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Temple of Sun and Moon (Now with video!)

Archive: 24 posts


This is a level I am currently working on and the overarching theme is a temple dedicated to the galaxy. It starts off in a cavern entrance until you bring together two statues to lower a drawbridge into the Temple of Sun and Moon. I've tried to brainstorm puzzles and platforming challenges that reference the stars, moons, or planets. It's not as easy as it sounds lol.

I have a couple, but I was wanting some suggestions. As of now I have:

- A key fetching quest for a Sun and Moon statue.
- A wall scaling room where you spin on moons, stars, and planets to reach the top.
- A sticker switch that activates to a moon sticker.

I also need suggestions on hazards. As of now I have:

- The cavern entrance is filled with electrified ore.
- Emitter hell with regular and electrified blocks on two layers. The goal is to climb up to the pedestal that holds the moon statue.
- A Thwomp-like area with huge stone, flamming blocks trying to crush you. Safe zones are scattered throughout the hallway.

I finally figured out a story. It will contain a KOTOR-like good or evil choice where the ending will break into two different paths. Basically, the Key of the Cosmos is given by the God of Sun and Moon, but he doesn't care what you do with it. He doesn't care if you are good or evil. All he wants is some entertainment to pass the next 40 years of his infinite lifetime.

Currently brainstorming: What should the good ending be? What should the evil ending be?

Any help at all would be appreciated. Even if you don't think the suggestion is very good, say it because it could be better than you think or it could spark some inspiration in me.

VIDEO:

YouTube - Temple of Sun and Moon (Incomplete)

PICTURES:

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5766.jpg
The cavern entrance. Nothing fancy here, but a huge stone door.

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5767.jpg
The electrified ore field. My brother and stepdad have been slain by it's tough jumps.

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5776.jpg
Space. The final frontier. These are the spinning shapes (and a comet) that lead you to...

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5777.jpg
Emitter hell. This is easily the hardest part of the level so far. So much so that I had to add a double checkpoint. Well, that's the Moon statue...now where is the Sun?

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5778.jpg
Ahh, there you are. Have fun dragging that back through the flaming death!

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5772.jpg
The mighty drawbridge into the Temple of Sun and Moon. What awaits our hero?
2008-10-27 16:06:00

Author:
Voltiare
Posts: 646


I'm really digging this. Could be a really original theme.

For the sun statue quest, you've got involve fire of course. It just wouldn't be right if you didn't. So are you planning to have a statue that needs to be collected and brought through a bunch of obstacles to a location where it will trigger something?
2008-10-27 17:51:00

Author:
UmJammerSully
Posts: 1097


I'm really digging this. Could be a really original theme.

For the sun statue quest, you've got involve fire of course. It just wouldn't be right if you didn't. So are you planning to have a statue that needs to be collected and brought through a bunch of obstacles to a location where it will trigger something?The idea is that there is a bridge between the caverns and the temple with 2 switches that need the 2 statues on it to bring down a drawbridge to enter the temple. So the player will have to travel through space(Spinning moons, planets, and stars) and then go into a chamber of one of the statues, bring it down, and then get the next. After both are down, the drawbridge will work and the player can enter the temple.

You will definitely have to go through a bunch of obstacles to get to a statue, but dragging it back can be optional. I can have the obstacles go away when the player is dragging it back.

That is the option I am going with the moon statue quest because you need to travel in two planes to get to it and the statue restricts the player to one. If the sun statue hazards are on one plane, then they can stay.
2008-10-27 19:51:00

Author:
Voltiare
Posts: 646


have a part where you go up in an elevator, and theres two directions, go left and you find a switch, which makes a half moon appear in the elevator chamber, then on the right go through obstacles to get to the sun half. I actually was planning on making a sun moon level, my sister and i were brain storming, and we have a sundial clock in our living room with half moon and sun, and we thought it would be cool...can i mabye help you with this? You could join my clan? Im looking for thinkers, and great minds think alike, lol.2008-10-28 06:31:00

Author:
Unknown User


have a part where you go up in an elevator, .

don't let aer0blue catch you saying that word (he is afraid of elevators) OPPS!!
2008-10-28 06:34:00

Author:
Thee-Flash
Posts: 3154


don't let aer0blue catch you saying that word (he is afraid of elevators) OPPS!!

what? lol why?
2008-10-28 06:34:00

Author:
Unknown User


he has played to many horror games with scary ******* <---- did not swear2008-10-28 07:01:00

Author:
Thee-Flash
Posts: 3154


I like the idea OP! =D

What did you really say then? O_o
2008-10-28 07:36:00

Author:
Stix489
Posts: 2080


Make the sun key flammable, so if you're not careful it can be destroyed and you have to get another one.2008-10-28 14:57:00

Author:
HobocidalManiac
Posts: 117


have a part where you go up in an elevator, and theres two directions, go left and you find a switch, which makes a half moon appear in the elevator chamber, then on the right go through obstacles to get to the sun half. I actually was planning on making a sun moon level, my sister and i were brain storming, and we have a sundial clock in our living room with half moon and sun, and we thought it would be cool...can i mabye help you with this? You could join my clan? Im looking for thinkers, and great minds think alike, lol.That is basically what I am doing. I have spinning shapes to go either left or right, then you get a statue, bring it down, and then go get the other one.

