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SSBB- Battleship Harlberd Interior
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SSBB- Battleship Harlberd InteriorSabre_ This is based off of a level on Super Smash Bros Brawl with snake infiltrating the facility.. The difficulty is easy and its a straight platform/shooter level also 1 PLAYER ONLY If more than 1 player joins the host will be the only person to spawn. http://i1019.photobucket.com/albums/af317/Sabre_LBP/APhoto_30.jpg http://i1019.photobucket.com/albums/af317/Sabre_LBP/APhoto_31.jpg http://i1019.photobucket.com/albums/af317/Sabre_LBP/APhoto_32.jpg http://i1019.photobucket.com/albums/af317/Sabre_LBP/APhoto_33.jpg This level i'd say isn't my best level made because im more of a story level making but ill let yall be the judge of the level. Theres some pics up top hope you all enjoy the level and cant wait for the feedback.Also would like to thank my partner in crime L1ghtMare for pushing me to get my level done lol because I was starting to slack off and not do it, and also would like to thank NinjaMicWZ for helping out with the level also. | 2010-10-01 20:03:00 Author: Sabre_ Posts: 653 |
Looks cool, i'll play it now and leave some feedback later. | 2010-10-01 20:18:00 Author: ferrrch Posts: 429 |
K, the level is being delayed for 30min or so until I fix a problem thats going on with the level I said if you do play try it by yourself Edit: THE LEVEL IS PUBLISHED NOW | 2010-10-01 20:31:00 Author: Sabre_ Posts: 653 |
Just played this level. Another well done level. It seemed to run short...but I think that was because the last one I played of yours was much longer. The 3D worked well, I liked how the robots would just come at you. I liked the fact I could shot them or just smash them (not a big paint gun person). The ladders looked better, I liked how you could just grab them, some of them went a bit jumpy on me, and the hand was odly placed on a few, perhaps a single rung with-out the hand visible, or a laddersclader (like an escalader). I like the puzzle feel, but a few of the levels almost seemed too hidden (almost) maybe a little clolr to them, but still hidden. The lights to control the robots from moving too far were all over, you could expand them out to put more through the level so they seem more like leve design than keeping the robots in place, just an idea...it looked like you were doing that at times but I wasn't sure. The jumps were all good, the spring boards worked perfectly, but I could see the points of the springs sticking though on a few of them, and on the last part, the spring board that shoots you up to the lever, or if you try harder to the hidden little area with bubbles...that one trapped me twice killing me when I was too close to the edge, and when I was below that I could see a little anti-grav hidden behind it and the light. Oh at the start the bouncy bridge with the falling blocks with bolts on them above were kind of stuck against each other, and only the top bolt stickered blocks would fall, the ones below never did until I made it to the next bridge. Can't really think of any more things. Had fun playing...would have liked it to go a bit more, but it is always best to leave the audience wanting more. If you get the chance I could still use some more feedback on the Choice level (I overhaulded the 3rd level, and I still don't know if the forest or the level looks alright). | 2010-10-02 07:16:00 Author: celsus Posts: 822 |
Yeah the 1st bridge isn't meant to fall its suppose to be stable & the ones above it if stepped on wrong could get stuck but will definitely fall. With the creature placing with the lights the only problem was the more i put the worse they get due to thermo since they take up ALOT. Also with the pads the springs are suppose to show because those arent really whats throwing you up the real ones are invisible.Sorry the level had to be short but as I said them creatures kill thermo & Im thinkin rather or not to make part 2 which I've started but dont know if ill go through with it, it'll depend on how part 1 turn out.. Thanks for feedback & ill get back to you on your part 3 level. | 2010-10-02 10:27:00 Author: Sabre_ Posts: 653 |
On the springs I was not saying they looked bad, but I could see the little spring points that stick through the floor. It wasn't bad...just noticed a few of them sticking through.I didn't know the little creature lights took up thermo...I happed to have used them for effect lighting in two of my space levels...that may be why the thermo was quite high... | 2010-10-02 13:24:00 Author: celsus Posts: 822 |
Hmm, sound sinteresting. I'll give this level a play and tell you what I think tomorrow or the day after. | 2010-10-03 03:07:00 Author: Dragonvarsity Posts: 5208 |
Well I played this level today and I have to say it was awesome. My favorite thing was the visuals, I loved your 3D and decoration work. When I saw your entire level revolved around killing creatures I thought it might get a bit repetitive, however, you threw in enough changes such as looking around to find switches, to keep everything fresh. But, I did incounter a few problems. My first issue came when I went through the 2nd blue teleporter door, as soon as I spawned the two creatures rushed me, one knocked the other out of the creature navigator, it killed me and fell over on top of the checkpoint. Every time I spawned the spikes on the side killed me instantly, over and over forcing me to restart the level. While I loved how you confined the player to one plane, it also caused me a little problem, twice I somehow got myself out of the middle layer forcing me to retry. Still these minor problems didn't come close to getting me frusturated and overall I loved the level. :star::star::star::star: and a heart,oh and thanks for playing my Rust level. | 2010-10-03 13:38:00 Author: Coreyeatpie Posts: 40 |
