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S.B.C. Minigame

Archive: 4 posts


S.B.C. MinigameCoop9753
Welcome to my Strategy Based Concept of LittleBigPlanet. This little Minigame lets you take command to your own little base and try to conquer the enemy's base!
Hello, Im new to the LBPC Forums but I have played LBP for some time now and decided to try and make a level that was worth it and tryed to get the Create Trophy. This Level has been here for a while really and I find it frustrating that nobody is playing my level. So I thought I'd make an account here and see if I get any plays here. This level took atleast a month to finish and yet its still in the 'Beta' stage but is somewhat playable. Right now its just a concept and I don't think I will have the motivation to continue it since LBP 2 is coming out soon. Also as a side note, In the level I couldn't get the tutorial to work properly and some of them might cut off on you so do try to keep up with it. Please report any bugs that you find and I will try my best to fix them for you.

Sorry I couldn't get any Screenshots or videos.

I hope you enjoy the level, Thanks.
2010-09-24 07:50:00

Author:
Unknown User


Why can't you add some pics? No usb-stick in sight? :-)

Well, this sounds interesting - I will check this out asap.
2010-09-24 08:09:00

Author:
(___NEO___)
Posts: 206


So, I played this level a few hours ago. First of all: I'm not good at tactic games LOL... the start are was indeed a bit confusing - I needed some time till I figured out that I had to pull the colored floor-pieces to start the game :-)

The intro with the info-bubbles: yep: there have been some that dissappeard very fast. Maybe it would be better to activate them all at the same time so the player can switch through by himself. I know it's not that cool, but it might help getting this fixed.

What I really like is the concept here - to move/send out your own vehicles is just a fine idea. Well, as I said: I'm not good at tactic games and so I couldn't really (stress-)test this level - it would be very good to add some little pictures that describes the function of each grab-switch in the wagon (you can place them above each grab-switch) so you can handle them more easily - it was really confusing cause there are too many grab-switches and I only read the introduction one time. But I think this level-concept has a big potential and it's worth being finished! I liked it very much so far....


F4F: please try my Attender-Alliance in advance. But you need a buddy there: it's a co-op level :-) thx
2010-09-24 12:23:00

Author:
(___NEO___)
Posts: 206


I don't know whats causing the tutorial to skip, I've looked at the logic boards and the magnetic key switchs stay activated yet they still cut out. I've tried redoing them (Everything including new info bubbles) but It don't seem to work.

Yes I should include that you have to grab the floor to activate that difficulty also what things you grab in the booth do tell what they do in the tutorial but those ones are most likely to cut out.. I try to see what I can do to fix it but hopes arn't that high on it.

I'll try your level sometime today or tomorrow.
2010-09-24 15:30:00

Author:
Unknown User


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