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OK Choice (Act 4: Almost D?j? vu )

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OK Choice (Act 4: Almost D?j? vu )Celsus
You somehwo managed to get the powersource and files to return to your own time. You step out of the accelerator to find this time seems familiar...but too familiar?

This area opens up the Capital and Power Districts and has the most clues of the levels to be found...
(Enforcer at the pier)
http://i53.tinypic.com/316auki.jpg
(The leader sits and watches)
http://i51.tinypic.com/eba6ax.jpg
2010-10-08 21:11:00

Author:
celsus
Posts: 822


Okay, sorry for the delay but I played this level and here's what I thought. Please do not read if you haven't played it already, it does spoil the level some.

I don't want to seem mean or anything but I didn't feel like I was making any chances earlier although I didn't see the enforcer at all in part 1 so I obviously did something different than some might. In this one, I really felt like I was which I loved. I could back off or try avoiding the enforcer shooting you and push the briefcase off only to notice he had a chain attacthed to him, making you the killer which I did. xD I loved the extra, creepy feel but like in part 1, it was a bit frustrating getting on the trolley even when grabbibg the chain and it just passes by and, well, it gets a bit frustrating is what I'll say.

Traveling back in time was interesting and I thought collecting the different things were awesome lik eht etimed bombs, I'm sorry I forgot to mention that in the previous reviews for OK Choice. Although after talking with someone(I think it was my brother), talking with both enforcers below and above, going all around underground and where the powerplant was, I didn't know what to do. Oh and over at the power plant there are some pretty challenging jumps to make. That was a bit frustrating and made me have to re-start twice. Overall, I gave this one :star::star::star::star: and a <3
2010-10-19 17:54:00

Author:
Dragonvarsity
Posts: 5208


Lol, thanks for the feedback on that. The jumps have been a bit evil, I first designed it to look more powerplanty...but the auto layer selecting went psyco, you could jump and suddenly get pulled off to random directions and fall past the pipes. So I touched it up in several areas. Can you recall which pipes may have been the issue of you (last jump, or the sarting? ). I think I can add a little logic to tell you if you have found all of the hidden items...and hint at the areas still locked. That is a good idea, I did leave that area a bit too wide open. I also may beable to seperate the trolley controls to UP R1 and Down R1 with out losing the pistons that control the Trolley calling out its stops...but if it doesn't work I will just redo the logic...that just takes a little longer. Thanks for the awsome feedback. It is good to know the enforcer "removal" had a weird vibe...I was really trying to make it a bit ambivalent.2010-10-19 22:05:00

Author:
celsus
Posts: 822


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