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#1

Our lips are now officially unsealed on the beta!

Archive: 775 posts


Thought you all might like to know that Tom Molecule just announced on the beta forums at Playstation.com that beta testers are now officially ungagged, free to tell the world all about the LBP2 and it's new features.

For a start let me just say that the new game is totally awesome and any last hope I might have had to live a real life again is now gone. While life is generally quite dull and grey, LBP2 is like the beautiful dream that you never want to wake up from. The controlinator, sackbots, gravity manipulation, music editor and microchip logic system stand out as the coolest new features so far, but there are also many subtle changes that will make the creation process more fluid and versatile. I was shocked that in one day I was able to start and complete production on a 2 player versus, top down space shooter. The new tools are really that easy to use.

There are some nasty bugs in there, but nothing game breaking as far as I can see. The worst is possibly the fact that backgrounds have been shrinking on levels using the 50 layer glitch and thin gas is now visible, but those were glitches to begin with anyway. Also the thermo allowance seems to have been reallocated, and you may find that an LBP1 level that is high on thermo but with a little bit left to use will have overheated when it's transfered to LBP2. Do not use Aya's therm exploit if you plan on remixing and republishing your level on LBP2! The beta also crashes regularly, but I'm sure this won't be an issue with the final release version.

So, over to the other beta testers here at LBPCentral...let's hear your thoughts on your LBP2 experiences!
2010-09-20 15:21:00

Author:
Ungreth
Posts: 2130


This could be used as a question thread for those not in the beta...
I can say that it is amazing, rocket deathmatches are really epic.

Oh btw, pictures are now bigger

http://www.lbpcentral.com/forums/attachment.php?attachmentid=24283&d=1284919643
(Picture from a level by Luos_Desruc, I still haven't played it...)

Oh yeah, lights and gas and that stuff now show up on the photo! YAY!
2010-09-20 15:34:00

Author:
napero7
Posts: 1653


so, uh, does this mean youtube vids are ok?

ok, for the longest time I've been biting my lip trying not to ask but.. Can you record voices in the beta? how good is it? how long can you record, and can it be saved and bubbled?
2010-09-20 15:37:00

Author:
Cheezy WEAPON
Posts: 283


so, uh, does this mean youtube vids are ok?

ok, for the longest time I've been biting my lip trying not to ask but.. Can you record voices in the beta? how good is it? how long can you record, and can it be saved and bubbled?

Videos are ok, check out this (https://lbpcentral.lbp-hub.com/index.php?t=36258) thread.

Voice recording isn't available in the beta
2010-09-20 15:38:00

Author:
napero7
Posts: 1653


Yay!

There's so much stuff, I just don't know where to start...

So I'll just try and answer questions I guess...

But I will say that the new tools are so much better, that you can now actually get a good quality level done in a day. The logic is super quick to use and understand as well.

I'm surprised there isn't a thread with like 50 pages of questions yet though...
2010-09-20 16:25:00

Author:
Doopz
Posts: 5592


One of the best features, the UV tool, it basically allows you to move and rotate the pattern of a certain object, this allows you to get the right look easier.

Also the sticker cutout tool is cool, its not as perfect as making cutouts yourself but it is pretty good (doesn't work with photos taken with the tool)
2010-09-20 16:31:00

Author:
robotiod
Posts: 2662


This is crash test teddy:
http://img199.imageshack.us/img199/4015/aphoto28.jpg

....yeah I don't really know what there is to say that wasn't known before the beta anyway
So can we talk about the current LBP1 beta as well now? ie. LBP.me even though it's not in the LBP2 beta yet?
2010-09-20 16:44:00

Author:
ARD
Posts: 4291


BEHOLD; The List of Question to be Asked; =D

-Can you use movers and a DCS to let an object move completely free over the X- and Y-axis?
-How do you make something topdown?
-What can you project on animated or holographic material?
-New Hazards?
-Do the cutscenes replace the magic mouths?
-I read about logic tools being combined, can you tell me which logic tools are premade?

Maybe some of this is already answered but then i dind't notice it, sorry then xD
2010-09-20 17:09:00

Author:
TjoxYorro
Posts: 220


-Can you use movers and a DCS to let an object move completely free over the X- and Y-axis?, short answer yes.
-How do you make something topdown? Build upwards and lower the gravity on the object, movers, and camera trickery.
-What can you project on animated or holographic material? Not sure what you mean here
-New Hazards? plasma
-Do the cutscenes replace the magic mouths? no
-I read about logic tools being combined, can you tell me which logic tools are premade? pretty much anything you want, except perma tools, but they can be made with a counter set to 1
2010-09-20 17:12:00

Author:
robotiod
Posts: 2662


-Can you use movers and a DCS to let an object move completely free over the X- and Y-axis?
Yes.

-How do you make something topdown?
Top-down is just an illusion. It's really just driving up and down the wall. All you need is a mover and a antigravity switch.

-What can you project on animated or holographic material?
Erm, stickers.

-New Hazards?
Not really. Well plasma is now a hazard like all the others.

-Do the cutscenes replace the magic mouths?
No, for text you still have to use the magic mouth.

-I read about logic tools being combined, can you tell me which logic tools are premade?
All the basic ones you need
2010-09-20 17:13:00

Author:
Syroc
Posts: 3193


Yes
Illusion
Wut?
Plasma
No
AND OR NOT XOR...like loads.


EDIT: double sniped
Serves me right
2010-09-20 17:14:00

Author:
ARD
Posts: 4291


except perma tools, but they can be made with a counter set to 1

Or a an OR switch with the output hooked up to the input.

To answer this on the other thread (https://lbpcentral.lbp-hub.com/index.php?t=36263-So-the-NDA-has-lifted!-give-us-the-lowdown-you-lucky-people&p=627160&viewfull=1#post627160) about this that is now locked:


just thought it would be cool for Beta testers to give us some insight into what works and what needs fixing, plus perhaps some info on levels we haven't seen yet

We only get 3 levels (and 2 mini games) in the beta. All of which have already been seen before so there's not really anything new we can say about that.

The levels we get are:

Da Vinci's Hideout

Tower of Whoop
Block Drop (mingame)
Super Block Drop (minigame)

The Cosmos

Lift Off

The Factory of A Better Tomorrow

Pipe Dreams
2010-09-20 17:15:00

Author:
Doopz
Posts: 5592


Erm, stickers.


He meant like (I think) What the animated tools are? Like flowing lava? or Flowing Water? or what else is there?
2010-09-20 17:15:00

Author:
kabirdsall14
Posts: 180


ok, in one of the new videos that was posted there is a roller coaster ride... but what struck me is that it seemed to be set way below other stuff that was definitely more than three layers (terrible way of putting it sorry). how is this done?2010-09-20 17:16:00

Author:
GribbleGrunger
Posts: 3910


He meant like (I think) What the animated tools are? Like flowing lava? or Flowing Water? or what else is there?

Well in the beta we had a starfield and bubbles animated materials, hologram, dark matter and light matter are also animated, and you could stea the water material from the tutorial, which can be stickered any colour.
They can all have their speed altered.


ok, in one of the new videos that was posted there is a roller coaster ride... but what struck me is that it seemed to be set way below other stuff that was definitely more than three layers (terrible way of putting it sorry). how is this done?

Layer glitch.
2010-09-20 17:17:00

Author:
ARD
Posts: 4291


Or a an OR switch with the output hooked up to the input.

That would only make a battery. wouldn't it?



He meant like (I think) What the animated tools are? Like flowing lava? or Flowing Water? or what else is there?
Dark matter, light matter
We never really got them, although we could cheat to get the animated water.



ok, in one of the new videos that was posted there is a roller coaster ride... but what struck me is that it seemed to be set way below other stuff that was definitely more than three layers (terrible way of putting it sorry). how is this done?

Well the layer glitch still works.
2010-09-20 17:18:00

Author:
robotiod
Posts: 2662


He meant like (I think) What the animated tools are? Like flowing lava? or Flowing Water? or what else is there?

In the beta, there are 3 animated materials I think. There's a FlowingWwater Material as shown in Napero's post, a Starry Sky Material and a material that looks like rain running down a window.

Oh, and Dark Matter has an animation now.
2010-09-20 17:19:00

Author:
Rhys125
Posts: 841


That would only make a battery. wouldn't it?

