#1
Boundary Edit Mode
Archive: 6 posts
I'm not sure if this has already been suggested, I had a quick look around and couldn't see one so here goes. I was creating a level on lbp and was tweaking the proximity area for a camera angle when I realised that having a basic square for the boundary didn't fit to the areas that I wanted it to work, so I came up with this idea. When we place a camera object we should have the usual option, but one EXTRA option, which would bring up the boundary to set, but would also give us an object on the popit similar to the corner editor, which would allow us to move around the edges of the boundary for our camera or sensor, making it alot more accurate and user friendly. What do you guys think? | 2010-10-02 17:56:00 Author: Pete1991 ![]() Posts: 225 |
You mean, like a circular radius ? ![]() ![]() | 2010-10-02 18:16:00 Author: Oddmania ![]() Posts: 1305 |
I could already do this with the tools in LBP 2. You could place a bit of the Holo/vacuum material, shape it to the desired detection area and just place an impact switch on it set to activate when sackboy touches it and your done. Custom detection area ![]() | 2010-10-02 20:02:00 Author: Amigps ![]() Posts: 564 |
I could already do this with the tools in LBP 2. You could place a bit of the Holo/vacuum material, shape it to the desired detection area and just place an impact switch on it set to activate when sackboy touches it and your done. Custom detection area ![]() OMG.... but wouldn't you see the vacuum material though? | 2010-10-03 10:31:00 Author: YEAH_NAH ![]() Posts: 775 |
OMG.... but wouldn't you see the vacuum material though? On 0% brightness holograms (official name) are invisible | 2010-10-03 10:40:00 Author: Shadowriver ![]() Posts: 3991 |
On 0% brightness holograms (official name) are invisible I don't think I will EVER need to buy a game after LBP2 O_O ITS PURE AWESOMENESS ON A DISC ![]() | 2010-10-03 10:46:00 Author: YEAH_NAH ![]() Posts: 775 |
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