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#1

I swear, I'm either invisible, or everyone hates my levels. D:

Archive: 32 posts


Hate to be super negative, but seriously. I published my first level over 9000 years ago, and nobody (aka 8 people) played it.

None of my levels get that many plays. The most played one is basically a "Harry Potter School Uniform" level with stickers and stuff. Even it's only got 40-ish plays.

They're not even bad. They're just short because I over-artsify them. If they're not over-artsified, I don't even publish them. DX

I'll probably never get 100%, and there's no way in hell that I'm going to go around spamming everything and going "OMG H4H OMG OMG LASDSGDFGD!!!!11!!11!!!11 PLAY MAI LEVELZZZ!!!!" on every comment page possible.

Tell me I'm not alone. .-.
2010-09-23 09:18:00

Author:
Shiro
Posts: 108


You could start by creating a thread for a level in the forums.
F4F pretty much guarantees at least a few people playing through it.
If it is any good, it will gain some momentum.
2010-09-23 09:55:00

Author:
midnight_heist
Posts: 2513


I guess I could. Maybe I'll do that when it's not 3:00 AM. XD;;2010-09-23 10:02:00

Author:
Shiro
Posts: 108


Also, every time you edit your level and then republish it, it gets put on the cool levels page for a short period of time, so you will potentially get a few plays from that.2010-09-23 14:58:00

Author:
Art_of_Tyler
Posts: 32


When i read this all i think is:

Wel-come to My World, Welcome to my World

It would indeed be a good idea to post something on the F4F forum.
2010-09-23 15:52:00

Author:
TjoxYorro
Posts: 220


I published my first level over 9000 years ago,


You beat me by 8,999 years


And everyone's right, the F4F forum is the place to adevertise if you want to be seen and receive feedback on your levels (even though i've never tried it for myself)
2010-09-23 16:22:00

Author:
Ninjaferret22
Posts: 1403


i got the same feeling, however threads have never helped me, people- as they do with my levels -ignore them. (though i've never posted on lbpc only lbn...)2010-09-23 16:56:00

Author:
>er.
Posts: 785


There's been lots of threads like this and if you search them, you can find more detailed tips. Since I'm feeling lazy, I'll be brief.
-Give your level an interesting title: one that will grab people's attention.
-Give your level a nice looking icon. Here's a tutorial (https://lbpcentral.lbp-hub.com/index.php?t=23443-How-To-Avoid-Distorted-Avatars-And-Level-Patches-When-Using-Custom-Stickers) for making nice icons, and here's another (https://lbpcentral.lbp-hub.com/index.php?t=33687-a-modification-of-Aya042-s-quot-How-To-Avoid-Distorted-Avatars-quot-with-mirror-glitch) for making them even nicer.
-Write an interesting description extolling some of the things that make your level unique.
-Create a thread on lbpc in the level showcase section. You're more likely to get feedback if you do f4f but then you'll have to play other people's levels. Create threads on any other lbp sites you visit.
-Include a detailed but not-too-longwinded description of your level and its selling points: this is your chance to convince us why we should play your level.
-Include pictures from your level. No matter how good you tell me your level is, I have no way of knowing without seeing for myself, and I'm the kind of person who's too lazy to go look unless I've at least seen a few pics that I like.
-If you have the equipment or have a friend who can help, post a video on youtube and link to it in your level thread. Make your video's title interesting too (people will find it just by browsing on youtube). Include as many descriptive words as you can under the tags option.
-Ask your friends to play it, five star it, and heart it right after you release. This one's a bit more controversial, but if you can get a good rating right off the bat, it can help your level build up some momentum and if you're lucky you might get a steady stream of people playing it.

Well I actually did go into some detail there. So much for being lazy.
2010-09-24 09:04:00