Okay, I played this level and here's what I thought. I thought the theme to it was great and the lighting was nice. I liked the design of the enemy robots and like celsus said, you could shoot them or jump on them or shoot where you jump on them . I liked how you traveled through teleporting, at least, that's what I think it was but anyway, the level did feel kinda repetitive, fighting all the robots. I liked how there were cubes that dissapeared or were bouncy and when running across that bridge of cubes and each were dissapearing, although I think it ould've been cool if they re-emitted after a couple seconds when they de-emitted. When going out of a checkpoint after the cube part and teleport, I just didn'd move and an enemy robot stopped but another pushed it forward which killed me, when respawing the spike was right there and illed me again, respawn, killed, respawn, killed and I eventually returned to my pod. I'll give this another try but for now, it's :star::star::star: Good job, I hope I'm not being too mean and maybe later on it'll get better Edit: Sorry D: Just noticed it said 1 player only in description. Will play it again alone and give you another review if I can get further. Edit 2: Please, forgive me and ignore the review above. I can't believe I didn't think it could've been a shooter and I got past tht little bug. xD. Anyway, here's the REAL review for your level. I loved the lighting in this level and the theme, great job. It is definitely one of m favorite shooters and I also liked the option of shooting it's brain, it's body or jumping on it's brain! I liked how you traveled through teleporting(I think) and there was a greta amount of gameplay. I think the jump to the first switch in the trash bin part was kinda hard, but I eventually got it. I liked how you could bounce up on those orange things and it was a real blast to play. I will adit you should fix that problem I had with the original review but it was still a marvelous level. :star::star::star::star::star: and a <3 Will definitely mention this one on my blog | 2010-10-03 14:10:00 Author: Dragonvarsity Posts: 5208 |
Hey just played your level and <3 'ed it! Thought it was great especially the style of the level and the enemies throughout. No complaint really but I did find a few glitches... Like Coreyeatpie above when I came into the third or fourth room two creatures attacked me and one fell over the checkpoint killing me every time I respawned. And in another section (The one with 3 MGS cardboard platforms and three enemies!? Hard to describe!!) two of the creatures had fallen over before I got there so werent much of a threat (this could have been a one off thing tho cos it didnt happen to me the next time). Apart from that I think you could highlight some of the switchs with lights or something because I almost missed 2! Or maybe that was just me . Anyway they're small complaints which didn't ruin any enjoyment. Good work on the level! I'd love to know what you think of mine too!! I tried to include as much variety as possible. Heres the link: https://lbpcentral.lbp-hub.com/index.php?t=36956-Metal-Gear-Solid-5!-Sons-of-the-Peacewalker-Patriots | 2010-10-03 15:58:00 Author: Dangerlove Posts: 88 |
@Coreyeatpie My first issue came when I went through the 2nd blue teleporter door, as soon as I spawned the two creatures rushed me, one knocked the other out of the creature navigator, it killed me and fell over on top of the checkpoint. Every time I spawned the spikes on the side killed me instantly, over and over forcing me to restart the level. @DragonVarsity When going out of a checkpoint after the cube part and teleport, I just didn'd move and an enemy robot stopped but another pushed it forward which killed me, when respawing the spike was right there and illed me again, respawn, killed, respawn, killed and I eventually returned to my pod. @Dangerlove (The one with 3 MGS cardboard platforms and three enemies!? Hard to describe!!) two of the creatures had fallen over before I got there so werent much of a threat (this could have been a one off thing tho cos it didnt happen to me the next time Sorry guys I see yall all had the same problem with room number 2, I had tested this level tons of times trying to fix this one problem so I was rushing through killing things with no problem trying to get to this 1 particular spot and didnt even realize how fast they rush you. I will definitely fix that problem ASAP thanks for feedback and Dangerlove I'll play your level right away.. | 2010-10-03 16:21:00 Author: Sabre_ Posts: 653 |
I absolutely love the detail! It was quite awesome how you used the invisible material glitch to stop players from moving around enemies. I ran into one problem though ,that not-so secret passageway with the speech bubble. Once I went in there there are the 4 or 5 doors each requiring a switch. I went up the ladder and I saw the first guy. I popped the bubble on his head and it didn't die! I had to jump over it to get farther! (I uploaded a picture of me beside the guy, hopefully it is still there) Other than that I felt that the gameplay was a bit... lacking and could be better, but since you were recreating something it was not entirely your fault. Overall this level gets :star::star::star: from me! | 2010-10-03 16:37:00 Author: Tomeh999 Posts: 763 |
I absolutely love the detail! It was quite awesome how you used the invisible material glitch to stop players from moving around enemies. I ran into one problem though ,that not-so secret passageway with the speech bubble. Once I went in there there are the 4 or 5 doors each requiring a switch. I went up the ladder and I saw the first guy. I popped the bubble on his head and it didn't die! I had to jump over it to get farther! If the enemy ever does that its just a slight glitch it doesnt always happen but hope you do know if that does happen you can kill the enemy just by shooting his body not just the brain thanks for the feedback.. | 2010-10-03 16:57:00 Author: Sabre_ Posts: 653 |
