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#1

Importing Sound Files / Music

Archive: 37 posts


I accidentally set the results to not show you guys. By last count, the result counter is:
1) 15
2) 3
3) 4
4) 1


I've seen as many LBP2 videos as the next guy- I know how fantastic the music editor is, and how many new sound objects there will be. However, we will still eventually hit the glass ceiling. As poor (or good, depending on your viewpoint) the music editor/sound pieces were in LBP1, it could have been a lot worse- yet there was still a definite gap between the ideal sound/music editor and the actual one. I guess what I'm trying to say is that there are some brilliant songs that would definitely compliment a level, or excellent sound effects that the level just can't be without.

Would it be such a big stretch to simply implement a simple "import music file from PS3 music database" feature into the game?

What do you think, would you like to see such a feature?
2010-09-30 23:23:00

Author:
Assasinof6
Posts: 30


Why are the results hidden?

Anyways, yes I want one, but they're not gonna add one for the same reason(s) they haven't added a picture importer, whatever it/they may be.
2010-09-30 23:34:00

Author:
Jgr9
Posts: 56


Just won't happen I'm afriad, people will use it to import music and songs which could land MM in a whole heap of copyright trouble

Voted 4, not out of spite; it's a good idea if somewhat suggested before, but because I know it will never come to fruitition.
2010-09-30 23:57:00

Author:
Pete1991
Posts: 225


Why are the results hidden?

Anyways, yes I want one, but they're not gonna add one for the same reason(s) they haven't added a picture importer, whatever it/they may be.

Yeah, I accidentally set it like that... based on its description, I thought it would show the results when done.
I will update the results regularly on my first post.
2010-09-30 23:58:00

Author:
Assasinof6
Posts: 30


Unfortunately, Pete is right 2010-10-01 00:26:00

Author:
LEXMARK295
Posts: 66


Unfortunately, Pete is right

Yeah. If only there was a way around it.
2010-10-01 01:01:00

Author:
Assasinof6
Posts: 30


Yeah. If only there was a way around it.

Simple use sequencer, nearly powerful as MIDI (used mostly in karaoke)so you can recreate pretty much everything and just hear what people like TheJollyRajah and comishguy can do with it(imo best tune of the beta):


http://www.youtube.com/watch?v=_I3tZh5eP6Q

Not to mention lot of games in 80s/90s used midi or module tracker as main format for music, buh Unreal, UT99 or first DeusEx (legendary game) was fully at tracker music
2010-10-01 01:57:00

Author:
Shadowriver
Posts: 3991


Lol. Great singing skils Shadowriver... two thumbs up from me!!

Now to the topic at hand. I totally agree, and would LOVE to see this feature implemented! Unfortunately, like everyone said... it will never happen. Copyright issue's have been plaguing the music industry for years now, and it's not going to go away until the corporations lose enough money and the artists take a stand.

I'm one of those musicians who believes music should be used in as many ways as possible, and shared... not hoarded. The excuse that Sony has that people will import copywritten music or artwork (which is why we can't import images from our HD's) is bogus. People can still scan in images with their PSeye, and unless someone GoodGriefs it... no one would be the wiser. I could also take the new music tool and re-crete any song out there and who is going to know other than the people that play the level? It's not hurting anyone to do so, and I wouldn't be making money off of it... so who cares right? I don't see why we can't import music, because it would give me the opportunity to import MY OWN music, and sound effects from my library that I bough and own the rights to use, in my own levels.

For the most part, Sony and the other major corporations are really the only ones who care enough about it to see it as a problem. Copyright laws are there to protect the artist and ensure they are paid for their work, but if no one is directly making money off of it then where is the harm? Until we have to "pay to play" LBP levels, we should have the option to imort music IMHO. Then again, I'm a common sense forward thinking kind of person.

Would love to see it... but never will.
2010-10-01 02:18:00

Author:
Rustbukkit
Posts: 1737


I say bigger issue then copyright is storage if they would allow to pack large music files there server would need iTunes compacity, not to mention higher traffic due downloads :o MM is already got quite large restrictions over user resources2010-10-01 02:49:00

Author:
Shadowriver
Posts: 3991


I say bigger issue then copyright is storage if they would allow to pack large music files there server would need iTunes compacity, not to mention higher traffic due downloads :o MM is already got quite large restrictions over user resources

Good point. I never thought ot the storage issue. I don't really see much of a work-around come to think of it. Hmmm...
2010-10-01 03:51:00

Author:
Rustbukkit
Posts: 1737


WARNING: THIS POST CONTAINS OWN OPINIONS, WHICH SOUND PRETTY NUTS FROM COCONUTS.

