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"For Study Only" Copyable Levels?

Archive: 31 posts


We all know what happens if a truly good level is published copyable in LBP1--it gets cloned w/o credit a thousand times. That IMO has hobbled the 'share' part of this party.

Is there any talk of levels being copyable, but in some way non-publishable in LBP2? I'm thinking analogous to giving away an unshareable object?
By no means did I think of this first, but is there any hint that LBP2 has (or could get) this feature?

Going into create and dissecting stuff is my preferred learning method, I'd love people to share more w/o fear of being ripped off. (Forgive me if this has been answered already, please relocate if its in the wrong place)
2010-09-25 12:34:00

Author:
Unknown User


I'd love this idea to be in the game. Or maybe just have options so when you make it copyable allow no assets to be taken from the level, and not let it be published again.

I think I would learn a lot more about logic if I could get my hands dirty and see the wires flying around rather than staring at a paint picture and a wall of text for an hour. Unfortunately a lot of the great logic levels I've seen are not copyable.
2010-09-25 12:48:00

Author:
Snappyguy
Posts: 710


Yeah this would be great but they would have to disable the capture tool in the level as well....2010-09-25 13:30:00

Author:
onaga666
Posts: 293


No this is a horrible idea, first of all some creators who made the original levels WANTS their levels to be published just so they can laugh at the system, i don't think the person who gave away the shark, KNOWING what happend to his previus levels that were copyable ( The ocean adventure level and one of the most copied levels in lbp) Didn't anticipate what would happend, he is proud that noobs are to dumb to realize how sucky the shark survivals are .

Besides if we were to do it then the competitinos would suffer. If you need a big template for example for the comic creation ? If you use priz ebubbles then the entire scene might crack N detach if you delete the checkpoint.

The best thing would be to have an age limit for rating levels. Since this would ahve the persued effect and the kids needs to learn what is good for them. This would heavily deminish if not even omit shark/bombs survivals into oblivion and the kids, thinking everybody else thinks this level rocks would learn to love them !<3

Besides if people are stupid enough to make their levels copyable merely because they want other people to see how they made it and not because they actuall want their levels republished 1000x times... Well then it's their own fault that they are so dumb imho =) they gotta learn lifes hard leasson trough experience ^^
2010-09-25 17:01:00

Author:
Unknown User


The best thing would be to have an age limit for rating levels.
*facepalm*
Because tweenies don't lie about their ages for PSN.


Besides if we were to do it then the competitinos would suffer. If you need a big template for example for the comic creation ? If you use priz ebubbles then the entire scene might crack N detach if you delete the checkpoint.
Delete the other checkpoint?


No this is a horrible idea, first of all some creators who made the original levels WANTS their levels to be published just so they can laugh at the system, i don't think the person who gave away the shark, KNOWING what happend to his previus levels that were copyable ( The ocean adventure level and one of the most copied levels in lbp) Didn't anticipate what would happend, he is proud that noobs are to dumb to realize how sucky the shark survivals are .
My suggestion is to get rid of the Create Mode so people can't use it for evil.

Sorry if that feels rude, I think that the OP has a great idea... limiting the evil
2010-09-25 19:09:00

Author:
Unknown User


Surely an option to let a person see a level in create mode but not allow them to republish is a good thing...


It reduces spamming of copied levels.

It allows people to see how levels are created, thus opening their eyes up to new methods of creating.

It therefore has the potential to improve the standard of peoples creation skills.

Consequently boosting the standard of the average community level
2010-09-25 19:16:00

Author:
ladylyn1
Posts: 836


Yes I would love to have this, though it have been suggested a couple of times before. I believe a lot of creators would have learnt a lot with this 2010-09-25 19:18:00

Author:
Alec
Posts: 3871


I'd rather there not be any level copy options because people will probably find a way to get round it and publish it as their own.2010-09-25 19:29:00

Author:
ADS_LEGEND
Posts: 140


I think the copying system should remain, because if people don't want their levels to be spammed by lamers, yet still makes their levels copyable for studying purposes, Foolishly trusting the greedy villains. They deserve to have their credit taken away from them. That simple. And not to forget that alteast a few people did this on purpose knowing that when time comes the seriuos lbp players will still know it is their levels..

Im sure that the shark survivals is a good example of this. Im sure however gave away the shark WANTED it to dominate lbp... Even if most people didn't even play his levels.

We should never have restrictions, only more options for freedoom. We could allways have a " see but don't touch " option were you can see a level.. But you can't actuallly move anything in the level, delete anything in the level, save any object in the player, place any objects in the level or even change the materials or connect whires in their levels.

And some way to make sure that dumb kids can not rate levels. they need more insight and expeience. How would this be done ? Simply by having a 18 years + we could ensure that a good part of the dumb noobs crippled rating vanish into oblivion. This is because im sure maybe 30-60% of all dumb kids are using their parents to register. This will significantly decrease the ratings of bomb survivals.