Well, I kind've wanted to make this level alone since it is going to be my introduction to the tools and level creation in general. This is my bootcamp and even though it is my first, I will not publish it until I think it is up to my personal standards of quality. I don't want to work with anyone because I am protective and selfish and want things my way because I think I am always right lol. Maybe after I make a few levels, I will loosen up.


Make the sun key flammable, so if you're not careful it can be destroyed and you have to get another one.Making things flammable makes them easier to destroy? How will the player grab it if it is flammable?


I like the idea OP! =DThanks, man. Let me know if you think of anything clever. A puzzle, a hazard, anything.
2008-10-28 19:08:00

Author:
Voltiare
Posts: 646


Making things flammable makes them easier to destroy? How will the player grab it if it is flammable?

A switch/button to change the flammable/hazardous to non-hazardous? I remember seeing where someone said it could be done, but I'm not sure which option/tool?
2008-10-28 19:26:00

Author:
DaSaintFan
Posts: 136


Making things flammable makes them easier to destroy? How will the player grab it if it is flammable?



I think if you toggle the key to being destructible it becomes "flammable" not is flammable, which Im taking to mean the key CAN be caught on fire and burnt to ash if you arent careful with it, making you have to go get a new one.
2008-10-28 20:04:00

Author:
LordDax
Posts: 79


I think if you toggle the key to being destructible it becomes "flammable" not is flammable, which Im taking to mean the key CAN be caught on fire and burnt to ash if you arent careful with it, making you have to go get a new one.Oh, okay. I see, I see.

Just finished the moon statue room and IT WAS HORRIBLE. It turned out great, but it was so hard to do. First, a room with emitting blocks. Then once you grab the moon statue, a switch removes the desolvable material underneath them, and as you are pulling it back, more emitters make a path for you. It was a pain. On to the sun room...

Currently brainstorming: What should be the first room in the temple? What kind've puzzles, platforming, hazards should be in the temple?
2008-10-29 08:19:00

Author:
Voltiare
Posts: 646


A platforming puzzle I've been scheming up is one based on the game Lights Out. The premise is that whenever you click/jump on a spot it switches state but changes all spots around it to the opposite state. A good puzzle might be having a small 3 x 3 platform puzzle based on that.

Im going to post this puzzle idea in another ideas thread I saw, and more detailed info so feel free to use it if it sounds interesting

Why not look through the game PitFall for some good platforming ideas? That game was fun...excpet for those bloody scorpions!
2008-10-29 16:17:00

Author:
LordDax
Posts: 79


A platforming puzzle I've been scheming up is one based on the game Lights Out. The premise is that whenever you click/jump on a spot it switches state but changes all spots around it to the opposite state. A good puzzle might be having a small 3 x 3 platform puzzle based on that.Nice puzzle man. Maybe you could have a picture on the peices and you have to flip them to make a picture. That would be hard as hell to design though lol.2008-10-29 20:30:00

Author:
Voltiare
Posts: 646


That would be hard as hell to design though lol.

lol thats why I suggested it to you You're alot farther along in your design than I am in LittleBigMetroid!
2008-10-29 21:51:00

Author:
LordDax
Posts: 79


Well, I am about finished on the Sun Statue room. I liked how it came out and it was wayyy less frustrating than the Moon Statue room. The only thing that bugs me is that I can't figure out how to create an infinite number of Sun Statues if it gets destroyed. I found a way to finitely reproduce them with an emitter, but I stopped after 6 because I am lazy. If it takes you more than 6 tries to drag the statue back, then you deserve to start over lol.

Also, if you loose it in the gaping hole between the drawbridge and the floor, you only get one more shot. If it falls in again, you are screwed.

I'd rather have it infinite for both situations, but I just don't know how to design that.

Currently brainstorming: What should be the story for this level? Is there a villian to face?
2008-10-30 21:14:00

Author:
Voltiare
Posts: 646


Well for story you might want to run with some of the mythology and lore around the sun. In Japanese mythology Ameartsu hid in a cave for hundreds of years avoiding another angry kami. In Greek mythology Apollo raced across the sky in his shining chariot drawn by mystical horses. In Hawaii the Sun was tied down till it agreed to move slower to allow Maui's mother to do her work.

If you do a little research or meshing of the numerous lore sources about the sun you can create something that fits in with your Sun and Moon theme
2008-10-30 22:04:00

Author:
LordDax
Posts: 79


Picture time! This part of the stage is good to go. Now to work on what comes after the drawbridge...

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5766.jpg
The cavern entrance. Nothing fancy here, but a huge stone door.

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5767.jpg
The electrified ore field. My brother and stepdad have been slain by it's tough jumps.