New Update: -Slowed down the creatures in room #2 so they dont run each other over and kill you constantly at checkpoint | 2010-10-03 16:58:00 Author: Sabre_ Posts: 653 |
This level is definitely like same design of the level as "Super Smash Bros. Brawl". The visuals looked neat thanks to some interesting lighting and layer glitch. The gameplay is good too and enemies looked great even though they're a bit close to look like the ones from Brawl. The only suggestion I have is that one of the ladders has an invisible grab switch that sort of got me confused on what I supposed to do with the first ladder until I grabbed something. Overall, great level and worth 5 :star:s and a <3. | 2010-10-03 21:33:00 Author: JustinArt Posts: 1314 |
This level is definitely like same design of the level as "Super Smash Bros. Brawl". The visuals looked neat thanks to some interesting lighting and layer glitch. The gameplay is good too and enemies looked great even though they're a bit close to look like the ones from Brawl. The only suggestion I have is that one of the ladders has an invisible grab switch that sort of got me confused on what I supposed to do with the first ladder until I grabbed something. Overall, great level and worth 5 :star:s and a <3. Thanks! and I'll have to check out all the ladders to see which one is invisible, I thought i made all grab switches visible but if your talking about the material you grab itself it suppose to be like that but ill definitely double check the ladders to see if I made any invisible. Thansk for the feedback | 2010-10-03 21:59:00 Author: Sabre_ Posts: 653 |
Hello!! i was play ur level and i like it, the design is very good, the puzzles of the switch is a good idea and the enemies and the teleport doors i love so much, is a good job but not ur more BIG work, nevertheless i have given you :star::star::star::star::star: because i estimate much that the creators take his time in the construction of the design and that it is really pleasing at sight and yours it is, for the only thing that he would add it would be a bit more of amusement. | 2010-10-04 22:39:00 Author: psyntens Posts: 562 |
Hello!! i was play ur level and i like it, the design is very good, the puzzles of the switch is a good idea and the enemies and the teleport doors i love so much, is a good job but not ur more BIG work, nevertheless i have given you :star::star::star::star::star: because i estimate much that the creators take his time in the construction of the design and that it is really pleasing at sight and yours it is, for the only thing that he would add it would be a bit more of amusement. Thanks Psyntens! I was wondering were your feedback was lol I usually see you on all my post and yeah I mentioned it myself that it wasnt my best of work also because Im more of a story level creator not much all about the platforming shooter type of levels but Im glad you looked at the work put in and I appreciate it if theres any levels you would want me to play or test just let me know i'll get to it right away. | 2010-10-04 22:56:00 Author: Sabre_ Posts: 653 |
Thanks Sabre!!! i?m doing two levels and maybe finish one LOL and u see my post here but i?ll say to u | 2010-10-04 23:10:00 Author: psyntens Posts: 562 |
Alright, good work! Visuals look just like Brawl (except with less enemy variety). Your robots like to get stuck, and then I can easily snipe them. In the place with five levers, near the bottom right there's a set of spikes that are coming out of their pit. Also, when you're down far enough, you can see DM and LCDs behind the springs. The springs could use some visual treatment as well. I liked the use of decorations and pipes and stuff. Great job with that. When I teleported to the end, some lights flashed. Turned off too late, maybe? Overall good work, :star::star::star::star: and a <3! | 2010-10-04 23:46:00 Author: Ryhas Posts: 179 |
Alright, good work! Visuals look just like Brawl (except with less enemy variety). Your robots like to get stuck, and then I can easily snipe them. In the place with five levers, near the bottom right there's a set of spikes that are coming out of their pit. Also, when you're down far enough, you can see DM and LCDs behind the springs. The springs could use some visual treatment as well. I liked the use of decorations and pipes and stuff. Great job with that. When I teleported to the end, some lights flashed. Turned off too late, maybe? Overall good work, :star::star::star::star: and a <3! Thanks 4 feed ill try & see were the things are showing up at and fix them right away | 2010-10-05 00:09:00 Author: Sabre_ Posts: 653 |
Amazing job, the level visuals are just incredible. Great use of 3D and decorations and I actually really like how you confined the player to one layer, it makes it feel like an old 3/4 view side scroller in HD 3D. Gameplay is great, albeit the enemies do get a little repetitive. I like the way you handle ladders, the old jumping between 2 different layers thing gets on my nerves. I can't wait to see what this looks like in LBP2's new lighting engine. Can't wait for more! | 2010-10-05 02:10:00 Author: Foofles Posts: 2278 |
Great visuals and exploration. The backtracking to unlock the secret zone pit was pretty fun. Awesome use of the layer glitch, by which I mean "subtle". Lots of people like to go for "wide open, empty vista". Enemies looked good. Ladders were a nice touch. Suggestions: *Why can I kill enemies two ways? More of a question than a suggestion. *There are two pits in the robot junk room. Suggest adding a small camera at the ledge so you can look into the pits, instead of jumping in or firing blind. *After a red-lit gas pit jump, there's a robot and...a teleporter or a blue-wall switch, I think. I layer-switched mid jump, and landed in the rear, with no way of jumping into the foreground to advance. Had to jump the pit again going left, switched back to center layer, never happened again. Please look at that - once it drew my attention to the fact I couldn't layer-switch at will, I started obsessing about it. Good stuff overall. Mastery of the tools always shows. 5*. | 2010-10-05 03:13:00 Author: coyote_blue Posts: 422 |
