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Sackbots + 3D glitch... Possible?

Archive: 37 posts


Shouldn't one theoretically be able to place sackbots into a 3D layer using the 3D Layer Tool Thing?

I wouldn't know, b/c I don't have the beta and I haven't really used the 3D Layer Tool Thing before...

So, if someone could clarify/discuss, that would be awesome.


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DrShmoogle
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2010-10-06 02:07:00

Author:
DrShmoogle
Posts: 115


Yea, someone tested this. It is possible, however the sackbot can't switch layers. 2010-10-06 02:11:00

Author:
Frinklebumper
Posts: 941


^^Cool, Now i can make a war backdrop if i wanted. =P *mew2010-10-06 02:31:00

Author:
Lord-Dreamerz
Posts: 4261


however the sackbot can't switch layers.

There was a post by Ungreth where he said in/out movers will bring an object from the background glitch layers into the playable layers. I'm not sure if that would apply to sackbots too or if movers could push them back (doubtful). I'm also not sure if the mover will just move an object one layer forward or if it'll snap them from anywhere in the bg to the back playable layer (meaning I don't know if a mover would move something from 10 layers back to 9 layers back or if it would go straight from 10 to the back playable layer).

Anyway, it's good to know that sackbots can be put into the glitch layers. I was thinking about how in "Oddworld," at times, Abe would be teleported into the background and I thought it'd be cool to do something like that in lbp.
2010-10-06 05:24:00

Author:
Sehven
Posts: 2188


this is great....time for someone to make a city full of residents and such 2010-10-06 05:37:00

Author:
Shadowcrazy
Posts: 3365


There was a post by Ungreth where he said in/out movers will bring an object from the background glitch layers into the playable layers. I'm not sure if that would apply to sackbots too or if movers could push them back (doubtful). I'm also not sure if the mover will just move an object one layer forward or if it'll snap them from anywhere in the bg to the back playable layer (meaning I don't know if a mover would move something from 10 layers back to 9 layers back or if it would go straight from 10 to the back playable layer).

Anyway, it's good to know that sackbots can be put into the glitch layers. I was thinking about how in "Oddworld," at times, Abe would be teleported into the background and I thought it'd be cool to do something like that in lbp.

In/out movers can't move an object backwards into glitch space.

The in/out mover's tweak menu includes settings such as "move to front", "move to middle", and "move to front", which will apply when moving an object forward into the playable layers. The object will always move to the playable layer selected on the tweak menu, and cannot be moved from one glitch layer to another.
2010-10-06 08:03:00

Author:
Ungreth
Posts: 2130


Dang, I was hoping that could let sackboy be in the glitch layer.2010-10-06 08:29:00

Author:
Super_Dork_42
Posts: 1874


There was a post by Ungreth where he said in/out movers will bring an object from the background glitch layers into the playable layers. I'm not sure if that would apply to sackbots too or if movers could push them back (doubtful). I'm also not sure if the mover will just move an object one layer forward or if it'll snap them from anywhere in the bg to the back playable layer (meaning I don't know if a mover would move something from 10 layers back to 9 layers back or if it would go straight from 10 to the back playable layer).

Anyway, it's good to know that sackbots can be put into the glitch layers. I was thinking about how in "Oddworld," at times, Abe would be teleported into the background and I thought it'd be cool to do something like that in lbp.

To recreate this effect just use a fixed camera and make the player control a small sackbot, and model your objects smaller as well.

I am generally against using the 3D glitch because most effects can be achieved without it.
2010-10-06 08:29:00

Author:
thor
Posts: 388


I am generally against using the 3D glitch because most effects can be achieved without it.

~Wrong~ there is 300% No way i could use any poor bad looking trick to make the look
in my up coming level without them, same goes for most levels that use it,
most levels that use it can't use anything else to give the same look anything else they could use
looks like a trick no matter how good, So NO, most effects can NOT be achieved without it,

And please don't be one of them guys who think LBP is better with out it, MM them selfs even tryed
to make sure it was still useable in LBP2 so no reason to think theres anything bad about it~ =P *mew
2010-10-06 09:46:00

Author:
Lord-Dreamerz
Posts: 4261


~Wrong~ there is 300% No way i could use any poor bad looking trick to make the look
in my up coming level without them, same goes for most levels that use it,
most levels that use it can't use anything else to give the same look anything else they could use
looks like a trick no matter how good, So NO, most effects can NOT be achieved without it,

