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#1

Pikmin

Archive: 22 posts


I was thinking that when i get this game, (or if I get in the BETA, I'm in NA) I would attempt to do a Pikmin level. For those of you who haven't played or heard of this game, It is essentially about an astronaut who crash lands on a strange planet, and finds creatures that he names pikmin, because you pick them out of the ground, and they look like pikpik carrots (A food from his home planet). I figured I could use small sackbots as pikmin, but does anyone think they could use some type of advanced logic to make it so that you need a specific amount of sackbots to grab something before it activates? I haven't had a chance to play with the game yet, but I speculate that it might be possible. Suggestions are appreciated.2010-10-03 18:18:00

Author:
Unknown User


Maybe if each sackbot had a different coloured magnetic key, or 'tag' as they are known now, you could set up an AND switch which requires all of them standing near to activate. But....that's not grabbing.....hmmn...2010-10-03 23:07:00

Author:
tomodon246
Posts: 624


Rtm223 and shadowriver mentioned sackbot AI that can do complex stuff. The link below is the thread.

sackbot control override (https://lbpcentral.lbp-hub.com/index.php?t=37117-Sackbot-Control-Override-(Advance-Custom-AI))

use an and switch that activates a grab function once all of the bots are near the object...
2010-10-03 23:12:00

Author:
TheAffected
Posts: 626


that is a great idea! Thank you Affected! I will chalk these ideas down to test when I get the game, or if I'm in the beta, and I'll be sure to post my results.2010-10-04 00:25:00

Author:
Unknown User


Good luck. 2010-10-04 00:26:00

Author:
TheAffected
Posts: 626


Rather than trying to do a remake, you could try doing a spin off. Maybe try doing a sidescrolling pikmin game. People would find it more interesting i think to play something that is inventive and fun as apposed to something that is a close but not exact copy of the original.2010-10-04 16:24:00

Author:
dr_murk
Posts: 239


You mean a pikmin-based platformer level? That sounds kind of like something that could be done in LBP1. I didn't mean I was planning on making a remake of the story line, just the gameplay mechanics. I'm not entirely sure what the story would be yet, or if there would be one. I might make it so you just have to find specific objects to beat the level, with some harder to reach objects thrown in, to give people bonuses. Yeah, I don't want to copy the story, just the way the game is played. Thanks for the response though.2010-10-05 20:38:00

Author:
Unknown User


This sounds like a fantastic idea!


I do think dr_murk's suggestion of a side-scrolling Pikmin game could have lots of potential.


Seeing how it's possible to attach emitters to sackbots, you could probably replicate the feel of Olimer's pikmin-throwing move using the same trick the real game used - De-emit (or delete) the Pikmin standing closest to the player, and emit an identical-looking one from the player's position in a nice curving throw.

spamming the A button to throw all your Pikmin at once was one of the most satisfying moments in the game. It's not Pikmin without that!



in any case, however you choose to do it, I can already predict that one hundred tiny Sackbots with flowers on their heads will be adorable
2010-10-05 21:10:00

Author:
Tig-W
Posts: 106


I like !
But I don't like how the astronaut in pikmin looks like :/. That's the only thing I don't like from the game.
So, if you make it, please do it for me: change the astronaut face xD!
2010-10-05 21:21:00

Author:
ZeroZ30o
Posts: 157


Keep in mind that you can't place sackbots in top-view postion, so side scrolling is only way to do it with sackbots, but you could use some camera illusion to give some depth, like jump_button did:


http://www.youtube.com/watch?v=l3AIdAxi1xE
2010-10-05 22:31:00

Author:
Shadowriver
Posts: 3991


Hmmm... yeah I didn't think of that...
That's a quite big problem :/.
But at all problems there are (stupid) solutions! Here's mines:
You could "represent" pikmins with circles, or something ^^.
You could put pikmins (sackbots) in direct control seats.
2010-10-06 17:16:00

Author:
ZeroZ30o
Posts: 157


I don't think he need to sacrifice that much sidesrolling pikmin would do the thing, and there would be less pain to do it and it would look nicer2010-10-06 23:19:00

Author:
Shadowriver
Posts: 3991


U could use the power gloves to throw the pikmins. Can't wait to see it2010-10-06 23:52:00

Author:
Coco Loco
Posts: 65


Yeah, I was planning on using power gloves, sorry for not getting back to you guys right away, computer at my mom's is iffy. I thought dr_murk meant like a platformer level with a pikmin theme, without the gameplay style. Yeah, I understand now. The emit idea is good, I'll have to test both and see which looks better. Thanks for all of the feedback guys, you have been extremely helpful. If I get into the beta, i'll post a video of my findings, even if i have to use a normal digital camera. XD2010-10-07 02:01:00

Author:
Unknown User


It would be possible to use a combo of a grab switch, counter and NOT gate to make blocks that had to be grabbed by a certain number of sackbots, btw. (Grab switch make the counter count up 1 each time it's grabbed but you can use a NOT gate to reset the counter if a Sackbot lets go.)2010-10-07 11:25:00

Author:
Cpt_Sainsburys
Posts: 187


That's a great idea! I loved the game Pikmin, so I say it would be very cool to see a Pikmin-based level in LBP2.

2010-10-08 05:00:00

Author:
X-FROGBOY-X
Posts: 1800


Sorry for the bump, but update! I have been working on this idea, now that the game is out, and so far I have run into more than a few snags. It is hard to make the sackbots go to an object on their own from a large range of distances, but I'm working on a recent idea for it. I have found that power gloves are the easiest way to throw the pikmin, but I have to find a way to keep the player from being able to pick up the items themselves. I think making them only grabbable to pikmin is easiest, it's just hard to accomplish. I have costumes for all of the different types of pikmin, but I haven't been working full-time on this level, because I have been working on an RTS level, which is going well (It's based on Total Annihilation ). These are all of the problems I've had so far, because I actually figured out a way to have the pikmin carry it when a certain number grab it. That's all for now, if anyone has any suggestions, they would be greatly appreciated. Peace.2011-01-27 02:50:00

Author:
Unknown User


i am a lbp2 creator who is all about making custom music for other people and their levels. lbp community is all about collaboration so if your interested i would love to help you with some custom music when its time. pikmin and pikmin 2 are some of my all time favorite games.... ...getting all 200 objects in pikmin 2 is something i am very proud to have achieved!!!

anyway let me know if your interested and i will start working on the music..
all i ask is credit on your level info page when published.
thanks so much!!

sssetz

psn.sssetz
2011-01-27 22:59:00

Author:
sssetz
Posts: 8


That sounds great! I'll add you, thanks.2011-01-28 01:20:00

Author:
Unknown User


My big bro is a brilliant artist/logic engineer and my other bro is a musician i think they could help you on your level alot . BTW i love pikmin 2 the gamecube version it was so fun I beat it 8 times.





LBP RULES
2011-01-28 03:12:00

Author:
zachikish
Posts: 6


Why doesn't anyone ever think with a classic LBP mindset anymore? Just play with the weight of the Pikmin, stay physical, it feels more real. Also, for attracting, use a follower started up by a trigger, pretty basic.2011-01-28 03:26:00

Author:
Unknown User


my favorite part about pikmin was were you found certain objects wich you need to have a certain amount of pikmin to obtain.
and i really loved the puzzles
2011-01-28 03:48:00

Author:
zachikish
Posts: 6


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