@ Coyote_blue To answer your question the monsters are killed in two ways because, many times some monster brain die & the body doesn't fully disappear which has happened before in my level and other people as you see in few comments like the fact you can kill the enemies by there bodies & not just a easy headshot. For the layer thing you were talking about thats happened to me before. Also I have it fully blocked so sometimes it'll act up. Thanks for the feedback i'll definitely fix the camera in the pit room glad you enjoyed it. @Foofles Yeah im sorry it was so repetitive, I tried to make it fun as possible & also this is my first non-story style level so its looking pretty good so far. I appreciate the comments & hope you like any other levels I may have left in me. | 2010-10-05 04:01:00 Author: Sabre_ Posts: 653 |
And by the way - if you could show me where to get the "force 1 player" object, I'd appreciate it. My next stuff is going to be dialogue heavy. Reading isn't a team sport. | 2010-10-05 04:17:00 Author: coyote_blue Posts: 422 |
to keep them in one layer? or just to stop them when dialogue starts? | 2010-10-05 07:57:00 Author: Sabre_ Posts: 653 |
Wow... The design and the decoration of the level was outstanding. I don't know how you managed to keep the player on the middle layer, but it works perfectly. Gameplay however, feels a bit repetetive. Since this is a remake, i don't think it is your fault. Since the enemies have their brains unprotected on their top, i found it easier to just stomp on them rather than shooting them. Jump-pads have their usual bugs, but don't worry, i myself tried to make jump-pads many times before, and still can't fix those bugs. Well, i gave it :star::star::star::star: . Could have been five but the level was not "fun" enough. I never played Super Smash Bros Brawl but im sure its identical, if it even isn't, it looks great. Hoping to see more levels i like your style. | 2010-10-05 13:43:00 Author: Mick'o'Mania Posts: 83 |
I use jump pads with buttons on them, then paint the buttons. @Sabre - no, I mean the machine you used (whatever it is) to keep multiple players from playing your level together. That's what your warning message says in the load screen, right? | 2010-10-05 14:48:00 Author: coyote_blue Posts: 422 |
Just finished playing your level and here's my opinion: What I liked: -Brilliant visuals -Fitting sound effects -Optimal lenght -Clever enemies -Smooth gameplay What I think could be improved: -the level was a bit repetitive -there were too many enemies and all were the same(but I reckon this was inspired by some other game so its ok) Overally, you took your time and really worked hard on it. I really enjoyed the level and gave you well-deserved 4 stars | 2010-10-05 15:42:00 Author: jergi20 Posts: 46 |
I use jump pads with buttons on them, then paint the buttons. @Sabre - no, I mean the machine you used (whatever it is) to keep multiple players from playing your level together. That's what your warning message says in the load screen, right? Its warlord_evils 1 player cp. Check his thread (https://lbpcentral.lbp-hub.com/index.php?t=32277-Checkpoint-Obscurities) to find out how to get it. | 2010-10-05 15:44:00 Author: L1GhTmArE Posts: 519 |
Wow... The design and the decoration of the level was outstanding. I don't know how you managed to keep the player on the middle layer, but it works perfectly. Gameplay however, feels a bit repetetive. Since this is a remake, i don't think it is your fault. Since the enemies have their brains unprotected on their top, i found it easier to just stomp on them rather than shooting them. Jump-pads have their usual bugs, but don't worry, i myself tried to make jump-pads many times before, and still can't fix those bugs. Well, i gave it :star::star::star::star: . Could have been five but the level was not "fun" enough. I never played Super Smash Bros Brawl but im sure its identical, if it even isn't, it looks great. Hoping to see more levels i like your style. Thanks glad to hear you like my style I have more fun making story levels not just platformer, that was my 1st time just doing a platform/shootee level. Thanks 4 Feedback | 2010-10-05 17:09:00 Author: Sabre_ Posts: 653 |
Very good level! I liked how it forced the player onto a single layer most always, even though it looked 3D many times. This worked well with your shooter style level. It was fun from beginning to end. Only part I though could use work is at the end with the 5- 2-way switches. The one that is right above a bounce pad is really hard to see. It took me awhile to find it. | 2010-10-06 04:46:00 Author: Lockstitch Posts: 415 |
Very good level! I liked how it forced the player onto a single layer most always, even though it looked 3D many times. This worked well with your shooter style level. It was fun from beginning to end. Only part I though could use work is at the end with the 5- 2-way switches. The one that is right above a bounce pad is really hard to see. It took me awhile to find it. Ohh i know which one your talking about, ill add a light so its more visible. Thanks! for the Feedback | 2010-10-06 06:46:00 Author: Sabre_ Posts: 653 |
Sorry about the late feedback, sabre. I can tell you slacked off a bit at the end though, and it's very short. But, as with every level you guys make it's hilariously fun. Robots that annoy the hell out of you, a collosal spaceship and cool challenges make this a 4/5. Still think Umbra Valley 2 is the best you've made though! | 2010-10-07 19:08:00 Author: talbot-trembler Posts: 1114 |
