would have long create sessions without saving my levels. While creating the intro to Bird of Paradise, I had glued a two-way switch on one of the cave walls, and I found out that it had gotten stuck to the back thin layer instead. When I tried to unglue it, the entire section disappeared and rewinding didn't recover it. I lost so much work that I was discouraged from continuing the level, but I'm glad this happened early on because I learned to constantly save ever since. On a sort of similar subject, have there ever been any great ideas you had that failed or for any other reason you never implemented? I've had many great ideas fail, but it's all part of experimenting in create mode. For ZEN, I had originally planned for a set of stairs to fall down domino-style after being rolled over by a giant circular stone. Well, I found out a giant rolling stone can't knock down a platform made of paper... If you worked for Cambridge Studios, what would your first order of business be? This could be anything from adding materials or tools to fixing some of the nasty glitches in the game. First, I would give each and every Cambridge employee a smiley face cookie because I know it wasn't easy fitting all that LBP awesomeness into a handheld device. Then after a warm glass of milk, I would fix the wobble bolt problem so that I can try my past ideas again. -------------------------- http://i900.photobucket.com/albums/ac207/tross13/Spotlights/Creator%20Spotlights/jeffcu28/PSPGoBoP2.png Life is a bed of roses... and tulips. And orchids, daffodils, magnolias, hibiscus, and lilies. Electrified lilies. http://imgur.com/TwHzS.png We expected complete honesty from you Jeff, but you're letting us down. Are you sure there are NO other levels you made that you'd like to talk about? I mean, this is supposed to set the bar high for future PSP Creator Spotlights, but you're not giving us the full story. So, dig deep into those repressed memories and tell us about that other level you seem to have completely overlooked. Oh...you wanted me to talk about that ONE? The ONE that could potentially ruin my street cred and my dignity as a creator? This isn't about honesty and setting the bar high is it? You're just trying to put me in my place: right below your steamy, moist, mud pie. Well, I'm gonna be the better smelling person here and just shamelessly come clean about it. Taffey started this anti-guide over at the PSP forum that sarcastically presented the "don't's" of create into "do's." So for instance, rule #4 states, "Why place a motor bolt in the uninteresting dead center of a wheel when you can create exciting, random physics by placing it off-center? Rocket cars are that much better when they remind you of broken shopping carts." On Taffey's birthday, I decided to pull a prank on him by purposefully misunderstanding his sarcasm and making a level that followed most of the rules. It was entitled "The Epic Level: Anti-H4H Scorpians" and featured a wobbly shopping cart, a broken race track, lots of scorpions, and buckets of tears from laughing. People intentionally gave it a one star rating, and I never thought I'd say this, but I was so proud of getting that one star. For the sake of all the poor, depraved jeffcu28 fans who have now heard about your "Lost Level" (yeah, there's a nice Mario reference for you), please describe how Anti-H4H Scorpians reflects your philosophy and art style. Would you say that the existentially represented Sack-being portrayed in this level is indicative of the relationship between man and his hostile environment? Do the scorpians, er... scorpions play the spiritual part of life's ever-present antagonists that must both be battled and preserved to maintain their own intrinsic value to the sum total of the universe? Ahem. Yes, absolutely! That level was totally a metaphor for the perpetual conflict between spiritual scorpions and their hostile antagonists for the self-preservation of existential Sack-beings indicative of the intransitive values battling the universe to promote world peace. And end world hunger. For the children. How did you read my mind? A shallower interpretation of the level prods the fundamental question, "Why so serious?" As a self-conscious person who always sought other's approval before taking pride in my own work, I wanted to do something unexpected and uninhibited to break the habit. So I stopped being serious and made an entire level based on what I thought was funny rather than focusing on how it would be judged. To this day I still smile when I think about what I pulled off, and it was definitely a necessary stepping stone for my subsequent levels. "Anti-H4H Scorpians" taught me to not fear the unconventional and that the most important critic was myself. Let's jump into a time machine and travel back to the first few months of LBP PSP. The community was still figuring out the editor (along with its quirks), and truly excellent levels were not all that common. Despite the learning curve, a few creators managed to put together some outstanding levels that proved LBP PSP, like its PS3 counterpart, was really something special. One of the best-looking (and most fun) of these early great PSP levels was Bird of Paradise. I'd love to hear about how you were feeling as you were building Bird of Paradise. Were you comparing your work to what else was out there or did you just have fun with it? Were you confident of conquering the Community Moon with your flowery awesomeness or did you doubt your work? Were you ripping your hair out because of the editor or were you sitting calmly in a flowerbed, meditating? Because this was my first full PSP level, I didn't set any high expectations for myself since I knew I couldn't deliver the technical goods. I relied heavily on my background in art to create something visually spectacular to compensate for the lack of technicality. With the newly discovered gas glitch, I was amazed to find out that none of the levels I played had any gas-glitch waterfalls, or even implemented a tropical theme in general. I was very excited to be one of the first to use it, and the excitement was enough