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Digital Foundry vs. LittleBigPlanet 2

Archive: 13 posts


More game engine analysis from the Digital Foundry over at Eurogamer.

http://www.eurogamer.net/articles/digitalfoundry-vs-littlebigplanet2-article

Discuss.

(Note: There are some duplicate graphics, etc. between this article and the one I posted earlier, but the content itself is different, in case you were wondering.)
2010-09-26 17:16:00

Author:
schm0
Posts: 1239


Very cool.

I'm very impressed with the new thermometer. Well, the new concept of it. I like knowing that I'll be able to put a TON of sackbots and it'll be good.
2010-09-26 17:33:00

Author:
piggabling
Posts: 2979


YAY! It's cooler with added refreshments!2010-09-26 18:19:00

Author:
Emogotsaone
Posts: 1030


"There are a few noteworthy extras to creation too. One major time saver is the clip-object-to-sticker function. You take a cube of material and slap on whatever stickers you want, and then click a scissors-icon in the PopIt and the outline object is trimmed to the outline of your stickers. No more time consuming point-editing of object shapes!"
This must of made at least half of the LittleBigPlanetCentral community scream.
2010-09-26 19:37:00

Author:
Prince Pixelton
Posts: 286


cool! I like the last video. It seemslike that level will be fun to play2010-09-26 19:45:00

Author:
kabirdsall14
Posts: 180


Hmmm, The thermo being more efficient is great. I seemed to always be half full before I really even started my levels.2010-09-26 20:11:00

Author:
EinRobot
Posts: 739


Neat, Thanks for this!2010-09-26 20:13:00

Author:
X-FROGBOY-X
Posts: 1800


Its the same one that was already posted m8, only a different page. O_o2010-09-26 20:42:00

Author:
Silverleon
Posts: 6707


The one posted Friday was a taster that looked mostly at the visual improvements. This is the full three-page article that looks at the creation aspects and covers the three major improvements to the gameplay possibilities for creators. Hence schm0 saying :
(Note: There are some duplicate graphics, etc. between this article and the one I posted earlier, but the content itself is different, in case you were wondering.)
2010-09-26 21:35:00

Author:
Shifty Geezer
Posts: 131


This must of made at least half of the LittleBigPlanetCentral community scream.Yeah, it's a real boon. Although it could do with a 'wash off all stickers' option, to use stickers just for scultping but not wanting to keep them for decoration. Now all we need is Move texture/shape drawing, or failing that some good image import, and modelling will become extremely accessible to everyone.2010-09-26 21:38:00

Author:
Shifty Geezer
Posts: 131


Its the same one that was already posted m8, only a different page. O_o

Yeah, as Shifty pointed out, this is a full-fledged article focusing on a more robust review of the game and improvements over LBP1, not just an engine to engine comparison. What I found interesting was their conclusion that the delay in the release date may be related to the amount of bugs and some of the problems they cited with backwards compatibility:


Whether all of our issues with the beta will be fully resolved remains to be seen. Certainly, this week's announcement that the game would be delayed the New Year actually gives us more hope that the small niggles will all be ironed out in the full retail version of the game


In truth, we have no real idea of just how old the beta code is, so it may well be that many of the issues have already been resolved. However, on a more general and exciting level, the sampler gives us a fantastic insight into the raw potential of the content creation modes of the new game and it's fair to say that the scale and scope of the user-generated levels should far outstrip what we saw with the original LittleBigPlanet.
2010-09-26 23:07:00

Author:
schm0
Posts: 1239


Lol @Eve falling down the tube in the Lift Off level video.

:SH:
2010-09-26 23:20:00

Author:
ThePineapplizer
Posts: 769


What I found interesting was their conclusion that the delay in the release date may be related to the amount of bugs and some of the problems they cited with backwards compatibility:

That's exactly where my mind started going when I began to see the difference in some of these comparisons, and the subsequent posts people have made comparing their own levels from LBP to LBP2. The more time I've had to sit with these thoughts over the past several days, the more I'm inclined to speculate that this is the main reason for the push-back date as well. To be honest, I'm a lot more worried now about the older levels and the sheer amount of them that will be completely broken either physically, or visually. I have about 7 or 8 levels "in progress", and I must admit that after seeing the new engine at work... I'm glad I never finished publishing any of them (as now I'm likely going to have to go in and do some major tweaking on the viuals in many of them).
2010-09-27 19:42:00

Author:
Rustbukkit
Posts: 1737


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