Sorry about the late feedback, sabre. I can tell you slacked off a bit at the end though, and it's very short. But, as with every level you guys make it's hilariously fun. Robots that annoy the hell out of you, a collosal spaceship and cool challenges make this a 4/5. Still think Umbra Valley 2 is the best you've made though! Yeah T man Im not much of a platformer/shooter type person as you see from all my levels. I like to make a story level as all of mine are cept for DJ but thats a race level so SSBB was something new for me and Im trying to think of a new level to create. I just deleted comix zone 2 I just didnt feel like making that over and having to make couple more monsters. I still have part 2 to SSBB but might put that on hold for a level I wanna build off my own so until then im stuck thinking lol thanks for the feedback. | 2010-10-07 21:40:00 Author: Sabre_ Posts: 653 |
Excellent level. Great visual style and use of the single layer. My only complaint was the repetitiveness of the robots. Other than that it was Great! Shawn | 2010-10-07 23:07:00 Author: shawneboi Posts: 221 |
Excellent level. Great visual style and use of the single layer. My only complaint was the repetitiveness of the robots. Other than that it was Great! Shawn Thanks! yea I understand that I was going to add more monsters but stuck to 1 and it was a last minute thought so. But thanks for feedback | 2010-10-07 23:59:00 Author: Sabre_ Posts: 653 |
Great level! Even though I don't really remember this specific level from SSBB, it really reminded me of the game's single player. It was a also a great LBP level in it's own right. You made really good use of only one layer and the visuals were great, especially the background lighting. I really don't have any complaints. :star::star::star::star::star: and a <3. | 2010-10-08 02:58:00 Author: Camden1 Posts: 83 |
Great level! Even though I don't really remember this specific level from SSBB, it really reminded me of the game's single player. It was a also a great LBP level in it's own right. You made really good use of only one layer and the visuals were great, especially the background lighting. I really don't have any complaints. :star::star::star::star::star: and a <3. Thanks! This was the level were you 1st use Snake in that ship ur in. | 2010-10-08 05:53:00 Author: Sabre_ Posts: 653 |
Sorry that I haven't feedbacked yet, I haven't checked this site in long while. I'll try it out as soon as I can, but right now it's sleep time. | 2010-10-08 07:21:00 Author: MetaHybrid Posts: 27 |
Sorry that I haven't feedbacked yet, I haven't checked this site in long while. I'll try it out as soon as I can, but right now it's sleep time. Its ok lol, im about to pass out myself thanks for letting me know though. | 2010-10-08 08:08:00 Author: Sabre_ Posts: 653 |
The visuals and sounds were brilliant on the level and I liked the enemies. I thought it was debatable having the paintball gun, it just filled all your nice visuals with the paint I was firing every second. But I really enjoyed the level how various sections were opened. Nice level! | 2010-10-08 15:32:00 Author: HistoryBoy Posts: 5 |
The visuals and sounds were brilliant on the level and I liked the enemies. I thought it was debatable having the paintball gun, it just filled all your nice visuals with the paint I was firing every second. But I really enjoyed the level how various sections were opened. Nice level! Thanks! appreciate the feedback | 2010-10-08 17:05:00 Author: Sabre_ Posts: 653 |
Ok what I liked and disliked in list form! -Really nice scenery and attention to detail. -I like the platforms with the lightning on them. -you capture the feel of SSBB with the layout of platforms! -3D usage isn't in your face but helps give the level the much needed depth. -I found shooting the robots right on the brain incredibly satisfying. -Bounce platforms look and act like the ones in ssbb. -While searching for the hidden switches in the room to the left I think there should be a camera looking down so you can see the enemies below because I fell on them the first time w/o knowing they were there. -I found it incredibly frustrating getting to the end area because I couldn't quite make it to a ledge on the left side of the room after finding all of the switches (second switch search). the bounce pad was too far to the right to make it back to the right platform. Also the ending felt a little lackluster. 4 stars and a heart! | 2010-10-10 02:16:00 Author: zynax555 Posts: 170 |
Thanks for playing Zynax i'll fix that camera asap.. Edit: -Camera angle fixed | 2010-10-11 07:31:00 Author: Sabre_ Posts: 653 |
Pros: -3D Layer Glitch Implemented well -Custom Enemies -Puzzle Solving -Unique Ideas -Stays true to very classic platforming Cons: -Uses only the middle plane, you never have to switch planes -Room with many flat platforms -Some switches were randomly placed and easy to miss -Switches didn't always indicate what happened when you pulled them -Too Short -Very repetitive, kill robots, find switch, backtrack to where you started and drop into the next area -Every robot was the same, would've liked to see more unique robots -I really didn't like the ladders, i thought they were decoration at first, not very clear at all what they are. Overall Score: :star::star::star::star: | 2010-10-11 18:05:00 Author: Nick930930 Posts: 878 |