And please don't be one of them guys who think LBP is better with out it, MM them selfs even tryed
to make sure it was still useable in LBP2 so no reason to think theres anything bad about it~ =P *mew

Well OK there are things that are not possible without it, BUT if you have an idea for a level with 3D effects you can almost always get around it by using a slightly different effect in the 3 main layers. Look at my Highway Onslaught level... it doesn't use the layer glitch at all yet gives the impression that the bottom of a cliff is a long way down, and the mountains are far in the distance. Also look at the 3D effects in the Incredibles Level Pack level and the Marvel Level Pack (2nd level I think). These give a sense of great depth and distance without the layer glitch.
2010-10-06 11:20:00

Author:
thor
Posts: 388


There was a post by Ungreth where he said in/out movers will bring an object from the background glitch layers into the playable layers. I'm not sure if that would apply to sackbots too or if movers could push them back (doubtful). I'm also not sure if the mover will just move an object one layer forward or if it'll snap them from anywhere in the bg to the back playable layer (meaning I don't know if a mover would move something from 10 layers back to 9 layers back or if it would go straight from 10 to the back playable layer).

Anyway, it's good to know that sackbots can be put into the glitch layers. I was thinking about how in "Oddworld," at times, Abe would be teleported into the background and I thought it'd be cool to do something like that in lbp.

I'm always amazed at how you think you have an idea that no one else is going to use, and them *BAM!*... someone posts something like this. *sigh*

I was playing the original Odd World a few weeks ago, and wanted to replicate this exact thing in my series I'm working on using small sackbots and the wireless control setup. Basically, the player is controlling a regular sized sackbot character in the foreground layer, walks through a jump-gate (teleporter), and comes out as a miniature sackbot in the back third layer with the scenery and objects scaled down repectively to give a forced perspective kind of effect. To be honest though, I never thought of using the backscratch glitch... just the regular back layer. I've got the set's already built... now I just need access to the beta to test out my tiny sackbot characters.

Oh well, I guess what they say is true... there are no original idea's anymore.
2010-10-06 17:05:00

Author:
Rustbukkit
Posts: 1737


I'm always amazed at how you think you have an idea that no one else is going to use, and them *BAM!*... someone posts something like this. *sigh*

I was playing the original Odd World a few weeks ago, and wanted to replicate this exact thing in my series I'm working on using small sackbots and the wireless control setup. Basically, the player is controlling a regular sized sackbot character in the foreground layer, walks through a jump-gate (teleporter), and comes out as a miniature sackbot in the back third layer with the scenery and objects scaled down repectively to give a forced perspective kind of effect. To be honest though, I never thought of using the backscratch glitch... just the regular back layer. I've got the set's already built... now I just need access to the beta to test out my tiny sackbot characters.

Oh well, I guess what they say is true... there are no original idea's anymore.

It's not original anyway, you both stole it from oddworld! A completely new idea is unlikely to be thought of by others if it's relatively complex (e.g. my logic puzzles).
2010-10-06 17:31:00

Author:
thor
Posts: 388


Also, before anyone asks whether you can use the creatinator to fire projectiles that move in and out, yes you can. 2010-10-06 17:49:00

Author:
Ungreth
Posts: 2130


I'm always amazed at how you think you have an idea that no one else is going to use, and them *BAM!*... someone posts something like this. *sigh*

It's not just me. There's been a handful of people who have specifically mentioned replicating oddworld features. I suppose the features of the controllinator lend themselves to that kind of gameplay and it's a fairly popular game.

Personally, I never try to corner the market on an idea. I just make sure that when I implement the idea, I do it better than anybody else... but I'm always willing to share how I did it in case others want to be able to do it too... and then next time I'll have to do it even better.
2010-10-06 18:02:00

Author:
Sehven
Posts: 2188


I for one *cough* iz going to stick to the topic...

Ahem, cool... Lol, jk

Anyways, this effect could be very useful for i.e. City Effects or Animal in the Background effects. Really this could add some life to the background layers which seem never to move... EVER.

Good work Betaz Testers, keep discovering new stuff!
2010-10-06 19:35:00

Author:
DaSackBoy
Posts: 606


the 3D effects in the Incredibles Level Pack level and the Marvel Level Pack (2nd level I think). These give a sense of great depth and distance without the layer glitch.