Author:
Sehven
Posts: 2188


There's been lots of threads like this and if you search them, you can find more detailed tips. Since I'm feeling lazy, I'll be brief.
-Give your level an interesting title: one that will grab people's attention.
-Give your level a nice looking icon. Here's a tutorial (https://lbpcentral.lbp-hub.com/index.php?t=23443-How-To-Avoid-Distorted-Avatars-And-Level-Patches-When-Using-Custom-Stickers) for making nice icons, and here's another (https://lbpcentral.lbp-hub.com/index.php?t=33687-a-modification-of-Aya042-s-quot-How-To-Avoid-Distorted-Avatars-quot-with-mirror-glitch) for making them even nicer.
-Write an interesting description extolling some of the things that make your level unique.
-Create a thread on lbpc in the level showcase section. You're more likely to get feedback if you do f4f but then you'll have to play other people's levels. Create threads on any other lbp sites you visit.
-Include a detailed but not-too-longwinded description of your level and its selling points: this is your chance to convince us why we should play your level.
-Include pictures from your level. No matter how good you tell me your level is, I have no way of knowing without seeing for myself, and I'm the kind of person who's too lazy to go look unless I've at least seen a few pics that I like.
-If you have the equipment or have a friend who can help, post a video on youtube and link to it in your level thread. Make your video's title interesting too (people will find it just by browsing on youtube). Include as many descriptive words as you can under the tags option.
-Ask your friends to play it, five star it, and heart it right after you release. This one's a bit more controversial, but if you can get a good rating right off the bat, it can help your level build up some momentum and if you're lucky you might get a steady stream of people playing it.

Well I actually did go into some detail there. So much for being lazy.

See, I do almost all of that, and I still get no plays.
Except the internet parts, and sometimes the icons. I make icons, but definitely not enough. Maybe I should change my non-custom icons (I'm fully capable, because I'm an artist... I just make something pretty and relevant that's a bit wider than it should be, and it usually works. I usually put so much work into my levels that I just couldn't be bothered with an icon though. I usually reach the "BAH. I'M DONE!" point about a week into constantly fixing, and re-fixing my level.) I've just never really seen a difference between play levels with custom icons.

I might do that.

...and do said F4F... but I'm pretty awful at that sort of thing. I'm the kind of person who doesn't have the heart to tell you if something sucks or not, so I'm pretty useless when it comes to that. I'm really bad at critique. Unless I know you, then I'm painfully blunt and to the point.

Thing is, I can't really ask my friends to do much because my irl friends don't go online much, and I don't have many online friends that I know well enough to feel comfortable telling to check out my levels.


You know, I do that whole "I'll be brief - proceeds to write a massive paragraph/essay - " thing all the time. XD
I can't help it.
2010-09-25 03:15:00

Author:
Shiro
Posts: 108


i got the same feeling, however threads have never helped me, people- as they do with my levels -ignore them. (though i've never posted on lbpc only lbn...)

See, I had that kind of experience with Mod Nation, so I just decided to not do anything. I mean, I've been playing LBP for ages, but I went online for MNR first, and basically got nobody but the people from the site who happened to see my stuff interested in downloading, so I basically figured that it would be the same with LBP.
2010-09-25 03:18:00

Author:
Shiro
Posts: 108


Except the internet parts

The internet parts are pretty important. I don't know about everybody else, but of the hundred or so community levels I've played (I don't play very many), maybe two or three were ones I saw on cool pages and decided to try. All the rest came from reading peoples threads here or on lbw (back when lbw was a site worth hanging out on) or from "find more by this creator" or checking out respected creators' hearted levels (the best way to find good levels to play). The few that I did play without reading threads first were ones with especially interesting looking icons/titles/descriptions.


threads have never helped me, people- as they do with my levels -ignore them.

See, I had that kind of experience ... so I just decided to not do anything.

Well that's certainly understandable, but if you give up, you're guaranteed to fail. One thing you might consider is posting relevant comments in people's threads, posting informative tutorials or asking for help in the help section for interesting gadgets that you're having a tough time figuring out (you see a lot of "I wanna see this when it's done" comments in help threads). A big part of whether people ignore your threads is whether you're already established in their minds as someone who's a good creator (or at least semi-intelligent about the game), so if you're able to help people solve their problems or ask interesting questions, you're more likely to be someone they take seriously. I figure a good chunk of my plays came from being someone of some small reputation on these forums. I'm no JackofCourse, Rtm, or Comph (as evidenced by my levels being around 3000-5000 plays while theirs are in the tens of thousands), but I'm semi-well-known. If you go that route, though, make sure you're posting things that are helpful/insightful and not just "look at me" type comments.