motivation for me to start over when I had accidentally deleted the entire intro section from a gluing mishap. Midway through the create process, Lleonard published his "Harp of Seasons," with a breathtaking, tropical-themed Spring Room. My heart sank. I felt I was competing against Goliath, but it was too late for me to turn back. When I found the courage to publish it, I was in for a big surprise. A few friends gave some great feedback, but I couldn't decipher if they were genuine or just being nice. Then some creators I idolized as gods, including Lleonard, gave positive comments, and their feedback carried a lot weight. I knew then that I had a future in LBP. Bird of Paradise was one of the first LBP PSP levels that was difficult in all the right ways without being overly frustrating. It has been said that challenging levels often receive lower ratings than they deserve, but that never seemed to affect BoP much. Still, did you ever regret making BoP difficult and did you ever consider going back to republish an easier version of it? Oh I'm sorry, was I suppose to care about the players' feelings? I thought only big babies like Taffey preferred levels where you skip and giggle and hold each other's hands the whole way through. This is LBP PSP people: you're playing with the big kids now. No really, sympathy for players never crossed my mind when I was creating BoP. As an amateur creator at the time, I never reached that level of thinking. I trusted my intuition: if I could do it, so can others. Some of the difficult obstacles also happened unintentionally. For instance, there was a section where the player had to jump down a flower pistil, but I forgot that I had electrified one side for a separate challenge. Many players found this frustrating, but I had never intended for it to happen. I don't regret anything though because I learned from my mistakes, and like the Scorpian level, BoP helped me blossom into the creator I am today. Although Bird of Paradise was one of the first truly great looking levels on the PSP, ZEN arguably changed the way that creators might approach art in LBP on either platform. How did you come up with some of the art-based platforming and challenges, such as jumping across stepping stones that cause water to ripple and painting a canvas to create the next part of the level? You know you're playing too much LBP when... you begin to see sackboy in real life. I was hallucinating--I mean, imagining things--during class one day (I was high on LBP) and fortunately, it was a class on Ancient Chinese history and philosophy. Being the diligent student that I was, I ceaselessly pondered the conundrum of translating and interpreting historic literature in a modern perspective when all of a sudden, a cute little sackboy popped out of nowhere and started leaping across the mountains of an ink painting on my textbook... All the Chi must have been flowing through me because I was teeming with ideas afterward. I originally wanted sackboy to paint his path as the level progressed, creating a huge piece of artwork that gradually revealed itself. I also wanted to incorporate elements that gave a serene Zen vibe like ponds and rock gardens, hence the ripples. Of course I had to make major modifications to make it work, but this experience showed that inspiration can spring at any moment. When it does, embrace it, and convince yourself that it's possible. And that, ladies and gentlemen, was a Zen moment. Of all the magical things you managed to stuff into Zen, what was the most challenging for you to build? Sanity. I created Zen despite my already hectic schedule, and I remember staying up until morning just to get a good create session. I absolutely hate coffee and energy drinks so I think I was in a dream state some of the time, but I'm amazed I produced something that made sense in the end. Luckily, happy accidents happened, two of which became my favorite and were coincidentally the most challenging to build. Ironically, the most difficult to build were the ones that looked simple and effortless. These include the ripples and the ending scene because they needed to be choreographed in a specific sequence, and the sync feature of emitters didn't cooperate with me. Ripples would sometimes emit backwards but then emit correctly at other times. Although I wasn't well versed with logic at the time, I had to use a system of pistons and magnetic switches to produce more consistent results. The ending scene where the colors are restored to the ink world boasts the largest network of wires I have ever created to date. And to this day, I can only understand it when I'm half asleep. Love Lost Sonata is easily the deepest survival challenge Level on PSP. It has an extensive intro, a story, and gameplay outside the survival challenge part of the level. Where you afraid that your [excellent] survival challenge wasn't good enough to stand on its own? Why did you create such a robust level? A survival challenge to me was like getting one slice of plain cheesecake when you could have a whole caramel chocolate pecan cheesecake topped with fluffy whipped cream. Prior to this level, I felt uncomfortable making survival challenges because I didn't think they were wholesome experiences compared to making full levels. For me it was go big or go home, and the only way to go big was creating full levels. With this bias, I was very anxious making a survival challenge. I had figured the game mechanic early on, but I decided to give it a background story to give it some context and reason. It was this added depth that worried me, a concern that eventually materialized when players expected a full level from the intro, only later to find out that it was actually a survival challenge. I have no regrets, however; I would much rather have a rich cheesecake you can indulge your palette with for a long time than a cheap one you can simply chug down. Overall, I'm delighted I took a risk and was able to show that survival challenges can have depth to them. Somebody told me that you like to tweet about Crocs from the back of your PT Cruiser. Is that true? Mmhmm. There's nothing