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All sounds of LBP2 beta (Now with new stuff in 1.02!!)
Archive: 38 posts
We got materials and costume thread, so i'm crazy and i gonna record all the sounds packs that are available in the beta and there a ton more of them then in LBP1. Got quite good mic in camera so it should be ok, turn on HD mode for best quality SFX: http://www.youtube.com/watch?v=G1UyjCffE9U http://www.youtube.com/watch?v=G1UyjCffE9U http://www.youtube.com/watch?v=jSiBhgi1Jm0 http://www.youtube.com/watch?v=jSiBhgi1Jm0 http://www.youtube.com/watch?v=CxESyZPjRPs http://www.youtube.com/watch?v=CxESyZPjRPs http://www.youtube.com/watch?v=by2-s0WPBmU http://www.youtube.com/watch?v=by2-s0WPBmU http://www.youtube.com/watch?v=Lvwl52KBioo http://www.youtube.com/watch?v=Lvwl52KBioo http://www.youtube.com/watch?v=K8XaWWbPqNw http://www.youtube.com/watch?v=K8XaWWbPqNw Instruments: http://www.youtube.com/watch?v=8Y3JoaIiSK8 http://www.youtube.com/watch?v=8Y3JoaIiSK8 http://www.youtube.com/watch?v=fiZedi58fEI http://www.youtube.com/watch?v=fiZedi58fEI New Stuff in 1.02: http://www.youtube.com/watch?v=Uz1HpraRIbY http://www.youtube.com/watch?v=Uz1HpraRIbY http://www.youtube.com/watch?v=xBBv3w9fLbA http://www.youtube.com/watch?v=xBBv3w9fLbA Videos may still processing show you might wait I don't know if you, but when i browse the sounds i always have visions of levels in my head and idea how i can use those sounds, so it's good inspiration for your LBP2 plans Enjoy! | 2010-10-09 04:15:00 Author: Shadowriver Posts: 3991 |
There's a bunch of great sounds in there. I love how we finally have that nice looney tunes style falling sound. *....whistle.....* *THUD* | 2010-10-09 04:28:00 Author: midnight_heist Posts: 2513 |
The 'Dissolve' sound in the Destruction category sounds like a fart. /immaturity | 2010-10-09 04:37:00 Author: Frinklebumper Posts: 941 |
Awesome, good work. It'd be cool if you could make the speakers pop in and out when they make the noise That would make an awesome speaker set with no sound. | 2010-10-09 05:15:00 Author: Snappyguy Posts: 710 |
Thanks! The sounds sound so much better :o I'm starting to get excited again. | 2010-10-09 05:25:00 Author: Foofles Posts: 2278 |
I can imagine so much with these sounds...thanks for doing this! | 2010-10-09 05:42:00 Author: warlord_evil Posts: 4193 |
Great stuff! It's going to be difficult deciding which old sounds stay in the levels I've been working on and which ones will get replaced. There's some FANTASTIC new sounds in there! Especially the mechanical and sci-fi kind of effects! I can't freakin' wait to start layering these to create new sounds of my own! I am stoked!! Thanks so much for this! | 2010-10-09 06:36:00 Author: Rustbukkit Posts: 1737 |
The 'Dissolve' sound in the Destruction category sounds like a fart. /immaturity imo It sounds like small amount gas escaped from somewhere, chemical reaction, gas poping up from the bubble, something like that | 2010-10-09 13:01:00 Author: Shadowriver Posts: 3991 |
Could you have a link to the vid for us who don't want to wait for the embedded vid to appear? | 2010-10-09 13:37:00 Author: Unknown User |
They should be fully processed right now, but ok, there might be iPad users and such | 2010-10-09 13:43:00 Author: Shadowriver Posts: 3991 |
The new sounds are excellent. I hope they add more for the final release. | 2010-10-09 15:54:00 Author: Ayneh Posts: 2454 |
The new sounds are excellent. I hope they add more for the final release. I didn't record them all yet and i didn't finish even half of them, i gonna record more later. there few large categories to go, like ton of sackbot noises | 2010-10-09 19:29:00 Author: Shadowriver Posts: 3991 |
Part 3 and 4 are up! Includes Mechanisms, Monsters, Musical, Retro, Sackbot noices (Ever heard purring sackbot?),Sci Fi. last Part 5 and 6 tomorrow, it will be last parts if i fit rest on 22 minutes | 2010-10-10 04:22:00 Author: Shadowriver Posts: 3991 |
can these sounds be used in the music generator? | 2010-10-10 18:53:00 Author: GribbleGrunger Posts: 3910 |
can these sounds be used in the music generator? Yes, you can trigger anything with the sequencer and for the stuff that you can't place on the sequence you can use batteries to trigger them. | 2010-10-10 19:00:00 Author: napero7 Posts: 1653 |
can these sounds be used in the music generator? Yes, basically anything that's placed down like a decoration from the tools bag can be put on the music generator, including sound objects, and things like switches. | 2010-10-10 19:01:00 Author: warlord_evil Posts: 4193 |
can these sounds be used in the music generator? I"m gonna go out on a limb here and say yes, the music sequencer is basically just a schedule for events. I think I've seen videos too where they just put in sound objects instead of music piano roll style pieces. You can also turn off the 3D sound effect for the sound objects to make them work like music, so yeah. | 2010-10-10 19:01:00 Author: Foofles Posts: 2278 |
fantastic. thanks guys! | 2010-10-10 19:11:00 Author: GribbleGrunger Posts: 3910 |