One last suggestion: don't let it get to you. Create for yourself, to make levels you want to play or just for the fulfillment of creating and if other people like then that's just a bonus. I realize that's easier said than done --it's human nature to want accepted and well thought of by our peers-- and I'm not very good at not taking it personally (my starfighter and mech only got three stars each?!), but maybe you'll do better than me
2010-09-25 05:23:00

Author:
Sehven
Posts: 2188


I had the quote "best Oerba Dia Vanille" mod on modnation, so says the people who actually SAW it, and I advertised the crap out of it (had a massive banner in my signature and posted a lot), and it still gained no momentum. I gave up after basically a month. I think it still only has 40-ish downloads. (Edit: Scratch that. 26 downloads. Not even close to 40.)
http://www.modnationonline.com/modnation-racing-forums-fansite-website/4-mods/9107-finally-a-detailed-oerba-dia-vanille
The most popular one is about 20x less detailed and accurate, and because it's first, mine gets ignored. Mine's even on the first page, and nobody downloads it.

This is why I don't trust the internet with getting me plays or downloads for anything.

I didn't give up easily, but as you can probably tell, I'm a little disheartened.

I mean, I'll try to advertise my stuff here after I find my camera's charger, but with my luck, I'll get like, 3 plays, and disappear back into the abyss of the internet. ...but hey, who knows, maybe avid LBP players are different. Maybe I will have some luck. - shrugs -


Edit: I usually make levels for myself, and if I like them enough, then I upload them. I've got probably 15 levels floating around on my moon doing nothing that are probably uploadable that will never see the light of day because they weren't pretty enough.
2010-09-26 21:55:00

Author:
Shiro
Posts: 108


As a side note I am pretty sure that republishing them does nothing at all. I am constantly working on mine and since the update a while back I have had zero random plays. Before I think it bumped your level up a bit, but now I don't think is does anything...which is good because there nothign worse than udating a level, realizing you messed it up, go to fix and republish and during that time someone played it and got ticked off because there was an issue. As for F4F, don't be negative, just tell people what you would do if it was one of your levels. Oh and the last thing you want is your levels on the new pages, you will get rated a one or two star with in the first few minutes...I managed to get all mine rated ones and then deleted and republished and had them all rated 5s...the 5 was just plain luck though.2010-09-26 23:41:00

Author:
celsus
Posts: 822


As a side note I am pretty sure that republishing them does nothing at all. I am constantly working on mine and since the update a while back I have had zero random plays. Before I think it bumped your level up a bit, but now I don't think is does anything...which is good because there nothign worse than udating a level, realizing you messed it up, go to fix and republish and during that time someone played it and got ticked off because there was an issue. As for F4F, don't be negative, just tell people what you would do if it was one of your levels. Oh and the last thing you want is your levels on the new pages, you will get rated a one or two star with in the first few minutes...I managed to get all mine rated ones and then deleted and republished and had them all rated 5s...the 5 was just plain luck though.

Yeah, the republishing thing was fixed in the last update I'm pretty sure.

My dad has a PSN. If someone 1 stars me, I can combat it by telling him to 5 star it. He doesn't really use LBP, but it's not like he can't at least rate my levels.
Not so much if more than one person does it though.
Then again, not everyone is an ignorant enough jerk to do so.

I don't actually think I've had a rating below 3, anyway.
2010-09-27 01:06:00

Author:
Shiro
Posts: 108


I think I'm just going to make a seriously epic Portal level or something (if it hasn't been done... by what I've seen by searching Portal, it hasn't though...) because I'm pretty creative when it comes to warp gates and whatnot. I don't really care if you can't ace the level. At least portal is epic.

Anyhoo, I think I'll do that, and post it in the level sharing forum.

I'm pretty sure that a Portal level would at least catch enough people's attention for them to want to play it. It seems that the more pretentious the title, or the more popular the video game a level is based on, the more plays it gets.

Also, on the F4F front, I probably wouldn't know what to tell people. I'd be like "uhhh... I don't know what to change?" Unless it was really glitchy or something. I mean, most people I could tell to be more artistic, but if they're not an artist, that's not going to happen, so there's no point. That's my main problem with levels. They're not pretty enough. I'm incredibly shallow with levels. I hate them if they're not gorgeous.

Oops. I sort of doubleposted.
I'm sorry. Don't kill me.
;o;
2010-09-27 01:15:00

Author:
Shiro
Posts: 108


Portal levels have been done..teleport that is. I have played a few...but that does not mean you can't pwn the genre. As for feedback, telling people about glitches is a huge thing. People have caught tons for me. That and saying where the level breaks from a flow of form they have set. Stop being scared and rate some levels! 2010-09-27 02:49:00

Author:
celsus
Posts: 822


I mean levels based on Portal the game. http://en.wikipedia.org/wiki/Portal_%28video_game%29

Of course, I'll definitely use teleportation, because it's basically my favorite thing to mess around with.