You only connect it to one of the inputs.
But I prefer the counter method cos you can reset it.
2010-09-20 17:19:00

Author:
ARD
Posts: 4291


We currently have these animated materials:
Dark Matter
Light Matter
Starfield
Bubbles
Waterfall - From tutorials so no proper name for this yet.
Light Material - Can choose the colour of light used.
A VR outlined material with variable outline colour - Like the MGS materials but without the grid on the material. Also from tutorials so no name.
Edit: Forgot Holographic! Can be made invisible to very bright with a choice of colours as well.

Bold are animated, non-bold aren't but are worth mentioning.

I've probably missed some but these are the ones I can remember.
2010-09-20 17:20:00

Author:
Jedi_1993
Posts: 1518


BEHOLD; The List of Question to be Asked; =D

-Can you use movers and a DCS to let an object move completely free over the X- and Y-axis?
-How do you make something topdown?
-What can you project on animated or holographic material?
-New Hazards?
-Do the cutscenes replace the magic mouths?
-I read about logic tools being combined, can you tell me which logic tools are premade?

Maybe some of this is already answered but then i dind't notice it, sorry then xD

1. yes there are 5 different movers in the game, which can be added almost anywhere

a Mover - which make objects move in one direction.
an advanced mover - make objects go up, down, left and right,
a follower - which can make objects follow you or a tag
an in and out mover - these make object move between layers
rocket - from LBP 1

2.

easy steps
1. camera angle
2. make an object from top down POV
3. attach an anti gravity tweaker
4. attach logic to a controlinator
5. top down map

you are now good to go...

3. plasma tool that is all for now.
5. nope the magic mouth is still available with cutscene options
6. a lot...
2010-09-20 17:20:00

Author:
Pattington_Bear
Posts: 777


In the beta, there are 3 animated materials I think. There's a FlowingWwater Material as shown in Napero's post, a Starry Sky Material and a material that looks like rain running down a window.

Oh, and Dark Matter has an animation now.

and light matter...
2010-09-20 17:21:00

Author:
Pattington_Bear
Posts: 777


Lo, this thread is going to get so confusing with so many people answering the same questions over and over again 2010-09-20 17:23:00

Author:
ARD
Posts: 4291


Could someone pleeasee record all the tutorials?2010-09-20 17:24:00

Author:
TNSv
Posts: 302


They're not exactly...finished yet.2010-09-20 17:25:00

Author:
ARD
Posts: 4291


Lets just say for those of you who haven't played it yet, tower of woop is harder than it looks in videos XD

However at one point I did have the 7th highest score on it.
2010-09-20 17:25:00

Author:
robotiod
Posts: 2662


Hologram is such a godly material.2010-09-20 17:27:00

Author:
Asbestos101
Posts: 1114


Hologram is such a godly material.

Yes, hologram is definitely the new dark matter (in terms of usefulness) despite light matter's best efforts.
2010-09-20 17:29:00

Author:
Jedi_1993
Posts: 1518


Lets just say for those of you who haven't played it yet, tower of woop is harder than it looks in videos XD

However at one point I did have the 7th highest score on it.

I think with 4 players I made it to 3rd
2010-09-20 17:29:00

Author:
ARD
Posts: 4291


The best levels made on the beta are GruntosUK's Geometry wars.
http://www.youtube.com/watch?v=l-U5TQa8QY4&feature=youtu.be
and Syrocs, revenge of the T block, which is also a twinstick shooter but you play as the T block from tetris and you try and overthrow the L block which has enslaved all the other blocks. They try to kill you but you are awesome. (until you die that is) there isn't a video of that though (yet )
2010-09-20 17:35:00

Author:
robotiod
Posts: 2662


robotiod, you obviously haven't played Lous's level, go play it now. That's the best level on the beta 2010-09-20 17:37:00

Author:
ARD
Posts: 4291


For those of you wondering, it is possible to make Sackbots wear whatever the player is wearing. Look at this, there are 4 Sackbots and 1 player, but who is who?

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_1-1.jpg
2010-09-20 17:38:00

Author:
Doopz
Posts: 5592


robotiod, you obviously haven't played Lous's level, go play it now. That's the best level on the beta

As I said in the beta forums, If you don't make a twin stick shooter I will probably find it hard to find time to play your level.

LOL XD
2010-09-20 17:39:00

Author:
robotiod
Posts: 2662


For those of you wondering, it is possible to make Sackbots wear whatever the player is wearing. Look at this, there are 4 Sackbots and 1 player, but who is who?

Second from the left is player?
2010-09-20 17:40:00

Author:
rtm223
Posts: 6497


For those of you wondering, it is possible to make Sackbots wear whatever the player is wearing. Look at this, there are 4 Sackbots and 1 player, but who is who?

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_1-1.jpg

That reminds me that costume trading is possible, after all, Doopz stole the robotiod outfit XD
2010-09-20 17:42:00

Author:
robotiod
Posts: 2662


what about the different animations with certain costumes? was it in the Beta and if it was how many varieties were there?2010-09-20 17:50:00

Author:
GribbleGrunger
Posts: 3910


what about the different animations with certain costumes? was it in the Beta and if it was how many varieties were there?

Do you mean animated costumes or costumes that change sackboy's animations?
For the first: None that weren't in videos.
for the second: That isn't a feature.
2010-09-20 17:56:00

Author:
Jedi_1993
Posts: 1518


Ok first off, I love LBP2 already, and when I was asked to come back to LBP 1 and play with some people, I even found myself getting confused with the pop-it menu, and being infuriated by the fact that I couldn't skip over things in pop-it.

Everything is amazing as people have said above, but I've had to restart my PS3 countless times due to bugs which just froze the game. Hopefully these will be fixed.

My main complaint though, is the tutorials in the beta. There are only 15 in the beta and, quite frankly, aren't the best. The explanations, while funny and entertaining, are very often lacking details, and I've found myself asking other people (mainly Doopz.. ) how to do certain things.
There is NO tutorial for the DCS or the Sequencer, the two things that I absoloutely needed to know about for my level.
2010-09-20 17:59:00

Author:
Plasmavore
Posts: 1913


The explanations, while funny and entertaining, are very often lacking details, and I've found myself asking other people (mainly Doopz.. ) how to do certain things.


Hmm, Doopz had me holding his hand though, so he can't of gave you too much help
2010-09-20 18:04:00

Author:
robotiod
Posts: 2662


I have to ask: How does logic actually work? Will one of you guys post the tutorial? I wanna get a head start! haha

also, if you plopped down a sackbot in a racer car (in the top-down race), will he actually race with you?
2010-09-20 18:12:00

Author:
Cheezy WEAPON
Posts: 283


Can you give us MOAR Info/Pics/vids?

This is not enough! Moar, MOAR!


Er.... Can we get more info on circuitboards/dcs/wiring? especially pics/vids if possible. :colossus:

Oh, and what tweaks does the DCS, Power Gloves, and grappling hook have?

Is the water bullet Physical at all? (does it have *any* physical properties?)



* Bounces up and down madly *
2010-09-20 18:12:00

Author:
Fishrock123
Posts: 1578


The beta looks and sounds amazing from what I've been reading about. I noticed that players can backflip and do weird stunts in the air... does anyone find that distracting when you are trying to land on a hard to reach platform or have you gotten used to it?

Another quick question:
I live in the United States... has the beta expanded to North America yet? It's frustrating that so many people are playing the beta and I have to sit in the sidelines!
2010-09-20 18:13:00

Author:
Hymanator
Posts: 17


That reminds me that costume trading is possible, after all, Doopz stole the robotiod outfit XD


Oooooh, you serious?So we can actually give and take costumes now rather than take an hour to get the stickering juuuuust right in various costume tutorial levels? If so, me likey.

How about water dynamics? For instance, can one make a puzzle where you have to pour a cup of water into a. electrified gap which fills said hole with water so you can swim to the other side? Basically, is it still a static sort of object like in the water DLC, or does it actually flow and have physics now?

EDIT: AFAIK we Americans are still waiting on those invites....I'm excited to maybe get in, but we can let the Europeans have it to themselves for a bit longer, can't we? Poor dudes get screwed in nearly every other game release, haha.
2010-09-20 18:14:00

Author:
mogwaimon
Posts: 53


Second from the left is player?

