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LBP2 will have 10-level Move demo
Archive: 37 posts
A small 10-level Move demo will be included in the game to show the potential of the PS Move implementation at launch, but a full PS Move DLC pack and a secondary pack including free tools (like the Creator Pack) to implement Move into your levels after the release. So while you can use Move on launch day, you will have to wait until a some time afterwards to start implementing those items in your levels. http://www.eurogamer.net/articles/2010-10-02-lbp2-will-have-10-level-move-demo Discuss. | 2010-10-02 20:27:00 Author: schm0 Posts: 1239 |
T-t-t-ten... levels? | 2010-10-02 20:31:00 Author: Frinklebumper Posts: 941 |
Will there be trophies for the levels I wonder? It would be a bit unfair on those who don't have Move so I hope not. http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif | 2010-10-02 20:58:00 Author: Blackfalcon Posts: 409 |
Will there be trophies for the levels I wonder? It would be a bit unfair on those who don't have Move so I hope not. http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif They could be "optional" trophies, like the ones from the MGS and POTC packs, that aren't required for platinum. 10 levels and it's just a demo? What is this, LBP Move? | 2010-10-02 21:04:00 Author: gdn001 Posts: 5891 |
That would be good gdn001. I'm not really sure if the Move has capabilities that couldn't be replicated in LBP2 though. http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif | 2010-10-02 21:09:00 Author: Blackfalcon Posts: 409 |
...Whaa... What?! *runs out to buy Move* | 2010-10-02 21:24:00 Author: Plasmavore Posts: 1913 |
Whoa, 10 levels?? Good grief man, it'll take some exercise to complete those! Lol Jk. Man though, how much can you make with the Move? Cause if it was JUST picking up, moving objects, they wouldn't make 10 levels out of it. Right? | 2010-10-02 21:33:00 Author: DaSackBoy Posts: 606 |
Anyone think we'll be able to animate the sackbots directly with the move controllers? | 2010-10-02 21:39:00 Author: Foofles Posts: 2278 |
Sounds sweet! I now know what I want for Christmas | 2010-10-02 21:42:00 Author: kabirdsall14 Posts: 180 |
Lol, the video in the link reminds of Pikmin with all the Sackbots! | 2010-10-02 21:44:00 Author: DaSackBoy Posts: 606 |
So basically its what we already knew but with the number of levels added. | 2010-10-02 21:45:00 Author: Rabid-Coot Posts: 6728 |
This isn't really news, we have been hearing this same thing since like july. | 2010-10-02 21:56:00 Author: Zmathue Posts: 62 |
Sounds pretty cool, but I haven't really seen the Move control in LBP. Is it gimmicky, or is it pretty good? | 2010-10-02 21:58:00 Author: piggabling Posts: 2979 |
wow cool ten levels at launch plus my sister is going to get me the playstation move on my birthday! only 15 more days XD Plus now we know they going to be even more tools to try out Sounds pretty cool, but I haven't really seen the Move control in LBP. Is it gimmicky, or is it pretty good? yes we have look at this 2 videos of the playstation move in LBP1. http://www.youtube.com/watch?v=ogIOMEr_A4Y http://www.youtube.com/watch?v=G-0Gkq85bqg&feature=related | 2010-10-02 21:59:00 Author: Arnald23 Posts: 1843 |
They could be "optional" trophies, like the ones from the MGS and POTC packs, that aren't required for platinum. 10 levels and it's just a demo? What is this, LBP Move? The 10 levels will be on the disc, and Move support was actually announced for LBP1 quite some time ago. That all changed with the announcement of LBP2. Whoa, 10 levels?? Good grief man, it'll take some exercise to complete those! Lol Jk. Man though, how much can you make with the Move? Cause if it was JUST picking up, moving objects, they wouldn't make 10 levels out of it. Right? Looks like someone beat me to the punch with some early vids, but you can do a search on youtube, here or google with "LBP2 Move" and probably find several other quality ones. Anyone think we'll be able to animate the sackbots directly with the move controllers? If the grabbable Move pieces (they're pink, from what I've seen of all the levels) are linked up to pre-determined sackbot behaviors, yes. But the interactive pieces in the videos seem to be just simple point, click and drag type