Yes, I would grant that ( if I could do it ) but with one favor. No imported music playlist levels.
I would only allow chance to import sound and music if you're actually going to feature it in level where you play the game/level and listen the music.
That means I don't give this chance for those who only feature imported music in their levels.

Level with only music by new music creator = Alright
Level with only music by import = Not alright.
2010-10-01 10:48:00

Author:
Coconuts
Posts: 384


There are two reasons why I don't like this idea or think that it will ever work.

First, there are legal and technical issues that are simply too complex to ever allow this to happen. This includes copyright infringement, format, and file size.

And second, I don't think importing music or sound from a 3rd party source is very creative. What's the fun of creating a level and just plugging in a Lady Gaga mp3? I think creators should either a) use the music provided on the disc and/or DLC, b) create their own using the music sequencer, or c) collaborate or share with the thousands of other talented creators out there who can create the music they'd like to use. I guarantee in the first month alone there will be a library of excellent music selections for you to add to your level.

Just my opinion.
2010-10-01 17:21:00

Author:
schm0
Posts: 1239


There are two reasons why I don't like this idea or think that it will ever work.

First, there are legal and technical issues that are simply too complex to ever allow this to happen. This includes copyright infringement, format, and file size.

And second, I don't think importing music or sound from a 3rd party source is very creative. What's the fun of creating a level and just plugging in a Lady Gaga mp3? I think creators should either a) use the music provided on the disc and/or DLC, b) create their own using the music sequencer, or c) collaborate or share with the thousands of other talented creators out there who can create the music they'd like to use. I guarantee in the first month alone there will be a library of excellent music selections for you to add to your level.

Just my opinion.

Isn't using the music provided on the disc or DLC the exact same as using a Lady Gaga mp3 though? *shudders at the thought of hearing Lady Gaga anywhere he can't turn the station* I think there is a lot of great stuff out there that could be used well in levels... especially some of the more ambient-techno stuff. Personally, I wouldn't use other peoples music but I'd like the ability to import my own, as well as the sound effects that I have.

You make a great point about the possible amaount of music availabe, but to be honest... I'm not sure how many people will be firing off tunes for other people to share. It seems though that they made the music editor as 'user-friendly' as possible (like Garage Band and other simplified systems), so this will at least help creators come up with something that resembles music. Whether it's actually good or not is a different animal altogether. I've heard lot's of stuff created in these 'user-friendly' types of programs.... and unfortunately, easy to use programs don't create musicians or composers... it just makes it easy for people to layer instruments (which is not what creating music is necessarily about.
2010-10-01 17:36:00

Author:
Rustbukkit
Posts: 1737


I'm not saying that there's nothing good worth putting in your levels, just that the option shouldn't be made available for the reasons I cited. I'm quite confident there's thousands of songs that would pair well with a specific type of level. There's already people in LBP1 that make great music levels with the limited tools we already have... ask around and I'm sure you'll find all sorts of great submissions. Open up the access to other people who may have had experience with an actual sequencer, and you'll see a rise in the quality of content.

Sure, there'll be an equal proportion of horrible music, but that's why sharing these objects is so critical: you can keep the good and toss out the bad.
2010-10-01 20:04:00

Author:
schm0
Posts: 1239


Plus, wheres the fun in importing music? Personally i had a great laugh trying to make something on the sequencer (i managed to make an awesome dying robot by accident) and with the music sequencer and a logic sequencer underneath it's easier to choreograph films/levels2010-10-01 20:23:00

Author:
flamingemu
Posts: 1872


Simple use sequencer, nearly powerful as MIDI (used mostly in karaoke)so you can recreate pretty much everything and just hear what people like TheJollyRajah and comishguy can do with it(imo best tune of the beta):


http://www.youtube.com/watch?v=_I3tZh5eP6Q

Not to mention lot of games in 80s/90s used midi or module tracker as main format for music, buh Unreal, UT99 or first DeusEx (legendary game) was fully at tracker music

totally off topic, i am surprised any one besides me respects the first unreal's music (greatest music ever)
2010-10-02 03:34:00

Author:
rez455
Posts: 113


Plagiarism and Copyright Infringement x 1000.