We could allways give MM the right to ban anyone they want without a valid reason. if somebody spams they can get a lifetime ban =) and they could pick the crappy bomb/shark survivals away manually ^^
2010-09-25 21:37:00

Author:
Unknown User


A study only mode would be very nice. Just don't allow access to your popit while inside create mode of the level, and bang, you've got it! 2010-09-25 21:46:00

Author:
piggabling
Posts: 2979


I think the copying system should remain, because if people don't want their levels to be spammed by lamers, yet still makes their levels copyable for studying purposes, lots of text i took out so its shorterlid reason. if somebody spams they can get a lifetime ban =) and they could pick the crappy bomb/shark survivals away manually ^^
If you are serious then........ I hope your joking.


I think a sort of "server create mode" would be nice. It would basically be a mode where you don't permanently copy the level to your moon, you load it straight from the LBP servers just like play mode except you can float and use the pop it cursor. That would solve the republishing problem and everything since you wouldn't permanently have the level on your moon, it would be EXACTLY like play mode with the addition of floating and the pop it cursor(and wires etc visible ofcourse). If anyone sees something wrong with my idea please point it out. I haven't thoughly thought it out but it seems pretty solid
2010-09-25 22:28:00

Author:
nagrom_17
Posts: 120


If you are serious then........ I hope your joking.


I think a sort of "server create mode" would be nice. It would basically be a mode where you don't permanently copy the level to your moon, you load it straight from the LBP servers just like play mode except you can float and use the pop it cursor. That would solve the republishing problem and everything since you wouldn't permanently have the level on your moon, it would be EXACTLY like play mode with the addition of floating and the pop it cursor(and wires etc visible ofcourse). If anyone sees something wrong with my idea please point it out. I haven't thoughly thought it out but it seems pretty solid

Exactly what I thought. Perfect "obsevation" conditions.

And yeah, doubletime, maybe you should put just a bit more thought and take a bit more rant off of your posts. Just a little idea. I know what your trying to say, you're just going about it wrong. Nothing can stop people in general (not just kids) from spamming and creating levels that are just plain bad or just annoying. And nobody deserves to have their level taken away from them. That's just wrong, along with the fact that a spam comment or whatever deserves a permanent ban. Do you know the number of people that would be deprived of playing a great game? Even if they spam, banning shouldn't be required.

Phew.... I want study mode
2010-09-25 22:47:00

Author:
piggabling
Posts: 2979


I would give my level copy free.. but look at what happens with the sharks and everything else copy free...

There should be 2 options,
1. Copy free, no restrictions or copy free, read only.
2. Originally by tag or no originally by tag

Copy Free will do the same thing in LBP1. But "read only" will allow you to look, but not publish

Originally by tag will automatically put a clearly see able tag somewhere saying "Originally by xxxx" on any published copied levels with that option selected and an option to see the creator of the original level or the copied level itself. No originally tag, means the tag won't appear and it will show up like any non copied level.

If Mm makes that happen, ill be happy to share all my stuff.
2010-09-26 01:45:00

Author:
PPp_Killer
Posts: 449


This could be a pretty good idea for logic-heavy tech levels.
You could go in and open up Microchips and look at tweak settings, but you wouldn't be able to pick up/edit anything and the capture tool would have to be disabled.
2010-09-26 02:09:00

Author:
Sack-Jake
Posts: 1153


I think this would be good. The cool levels pages are broken from spamming; if it weren't for this site, I'd never have any good levels to play.2010-09-26 16:02:00

Author:
Stoicrow
Posts: 276


"Originally By" tags would be great. Go ahead and let the little copiers publish them, they'd only be promoting our names! 2010-09-26 16:46:00

Author:
piggabling
Posts: 2979


Only thing I can add is DISABLING the capture object tool from capturing anything but your own stuff2010-09-26 17:25:00

Author:
Unknown User


I don't get the purpose of "originally by tags" there is absolutely no reason to blatantly copy and republish a level without changing it. You shouldn't be able to just copy and publish. Theres no good use that has in LBP1 or LBP2. Its a feature that would not be missed in my opinion. I am sounding a little extreme but everything useful about copying a level can be accomplished with the proposed "study only" and prize bubles.2010-09-26 17:53:00

Author:
nagrom_17
Posts: 120


I am sounding a little extreme but everything useful about copying a level can be accomplished with the proposed "study only" and prize bubles.
Only if they let us edit all objects.
2010-09-26 18:32:00

Author:
lifeiscrapislife
Posts: 396


Only if they let us edit all objects.
Edit like what? capture the object to use yourself? or move things around with the popit cursor to see how it works?
2010-09-26 18:35:00