I love more than tweeting about going to the bathroom and asking people to follow me while I'm riding a PT Cruiser with faux wood panels like they had last century and wearing a pair of sassy pink crocs on one foot and baby blue on the other. Ooh, and wearing mismatched socks to go along with the Crocs for a high fashion look. These are the banes of my existence. -------------------- http://i900.photobucket.com/albums/ac207/tross13/Spotlights/Creator%20Spotlights/jeffcu28/PSPGoLLS2.png LBP hath no fury like a spectral bride scorned. http://imgur.com/5psMP.png BoxGhost is busy cleaning out the basement and finds something... unexpected. And shiny. Very shiny. What could it be? Can she resist the temptation? Well, that's a silly question, of course she can. When have we ever known BoxGhost to make a bad decision? She's just going to be rational, turn away, and ZOMG so SHINY. What IS IT?? Must... find... out... http://www.youtube.com/watch?v=mOOL9G7UcCM For those of you with fancy iPads and iPhones, here's the direct link to the video: http://www.youtube.com/watch?v=mOOL9G7UcCM http://imgur.com/7NigL.png Jeff has taken LBP PSP to a whole new level and evolved the entire community with his creations. For those of you who have experienced jeffcu28's work, I'm sure you can agree with us about his incredible artistic abilities and understanding regarding what makes a level stand out even a year after being published. For all of you who have not checked out his levels, you will never understand the true potential that the PSP has to offer until you wander over to jeffcu28's beautiful and magical corner of the Community Moon. Well, that's all, folks! We hope you have enjoyed this installment of the Creator Spotlight. For past spotlights, please visit this link (http://www.lbpcentral.com/forums/forumdisplay.php?100-Creator-Spotlight-Archive). See you in two weeks! | 2010-10-09 22:17:00 Author: Aya042 Posts: 2870 |
Preparing for community to go wild in 3...2...1... | 2010-10-09 22:18:00 Author: Weretigr Posts: 2105 |
I feel kind of like we've lit the fuse to a giant pile of fireworks. *holds ears and grins in expectation* | 2010-10-09 22:22:00 Author: Taffey Posts: 3187 |
And the crowd goes wild! (I hope) | 2010-10-09 22:27:00 Author: Leather-Monkey Posts: 2266 |
I have my camera ready for all the nifty fireworks.. | 2010-10-09 22:29:00 Author: jwwphotos Posts: 11383 |
Hmmm... the screaming hoards of community players seem to have encountered some description of site glitch in which they are unable to comment their appreciation. I'm sure it'll be fixed soon | 2010-10-09 22:30:00 Author: Weretigr Posts: 2105 |
All right! This is up! I'm so excited! This video came out excellent you guys! And a great big welcome to amazingflyingpoo and Taffey on our creator spotlight team. Also, kudos to jeffcu28. I don't even know how to use my lbp psp, but your levels look GREAT! I especially like the part in zen where you draw the level and then play the part you draw. I thought that was wonderful! | 2010-10-09 22:31:00 Author: xkappax Posts: 2569 |
Cool interview! Nice to see some of the PSP creators getting site-wide publicity! I really do wish there was a better way to connect the PS3 and PSP members/creator... This is a great step though! I really want to play your levels, but I can't... | 2010-10-09 22:33:00 Author: piggabling Posts: 2979 |
Psp creator spotlight?? *grins* I think I like this! And congratulations jeffcu! I remember your Bird of Paradise level being the first community-psp level I had ever played! Really stunning work! | 2010-10-09 22:33:00 Author: koneko Posts: 95 |
This is so great to have a psp creator spotlighted like that!! Thanks so much!! Jeff is the reason I am in the lbpcentral community, and the reason I still create. It was his guidance and inspiration that paved the way to my creating, and countless others. Congratulations Buddy!! You truly deserve this prestigious honor of being spotlighted here at lbpcentral. | 2010-10-09 22:35:00 Author: VelcroJonze Posts: 1305 |
Awesome make me wanna create on the psp now | 2010-10-09 22:41:00 Author: bakscratch Posts: 258 |
This was a great read. | 2010-10-09 22:50:00 Author: Xenon Posts: 306 |
Wow truly great...I was in the bunch that thought lBP levels on the psp couldn't compare with the ones on the ps3 but Jeffcu28 just opened my eyes. Now i have t go pick up my psp and dive in!!! | 2010-10-09 22:51:00 Author: OverWork Posts: 873 |
Congrats Jeff! ..a day after your birthday, but hopefully you don't mind a bit of a delay! I have to say watching the video and seeing your work I was amazed and horribly impressed. Epic creations on the PSP and a well deserved spotlight. Hope you enjoy the warm glow for a long time. Poo and Taffey, welcome to the team and thank so much for all your hard work. So cool working with you two this past month or so making this all a reality. It really has paid off big time and think everyone both PS3 and PSP creators alike will enjoy. This is one incredible interview and an outstanding video. Also, awesome work by Leather-Monkey for the wonderful editing as always and a really great job by xkappax and friends for the cool intro. Also thanks to Dayne for the great PSP object who also lent a hand in the early editing of the intro before his Mac gave up the ghost. Yay Team!!! | 2010-10-09 22:57:00 Author: jwwphotos Posts: 11383 |
Jeffcu Wins. | 2010-10-09 22:58:00 Author: Spark151 Posts: 801 |
*While scanning quickly through new posts* "Oh look, a mod locked the previous Creator Spotlight, that must mean it's time for a new one! Time to go find it. It should be around the top somewhere..." "That's strange, I don't see the new spotlight anywhere. It should be easy to spot... wait, what's this? PSP Creator Spotlight 1? ... !!!" Awesome spotlight! It's about time the PSP creators were recognized. That was a great video too: It was interesting to get a behind-the-scenes look at the logic and mechanics (not too shabby I must say). I wasn't expecting that at all. It was also great to see Bird of Paradise and ZEN again, it really brought back memories of seeing jeffcu's amazing talent firsthand on the PSP. Congrats on the well-deserved spotlight! Great work PSP Creator Spotlight Team! (Boy that's a mouthful!) (I'll admit I had no idea Bird of Paradise was a plant lol) | 2010-10-09 23:03:00 Author: Gilgamesh Posts: 2536 |
