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Tower Defense Help
Archive: 5 posts
So im planning on eventually making a tower defense game once LBP2 comes out. Im trying to figure out how i can make the creation of towers only in certain areas, but i cant come up with a way. Help! Thx, CommanderKH | 2010-09-30 21:15:00 Author: Unknown User |
ill help in spare time since i have tons of projects to do. | 2010-09-30 22:09:00 Author: majormel84 Posts: 398 |
I can help. I in fact have wanted to make one too. But actually in LBP. (NOT 2) Add me if you like. | 2010-10-01 17:49:00 Author: DaSackBoy Posts: 606 |
In LBP 1 we could make one, it would just most likely be really buggy and full of glitches, in LBP2 it would be much more precise. | 2010-10-02 13:37:00 Author: Unknown User |
You know that you can always ask me these sort of things. There's a whole group for this kind of stuff. Anyways, I'm not going to details, but you can build a grid (involves a piece of logic I like to call snap mover) for the cursor to move on (so the cursor moves only a certain amount each time). Then for the grid's squares, you can create a piece of logic (using the electronics and collision switches) that will check where the cursor is and if you can do something in that square. Then when you click a button, the cursor will emit a tag that will activate an emitter in the square emitting a tower of some kind and takes away some points (points work as resources). Rather easy and I've seen a bunch of these TD games that have been built in a day or two and are quite awesome. | 2010-10-04 13:49:00 Author: Unknown User |
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