I've never actually found a glitch. I've only seen them reported in comments.

(I'd rate and whatnot right now, but I'm sort of multi-tasking. AKA typing this with LBP on. XD;; )
2010-09-27 03:02:00

Author:
Shiro
Posts: 108


You could start by creating a thread for a level in the forums.
F4F pretty much guarantees at least a few people playing through it.
If it is any good, it will gain some momentum.

The F4F Forum has only worked once out of my 9 levels. I'm giving up on it because nobody plays my levels.
The most people to ever reply on one of my threads, is 3 people. My most favorite level I have ever made and my best, only got 0 replies, and the number of plays is not even 150!!!!!!

I spent over 5 months remaking and re-editing my level and then I finally published it and BOOM 5 plays! That was it until like 3 months ago.
2010-09-27 03:42:00

Author:
theonlybub
Posts: 690


Yeah I agree. The F4F forum is no good sometimes. Just a few people even post and about 100 people just glance over it. And the worst thing about it is that if you posted last on your thread and you want to bring it back to life, that would be double posting. It doesn't help all that much. If anything, I bet youtube vids will get people more plays than this F4F system.2010-09-27 04:09:00

Author:
siberian_ninja15
Posts: 444


Yeah I agree. The F4F forum is no good sometimes. Just a few people even post and about 100 people just glance over it. And the worst thing about it is that if you posted last on your thread and you want to bring it back to life, that would be double posting. It doesn't help all that much. If anything, I bet youtube vids will get people more plays than this F4F system.

Bump it up if it dies, and then delete the bump post?
2010-09-27 04:24:00

Author:
Shiro
Posts: 108


Yeah, I'm pretty sure that the mods can check deleted messages.

What I really don't like is that people rate your level thread 1 star just to annoy you.
I wish that you couldn't rate level threads or any thread for that matter, it is a real downer.
2010-09-27 04:29:00

Author:
theonlybub
Posts: 690


Yeah, I'm pretty sure that the mods can check deleted messages.

What I really don't like is that people rate your level thread 1 star just to annoy you.
I wish that you couldn't rate level threads or any thread for that matter, it is a real downer.

Well, as long as it's no longer a double post, it's not a problem, is it?
It's probably not half as bad as making a new thread for the same level...

It's not just to annoy you. It's to keep your level lower starred than theirs to make theirs seem better.
2010-09-27 05:28:00

Author:
Shiro
Posts: 108


Well there are some people that will play your levels with out F4F, but there are soooooo many levels that does not happen, you are far more likely to get a little flame from someone saying you levels all look the same or a post saying they will check it out but never do...but hey that is a free bump. AS far as F4F goes, you need to F4F everyone else...then you will get plays. You posted a few times on this thread...think of how many F4F levels you could have played and done a nice feedback on...because let's face it if you can't give feedback you can't do F4F at all.
I think I have responded to all the F4F posts on my threads, and most of the people I played levels and gave feedback on gave me great feedback back too (I would say better than I gave them). And if you get some drab feedback then don't text that person's levels again. Now stop your hat'n lest you get on in theres...oh and the video option may be good...but I have never watched a LBP video other than Mr Fry's videos and the one with the banned song durning first release.

(it is also hard to know if a poster is still looking for feedback. I try to find the ones that have the least so I know they are still looking and won't just be annoyed by some random person talking about their level...maybe there should be a green/red light option for posters to signal when they are no longer neededing feedback on a level...because that is easy to miss if they just post it in one of the threads)
2010-09-27 06:29:00

Author:
celsus
Posts: 822


Thankfully if someone said that all of my levels looked the same, they'd probably be blind. I don't think I actually have any that look remotely like another.

I'm going to probably do F4F posts when I finish my portal level. I don't really care about the other ones. I'm pretty much sick of looking at them. D:

I wouldn't be hatin'... I just wouldn't know what to say. I'd try to give good feedback, but it would likely end up being like "Uhhhh... you know that one thing in your level? The thing with the legs? It um... broke and crushed me. .-." If I didn't like it, I wouldn't say it, I just wouldn't really know what to say.
2010-09-27 07:23:00

Author:
Shiro
Posts: 108


Yeah, if you don't do the F4F you are just going to get a once in a bluemoon thing unless you have friends I think. I was lucky and had some people test out my levels and give me feedback when they were not F4F, but to get more help you do have to be proactive. And feedback wise if you liked a level can be important, but areas that messed up or glitched, seemed to hard, and such are the big issues. That is most of what game testers do all day, find glitches or issues and report them. Focus groups do the other stuff.

