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#1
The Cold Snap Part 1: "The Frozen World"
Archive: 2 posts
At 2001 LittleBigPlanet had signs of temperature drops all over the world, At 2005, The "Great Cold Snap" occurs, around the world the temperature drops to -30 degrees below zero. At 2010 Sackboy/girl is born. After being raised in a underground train-station, Your home has been raided by Snow bandits in which they kidnapped everyone and your the only one whos left. Now you left the safest places you know to find them and step foot on what what is known as "The Frozen World". So far this the only screen shot i got http://i676.photobucket.com/albums/vv125/rvbfan/APhoto_16.jpg I admit i do need help, all i need is people to give me tips or tell me what kind of things i should add in a post-apocalyptic frozen world. | 2010-10-03 21:35:00 Author: wait wtf Posts: 853 |
Hmmm... post-apocalyptic you say? I have a similar idea, but it's set in a overgrown "I Am Legend" theme. I have some ideas that I wouldn't mind sharing with you -Having some type of falling snow would be cool for the theme of the level, the thermo would be a problem, but maybe having a sack-tracker with snow-emmitters on it would be cool, AceOfAces has a level that has an object that does this exact thing -Sound effects are crucial when setting up a level where you are basically roaming alone, the eerie wind sound comes to mind, make sure you keep it interesting and not so bland in sound nature, the right music here is also important -things like half-submerged frozen cars and snow on buildings would be cool, and you could maybe even implement some of the cars for some platforming elements, like you pop the hood to gain some height for instance, anythings possible here (ex: gassed rockets for *fake* wind blowing) I guess thats all I can say for now, your level idea sounds awesome, work at it and it will draw players in | 2010-10-06 23:46:00 Author: damaz10 Posts: 771 |
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