Congratulations on your spotlight jeffcu! May have to buy LBP for PSP, your levels look stunning. Brilliant interview and the video is superb. Great job spotlight team, lovin your work! Icey | 2010-10-09 23:04:00 Author: IceMaiden Posts: 1057 |
Congrats Jeff! | 2010-10-09 23:04:00 Author: OmegaSlayer Posts: 5112 |
Woah That was totally awesome!!!!!! Excellent work team, everyone involved has done a great job Glad to see this has got up on its feet, can't wait to see more creators featured is this going to be monthly or bi-monthly kinda thing? | 2010-10-09 23:13:00 Author: Coxy224 Posts: 2645 |
Woah That was totally awesome!!!!!! Excellent work team, everyone involved has done a great job Glad to see this has got up on its feet, can't wait to see more creators featured is this going to be monthly or bi-monthly kinda thing? Sorry.. Icey already posted. How often? Good question!! lol Maybe once every month or every 6 weeks. Sorta depends as they will rotate in with the PS3 Creator Spotlights to spread the joy around a bit. So when it rolls around a month or so, whoever is ready first I guess gets the upcoming slot! lol | 2010-10-09 23:16:00 Author: jwwphotos Posts: 11383 |
Awesome spotlight and it's good to see there's a PSP version now even though I don't have a PSP | 2010-10-09 23:20:00 Author: Dragonvarsity Posts: 5208 |
Nice job on the spotlight jeffcu! I've never played your levels but by all the comments and pictures i got to say they look AMAZING!!! And nice job on the interview amazingflyingpoo! And congrats to everyone that helped with this creator spotlight! | 2010-10-09 23:25:00 Author: shadow3596 Posts: 2442 |
Glad to see a PSP spotlight Real good read And thanks for mentioning me, I've only made 1 level and that was when it came out 0.o Been meaning to make another one, hopefully I will. Only problem is I can't upload/download levels at uni! IT SUCKS D: | 2010-10-09 23:44:00 Author: ryryryan Posts: 3767 |
I remember playing through Bird of Paradise as probably one of the very first (if not THE very first level) when I got myself LBP for the PSP. I was enchanted by the flowers but also amused by the frumious gameplay elements. Some time goes and I suddenly discover on the Creator Spotlight the level "ZEN" and I take a try. And I must say, it appeals to all of my sides, both in its complexity of simplicity (yeah it's so awesome it gets a Chuck Norris paradox ). I loved painting the landscape and watch the beauty unfold. Incredible, just incredible. Jeffcu28 is by far an awesome creator and one of my favourites on the PSP Thank you spotlight crew for bringing about this juicy event of wordly goodies! Poem will follow shortly | 2010-10-09 23:46:00 Author: moonwire Posts: 1627 |
Hehe, this is crazy! Congratulations on making the first official LBPC PSP creator spotlight, jeffcu, well deserved in my opinion. Your levels are good enough to be on the PS3! And once again, thanks team for putting this together, very cool. | 2010-10-09 23:47:00 Author: X-FROGBOY-X Posts: 1800 |
Whoa. Suddenly, my PSP just got cooler. I guess I'd better go play LBP PSP! I'm really excited this is up. I felt like *cough* Kindred *cough* the PSP was a great pillar of this community, and we really needed this. | 2010-10-09 23:48:00 Author: Stoicrow Posts: 276 |
Woah! I knew we would have a PSP creator spotlight, there was just no reason not to have one after all the discussion about one. I didn't really follow the information about this, it might have been kept a secret or just me not knowing but it was a really great surprize to see that banner linking here. Now I just have to read through it | 2010-10-09 23:57:00 Author: napero7 Posts: 1653 |
wow out first ever PSP creator spotlight lol XD Even if I don't have a PSP I will like to congratulate the creator | 2010-10-09 23:59:00 Author: Arnald23 Posts: 1843 |
PSP creator spotlight! Yay! The PSP users deserve this! | 2010-10-10 00:05:00 Author: eagerneph Posts: 1536 |
*Insert girlish scream* Poo and Taffey, thank you for be being the awesomely epic people you are and putting together this amazing new feature! Finally we can showcase all the outstanding PSP creators out there! Jeff was a fantastic choice to start it off with. He's my favourite creator (Why do you think I'm dressed up as him for Halloween?!?) and ZEN is my favourite level. I remember BoP being one of the first levels I ever played and I thought: "Wow... How can I compete with that?" It's incredible the amount of beauty Jeff puts into his levels! They are real treat for my eyes! And out of the PSP, Jeff is one of the friendliest people I know. So he totally deserves this more than anyone else! Keep up the awesome work, jeffcu29 | 2010-10-10 00:06:00 Author: Fastbro Posts: 1277 |
You make me want the buy the PSP version even more... Great Job! Jeffcu, you are one talented dude. | 2010-10-10 00:09:00 Author: ShamgarBlade Posts: 1010 |
As usual, I haven't played most of the levels by the spotlighted creator, this time I had only played Bird of Paradise (which is amazing!) Oh wait, not really... I've also played Jeff's true masterpiece, teh epic anti-H4H scorpians! Well what can I say, the quality of this spotlight is amazing and I can't wait to see more PSP creator spotlights (and also the PS3 ones, don't worry, Sara ) The way you did the video was also really good, without multiplayer I can imagine this being the best way of doing the video. I can imagine spotlights also having the creator talking with Taffey and AFP. So yeah, amazing work everyone, you have delivered yet another thing that LBPC can be proud of. Oh also, I'm totally going to play Jeffcu's levels, and you can be sure that I will try to break that survival challenge by selecting try again | 2010-10-10 00:35:00 Author: napero7 Posts: 1653 |
Congrats jeffcu28 for being the first PSP Creator spotlight! | 2010-10-10 00:36:00 Author: Unknown User |
