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#1

Built-In Recording Software

Archive: 33 posts


I'm sure that im not the only person who wishes to make lbp2 youtube videos but just can't come up with the cash to buy a capture card or recording soft ware... LittleBigPlanet2 is allready linked to lbp.me so why not build in a VideoRecorder that can be set to Record or stop recording by pressing the select button (good grief could be moved to the start menu. and maybe possibly selecting the screen area i think this would be epic allowing happy gaders to record thier level or something they accomplished and publish it to youtube or lbp.me give me your thoughts below THANKS!2010-09-27 23:17:00

Author:
PlayStatiowned
Posts: 83


Excellent idea, and I really hope something like this will be available.2010-09-27 23:34:00

Author:
Unknown User


Problem is real time encoding requires lot of CPU power, so it might hard to implement it for MM without sacrificing something.2010-09-27 23:36:00

Author:
Shadowriver
Posts: 3991


Good point... But if said sacrifice would be the quality of the recordings then it would be fine too! A low quality video is probably better than no video at all. Or is it?... O.o2010-09-27 23:40:00

Author:
Unknown User


Problem is real time encoding requires lot of CPU power, so it might hard to implement it for MM without sacrificing something.
i supose you're right but what if they were to sacrafice the quality of the video instead?
2010-09-27 23:53:00

Author:
PlayStatiowned
Posts: 83


Great idea! Where sacrificing video quality is concerned... I'm not convinced it's a good idea. Youtube video's are already pretty poor quality (for the most part), and I'm not sure that the level of quality necessary to sacrifice would turn out very well on youtube. Your best bet is to take video with a regular old digital photo camera (if yours has that setting) and upload it through an image sharing site if you can't afford the proper capture card or software.2010-09-28 00:11:00

Author:
Rustbukkit
Posts: 1737


Well I would love this because:

1. There is a problem with either my SD card or F: port but if LBP2 records directly to YouTube, no need for a SD card!

2. Even if it was really low quality, it would be better then me recording my old tv because there is a HUGE black bar covering almost more than half the screen so I wouldn't be able to record off of my TV anyways.

3. It would one less thing off my list for a capture card. If not, the only thing. Which would make my mom a VERY happy camper!

So I'm all in with this idea!!!
2010-09-28 02:56:00

Author:
Jord-bord
Posts: 153


Hmm... I have a fantastic idea! I'm not usually one to actually post in this forum, I'm more of a closet browser and stick to what I know (News and Media), but...

What if MM enabled player 2 to watch and capture to video another sackperson's playthrough? This would eliminate any lag from a second player and allow all of the processing and video compiling to be done on the 2nd player's machine.

Just a thought.
2010-09-28 04:28:00

Author:
schm0
Posts: 1239


Hmm... I have a fantastic idea! I'm not usually one to actually post in this forum, I'm more of a closet browser and stick to what I know (News and Media), but...

What if MM enabled player 2 to watch and capture to video another sackperson's playthrough? This would eliminate any lag from a second player and allow all of the processing and video compiling to be done on the 2nd player's machine.

Just a thought.

Hm, I'd liek it... but... what about x4s? Or, if the second player is local... would it still work?
2010-09-28 05:33:00

Author:
Unknown User


someones been watching black ops stuffs 2010-09-28 09:59:00

Author:
YEAH_NAH
Posts: 775


I've always though of this idea for LBP1. It'd be a really useful tool, then everyone could have a video of their level as long as they were willing to follow the steps. But I wonder how good it could look, you know, could it play in 720p? But hopefully, they'll actually try to implement it in LBP2. Hopefully.2010-09-28 12:26:00

Author:
X-FROGBOY-X
Posts: 1800


someones been watching black ops stuffs LOL.TRUE. This would be OK.2010-09-28 13:05:00

Author:
SackBoy98
Posts: 588


just can't come up with the cash to buy a capture card or recording soft ware...
The cheap capture cards don't cost much and some people have made decent quality videos with them but mine was so crap I don't even use it

