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Mason's Temple 1 - The Workshop

Archive: 7 posts


Mason's Temple 1 - The Workshopearlsignet
You are in search of Mason's Treasure, located deep in the heart of Mason's Temple. Unfortunately you've broken in to the prison section just under the workshop. You must escape this dungeon and find your way to the main temple entrance. First in a series (there is a Mason's Temple 1 but it was my first trial level, not part of the new storyline.)
Currently working on the second instalment and would appreciate feedback on the first.

In developing this level I noted several things I would like to add/change and I would like to apply those plus your suggestions to the second instalment.

Thank you very much in advance.

Mike.
2010-09-30 13:30:00

Author:
earlsignet
Posts: 16


I'll check this out right now. Sounds really interesting.

Ok so here's the skinny. It felt a little empty, but the places with object etc. were challenging (which i liked). Oh I couldn't finish the level because the elevator thingy wouldn't push me + a friend high enough.
2010-09-30 22:08:00

Author:
CreativeBlynk
Posts: 14


I'll check this out right now. Sounds really interesting.

Ok so here's the skinny. It felt a little empty, but the places with object etc. were challenging (which i liked). Oh I couldn't finish the level because the elevator thingy wouldn't push me + a friend high enough.

Hi Creative,

Thanks for having a look at it. The 'empty' thing I know what you mean. I thought better to plan the second one out rather than build it like this one which was just progressively designed.

Re: the elevator. The elevator should fling one person up on to the roof as it disappears. I didn't take into account 2 sack people - which is a bit silly since I remember setting it to require everyone. I ought to change that. The elevator is right at the end of the level!

Please let me know if you finish it and any further thoughts you might have. Things you liked etc.

Also do you have a thread on here for one of your levels?

Cheers. Mike.

UPDATE: I have updated the level and considerably improved the elevator section at the end.
2010-10-01 07:30:00

Author:
earlsignet
Posts: 16


Hey! Thanks for playing my level. Your level was pretty good on the platforming side. Im a sucker for hard levels so it was right up my alley. The story line was pretty funny. Especially the guy in the dungeon. Also you had some ingenius ideas like pulling the plug on the electric turret and the dissappearing elevator fling you up. I do think you need to add some extra detail to the level. It felt a little bare in alot of places. Maybe add some tthin layers and decorations to give it more 'umph'. I gave it 4 stars. Keep up the work.2010-10-02 01:32:00

Author:
L1GhTmArE
Posts: 519


I just played your level & heres my feedback:

Positives:
+Submarine ride

Negatives:
-Rocket elevator didnt really like as much
-Felt empty
-Guards were huge lol
-Traps were to simple

Overall was good level just needs work so I gave it::star::star: keep up the work. F4F my level SSBB- BattleShip Harlberd Interior
2010-10-02 02:39:00

Author:
Sabre_
Posts: 653


Hey I agree with CreativeBlynk on how it feels a bit bare at times but it was a great challenge to play! Too many lbp levels can be aced on the first go... Gave it :star::star::star::star: but I think theres a lot of room for improvement on the visual aspect. You could make the enemies more animated by using extra layers with wobble bolts etc. and more decorations and stickers. Looking forward to the next part2010-10-03 14:05:00

Author:
Dangerlove
Posts: 88


Hi guys.

Thanks for the feedback. Sabre_ I will try and play your level tonight if I get the chance. Glad you liked the submarine. I came up with the idea a month ago with a friend and that was my first go at it. Although I am confused as to how the guards being huge is a negative

My problem is I design the level to be challenging and then realise its rather unattractive/uninteresting later.

I am currently re-designing the level using the existing concepts but starting from scratch. I want to put a bit more emphasis on the story as I feel it gets left behind half way through at the moment and I will be taking the feedback into account on the re-design. There were features I wanted to put in the original but I couldn't figure out how to make them. I have since figured this out.
2010-10-05 12:28:00

Author:
earlsignet
Posts: 16


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