#1
Pikmin
Archive: 22 posts
I was thinking that when i get this game, (or if I get in the BETA, I'm in NA) I would attempt to do a Pikmin level. For those of you who haven't played or heard of this game, It is essentially about an astronaut who crash lands on a strange planet, and finds creatures that he names pikmin, because you pick them out of the ground, and they look like pikpik carrots (A food from his home planet). I figured I could use small sackbots as pikmin, but does anyone think they could use some type of advanced logic to make it so that you need a specific amount of sackbots to grab something before it activates? I haven't had a chance to play with the game yet, but I speculate that it might be possible. Suggestions are appreciated. | 2010-10-03 18:18:00 Author: Unknown User ![]() |
Maybe if each sackbot had a different coloured magnetic key, or 'tag' as they are known now, you could set up an AND switch which requires all of them standing near to activate. But....that's not grabbing.....hmmn... | 2010-10-03 23:07:00 Author: tomodon246 ![]() Posts: 624 |
Rtm223 and shadowriver mentioned sackbot AI that can do complex stuff. The link below is the thread. sackbot control override (https://lbpcentral.lbp-hub.com/index.php?t=37117-Sackbot-Control-Override-(Advance-Custom-AI)) use an and switch that activates a grab function once all of the bots are near the object... | 2010-10-03 23:12:00 Author: TheAffected ![]() Posts: 626 |
that is a great idea! Thank you Affected! I will chalk these ideas down to test when I get the game, or if I'm in the beta, and I'll be sure to post my results. | 2010-10-04 00:25:00 Author: Unknown User ![]() |
Good luck. ![]() | 2010-10-04 00:26:00 Author: TheAffected ![]() Posts: 626 |
Rather than trying to do a remake, you could try doing a spin off. Maybe try doing a sidescrolling pikmin game. People would find it more interesting i think to play something that is inventive and fun as apposed to something that is a close but not exact copy of the original. | 2010-10-04 16:24:00 Author: dr_murk ![]() Posts: 239 |
You mean a pikmin-based platformer level? That sounds kind of like something that could be done in LBP1. I didn't mean I was planning on making a remake of the story line, just the gameplay mechanics. I'm not entirely sure what the story would be yet, or if there would be one. I might make it so you just have to find specific objects to beat the level, with some harder to reach objects thrown in, to give people bonuses. Yeah, I don't want to copy the story, just the way the game is played. Thanks for the response though. | 2010-10-05 20:38:00 Author: Unknown User ![]() |
This sounds like a fantastic idea! ![]() I do think dr_murk's suggestion of a side-scrolling Pikmin game could have lots of potential. Seeing how it's possible to attach emitters to sackbots, you could probably replicate the feel of Olimer's pikmin-throwing move using the same trick the real game used - De-emit (or delete) the Pikmin standing closest to the player, and emit an identical-looking one from the player's position in a nice curving throw. spamming the A button to throw all your Pikmin at once was one of the most satisfying moments in the game. It's not Pikmin without that! ![]() in any case, however you choose to do it, I can already predict that one hundred tiny Sackbots with flowers on their heads will be adorable | 2010-10-05 21:10:00 Author: Tig-W ![]() Posts: 106 |
I like ![]() But I don't like how the astronaut in pikmin looks like :/. That's the only thing I don't like from the game. So, if you make it, please do it for me: change the astronaut face xD! | 2010-10-05 21:21:00 Author: ZeroZ30o ![]() Posts: 157 |
Keep in mind that you can't place sackbots in top-view postion, so side scrolling is only way to do it with sackbots, but you could use some camera illusion to give some depth, like jump_button did: http://www.youtube.com/watch?v=l3AIdAxi1xE | 2010-10-05 22:31:00 Author: Shadowriver ![]() Posts: 3991 |
Hmmm... yeah I didn't think of that... That's a quite big problem :/. But at all problems there are (stupid) solutions! Here's mines: You could "represent" pikmins with circles, or something ^^. You could put pikmins (sackbots) in direct control seats. | 2010-10-06 17:16:00 Author: ZeroZ30o ![]() Posts: 157 |
I don't think he need to sacrifice that much ![]() | 2010-10-06 23:19:00 Author: Shadowriver ![]() Posts: 3991 |
U could use the power gloves to throw the pikmins. Can't wait to see it![]() | 2010-10-06 23:52:00 Author: Coco Loco ![]() Posts: 65 |
Yeah, I was planning on using power gloves, sorry for not getting back to you guys right away, computer at my mom's is iffy. I thought dr_murk meant like a platformer level with a pikmin theme, without the gameplay style. Yeah, I understand now. The emit idea is good, I'll have to test both and see which looks better. Thanks for all of the feedback guys, you have been extremely helpful. If I get into the beta, i'll post a video of my findings, even if i have to use a normal digital camera. XD | 2010-10-07 02:01:00 Author: Unknown User ![]() |
It would be possible to use a combo of a grab switch, counter and NOT gate to make blocks that had to be grabbed by a certain number of sackbots, btw. (Grab switch make the counter count up 1 each time it's grabbed but you can use a NOT gate to reset the counter if a Sackbot lets go.) | 2010-10-07 11:25:00 Author: Cpt_Sainsburys ![]() Posts: 187 |
That's a great idea! I loved the game Pikmin, so I say it would be very cool to see a Pikmin-based level in LBP2. ![]() | 2010-10-08 05:00:00 Author: X-FROGBOY-X ![]() Posts: 1800 |
Sorry for the bump, but update! I have been working on this idea, now that the game is out, and so far I have run into more than a few snags. It is hard to make the sackbots go to an object on their own from a large range of distances, but I'm working on a recent idea for it. I have found that power gloves are the easiest way to throw the pikmin, but I have to find a way to keep the player from being able to pick up the items themselves. I think making them only grabbable to pikmin is easiest, it's just hard to accomplish. I have costumes for all of the different types of pikmin, but I haven't been working full-time on this level, because I have been working on an RTS level, which is going well (It's based on Total Annihilation ![]() | 2011-01-27 02:50:00 Author: Unknown User ![]() |
i am a lbp2 creator who is all about making custom music for other people and their levels. lbp community is all about collaboration so if your interested i would love to help you with some custom music when its time. pikmin and pikmin 2 are some of my all time favorite games.... ...getting all 200 objects in pikmin 2 is something i am very proud to have achieved!!! ![]() anyway let me know if your interested and i will start working on the music.. all i ask is credit on your level info page when published. thanks so much!! sssetz psn.sssetz | 2011-01-27 22:59:00 Author: sssetz ![]() Posts: 8 |
That sounds great! I'll add you, thanks. | 2011-01-28 01:20:00 Author: Unknown User ![]() |
My big bro is a brilliant artist/logic engineer and my other bro is a musician i think they could help you on your level alot ![]() LBP RULES | 2011-01-28 03:12:00 Author: zachikish ![]() Posts: 6 |
Why doesn't anyone ever think with a classic LBP mindset anymore? Just play with the weight of the Pikmin, stay physical, it feels more real. Also, for attracting, use a follower started up by a trigger, pretty basic. | 2011-01-28 03:26:00 Author: Unknown User ![]() |
my favorite part about pikmin was were you found certain objects wich you need to have a certain amount of pikmin to obtain. and i really loved the puzzles ![]() | 2011-01-28 03:48:00 Author: zachikish ![]() Posts: 6 |
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