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Modifying Sackbots in real-time?

Archive: 10 posts


Does anyone know if you can modify the attributes of an existing sackbot in-game? e.g. if you wanted to make it jump higher, or move faster, or even just change it's outfit in-game?2010-10-08 05:57:00

Author:
Hawk14
Posts: 105


Yeah i'm pretty sure you can.2010-10-08 09:38:00

Author:
Unknown User


Jump higher and move faster is achieved by logic elements inside sackbot, so you need make your logic to toggle those things in right moment in right moment , outfit can be change by emitting new sackbot and destroying old one in same moment. Things like behavior (Sackbot tweak) is settable via behavior chip, you can see that in my control override tutorial how to make sackbot with playerphobia2010-10-08 14:23:00

Author:
Shadowriver
Posts: 3991


Jump higher and move faster is achieved by logic elements inside sackbot, so you need make your logic to toggle those things in right moment in right moment , outfit can be change by emitting new sackbot and destroying old one in same moment. Things like behavior (Sackbot tweak) is settable via behavior chip, you can see that in my control override tutorial how to make sackbot with playerphobiaCould you do that outfit trick with a Sackbot being controlled with a Controllinator? And how seamlessly would it be in-game?2010-10-08 18:08:00

Author:
Hawk14
Posts: 105


Ofcorse! Controlinator with sackboy on transmit mode, Controlinator on sackbot on receive mode, both set to same color frequency and it's ready to go ofcorse emited sackbot should have same logic circut as destroyed one

You seen that portal level bug video ("i made magic")? it's effect of same technique (that worked little wrong), since it's also good for teleporting sackbot
2010-10-08 18:31:00

Author:
Shadowriver
Posts: 3991


Strangely, I had this thought earlier today. A lot of people would find it useful, methinks.2010-10-08 18:36:00

Author:
Fish94
Posts: 554


This is the very foundation of my Mega City Remix... or at least it will be be... *cries*
I'm glad to hear that after some experimenting, people have found it to be fairly easy to accomplish... with the occasional magical backlash of course.
Power Ups!
2010-10-11 21:49:00

Author:
Deftmute
Posts: 730


Jump higher and move faster is achieved by logic elements inside sackbot, so you need make your logic to toggle those things in right moment in right moment , outfit can be change by emitting new sackbot and destroying old one in same moment. Things like behavior (Sackbot tweak) is settable via behavior chip, you can see that in my control override tutorial how to make sackbot with playerphobia

Sackbot movement speed can be tweaked from it's behavious chip, but überjump needs a mover to go with it.
2010-10-15 11:02:00

Author:
Unknown User


Is it possible to record sackpersons in real-time?2010-10-26 23:29:00

Author:
DrShmoogle
Posts: 115


Is it possible to record sackpersons in real-time?

You mean record in play mode? No

You mean play backing specific recordings? Yes you can, see here:

http://www.youtube.com/watch?v=uKicqjroEX8
2010-10-27 03:19:00

Author:
Shadowriver
Posts: 3991


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