I didn't record them all yet and i didn't finish even half of them, i gonna record more later. there few large categories to go, like ton of sackbot noises I didn't watch the videos so I didn't know. The sounds for engines are still pretty limited and there are hardly any sounds in some categories (if I remember right one section has something like 5 sound effects). The sackbot sound effects don't seem very useful but it's nice to have them there. I'd still like to see more sound effects added for the final release. | 2010-10-10 20:09:00 Author: Ayneh Posts: 2454 |
Hey, i didn't get to vechicules yet there gonna be more engine sounds | 2010-10-10 21:14:00 Author: Shadowriver Posts: 3991 |
there gonna be more engine sounds Who said that? I have only heard about there being more musical instruments. Anyway, that's good, because the only new engine start-up sound in the beta is for an aircraft. It sounds cool but when your car starts up and sounds like a plane you knows there's a problem | 2010-10-10 21:51:00 Author: Ayneh Posts: 2454 |
Thanks a lot Shadowriver. This will be very helpful for those curiou, will put the videos on my blog and I love how people are showing pictures and videos for all these things like creating goodies, materials, costumes and now sound effects. what's next, all the stickers? | 2010-10-10 22:03:00 Author: Dragonvarsity Posts: 5208 |
I can also could do sound banks of sequencer, do you guys want it too? but that after requested video by Foofles. | 2010-10-10 22:12:00 Author: Shadowriver Posts: 3991 |
I'd love that. So I can start thinking what instruments are best to remake songs. | 2010-10-10 23:34:00 Author: Snappyguy Posts: 710 |
Why did you skip musical instruments? I wanted to hear them. | 2010-10-11 01:06:00 Author: Jrange378 Posts: 573 |
They are the same as LBP1(on the eye), sequencer sound banks replace there main function so they don't add more of them. | 2010-10-11 01:11:00 Author: Shadowriver Posts: 3991 |
Part 5 and 6 are up! Those are last of the sounds, next i will do instrument at in few days, got request and also i got level in works that i would like to publish before US phase will start, where might be harder to get attention (we don't know how new cool pages will act with more people) So..it's not over yet | 2010-10-11 03:56:00 Author: Shadowriver Posts: 3991 |
One thing I have noticed is that the sounds which depend on the "change sound" tweak - such as the engine sounds which are very quiet at the default level but as you tweak them higher and lower it sounds as though the car is moving faster or slower - sound as the "fast movement" version in the preview rather than the "no movement" version which sounds like not much at all. Edit: It seems to still do what it used to do for old sounds, this could mean I'm wrong and there are no new sounds which work like the old ones with the "change sound" controlling speed rather than pitch. | 2010-10-11 11:45:00 Author: thor Posts: 388 |
Yea i notice that too,like with train(that also got reverse sounds),too bad i didn't think to play with speed onother engine sounds.They really should make analog speed input,it would allow to utilize it in easy way | 2010-10-11 13:26:00 Author: Shadowriver Posts: 3991 |
Oh ok, i thought the new sounds for making your own music was in music instruments. Id like to hear those if you could | 2010-10-11 19:54:00 Author: Jrange378 Posts: 573 |
Ok, Instruments are up but still processing so wait a little bit. I forgot about global sounds effects, maybe i will do video about them too | 2010-10-15 15:23:00 Author: Shadowriver Posts: 3991 |
Awww... I was kinda hoping Mm would add more 'realistic' instruments, rather than all that synth. Hopefully in the final game, I guess... | 2010-10-17 02:17:00 Author: Frinklebumper Posts: 941 |
They will add more, music sequencer is quite young development in LBP2. Note that there 3 color categories that have only one instrument: Wind (pink), SFX (white), Percussion (purple), i don't think they will left them out like that, also there drum kit 1 but ho sign of drum kit 2, so as you see it's only genesis state ;] Still people are able to make great music | 2010-10-17 02:59:00 Author: Shadowriver Posts: 3991 |
I think I could make some of my songs now that I know what lbp2 has. Thanks. | 2010-10-17 03:05:00 Author: Snappyguy Posts: 710 |
They will add more, music sequencer is quite young development in LBP2. Note that there 3 color categories that have only one instrument: Wind (pink), SFX (white), Percussion (purple), i don't think they will left them out like that, also there drum kit 1 but ho sign of drum kit 2, so as you see it's only genesis state ;] Still people are able to make great music My only worry is that the true sampled sounds will be difficult to implement. Look at how much blue thermo the drums take up... now imagine that they recorded all types of noise you can make with a saxophone... it will take up sooo much thermo. Should be a way that they only load certain sounds into memory rather than the whole block. And to get decent sounds out of a saxophone, guitar, trumpet you NEED samples otherwise it sounds synthy and crap. | 2010-10-19 18:24:00 Author: thor Posts: 388 |
We will see Wind category is still undiscovered | 2010-10-26 17:29:00 Author: Shadowriver Posts: 3991 |
Added new stuff that is in 1.02 | 2010-11-27 13:28:00 Author: Shadowriver Posts: 3991 |
Awsome, | 2011-01-13 04:41:00 Author: TiKiTaKa Posts: 50 |
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