Pros: -3D Layer Glitch Implemented well -Custom Enemies -Puzzle Solving -Unique Ideas -Stays true to very classic platforming Cons: -Uses only the middle plane, you never have to switch planes -Room with many flat platforms -Some switches were randomly placed and easy to miss -Switches didn't always indicate what happened when you pulled them -Too Short -Very repetitive, kill robots, find switch, backtrack to where you started and drop into the next area -Every robot was the same, would've liked to see more unique robots -I really didn't like the ladders, i thought they were decoration at first, not very clear at all what they are. Overall Score: :star::star::star::star: Thanks for the review Nick 1.The whole use of the plane was to keep the player subjected to that layer with the monsters just like on the actual game on super smash bros. 2.I was going to use different robots but it was last minute decision to keep one which I thought about adding more. 3.Ladders I can understand but hey I wasn't fully focused on it like that I was more focused on the entire level and gameplay 4.In second section(room with many platforms) with the switch that doesn't displace anything, when you entire the bottom of that floor and speech bubble displays that you have to find some "SWITCHES" to unlock that floor so when you pull one you know you got to find the rest until that floor unlocks. 5.The area with the randomly placed switches since it was based off the game and built exactly alike I had to find places to put them but only some were randomly placed not all. 6. I know the level was to short but couldn't make it long even if I wanted to due to the monsters having to kill thermo. But yeah next time just look for the level for what it is, If you subjected to middle plane that means I was using the other layers as design and something unique that most people don't do thats all. Thanks for feedback once again | 2010-10-12 11:30:00 Author: Sabre_ Posts: 653 |
Looks very promising from what I see. Can't wait to try this out. | 2010-10-12 12:14:00 Author: Coconuts Posts: 384 |
pro: +Very atmospheric +Good level design +Not too easy, not too hard +Well chosen materials, light, music, decoration + Back-stratched Layer glitch good used con -More kinds of enemies would be good -Lack of variety My rating: :star::star::star::star: <3 | 2010-10-12 15:54:00 Author: se-mi92 Posts: 101 |
While neither future settings nor the paintinator are really my thing, this level has a lot of charm and character behind it...the visuals are obviously inspired, though I never played Super Smash Bros: Brawl, so I don't have much of a reference. I love the concept of the ladders, well done! Perhaps too many enemies for my taste, but I really prefer a solid platformer over a shooter...that being said, I can't knock an all around solid level based on personal taste. From this guy, 4 stars and a heart! EDIT: The top bounce pad in the 5-switch puzzle is kind of glitchy, I tried to get more height on it but kept getting stuck underneath it with the sensor constantly triggering | 2010-10-12 16:40:00 Author: EvilWuun Posts: 152 |
Wow great level! I especially liked the enemies that you could kill by either shooting enough, jumping on, or (my favorite) getting a headshot on. Visually very cool-looking, feels like the inside of a spaceship or battleship. I did run into one major bug I wanted to bring to your attention. It can happen in the place where you descend through several alternating rows of hovering platforms. If you fall from the far-left side of that area and go towards the left, you can fall "behind" the level--i.e. land on the back layer and have no way to get off of it except by suicide. You can even move around a significant part of the area but can't interact with anything because all of it is on a different layer. This happened to me the first time I played the level. Other than that, awesome level and very pretty! | 2010-10-12 21:54:00 Author: StoopidSnake Posts: 33 |
@EvilWuun Im the same as you im more into the platformer type not all into the guns but since I figured the level would be easy to make i went ahead and did it. And i tried to keep the level with many monsters to not bore the player even if it has a repetitiveness. @Semi-92 Glad you enjoyed the level, I think if i took away to many enemies the level wouldn't be as fun. But I understand were your coming from, I also was going to add more then one type of enemy but didnt. It was last minute decision. @StoopidSnake The glitch your talking about I have it blocked off but still allows people to fall back there & get stuck. i'll go check back on that asap. Other than that im glad you enjoyed the level & like the ladders. Thanks for the hearts & Review guys appreciate that. | 2010-10-13 00:00:00 Author: Sabre_ Posts: 653 |
I'm not necessarily a fan or someone who's even played Super Smash Brothers Brawl or w/e so I wouldn't know exactly what your going for. But all in all as a level to play in Little Big Planet, the indicated items i mentioned in my review should be taken into account regardless. It's cool when people try to remake a mario level.. but the game is still Little Big Planet and players of Little Big Planet want to play the way the gameplay was designed. There's a lot of things that you have to take in to account especially the games physics that make even an exact replica, faaaar different from the actual thing. All in all, its still a good level and diserves some spotlighting. I feel anybody who is dedicated enough to post their level on Little Big Central or w/e for advice on how to improve diserves more than 3 stars. Because everyone else is simply after that Platinum trophy | 2010-10-13 17:05:00 Author: Nick930930 Posts: 878 |
I didn't find much use for the paintinator because all I had to do was jump on the enemies heads which was much quicker than trying to shoot them, also it was a bit repetitive. Apart from that its atmospheric, visually pleasing, and all importantly not another bomb survival level. | 2010-10-13 20:07:00 Author: shorepete Posts: 17 |
