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LittleBigCollection Of Minigames (Name pending)

Archive: 4 posts


Yeah, I don't know a great name for this yet, but bear with me.

Basically, I plan on making a series of minigames, in the same vein as Mario Party. There will be 18 games: six Free for alls, six 2 vs. 2s, and six 1 vs. 3s. I don't have any ideas for the F4As (So I humbly ask for some), but I have two 2v2s and four 1v3s planned out.

The level will start out in a sort of waiting room, since you need four players for any one minigame. Four players are needed to activate the elevator that will take them to another room, that splits apart to three hallways (One for each kind of minigame).

The Minigames are as follows:
F4A: (1) All players will hold down on a grab-switch, which raises a big pillar behind them. However, if they raise the pillar too high, they lose. The player who gets closest to the switch without going past a certain point will win.
(2) Capture the flag: A grabbable flag is in the center of the stage. It is up to the players to take the flag and put it in their own base; whoever can keep their flag in their base the longest during 60-ish seconds will win.

2v2: (1) One player controls a platform with an explosive rigged to it; another player stands on that platform with a paintinator, and tries to shoot down the other platform with the other Sackperson on it.
(2) One player controls a basket, and the other empties it; the point is to get a ball onto an oscillating platform for the longest time.

1v3: (1) One player swims around avoiding death, and trying to get to a bubble machine; the three others control the machine that produces bubbles as well as the tide.
(2) One player controls a giant gear's spinning direction; the other three try to stand on it for as long as possible.
(3) One player drops a spiky ball onto the players below. However, there are cylinders that make the game similar to Pachinko, only the cylinders are constantly moving. I think the name will be "Painchinko."
(4) One player is on the bottom row, and the three others are above him/her. There are buttons the one player can reach that will thrust the platform above it upward, as to send one of the players into a spiky ceiling.

Well, those are the details I have so far. Is there anything you want to add, or suggest?

Credits:
Octopus_567 for the Capture the Flag idea.
2010-09-29 03:17:00

Author:
Unknown User


hmm... interesting... I'm tired as anything right now so I'll throw you a few ideas in the mornin'2010-09-29 10:33:00

Author:
huntedstorm
Posts: 488


Gret ideas! Maybe for F4a (I presume you mean free for all) you could have 4 player ping pong. OR you could have a 4 player CTF.

I'd love to see this level get made.
2010-09-30 19:41:00

Author:
octopus_567
Posts: 116


Gret ideas! Maybe for F4a (I presume you mean free for all) you could have 4 player ping pong. OR you could have a 4 player CTF.

I'd love to see this level get made.

Capture the flag, eh? That's a pretty good idea. Alright, it's going up on the game list. However, I have tried and failed to make a stable ping pong game; it's clearly possible, but something always manages to break somehow.
2010-10-04 02:03:00

Author:
Unknown User


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