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#1

LittleBigPositive!

Archive: 21 posts


This thread is for you guys to show how grateful you are for LittleBigPlanet PSP. There are too many threads demanding more, it's time to step back and appreciate what we do have.

I'll start!

I'm actually really glad we have camera angles! For some reason I believed that it wouldnt be included on PSP. Can you imagine my joy when it was?

I'm also very impressed with the devotion of Cambridge. It's great being able to contact AceCreator about the game, and he has been most helpful!

Thank you Cambridge
2010-09-30 12:53:00

Author:
Alismuffin
Posts: 1328


I'm glad that they actually made the game...and glokenpop,belive it or not it's one of my favorite tracks.
Thank you Cambridge.
2010-09-30 13:06:00

Author:
Balgarino
Posts: 377


I'm glad that they actually made the game...and glokenpop,belive it or not it's one of my favorite tracks.
Thank you Cambridge.

I cannot agree more! Oh yes ladies and gentlemen. I like glockenpop. And I am proud!
2010-09-30 13:12:00

Author:
Alismuffin
Posts: 1328


I asked AceCreator about the multiplayer and he said



We could either have multiplayer or create mode, and we went for create mode.
So let's be thankful they chose create mode! Imagine LBP PSP only allowing you to play story mode over and over again with a friend. It would be boring.

So Thank you SCEE Cambridge for all the hard work you did on this beautiful game.
2010-09-30 17:33:00

Author:
The-Questor
Posts: 1328


Great stuff Ali!

I'm glad that there was a psp version made. I didn't own a ps3 back when this came out. Now, I followed LBP from its e3 show until it was released and wanted it for so long, I just couldn't afford a ps3. When they announced a psp version, I was really excited! I got it and it has to be one of the greatest games I have ever played (played a lot of games in my time). This game is nothing short of fun! I can see myself playing this game for years to come. The support has been excellent as well. Thanks Cambridge!
2010-09-30 18:28:00

Author:
Captain Rule
Posts: 360


Yes, a PS3 is too expensive. I have a PSP because it's WAY Cheaper. This game has made me want to buy a PS3 for LBP.

Thank you Cambridge, you rock!
2010-09-30 18:57:00

Author:
The-Questor
Posts: 1328


Im glad that there is a corner editor, without it...*shudders*2010-09-30 20:03:00

Author:
Random
Posts: 673


I'm thankful for those particularly awesome graphics.

I'm also thankful that there's not too many songs like Glokenpop (Referred to by a friend of mine as "The F*ggot Song") in the music library.
2010-09-30 20:21:00

Author:
Snicklin
Posts: 83


I was on the edge of my seat while this was being developed hoping that by some feat of craziness it would manage to fit in the PSP. Then exceeded all my expectations! You are ace, Ace. 2010-09-30 20:32:00

Author:
PygmyOwl
Posts: 1316


The single greatest handheld game in the history of portable gaming. I bought a PSP Go for this game alone and even at $300 it was a steal. ( ok I had $150 in gift cards saved up. but still..)2010-09-30 21:29:00

Author:
Xenon
Posts: 306


I thought the PSP was completely dead before LBP was released. I now have hardly used my DS since last December. Sadly, the PSP is still pretty dead beside this.2010-09-30 21:36:00

Author:
SalieriAAX
Posts: 421


Here's what I dug over at LittleBigLand



Hidy Ho Sackfolks! I'm writing this because there are many people on the PS3 side of LBP that have no idea why people love the PSP version, and there is also a lot of negativity going around the different LBP forums regarding LBP PSP.

I am trying to give everyone a fair perspective of LBP PSP. Now that you have most likely heard the negative side of things (and keep in mind that a lot of that negativity is based off of little experience with the game. Most people who I have spoken to who hate it only gave the game a few days and never even published a level), I want you to see what makes the game so wonderful. I was a hardcore LBP creator on PS3 for about 10 months and I had some accomplishments that I am very proud of, but I honestly enjoy LBP PSP more than LBP PS3.

I would love to see the PSP community grow more and more, and it would be even better if the new people we gain to the PSP side are the amazing members from the PS3 side of the LBP forums!

So, in this blog post let me lay out what makes LBP PSP great:


The Community:

One of the first things that people strike out against on LBP PSP is the community. They claim that it is almost non-existent. Well, let me give you some data from my levels:

My 1st level: Now and Then --> 12,223 plays and 1,714 hearts
My 2nd level: Lost at Sea --> 15,685 plays, and 1,492 hearts
My 3rd level: Shallow Springs --> 5,268 plays and 1,123 hearts
My 4th level: A Dingo Down Under --> 3,285 plays and 561 hearts
My 5th level: Destiny --> 3,823 plays and 770 hearts
My 6th level (published last week): Here and There --> 487 plays and 144 hearts

The play/heart counts on my levels are close to the performance I had on PS3, and people considered me successful on PS3! So how could you call this community weak?

But it's not just me! There are many other authors that have been much more successful on PSP than I have!