Well not that i want to beat a old horse buuut...
As nice as that one background wall in the Incredibles Level Pack is,
its pretty much even as nice as it was, looks like a trick... it did not fool me at all~ =P
and plus that trick they did would be way to hard for most people to make plus it was in
just one small spot in the level what do you do if you wanted a whole level with it? simple you can't
because the thermometer runs out even if your mind don't while making it =P

Yeah i'll be honest some tricks are nice to use but sometimes its better to use something that not only
looks better but is easer to make n use,

Its like i said any trick looks just that, A Poor Trick~ *mew

Anywho~ i gonna love this new thing of putting sackbots in to the 3D layers,
It will make for some really nice looks kinda like Rocket knight did in some of its levels~ :3
2010-10-06 22:45:00

Author:
Lord-Dreamerz
Posts: 4261


I can't remember what thread it was but YOU CAN DEFINITELY PUT SACKBOTS IN THE GLITCH LAYER.

But even better YOU CAN MOVE THEM IN THE GLITCH LAYER, but they can not jump and they tend to slide about.

But even better than that YOU CAN MOVE THEM FROM THE GLITCH LAYER TO THE NORMAL LAYER!!! In fact, if you don't make them stay in the layer they do it themselves. And they move back like they normally do through layers.
2010-10-06 23:13:00

Author:
ballisticola
Posts: 157


this would be awesome for a SACKZILLA attacking the town in the backround while you're running for your life and then eventually you see the SACKZILLA heading your way or something and emit one onto a playable layer and such 2010-10-06 23:58:00

Author:
Shadowcrazy
Posts: 3365


It's not original anyway, you both stole it from oddworld! A completely new idea is unlikely to be thought of by others if it's relatively complex (e.g. my logic puzzles).
Funny... I thought I just said that? Not sure "stole" the idea would be the right term to use either... maybe "influenced". Well, nice to see we all agree I guess?


Personally, I never try to corner the market on an idea. I just make sure that when I implement the idea, I do it better than anybody else... but I'm always willing to share how I did it in case others want to be able to do it too... and then next time I'll have to do it even better.

I thought Odd World was a bit of a relic by now... surprised to see other's making reference to it. I'm not about "cornering the market on idea's" either, but it would be nice to come out with something in your gameplay or level that no one has done yet. I'm sure there will be a lot of that happening with the new tools.

So we know that sackbots can be put into the glitch layer, but dow we know if they can be controlled in those layers by the player yet? Anyone willing to do a test to find out?

EDIT: Nevermind, ballisticola cofirmed above... somehow I missed it.
2010-10-07 00:31:00

Author:
Rustbukkit
Posts: 1737


Sackbots in the 3D layers seems to act like they are running on ice and can't jump.2010-10-07 00:47:00

Author:
PPp_Killer
Posts: 449


hah I was wondering if we could do that XD lol be funnyto put a few back in the 3d layer throwing things at you XD2010-10-07 00:56:00

Author:
Delirium
Posts: 349


Sackbots in the 3D layers seems to act like they are running on ice and can't jump.

Thanks for that. It's a bit disappointing, but I would think it wouldn't be too hard to overcome with movers.
2010-10-07 01:31:00

Author:
Sehven
Posts: 2188


Wouldn't Mm Fix That Glitch? I Thought They Already Did....... But If They Didn't Patch It That Would Be Awesome! But Yah, I Thought They Patched It, They Did Say They Are Leaving The 3D Levels Back In LBP1 To Stay There And Rot...... Right?!2010-10-07 03:05:00

Author:
chinook3
Posts: 453


Thanks for that. It's a bit disappointing, but I would think it wouldn't be too hard to overcome with movers.

Remember they work like any 3D glitched layer object, so you can't have them walk through other background layers/objects even if they are on different back layers.

You won't need to use them in the background anyway, Sackbots breath a lot of life into levels and make them feel lived in unlike the cutouts in LBP1 that made the level feel static.
I made a short action sequence where you're being chased by a helicopter (shown in my LBPC avatar to the left). Using the controlinator you control a sackbot dressed up as the main character and you're with another AI sackbot that runs infront of you. I set it so he had a mover that allowed him to jump a little bit higher and go to an area you couldn't go (i did this because the path you took falls apart). When you and him come together i used the mover for him to climb a ladder and allow you to take a different path without him. I think some of the best future levels will use sackbots, there uses are are really limitless (expect in the background).