I've never played Super Smash Bros Brawl but I found the level enjoyable. At first I was a bit confused as to where to go until I figured out there was a grab switch in the blue door area. The robots were well designed, slightly challenging but beatable without too much effort - I liked that they came at you when you step into their sensor area making you have to destroy them quicker. The design of the level itself was impressive, the use of light and darkness was a nice touch. I liked the ladders with the moving grab section, which I discovered by accident while trying to figure out how to get back up from one of the lower rooms. I had a problem with the first ladder getting up off the grab switch without falling back down, it may however of been just my technique. The springboards worked well, I was impressed with the height of the jump they give you! The gameplay is simple but challenging enough with finding and reaching a couple of the switches. Overall I gave your level :star::star::star::star: Thanks again for trying out my Saw level and leaving the feedback | 2010-10-14 00:45:00 Author: lefteye7102 Posts: 3 |
Thanks glad yall enjoyed it overall | 2010-10-14 09:37:00 Author: Sabre_ Posts: 653 |
Pros - Harlberg looks awesome! - Big fan of SSBB - Amazing use of decorations. - Amazing use of layer glitch. - Great use of lightning. Cons - No use for Paintnator, becuase lack of Paintnator puzzles. I know it's made for enemies, but jumping on those was more easy. - It was easy. Level suggested for those, who've played SSBB and like good visuals in any levels. 4 stars! | 2010-10-14 18:09:00 Author: Coconuts Posts: 384 |
Pros - Harlberg looks awesome! - Big fan of SSBB - Amazing use of decorations. - Amazing use of layer glitch. - Great use of lightning. Cons - No use for Paintnator, becuase lack of Paintnator puzzles. I know it's made for enemies, but jumping on those was more easy. - It was easy. Level suggested for those, who've played SSBB and like good visuals in any levels. 4 stars! Yeah there were 2 options in killing the enemy because most of the time if you tried shooting the brain the whole creature wouldn't die so i added the brain also for players who wanted the option for a headshot or wanted to shoot the enemy multiple times. But glad you enjoyed it & i appreciate the review | 2010-10-15 11:54:00 Author: Sabre_ Posts: 653 |
here is my little feedback to your level. just running around and killing enemies while looking for switches is fun for a while but after a few minutes it was a bit boring. sometimes i felt like im not making what im supposed to do, but i still made it to the scoreboard. for example there was a room with many platforms and a switch at a wall. i was not able to jump to the switch with the platform and i was also hardly able to shoot it down with the paintgun, because there was another platform right above it (so i was not able to shoot up and let the paintballs drop down to the switch.) but after about 2 minutes of trying it worked and all switches were activated so the path opened. this is how i often felt in the level. not the best level and pretty monotonous but I had some fun, thanks. :star::star::star: | 2010-10-15 20:54:00 Author: Chicoleunis Posts: 123 |
Just played your level, thankyou for reviewing mine! Pros +the level is quite pretty, and the style is infitting with the tone of the level throughout +I like that free roam type feel the level has, though I'm not sure if it actually has multiple paths? +I enjoyed the dungeon crawler feel the level had, it gave it a real sense of progression Cons -ladders. a few of the ladders are hard to climb up, and unless you are on top of tha platform, you can't get across to the next platform. -on the bit where you have to pull the levers to activate those sliding doors, at the bottom of the hall the conects all the paths, I found it a bit hardto get out and back to the bit with the sliding doors. might just have been me sucking though -the ending was a bit anticlimatic (though I'm not really one to talk ), maybe and a boss or chase, if the thermo will allow it. overall, *****from me. fix the ladders and you get the heart! | 2010-10-20 17:53:00 Author: Smudge228 Posts: 533 |
@Smudge28 Thanks for the review I know which area your talking about trying to get back to them doors, sometimes it takes 2 jumps on the bounce pad to make it over there so your not alone on that lol. I agree with the ladders but since im used to it I didn't see it as much of a problem but its kinda easy once you get the hang of it. I appreciate the feedback and if you have any levels that need testing ill be glad to play them before you release and give you feedback as well | 2010-10-20 19:39:00 Author: Sabre_ Posts: 653 |
Here's my feedback: :star::star::star::star::star:Graphics: Awesome. Just awesome. Some great lighting, decorations, use of the invisible glitch and layer glitch. Keep up the awesome graphics. :star::star::star::star:Gameplay: Even though it says it's easy, I died a lot. It was really fun to play, and I'm glad I played it, but some of the jumps are too big, and I'd like to see more variety in the monsters. Overall, :star::star::star::star::star: and a <3. Great job! Keep up the good work! F4F: RB clone https://lbpcentral.lbp-hub.com/index.php?t=38040-RockBand-clone-IN-LBP1!!! | 2010-10-20 22:56:00 Author: tjb0607 Posts: 1054 |
Sabre, first and foremost, excellent level. I like how you incorporated the Paintenator as an option to killing the bots to give a more action feel but still allowed them to be stomped on. Lighting was done exceptionally well, no part was too dark and lights were also placed so it could show off your visuals such as the very beginning. Jumps were well balanced with the exception of the top three boards above your secret room. Didnt understand why they were placed sightly higher? Suggestions would be, pending your thermo will allow it, is to dress up the very end of your level where the scoreboard is. It was far bland in comparison to the level. Also maybe create another robot for variety and substitute a few of your standard ones out for the new, just to add extra variety and more gameplay. Great Level and well done!! Thank you for your review on mine as well, Cave Exploration 1. Take Care and happy creating! John D | 2010-10-28 17:16:00 Author: John82wa Posts: 221 |
