Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
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Psi-Ops
Archive: 6 posts
Psack-ops or Psi-sack... ill leave it up to the community to decide. You are an american soldier captured by the enemy and have been injected with Psico kenetic genes. It's a sort-of homage to the game Psi-Ops for yhe playstation 2 but different... for instance the story mode will be very different and i've allready written the story for parts 1 through 5 and i'm liking this idea... your basic powers are TK:Telekinesis(manipulating and/or moving objects with your mind) PK: Pyro kenisis (manipulating or creating fires out of no where, basically your hand works like a flame thrower) RV: remote viewing (in the origional game it was making your spirit leave your body to look at the path ahead but in my version it will be sort of like a hint on where to go or what to do ,Intuition, a sackbot that looks like a ghostly version of you is emited and does the task then time re-winds and you must do it) MC: Mind Control (Take over enemies minds and control them... this may come in handy when you face a large enemy or require to for example reach a button on the other side of a wall but you must posess a big enemy to break through the wall... of course your time spent in the enemys mind is limited.). Here are SOME of the powers you unlock during the story.... EC: electric charge (speaks for itself just think of "inFAMOUS") ZG: Zero-Gravity Jump (Jump higher But you wont fall slow with the use of timers and movers i will make the take fall as fast as the rise.) IC: Inviso-camo (think of the octo camo from mgs4 basically the same thing... Control Scheme: I havent really thought it out... (NF= not final) O: MC(Nf) X: Jump (double tap to zero g jump) []: Light attack (nf) Triangle: Strong attack (nf) L stick: Move (because its still going to be a platformer) R Stick: aim weapon TK,PK,MC or EC R1: Fire weapon (NF) L1: Camo (NF) D-Pad: Switch power (TK, PK, EC and the ones i havent announced yet > R2: use power L2: Open weapon wheel (NF) L3: RV This project will start going into action as soon as i beat the LittleBigPlanet2 story which wont take long for me and after i complete all the tutorials. I have long thought and planned about this idea and i got a good story plot for it which im not going to say... in fact i have it all written down at least 5 pages... and im looking towards multiplayer but probrably it will only start in the 5th episode (when you meet Delta) Delta may not have any powers but he has some awesome gadgets instead of PK he has a flamethrower andinstead of tk he has a valkrie missile. This is going to be a challenge to make but i reaally planned out the logic and started my concept art. Its going to be EPIC! Please leave your comments and recomendations below and look out for the first installment of the series April 2011 (not guaranteed) Thanks! | 2010-09-27 23:01:00 Author: PlayStatiowned Posts: 83 |
the telekenisis sounds cool especially the hijacking of bigger enemies. perhaps you could implement a co-op mechanic with the move controller? | 2010-09-28 22:09:00 Author: duffym871 Posts: 89 |
sounds sorta like the game Psychonauts... lucky for you, I loved that game! | 2010-09-28 23:26:00 Author: Nana997 Posts: 197 |
I've seen this game before, and been recommended it. Would love to see this in action for sure | 2010-09-29 16:32:00 Author: Fish94 Posts: 554 |
sounds sorta like the game Psychonauts... lucky for you, I loved that game! Sounds more like Second Sight (http://en.wikipedia.org/wiki/Second_Sight_%28video_game%29) | 2010-09-29 23:17:00 Author: Nurolight Posts: 918 |
...perhaps you could implement a co-op mechanic with the move controller? GREAT IDEA! ill try to make an option like that. psy-ops was a single playered game but the co-op mode was 1 person moved and jumped and the other player shot and used the powers which i hated! i might even make it co-op if the technology allows | 2010-10-04 23:33:00 Author: PlayStatiowned Posts: 83 |
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