I will admit that the community is smaller than PS3's, but I actually prefer it this way. One of my biggest gripes with PS3 is that once a level is published, it has a week to shine on cool pages and then if is buried forever.

On PSP there are plenty of great levels coming out on a regular basis, but it isn't so much that your levels will fall into oblivion after a week. I much prefer to have the steady trickle of plays that I get and know that it won't be going away because of a broken community feature like Cool Pages.

Cambridge Support and In-Game Features:

Sony/Cambridge is doing an incredible job supporting LBP PSP. From the great DLC that we get on a very regular basis, to the impressive number of rare community items, to the levels and authors that Sony/Cambridge features.

DLC

People complain all the time that PSP is getting way more DLC than PS3 is, and that is probably because it is true. PS3 has picked up the pace a bit recently, but overall, PSP has been rocking when it comes to DLC in the last 4 or 5 months. Sure, some of it has been PS3 stuff that we are getting, but we are getting plenty of other great stuff as well, including a level pack!

Rare Community Items

Sony/Cambridge is doing a fantastic job at keeping the Community connected and active with community prizes. But these aren't like the crown which has become infamous for how easily it seems to be to obtain it. On PSP they keep switching up what the rare item is. We have 6 rare items, and some of them are not even given out anymore! It is great to have such a variety of rare things in-game!

Featured Levels and Creators

I think that everyone can agree that Mm has done a pretty crummy job supporting the community when it comes to levels and in-game support. The news section in the game is never updated, and only recently have they started doing Mm Picks again and then it sort of died all over again. This always drove me crazy. Sure, you could say it is due to the fact that they are focusing on LBP2 now, but considering that the support has always sucked, I don't think that you can really give a pass for it.

However, on PSP the features are updated and awesome. They aren't updated as often as Mm Picks once were, but they are upated on around a 1.5 month basis. These Cambridge Picked levels aren't just announced in the forums though, they are actually featured in the game! So not only do we have Highest Rated levels, but we have Cambridge Feartured levels. We also have Cambridge Featured Creaters, but this aspect has sort of fallen through in America. In EU it has been update, but in America it has not. Either way, it is awesome that the game is supported so much better than LBP PS3 ever was!

Create Mode

This is where most people probably expect my argument to run into a brick wall. I think that the reason that most people give up on PSP's create mode is because it is so much different than PS3's and you need to find ways to work around a few issues with it.

I'm sure that many would try to convince you that there are 10's or 100's of problems that you need to work around, but in reality there are probably only 3 or 4 things that you need to get used to, and once you are used to them, they don't even seem like problems.

The thing that bothers me is that LBP PS3 also had problems that we needed to learn to work with, but no one seems to ever think of that. When I was creating on PS3, I lost 100s of hours to profile issues! That was still a problem a year after the game was released!!! We are 6 months into LBP PSPs life, so I think that it deserves to be able to have a few small problems. And these problems aren't nearly as severe as that stupid profile issue that was basically impossible to avoid!

But the thing that most people ignore when they talk about PSP's create mode are the great things about it. I would assume that this is because they don't even know about these things since they never gave the create mode the time it deserves. The two things that I like about it are the restricted thermo and the dynamic/static object setting.

Having less thermo probably sounds like a bad thing, and I would have agreed back in the day, but I have grown to appreciate it. Back on the PS3 I would spend literally 3 months on a single level because I wanted to use the thermo to it's fullest potential. By the time I was finished with a level I was completely drained (and then my level would only be noticed for ONE WEEK!).

The thermo limitation forces the creator to make a shorter level. When you make your first level, this will be something hard to get used to, but at you create more and more, you will learn how to get the most our of the thermo, and also that it is possible to create a truly awesome level in less than a month! I can publish about a level a month now, and I am just as happy with them as I was with my LBL series (some people who have played both thing my PSP levels are better!).

I realize that you could say that I could just publish levels on PS3 without the thermo maxed out, but I think that you aren?t considering things from the same perspective as I am. In either LBP you are trying to make the best level possible within the limitations of the thermo. If I cut a level short on PS3 and use ? the thermo then I am really crippling my level because the next guy probably used all of his themo and my level now looks pretty short or ugly compared to his. When everyone is on even ground with less thermo then everyone has a shorter turn-around time on every level that they make, and it doesn?t make your levels look bad for it.

The Static/Dynamic setting on materials is great! We don't need to mess with Dark Matter on PSP! You just select a material and you set it to dynamic or static and presto! It floats or falls! It makes level creating so much easier!

No H4H, Less Bomb Survivals, No Clans, etc...

One thing that you hear almost more than anything else on the PS3 side of things is people complaining about H4H and people complaining about the newest survival challenge trend. The PSP doesn't have issues with any of these. I would probably say that it is mainly because of our lack of youngsters who are playing the game (more about that later).

Mature Players

This is perhaps my favorite thing of all about the PSP community: We have a much more mature audience.