Yeah it is, just noticed it's obvious because it has it's hand out. Must've been pressing R2 with my leg without realising...


Hmm, Doopz had me holding his hand though, so he can't of gave you too much help

Pah! Yeah right!

Although I'm not allowed to cross the road on my own, could you? *grabs robotiod's hand*


Oooooh, you serious?So we can actually give and take costumes now rather than take an hour to get the stickering juuuuust right in various costume tutorial levels? If so, me likey.

There is no official way but, I discovered in OC if you change a Sackbot to player costume it'll change to the other persons costume, then you can capture costume and keep it as your own.

There's also sending a Sackbot as a prize with the costume on it..
2010-09-20 18:15:00

Author:
Doopz
Posts: 5592


Judging by how much we all want info one of you lucky beta people just go and record yourself doing ANYTHING in LBP2 for an hour(or moar) and we would watch every second of it. So go! 2010-09-20 18:15:00

Author:
nagrom_17
Posts: 120


Oh Oh OH ... In NuclearFishes level, it looks like there comes some kind of Lazors out of the creatinator.. Am i right? Do lasers kill now? =D2010-09-20 18:21:00

Author:
TjoxYorro
Posts: 220


Oh Oh OH ... In NuclearFishes level, it looks like there comes some kind of Lazors out of the creatinator.. Am i right? Do lasers kill now? =D

Is it just me, or was this electrified hologram material? lol.
2010-09-20 18:23:00

Author:
Fishrock123
Posts: 1578


Do you mean animated costumes or costumes that change sackboy's animations?
For the first: None that weren't in videos.
for the second: That isn't a feature.

what do you mean it isn't a feature? i thought it was supposed to be in the game when it releases
2010-09-20 18:23:00

Author:
GribbleGrunger
Posts: 3910


Oh Oh OH ... In NuclearFishes level, it looks like there comes some kind of Lazors out of the creatinator.. Am i right? Do lasers kill now? =D

It's actually a thin strip of electrified holographic material.
2010-09-20 18:24:00

Author:
Nuclearfish
Posts: 927


Is it just me, or was this electrified hologram material? lol.


It's actually a thin strip of electrified holographic material.

Ha! All teh cookiez are belong to me now!
2010-09-20 18:25:00

Author:
Fishrock123
Posts: 1578


Cool I seriously don't know much about those new materials so i'm suprised with every post 2010-09-20 18:26:00

Author:
TjoxYorro
Posts: 220


Would it be possible to open the beta forums here to all members? I would think there would be a lot of good info in there, is there a way to make a forum viewable by members but people who aren't in beta not be able to post? I wish, but I am thinking beta forums opening is a no 2010-09-20 18:34:00

Author:
nagrom_17
Posts: 120


It's actually a thin strip of electrified holographic material.

Great, now rather than just normal Shark survival levels, we can have....Sharks with lasers on their heads survivals!! : DrEvil :
2010-09-20 18:39:00

Author:
mogwaimon
Posts: 53


Would it be possible to open the beta forums here to all members? I would think there would be a lot of good info in there, is there a way to make a forum viewable by members but people who aren't in beta not be able to post? I wish, but I am thinking beta forums opening is a no

Nope, it is possible future testing will be continued with the current group, so that forum would need to be re closed and people kicked from it ETC.
Also there is certain information there such as the LBP.me stuff that is still under NDA (kinda)
2010-09-20 18:41:00

Author:
robotiod
Posts: 2662


I cant wait till the beta comes to NA. I have a feeling I might get in!!! 2010-09-20 18:44:00

Author:
kabirdsall14
Posts: 180


What is LBP.me ? You say it is kinda under NDA but can you say anything about it.. ?2010-09-20 18:46:00

Author:
TjoxYorro
Posts: 220


@nagrom_17: What robotiod said. And bugs from previous beta's were never allowed to be discussed outside the beta (and info on them is in there). And its not very handy for beta people having their threads swamped with non beta-ers posts when they need some help

@Cliffbo: There are animated costumes. Theres a few animated skins and a couple of animated costumes. And an animated decoration.
2010-09-20 18:48:00

Author:
chimpskylark
Posts: 335


What is LBP.me ? You say it is kinda under NDA but can you say anything about it.. ?

We can only say as much was shown in that one trailer I believe, which wasn't much.
2010-09-20 18:49:00

Author:
robotiod
Posts: 2662


Nope, it is possible future testing will be continued with the current group, so that forum would need to be re closed and people kicked from it ETC.
Also there is certain information there such as the LBP.me stuff that is still under NDA (kinda)

Ah well, I didn't think it was too likely. Thanks for at least saying why it wont happen
2010-09-20 18:53:00

Author:
nagrom_17
Posts: 120


Er, were my questions on the previous page missed? 8(2010-09-20 18:58:00

Author:
Fishrock123
Posts: 1578


@nagrom_17: What robotiod said. And bugs from previous beta's were never allowed to be discussed outside the beta (and info on them is in there). And its not very handy for beta people having their threads swamped with non beta-ers posts when they need some help

@Cliffbo: There are animated costumes. Theres a few animated skins and a couple of animated costumes. And an animated decoration.

nice one. THANKS!!!!!!!
2010-09-20 19:01:00

Author:
GribbleGrunger
Posts: 3910


Oh, and what tweaks does the DCS, Power Gloves, and grappling hook have?

Is the water bullet Physical at all? (does it have *any* physical properties?)

DCS has tweaks for side mounted (yes or no), automatically enter, tigger radius and remote control. Remote control is really useful - you set one DCS to be a transmitter of a given colour, and another to be a receiever of the same colour. Then you only need to connect the receiver button inputs up to what you want. This works really well for sackbots and other stuff you want to remotely control without having wires all over the level.

The grabinator I've not looked at because we don't officially have access to it in the beta.

I don't think Grappling Hook can be tweaked.

And water bullets, along with other bullets dissapear on contact. It's not really physical but will push things a bit.
2010-09-20 19:02:00

Author:
Nuclearfish
Posts: 927


DCS has tweaks for side mounted (yes or no), automatically enter, tigger radius and remote control. Remote control is really useful - you set one DCS to be a transmitter of a given colour, and another to be a receiever of the same colour. This works really well for sackbots.

The grabinator I've not looked at because we don't officially have access to it in the beta.

I don't think Grappling Hook can be tweaked.

And water bullets, along with other bullets dissapear on contact. It's not really physical but will push things a bit.

I have a level giving the grabinators away, did you not play it?
2010-09-20 19:04:00

Author:
robotiod
Posts: 2662


I have a level giving the grabinators away, did you not play it?

I think so, I've just not got round to taking a look at them yet. Too much other good stuff to play around with...
2010-09-20 19:06:00

Author:
Nuclearfish
Posts: 927


and remote control. Remote control is really useful - you set one DCS to be a transmitter of a given colour, and another to be a receiever of the same colour. Then you only need to connect the receiver button inputs up to what you want. This works really well for sackbots and other stuff you want to remotely control without having wires all over the level.

Win!


Also.. do sackbots really get electrocuted form water, or is it an option?
2010-09-20 19:10:00

Author:
Fishrock123
Posts: 1578


Can you give us MOAR Info/Pics/vids?

I don't have anything to record videos with, pictures I can do, but what do you want pictures of? (Story mode? Create mode? Community levels? Pod? Costumes? etc.)

This is not enough! Moar, MOAR!

Don't hurt me!

Er.... Can we get more info on circuitboards/dcs/wiring? especially pics/vids if possible. :colossus:

Microchips are little tiny squares that you can stick onto objects (like emitters or decorations). You can put things like sensor switches, tag sensors (tags are the new name for magnetic keys) or any logic and it will all act as if they're piled up on top of each other where the microchip is placed.

Oh, and what tweaks does the DCS, Power Gloves, and grappling hook have?

Remote control, can be set to Transmitter or Receiver, mainly used for controlling Sackbots.

Disable Popit Controls, either yes or no, choose whether the person can use their popit while in the Controllinator.

Trigger radius, the radius you must be in to enter the controllinator.

Automatically enter, yes or no, self explanatory.

Show circuitboard, yes or no, choose whether or not to show the circuitboard so you can wire controls up to stuff.

Side-Mounted, yes or no, if yes Sackboy will sit facing the screen, if no, Sackboy faces down or up.