Addition! Mine was a fake, don't buy from ebay there are too many conterfeiting ********! I just found this on an other forum If you "want to be cheaper go for an Easycap from Amazon, don't use eBay (too many fakes), you can pick one up for ?20 " I won't link to it because I don't know if it's allowed.
2010-09-28 13:49:00

Author:
lifeiscrapislife
Posts: 396


What if they did what Halo did and make a theatre-type mode? Meaning you could watch a playthrough of a game AFTER you played it, and the data would be stored in a different section, where you could delete or save any ones you wanted. I mean, they already have sackbot recording, so this shouldn't be too hard.2010-09-28 19:08:00

Author:
EliminatorZigma
Posts: 173


What if they did what Halo did and make a theatre-type mode? Meaning you could watch a playthrough of a game AFTER you played it, and the data would be stored in a different section, where you could delete or save any ones you wanted. I mean, they already have sackbot recording, so this shouldn't be too hard.
There's only one problem with that. Halo "replays" in theater mode aren't video files at all; instead it saves all button presses and actions from all players. Theater mode is just the game recreating the match in real-time. This is why on Bungie.net you can save screen shots from your fileshare to your PC, but you can't save videos--unless you pay for it. This is because Bungie has to render the video on their machines to a video file.

In other words, having it Halo-style would eliminate the OP's intentions, since you can only watch the videos in the game itself.

However, I still think it would be a great idea. A theater mode in conjunction with a capture card means complete camera control in real-time, recording small clips at a time, and many other things.
2010-09-28 22:37:00

Author:
xero
Posts: 2419


someones been watching black ops stuffs
im not too interested in black ops anyway its all about lbp2!!!
2010-10-04 23:27:00

Author:
PlayStatiowned
Posts: 83


I think it's a really good idea, but how would go at doing it? I mean, yeah everyone's ideas so far could work, but that might, if not already done, delay LBP 2 by a few days, or weeks, as it could come too.2010-10-05 00:50:00

Author:
Xero Space
Posts: 249


Hmm... I have a fantastic idea! I'm not usually one to actually post in this forum, I'm more of a closet browser and stick to what I know (News and Media), but...

What if MM enabled player 2 to watch and capture to video another sackperson's playthrough? This would eliminate any lag from a second player and allow all of the processing and video compiling to be done on the 2nd player's machine.

Just a thought.

I...Love...You...
(JK)
2010-10-05 00:50:00

Author:
Gui_Rike
Posts: 184


The recording solutions you guys are talking about is real-time recording, in which, obviously, the gameplay is drawn and recorded in real time. This could be a solution, although the amount of power required to constantly draw, encode, and write a 720p video at 30 frames per second is enormous. As it was said, that doesn't make it impossible, you would just be sacrificing quite a bit of quality. The concept of real-time recording is as follows:

If the game runs ideally at 30 frames per second, then each frame must be onscreen for no longer than 33 milliseconds in order to have smooth gameplay. Whenever you enter a level full of bombs, lights, etc., there's a high chance the framerate will plummet, meaning that each frame takes quite a bit more time to draw. Did you notice the "mspf" counter in the lower right? That stands for milliseconds per frame, and constantly tells you how long the last frame took to draw. When you're in an empty level, it reads 33.3, which is full speed. When you lag, however, you see big increases in that number, since it takes the game much longer to draw a single frame. Unfortunately, recording HD video at 30 frames per second simply isn't possible because the extra time spent encoding and writing each frame to the video file means more milliseconds per frame, and more milliseconds per frame ultimately means a lower frame rate. Get it now?

Alternatively, there's a tried and tested method that's come to be pretty popular among game developers. This is where all the magic happens. First of all, if MM is able to record and playback sackboy movements, what if they could record and play back entire level scenes exactly as they happened? With all the things going on, such as jumping sackboys, physics, and whatnot, you may think such a feat would be impossible. Well, actually it's not. For example, Super Smash Bros. Brawl, the Half Life 2 engine, and other games can pull this off with perfect results.