Thanks for the review John I also agree with you with having more robots and it was one of my last second decisions and I just stuck to one & i'll also that your feedback into mind also. Glad you enjoyed the level and thanks again for the feedback. | 2010-10-28 19:52:00 Author: Sabre_ Posts: 653 |
Just finished playing this level. Here is my take on it: The gameplay was a little repetitive, but maybe it is supposed to be (as someone else pointed out) Graphics and visuals were very well done. I enjoyed playing this level very much. One Thing: The first spike trap on the floor (I believe there was a paintinator near it for the robots). You have to jump over the spikes. I was using the paint gun to destroy the robots and it hit the center spike at the end and it was loose. I don't know if it is supposed to be that way or if you forgot to glue it down, but the paint gun was moving the spike around when I hit it. Just thought I'd let you know this. Overall, a well done level. I gave you :star::star::star::star:. | 2010-11-08 06:17:00 Author: Garak101 Posts: 101 |
Just finished playing this level. Here is my take on it: The gameplay was a little repetitive, but maybe it is supposed to be (as someone else pointed out) Graphics and visuals were very well done. I enjoyed playing this level very much. One Thing: The first spike trap on the floor (I believe there was a paintinator near it for the robots). You have to jump over the spikes. I was using the paint gun to destroy the robots and it hit the center spike at the end and it was loose. I don't know if it is supposed to be that way or if you forgot to glue it down, but the paint gun was moving the spike around when I hit it. Just thought I'd let you know this. Overall, a well done level. I gave you :star::star::star::star:. Hmm im trying to think of which spike part your talking about, ill take a look at it when I can. This new level got me busy because about to be published soon (SteamJunk) but ill definitely look into it and hopefully fixed the problem. I appreciate the feedback and cant wait to play anymore of your levels later on down the road. | 2010-11-08 21:53:00 Author: Sabre_ Posts: 653 |
Sabre_, I played your level again to try and find where it was. It is right after the 4 switch, secret door puzzle (where you need to pull four switches to open the secret door). After you go through the secret area, you warp to another place where a checkpoint and a paint gun are. Shortly after, there is a spike trap on the floor and a couple of robots around it. It appears all of the spikes may be loose as the paint gun moved them. Hope that helps out a bit more. | 2010-11-11 14:56:00 Author: Garak101 Posts: 101 |
Ohhh okay thanks Garak, ill look at it right away and if you would like to beta test my new level i'll send you the lockbox code in your pm | 2010-11-11 17:14:00 Author: Sabre_ Posts: 653 |
Ok, I read some of the posts, but not all, so if i post something someone else already posted, my mistake, but, did you realise that you spelled Halberd wrong? it is spelled H A L B E R D not H A R L B E R D, just so you know. ( i don't mean to be rude by the way i did it, i am just trying to make it easier to read! ) but, other than that, i think this would be a cool level ( i will play it next time i get the chance! ) plus, i am a die-hard SSB fan, ( not to mention i am a die even harder LBP fan ) | 2010-11-11 18:48:00 Author: flamesterart Posts: 585 |
Hi Sabre! I played your level and it was really funny. + very good visuals + good lighting and gameplay + complex level design + good atmosphere (Where do you have the soundtrack from? Is it from the splinter cell package?) - a little bit boring as all the enemies are the same But in sum it's a really funny level. 4 Stars from me and a heart of course! PS: Much better than Foulmouth Grotto which is very hard and a bit confusing/overloaded in my opinion *don't hit me* | 2010-11-13 23:16:00 Author: jenne1980 Posts: 56 |
@Jenne1980 Thanks for your feedback and Foulmouth Grotto isn't my level lol its my partner L1ghtMares level and Im glad you liked it and found it funny XD and I agree the same use of robots could get boring I was going to add different ones but it was a last minute decision so I kept them the same. | 2010-11-13 23:59:00 Author: Sabre_ Posts: 653 |
and Foulmouth Grotto isn't my level lol its my partner L1ghtMares level Ah ok, I thought it was from you | 2010-11-14 11:13:00 Author: jenne1980 Posts: 56 |
Ha I'm a major SSBB fan so I played this one the second I saw it! I didn't really recognize too much though, was it from the Subspace Emissary in SSBB by chance? Looked really cool, liked using the paintantor, but there were a few things I noticed. The jump pad squished me a couple times (but then again, basically every LBP1 jump pad does) but if you possibly slowed the piston a little and increased the length it could help with some gratuitous deaths. I actually got stuck at the part where you had to find the switches to get into the secret area. I found three, which I thought was all of them, then I went back and nothing had changed, I tried pulling them all up and down again, just in case something happened, but nothing worked. I'm assuming it was just my ignorance that I couldn't find one of the switches or something, but it was a little confusing. Overall, cool level, I gave it :star::star::star::star: | 2010-12-24 20:16:00 Author: Jayhawk_er Posts: 403 |
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