Can be dropped, yes or no, self explanatory.

Can be dropped, yes or no, self explanatory.

Is the water bullet Physical at all? (does it have *any* physical properties?)

The water bullet acts exactly like a paint ball but looks more like water. Same for the other bullets too.

* Bounces up and down madly *

*runs*


Win!


Also.. do sackbots really get electrocuted form water, or is it an option?

At the moment we have no choice, Sackbots can not swim, they are always electrocuted, I'm afraid.

Bold = Answers.
2010-09-20 19:15:00

Author:
Doopz
Posts: 5592


K after watching some vids:

Whats up with the new missile item?

Do sackbots without any tweaks like to slap you?


Erm, am I asking too much?



@Doopz: Pictures. of anything exiting and cool.


EDIT: Just saw a vid of retro games being played on... TV Objects!?! Info nao!
2010-09-20 19:18:00

Author:
Fishrock123
Posts: 1578


It looks gooood.2010-09-20 19:19:00

Author:
BasketSnake
Posts: 2391


The water and fire bullets act more like a jet.

So the fire is more like a flame thrower rather than just fire balls.
And the water is a jet of water. Looks really nice.
2010-09-20 19:19:00

Author:
Plasmavore
Posts: 1913


K after watch some vids:

Whats up with the new missile item?

Don't know what to say here, it's a new missile?

Do sackbots without any tweaks like to slap you?

Sackbots without any tweaks do nothing at all, just stand there. But they're easily tweakable to hit you when you get close.

Erm, am I asking too much?

Nope, I like answering questions.

@Doopz: Pictures. of anything exiting and cool.

Ok, I'll see what I can do...

I'll be answering all questions in this thread with bold for answers.
2010-09-20 19:25:00

Author:
Doopz
Posts: 5592


Pictures. of anything exiting and cool.


EDIT: Just saw a vid of retro games being played on... TV Objects!?! Info nao!

Some neat stuff I did with Sackbot behaviors to test how well recorded behaviors work with other sorts of logic... Street Fighter, lol!

http://lh6.ggpht.com/_lu60mKzsdms/TJcqd3t_mqI/AAAAAAAAACA/9yO2_B3DJL8/s576/lbp2sfguile01.jpg

http://lh3.ggpht.com/_lu60mKzsdms/TJcqeIkLDmI/AAAAAAAAACM/J4akIjxjzMo/s576/lbp2sfguile04.jpg

http://lh3.ggpht.com/_lu60mKzsdms/TJcqeeB2BSI/AAAAAAAAACQ/fS0MueIZ5Vs/s576/lbp2sfguile05.jpg

Vids will come later today. ^^
2010-09-20 19:26:00

Author:
gevurah22
Posts: 1476


Phew, i'm glad we can finally talk about the Beta and let it all out. It's been like holding in a fart for the last two weeks.

In short, the game is awesome and insanely powerful... the possibilities are ENDLESS!
2010-09-20 19:27:00

Author:
Splapp-me-do
Posts: 86


Likes... why a new missile item? and whats so new about it?


I saw this video by DyFanH about the creatinator, and when he set it to spew out tons of normal sackbots, they started slapping him...


What does it take to destroy a bounce pad? How small do you have to make em so sackboy can crush it?
2010-09-20 19:27:00

Author:
Fishrock123
Posts: 1578


About to write up a post detailing all new logic & mover tools with all tweaks and stuff.2010-09-20 19:28:00

Author:
Nuclearfish
Posts: 927


Will our DLC from LBP1 transfer over to LBP2? :O

Jk






This might be a newb question but, how do you record movements for sackbots? :blush:
2010-09-20 19:31:00

Author:
Alec
Posts: 3871


Haha, that's great Donkey. Get Jolly to do music for you. Guile stage lives.2010-09-20 19:32:00

Author:
BasketSnake
Posts: 2391


Likes... why a new missile item? and whats so new about it?


I saw this video by DyFanH about the creatinator, and when he set it to spew out tons of normal sackbots, they started slapping him...


What does it take to destroy a bounce pad? How small do you have to make em so sackboy can crush it?
Erm well, the only thing I see about it is that it is a missile that is much less accurate than the MGS one. however it gets past the need for the MGS DLC.
2010-09-20 19:33:00

Author:
robotiod
Posts: 2662


This might be a newb question but, how do you record movements for sackbots? :blush:

Choose record, then you take control of the sackbot. Move its arms, change its expression... do what you want as if it was actually you!
2010-09-20 19:34:00

Author:
Splapp-me-do
Posts: 86


Choose record, then you take control of the sackbot. Move its arms, change its expression... do what you want as if it was actually you!



Interesting! Thanks
2010-09-20 19:35:00

Author:
Alec
Posts: 3871


The following demonstrates the new blank level template floor - which is far sexier than the old one. Also, my face!!!


http://i600.photobucket.com/albums/tt82/rtm223/Test/APhoto_38.jpg



Meh, you've had enough LBP2 info out of me, I can't be bothered answering questions any more
2010-09-20 19:36:00

Author:
rtm223
Posts: 6497


Will our DLC from LBP1 transfer over to LBP2? :O

No Media Molecule lied about that all along, you have to pay for the DLC again, it's also twice as much in LBP2.

This might be a newb question but, how do you record movements for sackbots? :blush:

When you click record you start to control the Sackbot and can do anything a Sackboy can do. When you stop recording you can choose to either put that movement on loop absolute (the Sackbot always attempts to go back to his starting point before doing the recorded actions again), loop relative (the Sackbot will start the recorded actions from where he is already standing) and play once.



I've got some pictures of my very unorganised logic all stuck on a microchip which I'll upload soon.
2010-09-20 19:36:00

Author:
Doopz
Posts: 5592


Erm well, the only thing I see about it is that it is a missile that is much less accurate than the MGS one. however it gets past the need for the MGS DLC.

Interesting.. do decorations rotate on the rotating part of it?
2010-09-20 19:37:00

Author:
Fishrock123
Posts: 1578


Great! Now to figure how to use the Controlinator...2010-09-20 19:41:00

Author:
jeperty
Posts: 486


Haha, that's great Donkey. Get Jolly to do music for you. Guile stage lives.

Thanks man! I did the music already though. Can't be a Guile stage without the Guile music!
2010-09-20 19:41:00

Author:
gevurah22
Posts: 1476


I'm reposting these cuz they got lost in all the, um, excitement:

I have to ask: How does logic actually work? Will one of you guys post the tutorial? I wanna get a head start! haha (Like, what does it actually connect to? Pistons? switches? battery?)

also, if you plopped down a sackbot in a racer car (in the top-down race), will he actually race with you?

How much big stuff can you grab with the grabinator?
2010-09-20 19:48:00

Author:
Cheezy WEAPON
Posts: 283


Okay, here's all the details about movers and rotators. I'll post about sensors, logic and tweakers in a bit.

Some basic notes to begin with:
All of these have an on/off input. So you can activate or deactivate it, even if it has other inputs.
Local space is really useful - it basically means the mover will work relative to the rotation of the object. So say you made a top down car with X accelerate and left stick rotate. Turn local space for the mover OFF and the car will always move upwards, so it'll look like it's moving sideways if you turn it. With local space ON the car will move the direction is is pointing.
Acceleration and deceleration are percentage tweaks. For accleration, 100% will start it instantly, and the lower it is, the smoother it'll be. Same with deceleration, but a deceleration will still slowly slow it down.


Movers
Mover - Basic mover, moves in a single direction. Tweaks for left/right and up/down speed, local space, acceleration and deceleration.
Advanced Mover - Like a basic mover but with left/right and up/down input, so the left stick for example can move it about. Tweaks for speed, local space, acceleration and deceleration.
Follower - Follows a player or a tag. Tweaks for speed, allow up/down movement, allow in-out movement, follow/flee, acceleration, min/max trigger radius, trigger angle range and follow tag instead.
In/Out Mover - Allows objects to change layer. Does not work in the beta.