I liked the level rater option, because I got to rate me thread about getting one star with one star.
2010-09-27 09:30:00

Author:
celsus
Posts: 822


I see. I guess I have to do F4F then...

I know what a tester does. I tested an MMO once. o:
Well, my friend got into a closed beta, and let me use her account, anyway. Same deal. I did what a tester was supposed to do, even though it wasn't my account. XD;
I wish I could be a pro game tester. That would make my life.


One starring threads about getting one star is the right thing to do. It just makes sense. lulz
2010-09-27 10:00:00

Author:
Shiro
Posts: 108


I had the same problem while I was playing on my last PSN account. I taught my levels were good, but nobody played 'em. When my PS 3 cracked up I got a new one (slim) and made my new PSN acc. FreeAim. I taught it was stupid to even try to make new levels. Then I published my accos very first level: 'Welcome to Australia'. It got 20 plays in a day, and I taught it was a lot! I got some feedback about stucks in a level and I was like: 'With this kind of feedback I could get my levels to be awesome!''. I joined LBPC and made a thread about it. Then when I had few republishes with my level it already had like 100 plays. After a week it was 200 and it made to the first page. Now it has like 550 plays and over 20 hearts! SO remember; republishing is the key!2010-09-27 13:22:00

Author:
FreeAim
Posts: 2462


yeah, sadly even if you build a cool level its not as simple as "if you build it they will come". I am really new and only have published one level, but the grand total of plays on it is 6. woot! and all the little secrets I put in have never been found its not a great level but its worth more than 6. oh well, hopefully lbp.me will help a little with this issue in the next one.2010-09-27 14:54:00

Author:
EinRobot
Posts: 739


Once lbp 2 is out and about, we won't worry about h4h and other cancer spam levels, and your level will get plays if its good. No worries broseph!2010-09-27 21:36:00

Author:
poorjack
Posts: 1806


I had the same problem while I was playing on my last PSN account. I taught my levels were good, but nobody played 'em. When my PS 3 cracked up I got a new one (slim) and made my new PSN acc. FreeAim. I taught it was stupid to even try to make new levels. Then I published my accos very first level: 'Welcome to Australia'. It got 20 plays in a day, and I taught it was a lot! I got some feedback about stucks in a level and I was like: 'With this kind of feedback I could get my levels to be awesome!''. I joined LBPC and made a thread about it. Then when I had few republishes with my level it already had like 100 plays. After a week it was 200 and it made to the first page. Now it has like 550 plays and over 20 hearts! SO remember; republishing is the key!

The republishing booster has been patched.

@EinRobot:
The only one that I have with an almost decent number of plays (53), is a Costume Tutorial for Harry Potter School Uniforms.
Maybe sell out and make something painfully mainstream. You could pretty much make a MW2 level that sucked, and it would probably have guaranteed plays. Trust me, I've seen that happen. Not specifically MW2, because I've only seen icons for MW2 things, and never played them, but I've seen some pretty lame levels based on popular video games that basically have over 9000 plays by association.

@poorjack: I want platinum, broseph! I need hearts and plays.
2010-09-27 22:43:00

Author:
Shiro
Posts: 108


Just swaped out a level and published it fresh...was hit with 2 H4Hs, one P4P, and a one star rating (with 6 plays) in less than a minute flat (well more like three minutes...but it was awsome). I just smiled and deleted the level...all of those dirty H4H hearts have been purged now.2010-09-29 05:33:00

Author:
celsus
Posts: 822


Best I've gotten is 18 plays in an hour, and 3 hearts.

Thankfully none were H4H.

Those were all on my Portal demo level.

It's surprising how many people one title can draw in.

It's only got 26 plays now, but still. That big boom of plays was pretty awesome. It's now at a steady no plays, and a blah 3 stars because nobody got that when I said "this is the end of the demo, wait for the full version" that it meant that the level was over, and they could quit now. lol
2010-10-01 18:47:00

Author:
Shiro
Posts: 108


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