"Ok, so let's say MM could save our gameplay and play it back. Isn't that a video?" Not exactly. This type of playback happens as if you were actually playing through the level again, which means you could only play it in the game and not on your computer, for example. However, something very cool can be done with the recorded scene. Instead of playing the scene and recording a video in real-time, (which isn't practical remember?) MM could actually write code to record the scene a single frame at a time, eliminating ANY limitations on video quality. Say you enter a level, record a scene, spawn a heapload of exploding bombs, then play back your scene. Holy mackerel! These frames take 55 milliseconds to draw! But if you're recording a scene frame by frame, it doesn't matter how long each frame takes to draw.

See, when you're using this type of recording method, the game takes its time when recording the video, instead of rushing to play the scene at normal speed. Although during recording the scene will be very slow, when you play back your video, there will be absolutely no lag. The scene will play back at full 30 frames per second no matter what's going on! Frame by frame recording is brilliant because of this! You could then take your 720p HD video and share it, upload it to YouTube, do whatever, and not have to worry about lag at all! And the best part is, absolutely anyone can do this! You don't need fancy expensive capture equipment or a shaky video camera. With this method everyone would have the power to record and share awesome lag-free HD video of their gameplay! In my opinion, if they're willing to give it a try, MM should definately consider doing this.
2010-10-06 22:15:00

Author:
Unknown User


Darnit crash, stealing my thoughts That's exactly what I was going to say. That is probably the only way it would work.

The only problem is there's a ton more going on in an LBP scene to keep track of, but I'm sure it keeps track of it all in some way already. IT has to, for network lag compensation and things like that.
2010-10-06 22:35:00

Author:
Foofles
Posts: 2278


Crashdance22, Why not make whole demo recording system and make video encodeing on top of it (like in ID Tech engine games), playing on slomo won't be fun and lose sance of recording anything (other then movies)2010-10-06 22:43:00

Author:
Shadowriver
Posts: 3991


Foofles, that system may actually already be in place, now that you mention the "catch-up" feature you see when joining a room. And Shadowriver, I meant recording video from an existing scene, not as you're actually playing.

Edit: Wow. I just thought of something. In theory, playing back a recorded video would actually be a lot smoother than playing period, whether you're recording a scene or not!
2010-10-06 23:23:00

Author:
Unknown User


[reads patiently]

oh hello! Playstatiowned, I have a solution. I have just bought a capture card called an easycap for about ?7.00 it is an easily set-up-able card with the 3 scary colour leads and it has a built in USB so that you can plug it straight into the computer/laptop. And if you get 3 (2-1) splitters and an AV cable you can run it on your TV and record on the computer at the same time. I haven't had a reason to film anything yet but I think the quality is pretty good. Have a look.

And if you were wondering where I got mine it was from eBay
2010-10-06 23:38:00

Author:
AssassinatorRFC
Posts: 715


"Ok, so let's say MM could save our gameplay and play it back. Isn't that a video?" Not exactly. This type of playback happens as if you were actually playing through the level again, which means you could only play it in the game and not on your computer, for example. However, something very cool can be done with the recorded scene. Instead of playing the scene and recording a video in real-time, (which isn't practical remember?) MM could actually write code to record the scene a single frame at a time, eliminating ANY limitations on video quality. Say you enter a level, record a scene, spawn a heapload of exploding bombs, then play back your scene. Holy mackerel! These frames take 55 milliseconds to draw! But if you're recording a scene frame by frame, it doesn't matter how long each frame takes to draw.

Exactly what I was talking about earlier, and exactly what the Halo games' theater mode does as well. All it needs is one small file with gameplay information. So small in fact, that the picture files are larger than the theater files are.
2010-10-07 00:07:00

Author:
xero
Posts: 2419


This solution is like crashdance's but not quite:
(edit: wait, it does sound like his idea. d'oh)

While you play the level, the ps3 secretly records the calculations and movements. (please correct me if this taxes the system). y'know, like save states.