interactions. Who knows, though... I'm sure MM might be able to come up with some other ways of interaction with Move that we haven't yet seen. You should also be able to control a sackperson (Player 2?) with the Move and the Move control stick accessory, which contains all (I think) of the buttons on a PS3 Dualshock. Although I'm not sure why you'd want to do that. This isn't really news, we have been hearing this same thing since like july. It's certainly news that they announced the number of levels, that they were going to be included on the disc, but that additional support was to be provided at a later date by DLC. The details available in July were sketchy at best. | 2010-10-03 02:33:00 Author: schm0 Posts: 1239 |
The 10 levels will be on the disc, and Move support was actually announced for LBP1 quite some time ago. That all changed with the announcement of LBP2. LBP1 has Move support??? | 2010-10-03 05:46:00 Author: kabirdsall14 Posts: 180 |
I think that the Move support is a smart move. no pun intended. Schm0 mentioned MM creativity, but I think that the creator's imagination will really bring things forward. I'm reallyfor giving the creators the greatest number of tools possible. | 2010-10-03 09:04:00 Author: OmegaSlayer Posts: 5112 |
It'd be cool if you could slap harder if you swing the controller faster. | 2010-10-03 09:25:00 Author: BasketSnake Posts: 2391 |
LBP1 has Move support??? No it was just demo'd on LBP1 while 2 was in devopment. I don't think they've mentioned move support coming to 1 since they announced 2 Will there be trophies for the levels I wonder? It would be a bit unfair on those who don't have Move so I hope not. They could be "optional" trophies, like the ones from the MGS and POTC packs, that aren't required for platinum. 10 levels and it's just a demo? What is this, LBP Move? http://www.ps3trophies.org/forum/littlebigplanet-2/70104-littlebigplanet-2-probably-has-2-trophy-lists.html It's not official until release but currently move trophies are a seperate list. | 2010-10-03 09:55:00 Author: Rabid-Coot Posts: 6728 |
They told us this back at E3 I'm not too sure why everyone's noticed it now...? | 2010-10-03 09:57:00 Author: chimpskylark Posts: 335 |
You should also be able to control a sackperson (Player 2?) with the Move and the Move control stick accessory, which contains all (I think) of the buttons on a PS3 Dualshock. Although I'm not sure why you'd want to do that.If they map the right stick of the DS3 to the Move's movements, that'd work. The real magic would be having a Move controlinator. Let the creators map movements to whatever they want, and the possibilities would be enormous. This should also be easy to do. MM already have controlinator code; the Move just returns input values the same as analogue inputs; you'd just need to tweak the existing controllinator code and come up with a visual way to map the movement and rotation outputs to a big Move controller graphic like the current DS3 one. Maybe some sensor components on the circuit board for pitch, roll, yaw, X/Y/Z movement? | 2010-10-03 10:22:00 Author: Shifty Geezer Posts: 131 |
They told us this back at E3 I'm not too sure why everyone's noticed it now...? Because we now know how many levels there will be. | 2010-10-03 11:08:00 Author: Rabid-Coot Posts: 6728 |
Anyone think we'll be able to animate the sackbots directly with the move controllers? I think it'd be cool if we could use the PSeye to control a sackbot's head and arm movements with your own. | 2010-10-03 11:29:00 Author: Reef1978 Posts: 527 |
I guess I want a Move now. And 10 levels? That's insane! | 2010-10-03 16:08:00 Author: X-FROGBOY-X Posts: 1800 |
I posted the figure of ten levels back on august 19th on plagachef: http://www.plagachef.com/littlebigplanet/blog/2010/08/19/lbp2-gameplay-videos/ "Apparently Media Molecule also confirmed that 10 littlebigplanet 1 levels would come with the game, but with move functionality added into the mix! It would explain why certain littlebigplanet 1 materials have been seen in the dinosaur level screenshots!" Ahah! I found my source (from august 18th by the way) : http://www.nowgamer.com/news/4040/gamescom-2010-move-on-littlebigplanet-2-detailed "Media Molecule Alex Evans co-founder told NowGamer that LittleBigPlanet 2 would ship with 10 Move-compatible