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#1

Of Move Support

Archive: 3 posts


Feel free to prove me wrong, but is moving a cursor around the only thing we can do with the Move?

What if we could have a Moov-inator, a controllinator for Move?
X, Y, Z and rotation feeds from the Move sphere, the Move button, and the rest of the buttons that there is.
This would allow a deeper interaction with the game world rather than just dragging stuff around...

Enter Lengthy Example!

A Sackbot moves left and right, depending on which side (or half of the screen) of it you point the Move.
It jumps by sharply jerking the move upwards, and a downwards jerk would make it jump down a layer.
Prodding the Move forward would make it back a layer and pulling the Move backwards would make it come a layer frontwards. The Move shoulder button would make him grab, and Square would do it's job.
I would have all the logic planned in my mind for it, (except can you control Sackbots' layer moving behaviours?) and it feels like a fun way of moving. [/example]

And that would be obvious way of making awesomecake with Move!

What do you think?
2010-09-25 13:48:00

Author:
Unknown User


Sounds good but it could be hard if you need to do precise jumps.2010-09-25 20:01:00

Author:
ADS_LEGEND
Posts: 140


That was only a suggestion, I didn't mean it as "MM MAKE MOOV SUPPORT LIKE THAT NAO", but just as a wya to control something. And yes, it *would* require some practise... but I like a nice waggle.2010-09-25 20:35:00

Author:
Unknown User


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