Author:
nagrom_17
Posts: 120


I still want to be able to copy story levels, like Mm said we could in LBP1!!2010-09-26 21:28:00

Author:
alexbull_uk
Posts: 1287


Creators should be given the ability to record what they are working on into a video on LBP22010-09-26 22:25:00

Author:
Unknown User


Read-only copies for eduaction would be great, you can edit but you can watch level in create mode and explore logic, without ability to back-up and republish and such to a avoid hacks2010-09-26 22:37:00

Author:
Shadowriver
Posts: 3991


I don't get the purpose of "originally by tags" there is absolutely no reason to blatantly copy and republish a level without changing it. You shouldn't be able to just copy and publish. Theres no good use that has in LBP1 or LBP2. Its a feature that would not be missed in my opinion. I am sounding a little extreme but everything useful about copying a level can be accomplished with the proposed "study only" and prize bubles.

I'm saying when you go to publish you can make it an option to force to put the tag or not. Copy shouldn't be taken away because some people mis use it.
It will give the original creator credit, likewise does any captured object now.
2010-09-27 05:02:00

Author:
PPp_Killer
Posts: 449


I'm saying when you go to publish you can make it an option to force to put the tag or not. Copy shouldn't be taken away because some people mis use it.
It will give the original creator credit, likewise does any captured object now.

I don't see any use of copying levels that isn't misuse that can't be replaced by this mode
2010-09-27 10:49:00

Author:
nagrom_17
Posts: 120


I don't see any use of copying levels that isn't misuse that can't be replaced by this mode

It should really be up to the creator themselves, they know what is best for their levels, some want to show off their levels and let others work with it but not be down right stolen from them, others want to show their levels, but not allow it to be republished. See, I could use originally by tags, and you could use study only with prizes, we both win!
2010-09-27 11:59:00

Author:
PPp_Killer
Posts: 449


there is absolutely no reason to blatantly copy and republish a level without changing it. You shouldn't be able to just copy and publish. Theres no good use that has in LBP1 or LBP2. Its a feature that would not be missed in my opinion. I am sounding a little extreme but everything useful about copying a level can be accomplished with the proposed "study only" and prize bubles.

Not at all. The LBPC logic pack could never have happened without locked copyable levels (due to it predating OC), and in general working on a a collaboration (especially across time zones, when collaborators have lives and jobs) requires the use of locked / copyable levels, unless you have a host who is online all the time.

Sure, if they updated the prize giving you could do a bit of this, but they'd have to extend it to giving an entire level as a community object and it being editable, with all global controls and references for position within the level intact (else water switches stop working, for example).

Not saying I don't like the idea of server create - which is pretty nifty IMO - but the removal completely of copyable, editable levels is a step backwards for the community and would need to be replaced by other mechanisms if it were removed.
2010-09-27 12:30:00

Author:
rtm223
Posts: 6497


Not at all. The LBPC logic pack could never have happened without locked copyable levels (due to it predating OC), and in general working on a a collaboration (especially across time zones, when collaborators have lives and jobs) requires the use of locked / copyable levels, unless you have a host who is online all the time.

Sure, if they updated the prize giving you could do a bit of this, but they'd have to extend it to giving an entire level as a community object and it being editable, with all global controls and references for position within the level intact (else water switches stop working, for example).

Not saying I don't like the idea of server create - which is pretty nifty IMO - but the removal completely of copyable, editable levels is a step backwards for the community and would need to be replaced by other mechanisms if it were removed.

Ahh.... I have never been involved in a collaboration effort so I didn't realize people used copy like that. I guess copying does have a legitimate use that server create wouldn't fill. I like the idea of "originally by" tags then as a reasonable solution.
2010-09-27 12:38:00

Author:
nagrom_17
Posts: 120


Giving the possibility to the creator to enable hover mode in their levels and disabling popit.
That's all it's needed basically.
2010-09-27 12:42:00

Author:
OmegaSlayer
Posts: 5112


Edit like what? capture the object to use yourself? or move things around with the popit cursor to see how it works?

I am sounding a little extreme but everything useful about copying a level can be accomplished with the proposed "study only" and prize bubles. It can't because copyable levels allow people to edit things.
2010-09-27 13:12:00

Author:
lifeiscrapislife
Posts: 396


Or, or, or, or.... You could jus take away the publish part of it completley, as to say a level copied could jus be copied and thats it, then everyone wins unless you want the: Tagged by, which could jus be compulsoury if your going to re-publish it. And if people capture objecvts from that level, it instantly gives the original creator credit, so at the levels menu it has a list of all the creators who have objects in the level, that were originally captured from one of there levels, that way your getting your name heard by playes and theres no one stealing levels!2010-12-15 23:22:00

Author:
killerfrogy
Posts: 65


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