Fantastic! This is just fantastic, and well deserved for such a great creator/person. Glad to see PSP creator spotlights. | 2010-10-10 00:37:00 Author: Captain Rule Posts: 360 |
wow... i know that psp spotlight has been in the works for some time but... wow... i will probably look at jeffcu's level in a different way now. early on Bop wasnt my favourite level but i think i will give it another try. ps i love lost love sonata its my favourite mini game! | 2010-10-10 00:39:00 Author: unXpectiD Posts: 1132 |
Awesome spotlight guys! This is one of the few spotlights I read from beginning to end.I can't wait for the others spotlights. Congrats Jeffcu! I never really noticed your awesomeness (how could I?),but now my eyes are open and I can see clearly now.Now my mom's ashamed of me.Why mom? it isn't my fault that I never noticed Jeffy's awesomeness! Great,now I'm grounded for a year. The video was awesome too,great stuff.I'm glad box ghost appeared...she's my type of girl...I like them bad and trouble making. | 2010-10-10 00:40:00 Author: Balgarino Posts: 377 |
This is one of the few spotlights I read from beginning to end.I can't wait for the others spotlights. Glad to hear it- ... hey, wait a minute!! -_- Hahaha | 2010-10-10 00:54:00 Author: Weretigr Posts: 2105 |
I'm not taking Box Ghost hunting! Great PSP spotlight. Love you guys! | 2010-10-10 01:01:00 Author: Emogotsaone Posts: 1030 |
*Sips tea* Ah, I think I'll log onto LBPC... *Sees PSP Creator Spotlight* *MASSIVE spitake* THIS IS SO AWESOME! | 2010-10-10 01:02:00 Author: Voltergeist Posts: 1702 |
C O N G R A T U L A T I O N S Jeffcu28!!! is a AWESOME WORK and you deserve this title GOOD 1ST CREATOR SPOTLIGH | 2010-10-10 01:13:00 Author: psyntens Posts: 562 |
Oh, cool! A PSP spotlight! Great idea! Congrats jeffcu28 and thank you to the spotlight crew! | 2010-10-10 01:52:00 Author: Phosphorus15 Posts: 463 |
Way to go Jeffcu! I had no idea we would get a creator spotlight for the psp so soon. i was thinking maybe some time next year. Like Taffey said, *holds ears and grins in expectation* | 2010-10-10 01:54:00 Author: SketchNZ Posts: 1668 |
Will there still be a PS3 Creator Spotlight this week? EDIT: Bah nevermind, this was a very much great spotlight, very funny intro in the video! | 2010-10-10 02:04:00 Author: warlord_evil Posts: 4193 |
Will there still be a PS3 Creator Spotlight this week? Nope! Sorry, not this week. We are trying to share the limelight a bit as well as sneak a break into our schedule. | 2010-10-10 02:23:00 Author: jwwphotos Posts: 11383 |
Congratulations Jeff and well done psp creator spotlight team! Excellent stuff I don't play my psp very much anymore but I will never forget playing Zen. Totally blew my mind! I love the behind the scenes in create mode stuff. Makes it even more impressive! | 2010-10-10 02:40:00 Author: Morgana25 Posts: 5983 |
Morgana! RAWR! Your Halloween coustume fooled me... I thought Zwollie was back... | 2010-10-10 03:05:00 Author: Emogotsaone Posts: 1030 |
Wow, I am not playing the PSP game but that Okami level sure wants me to! | 2010-10-10 04:45:00 Author: RangerZero Posts: 3901 |
Wow, I don't have PSP, but that okami/asian style level was impressive. Some great ideas in there, like the ripples and the scroll and well..everything. Loved what I saw from the flower level too. There needs to be some sort of PSP level import on the PS3 so the rest of us can play these nice levels. Plus that box ghost intro was a really great gag! Kudos. | 2010-10-10 04:49:00 Author: midnight_heist Posts: 2513 |
Hey everyone, Wow, the very first PSP creator spotlight...it still hasn't sunk in. I think there are a whole lot more iconic creators worthy of the recognition, so I feel truly honored and humbled to have been chosen. I'm just very happy that PSP creators are finally being recognized, so thank you to the Creator Spotlight crew and site admins for considering us. I would like to give a big thanks to Taffey and poo for not only putting this together but for also being amazing friends who were always there to support me and provide honest feedback. And as I mentioned many times before, I'm still learning, so everyone I've ever interacted with helped shaped me to the creator I am today. I have to give a shout-out once again to the entire spotlight crew for producing such a quality interview and video. I had no idea that there was even going to be a video, so I was totally surprised, amused, and honored by those who made it. Thanks everyone who worked on it, I truly appreciate it. I would also like to thank everyone who commented so far...I feel really warm and fuzzy inside. I'm really glad you enjoyed my levels; they were all intended to be gifts for this great community. This was the best birthday present, jeffcu28 | 2010-10-10 05:44:00 Author: jeffcu28 Posts: 648 |
this is great, always thought about when PSP would get some creator spotlights...glad to see its started...PSP lbp isn't my preference (the graphics and gameplay are god awful for my experience) but im glad lots of other people like it so much and congrats are in order for this jeffcu28...so congrats and hope you continue to impress the LBP PSP community | 2010-10-10 05:52:00 Author: Shadowcrazy Posts: 3365 |
Great job Jeffcu! Awesome spotlight! If I only had LBP on PSP... | 2010-10-10 07:31:00 Author: FreeAim Posts: 2462 |
You don't need a PSP to enjoy a great video and interview. Well done!And those levels were awesome! | 2010-10-10 07:55:00 Author: Incinerator22 Posts: 3251 |
WOW! Firts PSP Creator Spotlight! And congrats jeffcu28. | 2010-10-10 08:33:00 Author: HonzaM25 Posts: 64 |
awesome!! congrats jeff, lol Is this the first PSP creator spotlight?! Hilarious part at the start!! | 2010-10-10 09:19:00 Author: LittleBigDragon Posts: 83 |
I'd say it was a success High 5's all round I think! | 2010-10-10 10:07:00 Author: Weretigr Posts: 2105 |
Congratz, this is definitely the kind of level I'd play if I had a PSP And the video is awesome, the beginning made me feel like watching a Coyote & Road Runner episode | 2010-10-10 11:01:00 Author: Oddmania Posts: 1305 |
PSP SPOTLIGHT!!!!!!! Well done Jeffcu28!!!! | 2010-10-10 11:10:00 Author: PygmyOwl Posts: 1316 |