Rotators
Gyroscope - Always tries to point upwards. Tweaks for speed and acceleration.
Look At Rotator - Points at a player or tag. Tweaks for speed, acceleration, min/max trigger radius, trigger angle range and follow tag instead.
Rocket Rotator - Points the direction the object is moving. Tweaks for speed and acceleration.
Rotator - Basic rotator that behaves pretty much the same as a motor bolt. Tweaks for speed, acceleration and deceleration.
Advanced Rotator - Like a basic rotator but with rotation speed input, so the left stick for example can rotate something left and right. Tweaks for speed, acceleration and deceleration.
Joystick Rotator - Used to point an object the direction an anolog stick is pointing, with inputs for left/right and up/down speed. Tweaks for speed and acceleration.
2010-09-20 19:48:00

Author:
Nuclearfish
Posts: 927


what the hell are people going to create when they get the full game and a month to fine tune their levels?? OH be Jesus2010-09-20 19:48:00

Author:
GribbleGrunger
Posts: 3910


The following demonstrates the new blank level template floor - which is far sexier than the old one. Also, my face!!!


http://i600.photobucket.com/albums/tt82/rtm223/Test/APhoto_38.jpg



Meh, you've had enough LBP2 info out of me, I can't be bothered answering questions any more

Stop scaring me with that picture!
2010-09-20 19:50:00

Author:
robotiod
Posts: 2662


My snapshot function doesn't catch Sackbots or me! It's just the background with no characters, lol.2010-09-20 19:52:00

Author:
gevurah22
Posts: 1476


Pictures of my upcoming LBP2 beta level!

Some of my very unorganised logic:

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_3.jpg

A Sackbot with it's own (working) health bar, this is what a lot of the logic above controls:

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_4-1.jpg

Microchips with some more unorganised logic on them:

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto-3.jpg

It's a Controllinator!

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_2-1.jpg

If you want to ask what a particular thing is/does, just ask.
2010-09-20 19:55:00

Author:
Doopz
Posts: 5592


Here's a couple of pictures from my adventures in the LBP2 beta so far. I can't remember the names of the levels they were taken in unfortunately!

A vandalised sackbot:
http://img339.imageshack.us/img339/701/aphoto6.jpg

Top Down Dragon:
http://img210.imageshack.us/img210/1305/aphoto7.jpg

Snowflake, my hero:
http://img844.imageshack.us/img844/1622/aphoto4.jpg

And here's a few pictures from levels and things i've made in the beta:

Lovesick, the flying, heartbroken space thingy (she vomits hearts <3):
http://img837.imageshack.us/img837/511/aphoto1.jpg

BLLLUUEERRRRGHHH! *weep*
http://img201.imageshack.us/img201/6818/aphoto2b.jpg

Maybe this is why she's heartbroken. Look at the state of that:
http://img820.imageshack.us/img820/9260/aphotov.jpg

Sackamari Damacy (with semi-working katamari, and voilent physics spasms!):
http://img444.imageshack.us/img444/576/aphoto5.jpg

Creatinator that fires out sticky eyeballs, like the icing gun:
http://img227.imageshack.us/img227/9272/aphoto3.jpg

And my Micro Machines clone:
http://img829.imageshack.us/img829/9634/aphoto2d.jpg
2010-09-20 19:58:00

Author:
Splapp-me-do
Posts: 86


Question: is it easy to make your own arcade like this one here (http://www.youtube.com/watch?v=lN3emgfA9P0&playnext=1&p=8EA2AB5CF203E951)?2010-09-20 20:03:00

Author:
Alec
Posts: 3871


oh geez, I can't make sense of any of that logic at all. I see a ton of sounds tho.2010-09-20 20:05:00

Author:
Cheezy WEAPON
Posts: 283


i'm quoting these because they were on the previous page. THANK YOU


Pictures of my upcoming LBP2 beta level!

Some of my very unorganised logic:

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_3.jpg

A Sackbot with it's own (working) health bar, this is what a lot of the logic above controls:

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_4-1.jpg

Microchips with some more unorganised logic on them:

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto-3.jpg

It's a Controllinator!

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_2-1.jpg

If you want to ask what a particular thing is/does, just ask.


Here's a couple of pictures from my adventures in the LBP2 beta so far. I can't remember the names of the levels they were taken in unfortunately!

A vandalised sackbot:
http://img339.imageshack.us/img339/701/aphoto6.jpg

Top Down Dragon:
http://img210.imageshack.us/img210/1305/aphoto7.jpg

Snowflake, my hero:
http://img844.imageshack.us/img844/1622/aphoto4.jpg

And here's a few pictures from levels and things i've made in the beta:

Lovesick, the flying, heartbroken space thingy (she vomits hearts <3):
http://img837.imageshack.us/img837/511/aphoto1.jpg

BLLLUUEERRRRGHHH!
http://img201.imageshack.us/img201/6818/aphoto2b.jpg

Maybe this is why she's heartbroken. Look at the state of that:
http://img820.imageshack.us/img820/9260/aphotov.jpg

Sackamari Damacy (with semi-working katamari, and voilent physics spasms!):
http://img444.imageshack.us/img444/576/aphoto5.jpg

Creatinator that fires out sticky eyeballs, like the icing gun:
http://img227.imageshack.us/img227/9272/aphoto3.jpg

And my Micro Machines clone:
http://img829.imageshack.us/img829/9634/aphoto2d.jpg
2010-09-20 20:06:00

Author:
GribbleGrunger
Posts: 3910


In/Out Mover - Allows objects to change layer. Does not work in the beta.


It does work. I've seen a vid of it...

(Theres a Beta vid and a level specificaly named something close to "the layer mover does work" floating around somewhere....)
2010-09-20 20:07:00

Author:
Fishrock123
Posts: 1578


i'm quoting these because they were on the previous page. THANK YOU

can you please put them in tags?
2010-09-20 20:10:00

Author:
Alec
Posts: 3871


Question: is it easy to make your own arcade like this one here (http://www.youtube.com/watch?v=lN3emgfA9P0&playnext=1&p=8EA2AB5CF203E951)?

I think this question of mine got buried: What are those Tv objects and how do they work!?
2010-09-20 20:12:00

Author:
Fishrock123
Posts: 1578


It does work. I've seen a vid of it...
But you haven't played the beta.

In/out movers do not work in the beta, however the follower also allows layer changing so you can work around that small problem.
2010-09-20 20:13:00

Author:
Syroc
Posts: 3193


I think this question of mine got buried: What are those Tv objects and how do they work!?

The TV is just a normal object, like a banana or a hammer. The games that were created on the TV screens will have been made from Hologram material placed over the TV screen. Hologram is pretty awesome like that - it can pass through anything.
2010-09-20 20:15:00

Author:
Splapp-me-do
Posts: 86


But you haven't played the beta.

In/out movers do not work in the beta, however the follower also allows layer changing so you can work around that small problem.


Oh.

I see.



Btw, has the Beta been patched at all since it came out?
2010-09-20 20:16:00

Author:
Fishrock123
Posts: 1578


i know i dont post here often but that doesnt make this issue any less of a problem. MM YOU ARE ABOUT TO DESTROY TTHE PRO COMMUNITY!!!! the movements physics and hazard hitboxes have changed rendering our levels, and skills, pointless!!! please pro players - back me up!! theyve changed movement physics and level physics imperative to our levels functionality. no more pro levels = no more pro community2010-09-20 20:17:00

Author:
Festerd_Jester
Posts: 53


i've noticed you always score 10 points with everything! is this set or can you decide on the points given?2010-09-20 20:18:00

Author:
GribbleGrunger
Posts: 3910


i know i dont post here often but that doesnt make this issue any less of a problem. MM YOU ARE ABOUT TO DESTROY TTHE PRO COMMUNITY!!!! the movements physics and hazard hitboxes have changed rendering our levels, and skills, pointless!!! please pro players - back me up!! theyve changed movement physics and level physics imperative to our levels functionality. no more pro levels = no more pro community

LolWUT?

Um... the answer is No, we don't want a troll, or, This is the wrong thread.
2010-09-20 20:19:00

Author:
Fishrock123
Posts: 1578


Dude, Micro Machines!!That game was so freakin' awesome.

