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#1

Water problems upon join!??!?

Archive: 8 posts


Ok, here's my dilemma: I built a section of my level in which you hit a button to raise the water level, solve a small puzzle, then swim past a switch to lower the water level just enough to not flood the rooms above you. The issue is that when someone joins after the first waterswitch has been triggered, the water level automatically rises back to the first switch's height, making the level impossible to beat!
If you want to see what I'm talking about, message me on PSN (my name is the same, Evilwuun) and I'll add you to show you what I mean. Help is appreciated, as this breaks the level and I've spent ALOT of time putting this together!!!
2010-10-07 03:13:00

Author:
EvilWuun
Posts: 152


maybe use a close level gate?2010-10-07 03:15:00

Author:
AA_BATTERY
Posts: 1117


No dice...I tried the level close, same deal...I put the close in right before the first switch...this is gonna drive me banana's! 2010-10-07 03:31:00

Author:
EvilWuun
Posts: 152


I had this glitch when playing Pyrostilskin's Run (or something like that, I know it's a level by Rohardragontamer), and it destroyed the level because I couldn't complete it. 2010-10-07 03:43:00

Author:
GreatWhite000
Posts: 673


Could try the 1 p checkpoint here? (https://lbpcentral.lbp-hub.com/index.php?t=32277-Checkpoint-Obscurities)2010-10-07 07:34:00

Author:
AA_BATTERY
Posts: 1117


Hey there, AA_BATTERY Already tried that, doesnt work...but here's what DOES, for those having the same problem
Attach the Waterswitch to a piece of dissolve, and set it off-screen...connect a sensor switch, or button, or two-way (whatever you want to set off the water) to the waterswitch....then, further down the path, set a sensor switch to dissolve the entire block of dissolve, waterswitch and all...that way, when a new player joins, there's no switch to activate.
The problem seems to stem from the fact that some (or all) switches reset or something when a new player joins...so I thought, what if there was no switch TO reset....
Works like a charm, at least for my needs....anyway, thanks for the responses people, and I hope this helps someone in need!
2010-10-07 07:40:00

Author:
EvilWuun
Posts: 152


If i understand this right you are saying that the problem is as soon as the person joins?

in that case it happens the best shot is having something to keep activating a global water tool then have it dissolve once you no longer need it.
2010-10-07 07:45:00

Author:
TheAffected
Posts: 626


The problem seems to stem from the fact that some (or all) switches reset or something when a new player joins...so I thought, what if there was no switch TO reset....

This is correct - all switches re-evaluate when someone joins, but it's one-shot (and devices that act like one-shot, including global tweakers) that cause problems.

The solutions are to destroy the water switch, or ensure that after it is triggered, the logic resets itself so it doesn't leave the magnetic key on. The latter is a useful one to use if you need to trigger the switch multiple times, but don't want it to mess up when players join.
2010-10-07 09:41:00

Author:
rtm223
Posts: 6497


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