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Quadrilateral: A Game About Squares And Guns

Archive: 6 posts


I have a wonderful idea. It's called Quadrilateral: A Game About Squares And Guns.

It is exactly what it is called: a game about squares and guns.

The idea is that it is a pixelated side-scrolling shooter, featuring pixelated squares, with pixelated weaponry.

The game is highly customizable: you can control what color you and your battlefield are: black/white or white/black. The possibilities are endless!
http://img692.imageshack.us/img692/2883/blackorwhite.gif


You select one attribute from each category.

Barrel options:
Spread: Fires 4 blocks in one shot. Powerful, short range. Slow fire speed.
Pistol: Fires 1 block at a time. Longer range, slightly inaccurate.
Sniper: Fires 1 block at a time. Infinite range, high power, highly accurate, very slow fire speed.

Trigger options:
Single fire: Fire one at a time with each press of the trigger. More accurate, moderate damage, but with a set fire speed. Can crit.
Automatic: Fires a barrage of bullets as long as you hold the trigger. Fires more per second, but each shot does much less and is less accurate. Can crit.
Charge: Has the ability to charge each shot, a fully charged shot is equivalent to a crit. Slower fire speed than single fire.
Beam: Fires continuous stream of blocks to suck the life out of enemies. Damage varies.

Block elements:
Neutral: Does same damage to all enemies.
Fire.
Water/ice.
Lightning.

Block upgrades: (have 2 at a time)
Ricochet.
Pierce.
Size increase.
Damage boost.

Blocks:
Bullet: Standard bullet. No special boosts or anything. What a letdown.
MIRV: On impact, explodes into even more squares.
Sticky explosive: Set traps. Blow crap up.
Impact explosive: No strategy here. Just blow crap up.

Bullet speed:
Instantaneous. (hit scan)
Takes time to travel.

So, you could, in theory, make a shotgun that rapid fires sticky explosives, a sniper rifle that shoots a giant beam of bouncy fire, or even a pistol that can charge a gigantic explosive MIRV lightning bolt.

The possibilities, in this case, are almost literally endless. (and overpowered)
2010-10-03 20:47:00

Author:
Arkei
Posts: 1432


So sort of like the constructo guns in Ratchet and Clank? I like! 2010-10-03 20:52:00

Author:
gorbax
Posts: 88


Pretty much, yeah, but with way more possibilities.2010-10-03 20:52:00

Author:
Arkei
Posts: 1432


Wow.

Constructo guns and squares. My two favourite things have had a baby.
2010-10-03 23:02:00

Author:
tomodon246
Posts: 624


Hmmm... took me a minute to understand what you were going for... but it sounds very very cool!

Definitely would like to help on this project if you need any help. Sounds very fun and fairly simple.
2010-10-04 17:25:00

Author:
dr_murk
Posts: 239


This kind of seems like something easily accomplished with C++ or at the very least game maker. And with those you can actually use raster(read: pixel) graphics.2011-01-21 20:34:00

Author:
Unknown User


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