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5776.jpg
Space. The final frontier. These are the spinning shapes (and a comet) that lead you to...

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5777.jpg
Emitter hell. This is easily the hardest part of the level so far. So much so that I had to add a double checkpoint. Well, that's the Moon statue...now where is the Sun?

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5778.jpg
Ahh, there you are. Have fun dragging that back through the flaming death!

http://img.photobucket.com/albums/v352/CrimsonGeist/100_5772.jpg
The mighty drawbridge into the Temple of Sun and Moon. What awaits our hero?

EDIT: I finally figured out a story. It will contain a KOTOR-like good or evil choice where the ending will break into two different paths. Basically, the Key of the Cosmos is given by the God of Sun and Moon, but he doesn't care what you do with it. He doesn't care if you are good or evil. All he wants is some entertainment to pass the next 40 years of his infinite lifetime.

Currently brainstorming: What should the good ending be? What should the evil ending be?

So far, I was thinking that the evil ending would be to kill the god and take his followers lol. The good ending could be to defeat a villian.
2008-10-31 18:32:00

Author:
Voltiare
Posts: 646


It took me a while to make this, including finding a hack for the Playstation Eye so I could use it on Windows...so you guys better enjoy lol.

YouTube - Temple of Sun and Moon (Incomplete)

This is the incomplete version as I still need to add two different endings and finishing touches like decorations and better use of music and sound effects.

BTW, I've seen people have embed videos on the forums, but I can't do it. It says my HTML code is turned off...?
2008-11-04 18:27:00

Author:
Voltiare
Posts: 646


can i test it look in my siggy for my PSN2008-11-11 19:40:00

Author:
Plasmavore
Posts: 1913


can i test it look in my siggy for my PSN

It's actually already complete and is ready to play.
https://lbpcentral.lbp-hub.com/index.php?t=t=4498

Look it up online!
2008-11-12 20:36:00

Author:
Voltiare
Posts: 646


I played this last night, hearted it and left a comment. I really enjoyed the layout, the design, the puzzle, platforming, the spinning planets and stars area was fun and beautiful.

I found it a bit frustrating when I dropped down past the spinning stellar objects with the sun and it broke when it hit the ground. Don't know if you can or want to do anything about that.

I saw someone else's comment that they didn't have the moon sticker and couldn't play. I've pretty much unlocked all the stickers, so I don't know how it works. If the sticker doesn't show up if you haven't unlocked it yet, you may want to put it right in front of the entrance so that you get it immediately (and may not even notice it). Not sure how that works.

One problem I had was that I raised the elevator (the one in front of the big gears), then noticed the point bubbles on the second floor and jumped off. I wasn't able to jump back onto the elevator or get it to come back down, so I couldn't finish the level. I would recommend adding a red button you can step on in an indentation under where the elevator starts that if you step on that, it lowers the elevator to the ground floor. Either that, or once the elevator has gone up past the ceiling of the first floor, if you are detected around the base of the elevator, it is sent back down. You'd have to test that stuff with checkpoints and respawning though.

I really liked it and would give it a higher rating with a few small adjustments to relieve these frustrations.
2008-11-13 19:53:00

Author:
sdstone
Posts: 5


I played this last night, hearted it and left a comment. I really enjoyed the layout, the design, the puzzle, platforming, the spinning planets and stars area was fun and beautiful.

I found it a bit frustrating when I dropped down past the spinning stellar objects with the sun and it broke when it hit the ground. Don't know if you can or want to do anything about that.

I saw someone else's comment that they didn't have the moon sticker and couldn't play. I've pretty much unlocked all the stickers, so I don't know how it works. If the sticker doesn't show up if you haven't unlocked it yet, you may want to put it right in front of the entrance so that you get it immediately (and may not even notice it). Not sure how that works.

One problem I had was that I raised the elevator (the one in front of the big gears), then noticed the point bubbles on the second floor and jumped off. I wasn't able to jump back onto the elevator or get it to come back down, so I couldn't finish the level. I would recommend adding a red button you can step on in an indentation under where the elevator starts that if you step on that, it lowers the elevator to the ground floor. Either that, or once the elevator has gone up past the ceiling of the first floor, if you are detected around the base of the elevator, it is sent back down. You'd have to test that stuff with checkpoints and respawning though.

I really liked it and would give it a higher rating with a few small adjustments to relieve these frustrations.It's weird because I have never broke my Sun by falling whenever I have playtested it. If that happens, then go back up and step on the red switch on the Sun statue altar. Another Sun Statue will pop out.

I'm not sure how to put sticker prizes in the level or else I would've done it for sure. I guess I'll try to figure it out again.

I'll see if I can figure out a way for it to come back down. The problem is that the switch on the elevator is triggered to the piston...so I need to find a way for two switches to be connected to one object. Sounds tricky.

EDIT: I have updated the level and fixed the issues. Hope that helps!

Thanks for your input man and I'm glad you liked it overall.
2008-11-13 22:04:00

Author:
Voltiare
Posts: 646


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