This is simply impossible. Also, if you use a file in a level, anybody playing that level will have to download it, leading to a long wait before someone can play the level. Think about it. After a 2 minute load wait, people will just say "screw it" and not play the level.
2010-10-02 21:40:00

Author:
Arkei
Posts: 1432


totally off topic, i am surprised any one besides me respects the first unreal's music (greatest music ever)

It's not much totally offtopic since we talk about music. We not alone ^^ check comments on youtube with Unreal OST. You should visit Scene.org FTP server,there ton of music like that there (including from artists that made music for Unreal), you just need tracker player

I love music module tracker music in general and i have vision what we will see people doing with it since it's similar tech (but LBP2 has it simpler), we can paractily recreate everything, same as everything was recreated to ringtones So lack of music importing is not such a pain anymore
2010-10-03 01:19:00

Author:
Shadowriver
Posts: 3991


It's not much totally offtopic since we talk about music. We not alone ^^ check comments on youtube with Unreal OST. You should visit Scene.org FTP server,there ton of music like that there (including from artists that made music for Unreal), you just need tracker player

I love music module tracker music in general and i have vision what we will see people doing with it since it's similar tech (but LBP2 has it simpler), we can paractily recreate everything, same as everything was recreated to ringtones So lack of music importing is not such a pain anymore

well i found the website you told me about, but i don't know what a tracker player is :/

i also hope people make music with more depth in lbp2, something like dues ex's depth.
2010-10-04 01:36:00

Author:
rez455
Posts: 113


well i found the website you told me about, but i don't know what a tracker player is :/

i also hope people make music with more depth in lbp2, something like dues ex's depth.

I said FTP sever connect with total commander and for the player you can use Winamp or my favorite ModPlug:

http://www.modplug.com/

Tracker format is like MIDI but far more advance, and carry the samples banks with music file
They even got universal tracker that also supports MIDI, you can see how this music is build and if you get skills you can use it to recreate things on LBP2

Edit:

I just checked out, there server is still active, when you connect to FTP, go to /pub/music/artists/ and there you will find ton of tracker music. Also to login as anonymous ofcorse. When you enter try out 4-mat first, he made nice classics from Amiga demo scene
2010-10-04 21:28:00

Author:
Shadowriver
Posts: 3991


Why not allow music and just have the copyright holders scan for their content? Even better, implement a music ID system to identify which songs are being used, and register those entries to a database the copyright holders can reference. Sound familiar? Google also takes the same approach with YouTube. Although YouTube is a means for sharing copyrighted content, the site webmasters can't check every single video by hand. Same with MM. Simply let the copyright holders do the checking: after all, it is their content. And help them out while you're at it by using a content ID system. The same things can probably be done with images too, since image peeking is already used to some extent with the PSEye level codes. Although YouTube suggests not uploading copyrighted content, you can still do it, but most likely copyright holders will take action. I don't understand why this can't work with LBP2.2010-10-13 15:46:00

Author:
Unknown User


MM is not Google And again, there no point if there sequencer, also it conflicts with with there correct strategy with inclusion of licensed music in to the main story levels, they would lose music partners if everyone could add any music.

Btw they got functioning image importing, yet they didn't publish it, if they don't want to allow import images, audio importinf much much far away then that
2010-10-13 18:55:00

Author:
Shadowriver
Posts: 3991


what if i email all my favorite bands and get their permission? 2010-10-13 20:06:00

Author:
Deftmute
Posts: 730


I think you should be able to import music from your PS32010-10-13 20:47:00

Author:
Alternative_sack
Posts: 409


Simple use sequencer, nearly powerful as MIDI (used mostly in karaoke)so you can recreate pretty much everything and just hear what people like TheJollyRajah and comishguy can do with it(imo best tune of the beta):


http://www.youtube.com/watch?v=_I3tZh5eP6Q

Not to mention lot of games in 80s/90s used midi or module tracker as main format for music, buh Unreal, UT99 or first DeusEx (legendary game) was fully at tracker music

Plus you'll get extra credit for making it yourself!!
2010-10-13 21:38:00

Author:
Weretigr
Posts: 2105


I for one am very excited about the idea of being able to create my own music in LBP2. I already know how to use midi and sequencers, its just going to be tough, I'm sure, working around it since it probably won't be as good as a program like Cubase, but it will still be fun and people will make some amazing stuff with it.
As for the importing goes, it will probably never happen. It would be nice for someone like me who already has my own music recorded to be able to upload my own stuff into the game, but there is no way to regulate that and it would be easily abused and get MM in lots of legal trouble(as mentioned before)
Great idea in theory, not so much in practice.
2010-10-13 23:30:00

Author:
Unknown User


What about a kind of music option where if you have that song specified by the level designer on your PS3 it will be used in the level, otherwise another track (Already in the game) could be used?

It would get around the copyright problem for MM, but there might be an increase in pirate downloads (As if that aint already a problem already though). But there'd end up being loads of problems when a creator tries to build a level around a specific song which will end up not playing right to those who don't have it. And those who just name there songs in funky ways...