Sadly I stopped working on the levels because I had issues with the helicopter chasing you and it being far too big (I purposely made it big so I could work on the fine details).
2010-10-07 03:35:00

Author:
PPp_Killer
Posts: 449


Yea, but thread t's about accessing other layers, we already know sackbots are awesome 2010-10-07 04:18:00

Author:
Shadowriver
Posts: 3991


Sackbots aren't really too great in the background levels. They have a nasty habit of dying randomly - I mean, I have some in the background on a level that I'm making, but they can't really move apart from thier hands and head. So I kind of just made them have conversations in the background rather than move. Controlling them is possible with movers, but probably not worth the effect you get.
I've done some tests myself you see. But I could be wrong - and there may be a way around it.
But there probably isn't.
2010-10-07 04:31:00

Author:
standby250
Posts: 1113


When you put sackbots in the background, just remember there can't be anything in the back most wafer thin layer - they can't move past it. But they will follow you from the background, which looks cool.
I had trouble using comphermc's extra layer tool in LBP2 so I made an updated version, it's in my LBP in 3D level, if anyone else has had trouble and needs the new tool.
2011-02-02 00:50:00

Author:
Pookachoo
Posts: 838


Can u use controllinators on those sackbots that are in the 3d glitch?2011-02-02 11:02:00

Author:
Unknown User


Hello,

I've seen during the betatest somme nice levels with Sackbots on the background, and I need to do the same thing on my level.
It's a basketball level (OK not really original but good for learn the new tools...), and I already use the backscratch layer glitch, this is how it look actually:

http://i0.lbp.me/img/ft/aa0da0d631b857e4571e48b36005be767afe8196.jpg

So I want some Sackbot on the background for the animation but I don't know how to do this, so can you explain th method for move the sackbot in the background layers?

Thanks!
2011-02-16 17:21:00

Author:
Tortue G
Posts: 6


Messing around, I had sackbots in 3D bouncing on bounce pads. So I know 3D bots can use bounce pads in 3D.2011-02-16 22:42:00

Author:
fijski8
Posts: 159


Hi, sorry my english isn't perfect so I don't understand all...
Do you say that I can move a sackbot in the background layers by placing a bounce pad?
I've tried with a emitter, but the sackbot appears only in "playable" layers...
2011-02-17 11:44:00

Author:
Tortue G
Posts: 6


Hi, sorry my english isn't perfect so I don't understand all...
Do you say that I can move a sackbot in the background layers by placing a bounce pad?
I've tried with a emitter, but the sackbot appears only in "playable" layers...

No,
I captured the sackbots and bouncing on pads and then used emitter to put them in 3D. They still bounced on the pads while in 3D. I used the same emitter method as used in lbp1.
2011-02-17 16:03:00

Author:
fijski8
Posts: 159


Ok, I think I understand now, I will try this tonight !

Thanks a lot for your answers!
2011-02-17 16:17:00

Author:
Tortue G
Posts: 6


Hi,

I tried this week-end and it work without the boucing pad too, I viewed with a youtube video that I don't use the emitter correctly for this before, with the good technique I can easily place a Sackbot on the bachground !
But... the Sackbot can't have another layer back, the Sackbot explode, so I can't place my spectators on steps with this technique.

Thanks for your help !
2011-02-21 10:09:00

Author:
Tortue G
Posts: 6


Yes, it is possible, I was involved in the 3D glitch my self, just find a 1 layer object in a background and you can place a sackbot...!2011-02-21 10:39:00

Author:
Unknown User


most obvious way to do this would be to use the glitch to get a thin cardboard in the background...and that thin cardboard would have an emitter to emit the sackbot...and then just let it emit wherever you want it to be....seems simple enough no?

so do it people and let's see some levels with dynamics like this
2011-02-21 11:01:00

Author:
Shadowcrazy
Posts: 3365


Thanks, I finaly used this method: http://www.youtube.com/watch?v=PhViHGCBDvY
And it work fine, but I can't place the sackbot on steps layers on my basket level:
http://i0.lbp.me/img/ft/aa0da0d631b857e4571e48b36005be767afe8196.jpg
because he interact with other back layers and explode, maybe I can try to make him indestructible with the material tweaker, but I don't know if it will work, I will see tonight...
2011-02-21 16:33:00

Author:
Tortue G
Posts: 6


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