Best intro eva!! ^^ And a well deserved spotlight ;D AmazingFlyingPoo is soooo gonna be next!!! ^^ | 2010-10-10 11:57:00 Author: Jovuto Posts: 2345 |
Congratulations Jeffcu! Loved the interview and the video, very well put together 8D. | 2010-10-10 12:48:00 Author: AbstractFlesh Posts: 837 |
And the video is awesome, the beginning made me feel like watching a Coyote & Road Runner episode Interestingly enough, that was what we had in mind when coming up with the script! Best intro eva!! ^^ And a well deserved spotlight ;D AmazingFlyingPoo is soooo gonna be next!!! ^^ He might struggle to spotlight himself, but if we did - I'm sure we'd figure it out somehow! | 2010-10-10 12:56:00 Author: Weretigr Posts: 2105 |
Great job. nice review, although I haven't got a PSP | 2010-10-10 13:27:00 Author: Pattington_Bear Posts: 777 |
Congratz, this is definitely the kind of level I'd play if I had a PSP And the video is awesome, the beginning made me feel like watching a Coyote & Road Runner episode That is exactly what I was going for. I LOVE Wile E. Coyote and Roadrunner cartoons. That intro took probably 6 hours to make, because my friend patrick (vmethos) is completely obsessive compulsive and wouldn't just make a normal lift to shoot box ghost into the ceiling. I wish I had a picture of the logic involved in that part of the video. Also, I love your simpsons signature. Thanks again for all of your kind comments. I'm just really loving that the psp creators are finally getting some love. I am so glad that we joined forces on this spotlight thing, for numerous reasons. You guys should also take the time to give Taffey and amazingflyingpoo a lot of thanks for this. They went above and beyond to get this spotlight done. I have never seen such dedication. Oh, and thanks to Dayne, who I forgot to thank earlier. he's a superstar! So, congrats to jeffcu28 and the rest of the psp community. This is a big step in the right direction for you guys, and I'm glad we were able to help. | 2010-10-10 13:55:00 Author: xkappax Posts: 2569 |
Very cool feature, even though I don't have a PSP myself so I can't enjoy the levels firsthand Congratulations jeff and good work on the spotlight! | 2010-10-10 14:25:00 Author: Foofles Posts: 2278 |
People say his levels are so good they could be on PS3. But the thing is, they're TOO good to be on PS3. The awesomeness of it would kill you. Anyways, congrats Jeff! | 2010-10-10 14:54:00 Author: HappyGreenCactus Posts: 247 |
And the crowd goes wild!! Ahhhhh! | 2010-10-10 15:14:00 Author: Random Posts: 673 |
Finally a psp spotlight! thanks for such interview and for the video, good creator. Good job! | 2010-10-10 16:38:00 Author: ferrrch Posts: 429 |
Great job jeffcu! I'm glad you recieved the first creator spotlight for our psp community, your levels truly are a piece of artwork! I'm glad our simple thread of a psp creator spotlight idea came true!! | 2010-10-10 18:24:00 Author: anoken Posts: 1654 |
Finally, a PSP Spotlight! My hats off to you Jeff. You really deserved to be first. Pulling a Jeff here, CyberSora | 2010-10-10 19:59:00 Author: CyberSora Posts: 5551 |
Nice to have this, we haven't had a spotlight to read in a while. Oh, congrats to jeffcu28! | 2010-10-10 20:04:00 Author: talbot-trembler Posts: 1114 |
woohoooo i won't be spotlighted i know that! | 2010-10-10 20:26:00 Author: lbp is awespme Posts: 657 |
Nice to have this, we haven't had a spotlight to read in a while. Sorry.. we are trying our best. It takes a huge amount of time and effort to pull one of these off along with the video. The past month or two, most of the PS3 team has out of town one week or another, myself included. Basically real life stuff gets in the way of fun sometimes and personal stuff has us horribly busy right now. Regardless of an amazing amount of Herculean efforts by several people including some recording sessions up till 3am, we missed our deadline and feel awful. Our sincere apologies. The good news is in the meantime we formed a new PSP team to share the spotlight slots and bridge a much noticed gap in the community. This spotlight is the result of that cooperation and dedication. We are very proud and happy with the results as it seems to have been a huge hit. Thanks! | 2010-10-10 20:31:00 Author: jwwphotos Posts: 11383 |
I don't have the PSP version of LBP yet, but congratulations Jeff. Good interview and video too. | 2010-10-10 21:24:00 Author: JustinArt Posts: 1314 |
Will The amzing Jeffcu be publishing anymore levels? | 2010-10-10 21:24:00 Author: The-Questor Posts: 1328 |
Congratulations on becoming the first creator to be spotlighted on the PSP side of things jeffcu28! ZEN was truly amazing and shows that video games can indeed be a form of art. It's nice to see that the PSP gets a share of some of the PS3's little features now, too! Can't wait to see what future spotlights have in store! | 2010-10-10 21:26:00 Author: RJA00000 Posts: 387 |
Figures that I end up AFK for the next 24 hours after this gets posted It's really encouraging to hear that everyone has enjoyed the spotlight. It was a blast working with the incredible creator spotlight team. Someone mentioned that we should have the creator be in the videos where Taffey and I chat about the levels, and for the record, we had planned on doing something like that, but we had a time crunch due to the fact that we had to get this spotlight out a bit quicker than we usually will. But everything came together great and that was just one small piece that didn't quite make it. Hopefully we will be able to pull off our master plan in future PSP spotlights | 2010-10-10 22:14:00 Author: amazingflyingpoo Posts: 1515 |
woohoooo i won't be spotlighted i know that! Not necessarily, in a year or so, you'll be known as the awesome creator with horrible grammar. | 2010-10-10 22:48:00 Author: HappyGreenCactus Posts: 247 |
woohoooo i won't be spotlighted i know that! Create your heart out and you never know | 2010-10-10 22:52:00 Author: Weretigr Posts: 2105 |
Create your heart out and you never know Wouldn't that kill him or something? Whatever,you did say you never know. I'm bored. | 2010-10-10 23:03:00 Author: Balgarino Posts: 377 |