I think that the main reason for it is that you are forced to set up a wi-fi connection to get online, and the 4-6 or 4-8 year old range just can't do this. This keeps the kids off who really damage the whole rating system for PS3 and also clog up the game with terrible levels.

On PSP I have been steadily making my levels harder and harder. Because of PS3, I was very worried to make levels that were even a little challenging. If I had a puzzle that might take 1 minute to figure out, I would get so many complaints from people and mean comments via PSN and on the level itself.

I have increased the difficulty to the point that a few of my friends cannot finish my newest level on PSP, and the level has still made it to Page 1 of highest rated! I'm sure that some people would claim that it is because there aren't that many good levels, but if you would actually play the top 10 pages of highest rated levels you would find that there are A LOT of incredible levels.

Because we don't have many youngsters, we don't have an overwhelming number of people giving levels 1 star just because it forces you to think. This was a huge problem with PS3 that I didn't realize could even be resolved! It is just plain awesome to be able to make a level challenging like Zelda and not be ripped to shreds in the rating for it!

Not having these youngsters also factors into getting rid of the survival fads from the PS3. I will admit that we still have a lot of glitch levels, but it isn't a game breaker like the fads on PS3 could be.

Downloaded Levels

This is a feature that I have actually hear people complain about, but I absolutely love. On LBP PS3 you sort of stream the levels (I realize that that is not what you are doing, but it is an easy way to compare the two). If you are not online, then you are unable to play them because you are not actually downloading them to your game/console. This can actually cause issues, because if the servers are down then you cannot play any community levels, plus, you need to be online in order to play any community levels.

On PSP you actually download the community levels to your memory card in order to play them. If your memory card is large enough, then you can story up to 250 levels on your PSP at one time. The great thing about this is that you can basically form your own story mode out of amazing levels from the community. There are enough awesome levels out already that you could build 10 story modes consisting of 100's of incredible PSP levels! And then you can play any of these levels any time that you want, including on the go when yo don't have Wi-Fi. It is oddly addictive to build download levels and check out which ones I have aced and such.

And if you are worried about download time then let me alleviate your fears: It literally takes about 10 seconds to download a single level. Uploading your own level to the servers takes about the same amount, maybe more like 20 seconds.

Awesome Story Mode

One last thing I want to touch on is the fact that the story mode in LBP PSP is outstanding. I have heard a number of people say that they actually like it more than PS3's! I would say that it is a matter of taste, but I think that the two are about equal. Either way it is a top notch story mode!

I could go on all night with all of this, but I will just leave it at that. I have put a lot of time into laying out the reasons that LBP PSP is great, and I seriously like it more than LBP PS3. I know for a fact that PS3 create mode is overwhelming at first, just like PSP's. I understand that a lot of people went back to the PS3 because they didn't want to learn the new ropes, and that is fine. Don?t let those people?s experiences turn you away, though, because there is a lot of potential in LBP PSP!

No applause! No applause! Just thank the post!
2010-09-30 21:56:00

Author:
The-Questor
Posts: 1328


The amesome ability to customize your character to your liking.2010-09-30 23:36:00

Author:
Flashwire
Posts: 217


I love the portability, the editor, the graphics, the way Sackboy handles, the far superior corner editor compared to ps3, the music selection, the featured levels, and the ability to create almost anything you can imagine..... with a little patience.2010-09-30 23:47:00

Author:
VelcroJonze
Posts: 1305


Thank you very much Cambrige for the ability to create levels whenever and wherever I want. Creating on the PSP is somehow easier than on the PS3 for me...2010-10-01 01:48:00

Author:
eagerneph
Posts: 1536


I love how the thermo doesn't full up really fast! You can make levels that take an hour to finish, like Destiny 2!2010-10-01 01:58:00

Author:
Alismuffin
Posts: 1328


I like how they feature levels and creators. AWESOME!2010-10-01 02:45:00

Author:
The-Questor
Posts: 1328


I like... the whole game! I've recently been playing it more than the PS3 version for some unknown reason. Probably because of all the hackers on the PS3! No hackers on PSP. Another reason I've been playing it more is because I'm working on my awesome new PSP level!2010-10-06 09:16:00

Author:
morris6267
Posts: 144


I lurve it. NUFF SAID!2010-10-07 00:51:00

Author:
The-Questor
Posts: 1328


I love this game!!! but its the game keeps crashing on me.... Everytime i exceeded the 2nd line in the thermometre my psp crashes (in edit mode) and also when i play some levels my psp just gives up, it just stops loading the game then a moment later the psp turns off by itself.. so i cant really get the fun out of this game that much due to my psp keeps crashing.. It does it on every game =(2010-10-15 02:21:00

Author:
MyNameIsBom
Posts: 2


Yep. I've never been working on a level that hasn't already crashed fifty times. But then this isn't a hate thread.

I love the clever and imaginative story mode! How in all of creation did they make that end boss?
2010-10-18 14:23:00

Author:
Snicklin
Posts: 83


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