AFTER you play the level, you have the option of making a recording of it. The ps3 takes the previous calculations and makes a video of it, taking 5 minutes or whatever. If it's too long, it's rejected or you have the option of just using part of it. Maybe even view what happened and play/fastforward/rewind. Like a little editing studio.

That way the bulk would be optional and reserved for a nonplay mode. at least.. I'd think it be.

Feel free to shoot this down with pessimism and reality.
2010-10-07 01:05:00

Author:
Cheezy WEAPON
Posts: 283


You guys exactly talking about demo recording system, dump of gameplay network protocol to file and it can be recreated later as a playback, this trick is old as Quake ^^' it need to be implement this first to use non-real-time encoding in nicer way2010-10-07 04:30:00

Author:
Shadowriver
Posts: 3991


Back when syroc asked them (it's on LBL somewhere) all they said was that they "didn't have the *resources*" however that was way before the delay...

I'll find.. The link. Brb
2010-10-07 04:36:00

Author:
Fishrock123
Posts: 1578


Back when syroc asked them (it's on LBL somewhere) all they said was that they "didn't have the *resources*" however that was way before the delay...

I'll find.. The link. Brb

Link: http://www.littlebigland.com/your-lbp-2-questions-answered-and-more/
2010-10-07 04:42:00

Author:
Fishrock123
Posts: 1578


Thanks for the link Fishrock! I posted the suggestion there and hopefully one of the molecules will take notice. I really hope they consider implementing this, as heaploads of people want it, and it certainly is possible.2010-10-07 14:05:00

Author:
Unknown User


Alternatively, there's a tried and tested method that's come to be pretty popular among game developers. This is where all the magic happens. First of all, if MM is able to record and playback sackboy movements, what if they could record and play back entire level scenes exactly as they happened? With all the things going on, such as jumping sackboys, physics, and whatnot, you may think such a feat would be impossible. Well, actually it's not. For example, Super Smash Bros. Brawl, the Half Life 2 engine, and other games can pull this off with perfect results.

"Ok, so let's say MM could save our gameplay and play it back. Isn't that a video?" Not exactly. This type of playback happens as if you were actually playing through the level again, which means you could only play it in the game and not on your computer, for example. However, something very cool can be done with the recorded scene. Instead of playing the scene and recording a video in real-time, (which isn't practical remember?) MM could actually write code to record the scene a single frame at a time, eliminating ANY limitations on video quality. Say you enter a level, record a scene, spawn a heapload of exploding bombs, then play back your scene. Holy mackerel! These frames take 55 milliseconds to draw! But if you're recording a scene frame by frame, it doesn't matter how long each frame takes to draw.

See, when you're using this type of recording method, the game takes its time when recording the video, instead of rushing to play the scene at normal speed. Although during recording the scene will be very slow, when you play back your video, there will be absolutely no lag. The scene will play back at full 30 frames per second no matter what's going on! Frame by frame recording is brilliant because of this! You could then take your 720p HD video and share it, upload it to YouTube, do whatever, and not have to worry about lag at all! And the best part is, absolutely anyone can do this! You don't need fancy expensive capture equipment or a shaky video camera. With this method everyone would have the power to record and share awesome lag-free HD video of their gameplay! In my opinion, if they're willing to give it a try, MM should definately consider doing this.
Sorry for digging this old thread up, but I am kinda new here, and video playback/rendering/uploading for LBP2 greatly interests me.

It would really be nice to have the kind of "theater recording" that Crashdance mentioned. I have seen this in some PS3 games before: Nobi Nobi Boy, EA Skate 3 and COD:Black Ops, just to mention a few. Uncharted 2 has a theater recording feature, but I don't believe you can render/export/upload video files from that.

I really believe that, if Sony/Media Molecule releases this feature as a paid DLC, it would sell pretty well. I would buy it, for sure.
2011-01-27 13:31:00

Author:
GoodieBR
Posts: 8


Alex Evans floated this idea years ago in an interview (gimme some time to source )back before LBP2 was announced and they were still denying that they were going to be making a traditional sequel due to "fragmenting" the community.