But yea, anyways....I'm gonna repost this, but can water (Besides the bullets) in the beta be dynamic, have weight to it, etc. or is it still basically a static object like in PotC? I think it'd be cool to have water-based puzzles like that, like you open a floodgate and water begins to flow out, which runs over a water wheel which turns a cog to open the door you need to get through

EDIT: And...uh...what is this pro community you speak of?
2010-09-20 20:19:00

Author:
mogwaimon
Posts: 53


i know i dont post here often but that doesnt make this issue any less of a problem. MM YOU ARE ABOUT TO DESTROY TTHE PRO COMMUNITY!!!! the movements physics and hazard hitboxes have changed rendering our levels, and skills, pointless!!! please pro players - back me up!! theyve changed movement physics and level physics imperative to our levels functionality. no more pro levels = no more pro community

There's no such thing as pro community or pro players :/
2010-09-20 20:21:00

Author:
Alec
Posts: 3871


What are the Blue things in the top-right corner of this pic?

Also, what is the thing directly below them?

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_3.jpg
2010-09-20 20:22:00

Author:
Fishrock123
Posts: 1578


i know i dont post here often but that doesnt make this issue any less of a problem. MM YOU ARE ABOUT TO DESTROY TTHE PRO COMMUNITY!!!! the movements physics and hazard hitboxes have changed rendering our levels, and skills, pointless!!! please pro players - back me up!! theyve changed movement physics and level physics imperative to our levels functionality. no more pro levels = no more pro community

Movement physics have not changed, and I am pretty sure hazard boxes haven't either.
Now every LBP1 level is broke, right now, including the DLC ones, but that is guaranteed to be fixed, you just need to do the MGS boss battle and you can see that it is a high priority. But the movement is no different, they made sure that they kept the core mechanics.
2010-09-20 20:24:00

Author:
robotiod
Posts: 2662


What are the Blue things in the top-right corner of this pic?

http://i1015.photobucket.com/albums/af273/Doopz479/APhoto_3.jpg

Tags aka magnetic keys. They both have different labels so there is a reason for them to be in the same place.

Labels are just an infinite supply of colours, as in, for a tag sensor to activate both the colour and label should match.


Also, what is the thing directly below them?

Material tweaker, can make any material grabable, sticky, indestructible or low friction. So you can have grabbable metal, or non grabbable sponge.

Also it can be activated by switch I think, so you could have a switch that must be held down to make a certain object grabbable.

2010-09-20 20:25:00

Author:
Doopz
Posts: 5592


i've noticed you always score 10 points with everything! is this set or can you decide on the points given?

You can set it to any amount you want.
2010-09-20 20:28:00

Author:
Syroc
Posts: 3193


Some sackbot images from the beta remix of Tenement...

http://img80.imageshack.us/img80/576/aphoto5.jpg
http://img299.imageshack.us/img299/701/aphoto6.jpg
http://img405.imageshack.us/img405/6712/aphoto9.jpg
http://a.imageshack.us/img34/2806/aphoto7e.jpg
2010-09-20 20:28:00

Author:
Ungreth
Posts: 2130


You can set it to any amount you want.

Max 1,000,000?

Can it do negatives to? or is that a different switch?
2010-09-20 20:29:00

Author:
Fishrock123
Posts: 1578


If anyone cares, my avatar now shows grabinators and what I like to call the Hoarder eyes 2010-09-20 20:30:00

Author:
ARD
Posts: 4291


Some sackbot images from the beta remix of Tenement...

http://img80.imageshack.us/img80/576/aphoto5.jpg
http://img299.imageshack.us/img299/701/aphoto6.jpg
http://img405.imageshack.us/img405/6712/aphoto9.jpg
http://a.imageshack.us/img34/2806/aphoto7e.jpg

Is that... a wheelchair? O_O
2010-09-20 20:30:00

Author:
TNSv
Posts: 302


Is that... a wheelchair? O_O

bottle caps made to look like a wheel chair
2010-09-20 20:32:00

Author:
Pattington_Bear
Posts: 777


So what is light matter for?2010-09-20 20:34:00

Author:
Darth
Posts: 186


Max 1,000,000?

Actually max is 10,000, but you could always put a few of them down and activate them all at once to give even more points.

Can it do negatives to? or is that a different switch?

You can never have negative points. Or do you mean take away points from the player? It can do that yeah.


So what is light matter for?

Light matter is dark matter but white. Not really very useful in my opinion, but I'm sure someone will make use of it.
2010-09-20 20:34:00

Author:
Doopz
Posts: 5592


Light matter is dark matter but white. Not really very useful in my opinion, but I'm sure someone will make use of it.

And it has crisper edges.


And.. I mean, whats the switch that takes away points? what is its max/etc? is it the same switch as the points adder?
2010-09-20 20:37:00

Author:
Fishrock123
Posts: 1578


Some Zone of the Enders pics from my beta level. Something a little more action oriented. ^^

http://www.daviddino.com/lbp2jehuty02.jpg
http://www.daviddino.com/lbp2jehuty03.jpg
http://www.daviddino.com/lbp2jehuty05.jpg
http://www.daviddino.com/lbp2jehuty06.jpg
http://www.daviddino.com/lbp2jehuty07.jpg
2010-09-20 20:53:00

Author:
gevurah22
Posts: 1476


Ok im going to ask whatever pops into my head so im going to apologise for any incoherent babble, previously answered questions and anything else

in at #1 du nun du nun dah, is there a sticker cutout tool or a dedicated sticker creator with layers and transparency settings (ect ect)

#2, are there glow in the dark stickers or official stickers similar to the "glow sticker"

#3, is there a dedicated costume creator or is it less frustrating creating costumes (eg. placing a sticker on the monkey staff also stickers the hand ect ect )
#4, are connectors(bolts,pistons, ect) more stable(dont move on there own or do unexpected things) stronger(have higher torque)

#5, is there a shock absorber connector(something similar to a spring but less.......springy)

#6, is there more control over what you glue or even a glue tool(eg. you select glue tool then your first object then drag the cursor over to an adjacent object that you wish it to bond with)
#7, does the cursor in creatmode move faster

#8, is it possible for the creator to turn sound on/off(eg. an explosion make the character go temporarily deff thus explosions and impacts have no sound for a short period)
#9, is cardboard bouncy like in LBP1

#10, when things are shrunk do they loose there shape/go spazy

#11, is the camera in createmode less restrictive more flexible

#12, im guessing the thermometer is split up into different categories eg. materials, moving objects, sounds, how does that work

#13, how do movers react to water eg. can you build a submarine that doesn't fly

#14, is it possible to have opaque non glowy holographic material

#15, when using the power gloves can you rotate the object your carrying also do power gloves trigger grab switches

#16, is there a way to de-texture a material eg. mirror glitch

#17, is there a way to recreate the drill(the way it spins(i think its called the z-axis?) from the incredibles pack

#18, can you record gameplay onto your HDD (similar to TerRover) then edit and upload to youtube

#19, can you import pictures/music from HDD (yeah i know its VERY unlikely)

#20, iz therez realz magnetz

#21, when i think of more questions should i edit this post or make another one

thank you for taking the time to read and answer my questions i really appropriate it

also im using the PS3 browser and cant open spoiler tags so can you reply like napero7 has done thank you
2010-09-20 20:59:00

Author:
Unknown User


Ok im going to ask whatever pops into my head so im going to apologise for any incoherent babble, previously answered questions and anything else

in at #1 du nun du nun dah, is there a sticker cutout tool or a dedicated sticker creator with layers and transparency settings (ect ect)
No, the only sticker cutout tool is used to cut out the material shaped like the sticker
#2, are there glow in the dark stickers or official stickers similar to the "glow sticker"
I'm pretty sure the answer is no
#3, is there a dedicated costume creator or is it less frustrating creating costumes (eg. placing a sticker on the monkey staff also stickers the hand ect ect )
Costume editing still was the same
#4, are connectors(bolts,pistons, ect) more stable(dont move on there own or do unexpected things) stronger(have higher torque)
#5, is there a shock absorber connector(something similar to a spring but less.......springy)
#6, is there more control over what you glue or even a glue tool(eg. you select glue tool then your first object then drag the cursor over to an adjacent object that you wish it to bond with)
Yes, there is a tool for that, select the 2 materials that you want to glue together
#7, does the cursor in creatmode move faster
Nope, at least no noticeably faster
#8, is it possible for the creator to turn sound on/off(eg. an explosion make the character go temporarily deff thus explosions and impacts have no sound for a short period)
Yes
#9, is cardboard bouncy like in LBP1
Every material property is the same as in LBP1, but you can now change the properties if you want
#10, when things are shrunk do they loose there shape/go spazy
#11, is the camera in createmode less restrictive more flexible
You can zoom out way more for example see the whole level at once (although that is buggy)
#12, im guessing the thermometer is split up into different categories eg. materials, moving objects, sounds, how does that work
It still looks the same... although it turns blue when editing music, there's another thermo for that
#13, how do movers react to water eg. can you build a submarine that doesn't fly
I'm pretty sure they work just as good as on surface, I haven't tried though
#14, is it possible to have opaque non glowy holographic material
Yes, if it is tuned down to 0% it is invisible, it also doesn't glow too much when set to low
#15, when using the power gloves can you rotate the object your carrying also do power gloves trigger grab switches
No and yes
#16, is there a way to de-texture a material eg. mirror glitch
Haven't tried this
#17, is there a way to recreate the drill(the way it spins(i think its called the z-axis?) from the incredibles pack
Nope
#18, can you record gameplay onto your HDD (similar to TerRover) then edit and upload to youtube
Nope, at least not in the beta
#19, can you import pictures/music from HDD (yeah i know its VERY unlikely)
Nope
#20, when i think of more questions should i edit this post or make another one
make a new one, please
thank you for taking the time to read and answer my questions i really appropriate it

