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#1

Logic Problem That's Hard To Explain...

Archive: 9 posts


Well, I've got this little puzzle thing that's going great and looking really good, until I run across a little problem. It's kind of hard to explain, but I've made an extremely detailed drawing to help us visualize it:

http://i985.photobucket.com/albums/ae340/adwnt/help.png
*No need to praise my Paint skills*

How It's Working Now
Each grab switch (the two blocks on the top) are set to emit and demit the blue.... uh.... shape. At the moment, each one toggles the emitting and demitting of the blue shape. So, if I emit it with one grab switch, I can demit it by grabbing it again and vise versa. I can also emit it with one switch and demit it with the other. Basically, I can use any combination of grabbing the switches to emit/demit the shape, but that's not what I want.

What I Want
I want the switch on the right to toggle the emitting and demitting of the shape (A.K.A. be able to be grabbed, and produce a result, twice in a row), while the switch on the left can do both emitting and demitting, but can only produce one action, stop, and then be able to do the same thing only after the switch on the right is activated again.

Any questions, please ask. It sounds really confusing, and to tell you the truth, it is...
2010-10-03 23:48:00

Author:
piggabling
Posts: 2979


I want the switch on the right to toggle the emitting and demitting of the shape (A.K.A. be able to be grabbed, and produce a result, twice in a row), while the switch on the left can do both emitting and demitting, but can only produce one action, stop, and then be able to do the same thing only after the switch on the right is activated again.

Any questions, please ask. It sounds really confusing, and to tell you the truth, it is...

Please explain that again? You changed terminology halfway through. Stick with Emit/demit, even if it starts to get old. If you have to, call it DemitA and DemitB to call out demitting from pressing either of the two. Likewise EmitA and EmitB, respectively.

Shoot me another VM when you've done that, because frankly I can't sort out what you meant.
2010-10-04 00:38:00

Author:
comphermc
Posts: 5338


Better wording, I think:


Alright, I want switch A to be able to always emit and demit the shape. So, I could grab switch A twice in a row and the shape will emit and then demit. Simple so far right?

Then switch B comes in. Let's say I emitted the shape using switch A and then go over to switch B and demit it. I don't want you to be able to emit the shape using switch B immediatly after it's been demitted by the switch B. You should, however, be able to go to switch A again, emit the shape, go back to switch B, and then demit the shape.

Also, I do want switch A to be able to emit and demit without having to go back to switch B in between.
2010-10-04 01:05:00

Author:
piggabling
Posts: 2979


hook switch b up to a DELAY switch that has a cool down period of however long you want the time to be before you can use it again.

logic pack ("https://lbpcentral.lbp-hub.com/index.php?t=18576-Beginner-Pack-Overview)
2010-10-04 01:07:00

Author:
TheAffected
Posts: 626


hook switch b up to a lag switch that has a cool down period of however long you want the time to be before you can use it again.

Hmmm... Well, that exact method would not work for what I need. Although, I think you may have given me an idea... I'm going to have to toy around in create mode.

Any other ideas? :S
2010-10-04 01:11:00

Author:
piggabling
Posts: 2979


glad i kinda helped 2010-10-04 01:18:00

Author:
TheAffected
Posts: 626


Yes, much better. I believe you are looking for a Toggle switch, which is controlled by switch A, with an override in switch B. This is painful to reconsider in LBP1, after my time with LBP2.

You are going to need one of rtm's demitters that takes a directional input. It's one of the basic ones, so you may already be using it.

Then, you'll want to pop over to incinerator's logic showcase level and grab the low thermo toggle switch. The one that looks like this:

http://i997.photobucket.com/albums/af98/HumveeMaster/ToggleSwitch1.jpg

Now, what you'll need to do is attach a second winch the same way that the piston is connected. You'll want to extend both the DM and Cardboard down one grid space to accommodate the winch. Set the winch to backwards, 0.1 seconds, etc... and this is what Switch B will wire to. Thus the input from Switch B must be directional. Then just wire the [one-shot] input from Switch A to the winch built into the toggle.

Wire the output from the toggle to the demitter, so that IN = demit and OUT = emit.

Now: Switch A will just toggle the emit/demit. Switch B can only demit.

I hope that made sense, and I hope it works.
2010-10-04 01:48:00

Author:
comphermc
Posts: 5338


Ah... Much easier. I'll check it out again tomorrow and see what happens. Using pistons AND winches totally slipped my mind, but the funny thing is, all of the components are sitting on my moon already! It will probably be more foolproof and thermo-efficient than my current system. Although, I do have an odd knack for keeping the thermo down in the first place...

Gah! Rambling... Thanks!
2010-10-04 02:27:00

Author:
piggabling
Posts: 2979


Here's how:

http://up.servut.us/view/25788

Hope you know what those terms mean. There's an explanation too.

If you can't see the picture:

A->OR-switch->Toggle-switch
A->Set/Reset-switch(Set it to TRUE)->AND-switch
B->AND-switch
B->Useless-switch->Set/Reset-switch(Set it to FALSE)
AND-switch->OR-switch->Toggle-switch

Bear in mind that there are only one switch of each kind, no matter how many times I mention it.

I don't know if you still need this but.. anyway.
2010-10-04 19:02:00

Author:
Saku401
Posts: 83


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