Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Of Move Support
Archive: 3 posts
Feel free to prove me wrong, but is moving a cursor around the only thing we can do with the Move? What if we could have a Moov-inator, a controllinator for Move? X, Y, Z and rotation feeds from the Move sphere, the Move button, and the rest of the buttons that there is. This would allow a deeper interaction with the game world rather than just dragging stuff around... Enter Lengthy Example! A Sackbot moves left and right, depending on which side (or half of the screen) of it you point the Move. It jumps by sharply jerking the move upwards, and a downwards jerk would make it jump down a layer. Prodding the Move forward would make it back a layer and pulling the Move backwards would make it come a layer frontwards. The Move shoulder button would make him grab, and Square would do it's job. I would have all the logic planned in my mind for it, (except can you control Sackbots' layer moving behaviours?) and it feels like a fun way of moving. [/example] And that would be obvious way of making awesomecake with Move! What do you think? | 2010-09-25 13:48:00 Author: Unknown User |
Sounds good but it could be hard if you need to do precise jumps. | 2010-09-25 20:01:00 Author: ADS_LEGEND Posts: 140 |
That was only a suggestion, I didn't mean it as "MM MAKE MOOV SUPPORT LIKE THAT NAO", but just as a wya to control something. And yes, it *would* require some practise... but I like a nice waggle. | 2010-09-25 20:35:00 Author: Unknown User |
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