My answers in blue, some are unanswered as I don't know
EDIT: I see you edited... there are no magnets
2010-09-20 21:10:00

Author:
napero7
Posts: 1653


#20, iz therez realz magnetz

No, but you can very easily make some using followers.
2010-09-20 21:15:00

Author:
Nuclearfish
Posts: 927


Is there a way to see how MM did things in their story levels? Can you open microchips in play mode? or is there any way to look at the story levels besides the normal play mode?2010-09-20 21:15:00

Author:
nagrom_17
Posts: 120


I love all these beta videos!2010-09-20 21:16:00

Author:
Kn0cked-0ut
Posts: 562


Is there a way to see how MM did things in their story levels? Can you open microchips in play mode? or is there any way to look at the story levels besides the normal play mode?

Nope, all you get is the levels like they are. Don't worry though, I'm pretty sure Mm makes it pretty clear how some stuff is done
2010-09-20 21:19:00

Author:
napero7
Posts: 1653


I love all these beta videos!
Where do you find these? Any besides the ones by chimpanzee?
2010-09-20 21:19:00

Author:
nagrom_17
Posts: 120


Ok im going to ask whatever pops into my head so im going to apologise for any incoherent babble, previously answered questions and anything else

in at #1 du nun du nun dah, is there a sticker cutout tool or a dedicated sticker creator with layers and transparency settings (ect ect)

There's a sticker cut out tool yes, but there is still no way to make transparent stickers. Also stickers made with the transparent glitch are not cut out with the sicker cut out tool.

#2, are there glow in the dark stickers or official stickers similar to the "glow sticker"

No.

#3, is there a dedicated costume creator or is it less frustrating creating costumes (eg. placing a sticker on the monkey staff also stickers the hand ect ect )

I haven't really made much costumes yet.

#4, are connectors(bolts,pistons, ect) more stable(dont move on there own or do unexpected things) stronger(have higher torque)

Not sure, I've been using movers most of the time, which work really well.

#5, is there a shock absorber connector(something similar to a spring but less.......springy)

Nope.

#6, is there more control over what you glue or even a glue tool(eg. you select glue tool then your first object then drag the cursor over to an adjacent object that you wish it to bond with)

Yes there's an advanced glue tool.

#7, does the cursor in creatmode move faster

No, but you can zoom out while holding wires now meaning you can move faster by zooming out.

#8, is it possible for the creator to turn sound on/off(eg. an explosion make the character go temporarily deff thus explosions and impacts have no sound for a short period)

Yep, there's a global sound object so you can turn off music/SFX etc while in the level and turn it back on.

#9, is cardboard bouncy like in LBP1

They haven't changed already existing materials to avoid breaking LBP1 level. But speaking of bouncyness, you can now make any material bouncy with a material tweaker.

#10, when things are shrunk do they loose there shape/go spazy

Same as in LBP1

#11, is the camera in createmode less restrictive more flexible

Not sure what you mean by this...

#12, im guessing the thermometer is split up into different categories eg. materials, moving objects, sounds, how does that work

There's still one thermometer, but it allows a lot more stuff now.

#13, how do movers react to water eg. can you build a submarine that doesn't fly

You could attach a water switch so the mover will only work while in the water?

#14, is it possible to have opaque non glowy holographic material

You might be able to turn the lighting on it down enough so it's opaque and non glowy, haven't really tried.

#15, when using the power gloves can you rotate the object your carrying also do power gloves trigger grab switches

No you can't rotate the object, yes they activate grab switches.

#16, is there a way to de-texture a material eg. mirror glitch

No.

#17, is there a way to recreate the drill(the way it spins(i think its called the z-axis?) from the incredibles pack

No.

#18, can you record gameplay onto your HDD (similar to TerRover) then edit and upload to youtube

Not sure, why would they have given us this feature when we weren't allowed to upload videos to youtube until now? Maybe now we can speak we'll be given that feature, but I dunno if they're doing that...

#19, can you import pictures/music from HDD (yeah i know its VERY unlikely)

Nope.

#20, when i think of more questions should i edit this post or make another one

You should buy me a pony. :kz:

thank you for taking the time to read and answer my questions i really appropriate it

Any more? Lol.

Edit: Sniped, maybe I should let others answer the questions instead.
2010-09-20 21:19:00

Author:
Doopz
Posts: 5592


Any more? Lol.

Edit: Sniped, maybe I should let others answer the questions instead.

was that a answer to me because im using the PS3 browser and cant open spoiler tags
2010-09-20 21:33:00

Author:
Unknown User


lol I already know every thing like the community power up that let you grow then melt to your own size,and how you can swap power ups...lol and I don't even have the beta 2010-09-20 21:33:00

Author:
Unknown User


can you attach objects (not decorations) to sackbots? or things like emitters, spikes, monster eyes...ect?2010-09-20 21:33:00

Author:
Nattura
Posts: 86


can you attach objects (not decorations) to sackbots? or things like emitters, spikes, monster eyes...ect?

I am pretty sure you cant. Sackbots are sackboys as far as the game is concerned
2010-09-20 21:35:00

Author:
nagrom_17
Posts: 120


can you attach objects (not decorations) to sackbots? or things like emitters, spikes, monster eyes...ect?

Nope. Not sure about eyes (there's more of them by the way, evil and cute ones).
2010-09-20 21:35:00

Author:
Nuclearfish
Posts: 927


Not sure about eyes (there's more of them by the way, evil and cute ones).

any pictures?
2010-09-20 21:37:00

Author:
Alec
Posts: 3871


any pictures?

I would post some when I get the chance but I'm pretty sure someone has beaten me to it by then
2010-09-20 21:38:00

Author:
napero7
Posts: 1653


lol I already know every thing

Do you know the full details of the model of analogue/digital duality in signal processing in LBP2?

Hmmmmm?

If you do... I might have some questions for you....
2010-09-20 21:39:00

Author:
rtm223
Posts: 6497


any pictures?

http://www.youtube.com/watch?v=13tX0iZDuAQ&feature=PlayList&p=8EA2AB5CF203E951&index=13

shows lots of stuff including a little showing of eyes
2010-09-20 21:40:00

Author:
nagrom_17
Posts: 120


All these pictures.... all this info.... MY....MY HEAD IS GOING TO-

http://2.bp.blogspot.com/_pYDuSrktGJo/SmA-OTeuvuI/AAAAAAAABCA/a-d9MhMsKfs/s400/exploding+head.jpg
.......
2010-09-20 21:40:00

Author:
Joshofsouls
Posts: 1569


Ooh, I have questions!

Do you have pics of the new materials?

Did Comph make anything, if so, I wanna see pics! :S
2010-09-20 21:41:00

Author:
X-FROGBOY-X
Posts: 1800


All these pictures.... all this info.... MY....MY HEAD IS GOING TO-

http://2.bp.blogspot.com/_pYDuSrktGJo/SmA-OTeuvuI/AAAAAAAABCA/a-d9MhMsKfs/s400/exploding+head.jpg
.......