Still an idea though...
2010-10-14 00:18:00

Author:
Unknown User


in my opinion the main reason Mm don't let you import your own music is becuase they would loose money from future music pack DLCs. i'm not really complaining though, the music we've got already isn't that bad and there are definately benefits to the current system as mentioned by you guys. I was thinking though, couldn't you just use the voice acting tool to record music? it would sound awful I guess but it might be good for sound effects.2010-10-14 20:52:00

Author:
Unknown User


I was thinking though, couldn't you just use the voice acting tool to record music? it would sound awful I guess but it might be good for sound effects.

Possibly, but you'd have to be careful to what extent you copy the music. Im no expert but i think you would be allowed to do a "small", maybe only a few seconds sound clip from a film or song (If anyone knows if Copyright laws are this strict, please do tell). Although i imagine anyone attempting to record and publish a whole recorded song or a bit of one will likely to find them selves on the end of a sack persons frying pan (Virtually of course).
2010-10-14 23:14:00

Author:
Unknown User


Possibly, but you'd have to be careful to what extent you copy the music. Im no expert but i think you would be allowed to do a "small", maybe only a few seconds sound clip from a film or song (If anyone knows if Copyright laws are this strict, please do tell). Although i imagine anyone attempting to record and publish a whole recorded song or a bit of one will likely to find them selves on the end of a sack persons frying pan (Virtually of course).

Yeah i think thats a great idea like maybe allow a 5 or ten second recording limit so it wouldn't be possible to record a full song but just sound effects. I wonder would you get in trouble if you tried to record sound effects from another game or quotes from a movie or game?? The 'Whos footprints are these?' quote from metal gear solid on ps1 would be priceless in a level
2010-10-15 17:26:00

Author:
Dangerlove
Posts: 88


I'd like the ability to import my own, as well as the sound effects that I have.

Well you might not be able to import full songs, but the early reports on lbp2 said we could record dialog/sounds. You should be able to record your sound effects and layer them into your custom in-game music.
2010-10-15 19:09:00

Author:
Sehven
Posts: 2188


Good point, but I haven't heard anyone speak out on the issue since then. I guess that feature isn't available in the beta, and who knows if it will actually come to fruition in the game's final release (they also promised importing images from our HD's on LBP's release... and we all know how that turned out).

If it's possible, then great. But the question then is, how good will the actual recording quality be... and what kind of mic's will be compatible with this feature? Will we have to record in another program and then import those audio files into the level somehow? I'm really interested to see what Mm had/have in mind when they talked about this feature... but I'm guessing that since nothing much has been released about it info-wise... that the idea will likely be scrapped by them. Of course, that's just because I'm feeling especially pessemistic right now and haven't eaten all day.
2010-10-15 20:14:00

Author:
Rustbukkit
Posts: 1737


I think this will be a good idea, instead of relying on the eye camera microphone for input of music and sound effects, this will definitely increase the quality of custom audio.

But I also think such a feature could be very difficult to implement such as maximum size, length , codec and so on. Perhaps that's why we have not seen an image import in LBP1.
2011-01-01 13:57:00

Author:
PerfectlyDarkTails
Posts: 269


A random thought with regards to the legality issues of the feature...

Has anyone played Trackmania? Like 90% of the player-made tracks use any of the creator's favourite tunes. I have no idea how they don't bump into copyright issues, but honestly I have no idea how it works and perhaps MM aren't excluding that feature for that reason.
2011-01-03 06:35:00

Author:
UmJammerSully
Posts: 1097


I soooo want to import sound! Sure, I'll use the sequencer, but I've got original music that I made in garage band using real instrument tracks and invested weeks of my time into, and I know I can't re-create those.2011-02-02 04:55:00

Author:
Pookachoo
Posts: 838


I do not want to see this happen.

Why?

Legallity would come into play and eventually user creativity would be limited. People that record full songs with the mic should be reported. If they are allowed to stay, then how long will it be before the option of recording voice is taken out or extremely limited?

I'm a member of another site that this same situation happened to. Want to know what happened? People got screwed if it was really their own music.

So no. Keep away from this suggestion.

FAR AWAY.
2011-02-02 22:19:00

Author:
ChiuYuki
Posts: 12


I voted that I'd love to see it, but I know it will never happen. Something I'd like to see that might happen is music EXPORT. I want to be able to export the audio file a music sequencer makes to my HDD. It would expand the variety of "sharing" when it comes to LBP. I find this more doable than importing songs. If importing did happen (even though it won't) It would be pretty awesome.2011-02-03 03:38:00

Author:
maddoggnick96
Posts: 272


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