Wouldn't that kill him or something? Whatever,you did say you never know. I'm bored. Well, depends if he really is "dying" to have a spotlight Haha, I really need to stop these puns today >.< You could say they're killing me! Anyways... Bored eh? Re-read it then! See if you missed something | 2010-10-10 23:09:00 Author: Weretigr Posts: 2105 |
Re-read it?!!! are you married?!! I already read it once! we don't need more miracles around here.Maybe I'll re-read it next year. Congratulations! you won a million dollars! Why? well,you aligned 3 winking faces.What? that doesn't count...Ok,lose then Mr.Smarty pants. I'm going to do my math homework for entertainment.Oh no!!! I don't have math homework.The world is cruel. Anyways,congrats Jeffy!!! Hehe,that'll get me another thanked post. | 2010-10-10 23:31:00 Author: Balgarino Posts: 377 |
Re-read it?!!! are you married?!! I already read it once! we don't need more miracles around here.Maybe I'll re-read it next year. Congratulations! you won a million dollars! Why? well,you aligned 3 winking faces.What? that doesn't count...Ok,lose then Mr.Smarty pants. I'm going to do my math homework for entertainment.Oh no!!! I don't have math homework.The world is cruel. Anyways,congrats Jeffy!!! Hehe,that'll get me another thanked post. And this people is a perfect example of a combination of both too much sugar and a need get "Thanks!" by someone. | 2010-10-10 23:49:00 Author: CyberSora Posts: 5551 |
o mny god to many puns and yes i am really dying to have a spotlight | 2010-10-10 23:53:00 Author: lbp is awespme Posts: 657 |
Ahhh, really great spotlight! Interesting, funny and well-made, good job paha. | 2010-10-11 06:24:00 Author: Mnniska Posts: 531 |
Congratulations Jeff! Here's to legitimizing the PSP! I'm really happy for you handheld guys-- Doesn't help liven up My Personal LittleBigExperience, but I can understand the logic behind this for you and *like* the other 9 PSP Creators who continually share the spotlight! (lol) Very happy for you... seriously, (I guess I can share) ...just less for me to be interested in around here. | 2010-10-11 08:02:00 Author: Gravel Posts: 1308 |
LOL I just played some Jeff's levels and OMG!! No wonder he got PSP spotlight numbuh 1!! | 2010-10-11 08:07:00 Author: LittleBigDragon Posts: 83 |
very good, i gave my psp to my nephew with lbp a while back now but i understand why this got spotlight lbp psps is not very user friendly has alot of bugs i think most ppl could agree think the last time i played it the pistons didnt even work lol its rare to find a decent level on there but you have made one and also created complex shapes so i have to say amazing job and hopefully you could recreate on ps3 | 2010-10-11 10:34:00 Author: Special_D_ Posts: 57 |
I Got the 6th Highest score in Love Lost Sonata!!! @Special_D_: There are TONS of decent levels, I can't believe you even typed that! | 2010-10-11 16:53:00 Author: The-Questor Posts: 1328 |
I don't have a PSP, but congrats jeffcu28 on being the first creator spotlighted for the platform! Will it be one fortnight for PS3, then the next for PSP? Sorry if this has already been answered, I hardly read any of this. | 2010-10-11 18:21:00 Author: kirbyman62 Posts: 1893 |
I don't have a PSP, but congrats jeffcu28 on being the first creator spotlighted for the platform! Will it be one fortnight for PS3, then the next for PSP? Sorry if this has already been answered, I hardly read any of this. So if I answer, will you read this? lol Yup.. I did answer that already, but we think once a month to once every 6 weeks. Just depends on how things are going, which Spotlight is closer to being done etc.. | 2010-10-11 18:44:00 Author: jwwphotos Posts: 11383 |
@Special_D: When LBP PSP launched, there were very few great levels (the same went for LBP PS3), but there really are a lot of great levels now. While Jeff holds a special place in my heart for having created my favorite level on either platform, there are many other authors who have made incredible levels that I would consider on par or better than any PS3 level I have ever played. Sure, the graphics aren't as good, but they make due with the limitations they have and excel in other areas :-) | 2010-10-11 19:03:00 Author: amazingflyingpoo Posts: 1515 |
@Gravel: There are loads of us actually, you just don't see us all all the time. (How many of us are actually any good the Spotlight crew well decide!) But the number does look tiny compared with the huge load of LBPers in the PS3 section. | 2010-10-11 20:18:00 Author: PygmyOwl Posts: 1316 |
its rare to find a decent level on thereI can say with a high degree of confidence that, over the next few months and PSP Creator Spotlights, we'll be able to prove that mindset very, very wrong. | 2010-10-11 21:02:00 Author: Taffey Posts: 3187 |
so umm... epic psp creators... taffey, afp, vj, struan, ali, famous custard, jeffcu(but we've just had him), cyber, coxy, b3, fastbro, domik, spark, sketch, val, nightangel, balgarino... hang on! pretty much everyone who posts on the psp side is awesome! well your hint didnt narrow down the options much I think ill just have to wait for the next one. oh well i know its going to be awesome | 2010-10-11 21:59:00 Author: unXpectiD Posts: 1132 |
Hey, I dont own a PSP. Anyone willing to send one my way... I gladly will pay more attention. Heck, I'll even work on making a spotlit level... until these unlikely odds come to bear however... I will continue to check-out the PSP levels in the community spotlight. This "NEW" feature while clearly a win for the site, doesn't do anything for me... that however means in no way is it unwarranted... I think its long overdue. By the way, I am really happy for you (PSPers) as part of this community... this does as I said earlier, seem to bring legitamacy to the platform. As stated earlier, out of sheer respect I always peruse the PSP community spotlight offerings... and could not help notice (that atleast on this site) at fast glance, it would seem as if there is a peer group of 10 - 15 users who drive the creative community... It would also seem that most of you have banded together on a very special project to which I wish you all, and especially Jeff the best of Luck! I tend to pay attention to Jeff's posts as I like them very much. He is so very giving and positive. So again, I am very happy for you all. My mailing address will gladly be supplied upon request! | 2010-10-11 22:10:00 Author: Gravel Posts: 1308 |