He even postulated on the idea of having "viewing screens" to watch any youtube videos, not just LBP videos. You basically just include the URL into a "Video" object. It'd make LBP an even more sociable experience than it already is, and would add another time-sponging feature to the game.
As well as having an auto-upload feature to your youtube account for videos you record in game (which would also display on your LBP.me page);

If other titles like Noby Noby Boy etc can do something like this - then why not LBP?

Definately a feature the community wants and needs. especially now we can make mini-movies in game
2011-01-27 13:38:00

Author:
Macnme
Posts: 1970


The recording solutions you guys are talking about is real-time recording, in which, obviously, the gameplay is drawn and recorded in real time. This could be a solution, although the amount of power required to constantly draw, encode, and write a 720p video at 30 frames per second is enormous. As it was said, that doesn't make it impossible, you would just be sacrificing quite a bit of quality. The concept of real-time recording is as follows:

If the game runs ideally at 30 frames per second, then each frame must be onscreen for no longer than 33 milliseconds in order to have smooth gameplay. Whenever you enter a level full of bombs, lights, etc., there's a high chance the framerate will plummet, meaning that each frame takes quite a bit more time to draw. Did you notice the "mspf" counter in the lower right? That stands for milliseconds per frame, and constantly tells you how long the last frame took to draw. When you're in an empty level, it reads 33.3, which is full speed. When you lag, however, you see big increases in that number, since it takes the game much longer to draw a single frame. Unfortunately, recording HD video at 30 frames per second simply isn't possible because the extra time spent encoding and writing each frame to the video file means more milliseconds per frame, and more milliseconds per frame ultimately means a lower frame rate. Get it now?

Alternatively, there's a tried and tested method that's come to be pretty popular among game developers. This is where all the magic happens. First of all, if MM is able to record and playback sackboy movements, what if they could record and play back entire level scenes exactly as they happened? With all the things going on, such as jumping sackboys, physics, and whatnot, you may think such a feat would be impossible. Well, actually it's not. For example, Super Smash Bros. Brawl, the Half Life 2 engine, and other games can pull this off with perfect results.

"Ok, so let's say MM could save our gameplay and play it back. Isn't that a video?" Not exactly. This type of playback happens as if you were actually playing through the level again, which means you could only play it in the game and not on your computer, for example. However, something very cool can be done with the recorded scene. Instead of playing the scene and recording a video in real-time, (which isn't practical remember?) MM could actually write code to record the scene a single frame at a time, eliminating ANY limitations on video quality. Say you enter a level, record a scene, spawn a heapload of exploding bombs, then play back your scene. Holy mackerel! These frames take 55 milliseconds to draw! But if you're recording a scene frame by frame, it doesn't matter how long each frame takes to draw.

See, when you're using this type of recording method, the game takes its time when recording the video, instead of rushing to play the scene at normal speed. Although during recording the scene will be very slow, when you play back your video, there will be absolutely no lag. The scene will play back at full 30 frames per second no matter what's going on! Frame by frame recording is brilliant because of this! You could then take your 720p HD video and share it, upload it to YouTube, do whatever, and not have to worry about lag at all! And the best part is, absolutely anyone can do this! You don't need fancy expensive capture equipment or a shaky video camera. With this method everyone would have the power to record and share awesome lag-free HD video of their gameplay! In my opinion, if they're willing to give it a try, MM should definately consider doing this.

Please send this to MM in any way you can ;p This just MUST be in the game. Fits in perfectly with the social community and new movie features
2011-01-27 15:12:00

Author:
ikbeneland
Posts: 57


Please send this to MM in any way you can ;p This just MUST be in the game. Fits in perfectly with the social community and new movie features
Yes, please, do that! Or maybe make it a petition. I will sign it right away!
2011-01-28 03:08:00

Author:
GoodieBR
Posts: 8


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