levels from the original LittleBigPlanet.Media Molecule plans to include full Move-functionality for LittleBigPlanet 2 post-release. ?Sixaxis control for the direct control seat will have an exact equivalent for Move? "The mantra at Media Molecule is "don't cheat"," said Evans. "We haven't built the the create tools for Move yet, and the idea is that the direct control seat - which currently has sixaxis control - will have an exact equivalent for Move." Quality will determine when an update is released however. "At that point we can legitimately say "LittleBigPlanet is awesome for Move", but until we've done that we're not going to release it." | 2010-10-03 16:27:00 Author: chimpskylark Posts: 335 |
in the TO's link there is something mentioned about ''pins that creators get as an reward''. What are these pins? | 2010-10-03 17:32:00 Author: TjoxYorro Posts: 220 |
Motion controls, in general, are gimmicky. However, I have some faith that Mm can implement them in a meaningful way. We will have to wait and see. No way I am going out to buy more worthless motion controls until I see more gameplay. | 2010-10-03 17:44:00 Author: Dorktron2000 Posts: 33 |
I wonder how many Duck Hunt levels the community will make... | 2010-10-03 17:51:00 Author: crazymario Posts: 657 |
If they map the right stick of the DS3 to the Move's movements, that'd work. The real magic would be having a Move controlinator. Let the creators map movements to whatever they want, and the possibilities would be enormous. This should also be easy to do. MM already have controlinator code; the Move just returns input values the same as analogue inputs; you'd just need to tweak the existing controllinator code and come up with a visual way to map the movement and rotation outputs to a big Move controller graphic like the current DS3 one. Maybe some sensor components on the circuit board for pitch, roll, yaw, X/Y/Z movement? I second this. Move Controlinator would really open Move's potential... I have an example of it in an another thread... here (https://lbpcentral.lbp-hub.com/index.php?t=36615-Of-Move-Support) pweez no infractions, that thread IS related | 2010-10-03 18:21:00 Author: Unknown User |
Bought 2 controllers this week. Looks fun!!! | 2010-10-03 18:37:00 Author: Knucklerider Posts: 72 |
LBP1 has Move support??? Yes, Move support for LBP was announced before LBP2 development was discovered. However, since that time the two projects have merged and Move Support will be coupled with LBP2 as a 10 level demo, and additional creator tools added after the fact as free DLC. And chimpy, sorry for late-sniping the news... Even though it was reported (so early!) on your site, I'm fairly sure it wasn't posted here. If I am wrong, I am fully prepared to eat crow. | 2010-10-04 16:20:00 Author: schm0 Posts: 1239 |
What I'm more interested in with that interview is this: We also learned that each player has their own camera when they play online. Previously all players would share a camera, meaning if you fell behind you would respawn. Now players have the freedom to roam. I've been wanting that ever since LBP1 launched and I keep hearing it's coming in LBP2 but I've yet to see any actual evidence of it. Every level I've played in the beta so far in multiplayer has still counted out players that fall behind so where exactly are these 'mythical' cameras!? | 2010-10-04 19:09:00 Author: mistervista Posts: 2210 |
It's in competitive mode, and only in online multiplayer IIRC. TBH, it makes sense to be a tweak option on it's own... | 2010-10-04 19:27:00 Author: rtm223 Posts: 6497 |
Im so geting Plastation move thanks for gameplay | 2010-10-04 19:39:00 Author: wev99 Posts: 67 |
The 10 levels are probably 10 very SHORT levels, each just a tech demo, a bit like the water pack ones. Even so that's pretty good news, I hope they implement it well. | 2010-10-07 09:42:00 Author: Hawk14 Posts: 105 |
I'm getting the Move for my birthday, so I'm so looking forward to trying these out in January! Maybe if I get my grades up, I can convince my dad to let me stay home the 18th of January.... | 2010-10-07 12:26:00 Author: Super_Clone Posts: 849 |
Does this mean if I don't have move, I wont be able to play some levels? | 2010-10-11 03:23:00 Author: ATMLVE Posts: 1177 |
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