Hey, I dont own a PSP. Anyone willing to send one my way... I gladly will pay... ...more attention. Oh... okay... Well, glad to know that, for the most part, you enjoyed it! | 2010-10-11 22:15:00 Author: Weretigr Posts: 2105 |
so umm... epic psp creators... taffey, afp, vj, struan, ali, famous custard, jeffcu(but we've just had him), cyber, coxy, b3, fastbro, domik, spark, sketch, val, nightangel, balgarino... hang on! pretty much everyone who posts on the psp side is awesome! well your hint didnt narrow down the options much I think ill just have to wait for the next one. oh well i know its going to be awesome You totally forgot me, CheezeBo, and DizzyZebra.....what are you saying? So we all should agree that Jeffcu28 is one of the best creators of our generation and we should ask for more levels, 3 doesn't cut it........Well actually it does but I still want more. | 2010-10-12 17:36:00 Author: The-Questor Posts: 1328 |
Sorry i wrote that on my psp so there are a limited number charaters i can use. so i could only list so many... so dont worry dizzy, cheesebo, questor,ricky3, izhuk, salieri... youre awesome too and as I said pretty much everyone on the psp side ps if i havent put your name here it doesnt mean youre not awesome too | 2010-10-12 19:08:00 Author: unXpectiD Posts: 1132 |
Sorry i wrote that on my psp so there are a limited number charaters i can use. so i could only list so many... so dont worry dizzy, cheesebo, questor,ricky3, izhuk, salieri... youre awesome too and as I said pretty much everyone on the psp side ps if i havent put your name here it doesnt mean youre not awesome too Nice example of how there is more than just 5 good creators on the PSP side. | 2010-10-12 19:15:00 Author: Silver39 Posts: 1703 |
Jeffcu28 is my new idol!!....Well, I'll add him to my list of idolized people.....But he was already on it. | 2010-10-12 21:52:00 Author: The-Questor Posts: 1328 |
What a fantastic read. Funny, yet very interesting. I enjoyed having this insight into one of the best PSP creators, responsible of some of my favourite levels. It's always fascinating knowing others' methods of creation, where they take their inspiration from, discarded ideas, hidden mechanisms that make the levels as good as they are, etc. Also, it was about time that we had a PSP Creator Spotlight. | 2010-10-14 12:26:00 Author: Lleonard Pler Posts: 277 |
Two months..... *Holds back a tear* | 2010-10-19 01:33:00 Author: kitcheninja Posts: 211 |
I'll, uh.. just leave this right here for you guys... Congrats to all of you! http://www.littlebigplanet.com/en-gb/news/article/lbpc_psp_creator_spotlight_-_jeffcu28/ | 2010-10-19 17:22:00 Author: xkappax Posts: 2569 |
Huge congrats for getting up on there!!! Makes me wish I had a PSP, really... | 2010-10-19 17:27:00 Author: Foofles Posts: 2278 |
I'll, uh.. just leave this right here for you guys... Congrats to all of you! http://www.littlebigplanet.com/en-gb/news/article/lbpc_psp_creator_spotlight_-_jeffcu28/ HEY!! We made it! ...again! Awesome work Poo and Taffey! ..and thanks for sharing this with us Sara! Great news! ..and congrats to Jeff!! | 2010-10-19 17:59:00 Author: jwwphotos Posts: 11383 |
Allrighty, Poem for Jeffcu28! *ahem* Who lives in a PSP deep in LBP? Jeffcu28! Who has such an incredulous mind so free? Jeffcu28! Who created Birds in paradise and ZEN? Jeffcu28! That's right, and I want to play them again and again! Jeffcu28! Who is the definition of a real man? Jeffcu28! Who beats Chuck Norris with only one hand? Jeffcu28! So, who is it that rules in the LBP for PSP? Jeffcu28! And who lives in a pineapple under the sea? Spongebob Squarep... wait what?! Hope you like it ! Sorry if the Poem's setup was not appealing to you though, I was inspired after passing the tv where my little sister was watching spongebob! | 2010-10-19 20:08:00 Author: moonwire Posts: 1627 |
I'll, uh.. just leave this right here for you guys... Congrats to all of you! http://www.littlebigplanet.com/en-gb/news/article/lbpc_psp_creator_spotlight_-_jeffcu28/Wow! That's huge!! Thanks kappa for the heads up on that. Woo hoo! :hero: Allrighty, Poem for Jeffcu28! *ahem* Who lives in a PSP deep in LBP? Jeffcu28! Who has such an incredulous mind so free? Jeffcu28! Who created Birds in paradise and ZEN? Jeffcu28! That's right, and I want to play them again and again! Jeffcu28! Who is the definition of a real man? Jeffcu28! Who beats Chuck Norris with only one hand? Jeffcu28! So, who is it that rules in the LBP for PSP? Jeffcu28! And who lives in a pineapple under the sea? Spongebob Squarep... wait what?! Hope you like it ! Sorry if the Poem's setup was not appealing to you though, I was inspired after passing the tv where my little sister was watching spongebob! Epic! And spongy. Thanks as always moonwire, great stuff! | 2010-10-20 01:32:00 Author: Taffey Posts: 3187 |
Hey everyone, Thanks once again for all the kind words and support. I am humbled, honored, and proud to be part of this community. To box-ghost, thanks for the linky to nirvana. My life is complete. I can die now. Hehe. Or not. Because if I did, I can't make any more levels! To moonwire, thanks for that awesome poem! My little brother watches Spongebob Squarepants all the time, and to be honest, I kind of like it too. But don't tell anyone...oh wait... Spilling the beans, jeffcu28 | 2010-10-21 04:29:00 Author: jeffcu28 Posts: 648 |
Great to see the PSP creators get some love. Being PSP-less, I think 'Zen' remains the only level I ever gave feedback to without actually playing it, i just had to comment on how beautiful it was. Congrats Jeff! | 2010-10-21 11:06:00 Author: julesyjules Posts: 1156 |
Locked and archived. | 2010-10-22 20:50:00 Author: Aya042 Posts: 2870 |
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