Don't let your head splode! Then you can't put any more LBP2 information up there!
2010-09-20 21:42:00

Author:
nagrom_17
Posts: 120


http://www.youtube.com/watch?v=13tX0iZDuAQ&feature=PlayList&p=8EA2AB5CF203E951&index=13

shows lots of stuff including a little showing of eyes

Didn't see any eyes, except an eye decoration
2010-09-20 21:42:00

Author:
Alec
Posts: 3871


Didn't see any eyes, except an eye decoration
Sorry, never thought about how decoration eyes might be different.
2010-09-20 21:43:00

Author:
nagrom_17
Posts: 120


Did Comph make anything, if so, I wanna see pics! :S

I would want to post pics but can't right now
Comph made some top down racer game... which is kinda unimportant as he has published an unfinished version of interstellar 2 which is quite awesome
2010-09-20 21:44:00

Author:
napero7
Posts: 1653


lol I already know every thing like the community power up that let you grow then melt to your own size,and how you can swap power ups...lol and I don't even have the beta

what do you want a cookie or a slap to the face ......*mumbles* smug $#!^*mumbles*
2010-09-20 21:44:00

Author:
Unknown User


I published my beta level Saturday, its a boat race. Its not just an average race, you can shoot at your friends
Heres some photos of my level Its called "MALIBU RACERS"
http://img46.imageshack.us/img46/346/aphoto21.jpg
http://img844.imageshack.us/img844/276/aphoto20b.jpg
http://img801.imageshack.us/img801/997/aphoto19.jpg
http://img33.imageshack.us/img33/7729/aphoto17.jpg
2010-09-20 21:45:00

Author:
Fenderjt
Posts: 1969


@Fender, That looks like a lot of fun, really like the palms

I wish I had the beta to play it though
2010-09-20 21:49:00

Author:
Alec
Posts: 3871


@Fender, That looks like a lot of fun, really like the palms

I wish I had the beta to play it though
Me too, meeeeeeee tooo
2010-09-20 21:51:00

Author:
nagrom_17
Posts: 120


Is it just me or did this (http://www.youtube.com/watch?v=goYUBGsta-8) start to play in the head of anyone else when seeing Fenderjt's post? 2010-09-20 21:52:00

Author:
napero7
Posts: 1653


Is it just me or did this (http://www.youtube.com/watch?v=goYUBGsta-8) start to play in the head of anyone else when seeing Fenderjt's post?


your the only one, lol.
2010-09-20 21:55:00

Author:
Pattington_Bear
Posts: 777


I published my beta level Saturday, its a boat race. Its not just an average race, you can shoot at your friends
Heres some photos of my level Its called "MALIBU RACERS"
http://img46.imageshack.us/img46/346/aphoto21.jpg
http://img844.imageshack.us/img844/276/aphoto20b.jpg
http://img801.imageshack.us/img801/997/aphoto19.jpg
http://img33.imageshack.us/img33/7729/aphoto17.jpg

THAT LOOKS AMAZING! Just Wish I had the beta to play it! Is that stuff from LBP1 I see? I didnt think the beta transferred ur stuff from LBP1?
IM SO PHYSED (is that how its spelled?) FOR THE BETA IN NA!


Also did you use a layer glitch cause that looks like more than 3 layers? Or is that and option now?
2010-09-20 22:05:00

Author:
kabirdsall14
Posts: 180


THAT LOOKS AMAZING! Just Wish I had the beta to play it! Is that stuff from LBP1 I see? I didnt think the beta transferred ur stuff from LBP1?
IM SO PHYSED (is that how its spelled?) FOR THE BETA IN NA!

The beta has everything we had in LBP1, and then more... more of everything
2010-09-20 22:07:00

Author:
napero7
Posts: 1653


THAT LOOKS AMAZING! Just Wish I had the beta to play it! Is that stuff from LBP1 I see? I didnt think the beta transferred ur stuff from LBP1?
IM SO PHYSED (is that how its spelled?) FOR THE BETA IN NA!


Also did you use a layer glitch cause that looks like more than 3 layers? Or is that and option now?

All your stuff from LBP1 will be in LBP2
And the layer glitch still works in LBP2 from what I've heard
2010-09-20 22:07:00

Author:
Alec
Posts: 3871


I've been playing this beta nearly constantly for near 2 weeks. I still have only gotten around to even scratching the surface of 80% of the new stuff. There's craploads of new stuff and some pretty amazing ideas so far. So of course when the full games out, all of you people that unfortunately have to wait will be blasting out so many new ideas this game should keep everyone entertained for another 2 or 3 years!2010-09-20 22:08:00

Author:
KQuinn94Z
Posts: 1758


After seeing all this I am going to go and make sure all my PSN settings are correct to make me eligible for the beta. I'm in NA, they haven't picked beta people here yet have they? What are my chances of getting in........ :/

edit: I checked the boxes, now we wait and see if my age is correct or not. I don't remember what I put as my age and there is no way to change it. Anyone know how to view your age on PSN?
2010-09-20 22:09:00

Author:
nagrom_17
Posts: 120


your the only one, lol.

Aww c'moon, anyone who has played croc 2 should know that the song would fit perfectly, the boats even look pretty similar
2010-09-20 22:12:00

Author:
napero7
Posts: 1653


Here are a couple of photos of my level Grid Shooter. It made it to Mm Picks!

http://i92.photobucket.com/albums/l37/Corporeal/4e67dcd7.jpg

http://i92.photobucket.com/albums/l37/Corporeal/270cb25e.jpg
2010-09-20 22:13:00

Author:
Ayneh
Posts: 2454


Anyone got pics or vids of Luos' level?2010-09-20 22:13:00

Author:
talbot-trembler
Posts: 1114


I saw a material called Light Matter or something like that. Anybody know what that is?2010-09-20 22:15:00

Author:
Jord-bord
Posts: 153


I saw a material called Light Matter or something like that. Anybody know what that is?
It's the same as Dark Matter. Both Dark Matter and Light Matter can be tweaked (their texture animation speeds, can't remember if there's anything else).
2010-09-20 22:17:00

Author:
Ayneh
Posts: 2454


Anyone got pics or vids of Luos' level?
I'll just leave these here
http://www.lbpcentral.com/forums/attachment.php?attachmentid=24281&d=1284919641 http://www.lbpcentral.com/forums/attachment.php?attachmentid=24282&d=1284919642 http://www.lbpcentral.com/forums/attachment.php?attachmentid=24283&d=1284919643http://www.lbpcentral.com/forums/attachment.php?attachmentid=24284&d=1284919643


I saw a material called Light Matter or something like that. Anybody know what that is?
It's like hologram but with physical properties
Oh crap, not that one... yes, it's like dark matter but it's white...

And yes, there is that glowing glass material which is like hologram with physical properties
2010-09-20 22:19:00

Author:
napero7
Posts: 1653


It's the same as Dark Matter. Both Dark Matter and Light Matter can be tweaked (their texture animation speeds, can't remember if there's anything else).

So what's the difference besides looks?

Are there any physical differences?

EDIT: Never mind. Answered above. So there's no point of it.
2010-09-20 22:20:00

Author:
Jord-bord
Posts: 153


I can haz beta?! JK [Semi-Offtopic] Well, anyway, 'cause I'm 13 and my dad is the master account, and I'm the one who always plays LBP, will either of us be sent the invite once the NA invites go out? This question is geared towards the poeple who know, because I want to know weather to ask my dad to frequently check his email, if I should continue obssesivly checking mine, OR if I should just cut down all my hopes and dreams...... I can haz betaz? (LOL)2010-09-20 22:34:00

Author:
Super_Clone
Posts: 849


I can haz beta?! JK [Semi-Offtopic] Well, anyway, 'cause I'm 13 and my dad is the master account, and I'm the one who always plays LBP, will either of us be sent the invite once the NA invites go out? This question is geared towards the poeple who know, because I want to know weather to ask my dad to frequently check his email, if I should continue obssesivly checking mine, OR if I should just cut down on all my hopes and dreams...... I can haz betaz? (LOL)
https://lbpcentral.lbp-hub.com/index.php?t=35235-Beta-FAQs-and-Info-(READ-BEFORE-POSTING-ABOUT-THE-BETA)
2010-09-20 22:35:00

Author:
Alec
Posts: 3871


I know, but that doesn't mention anything regarding master and sub- accounts, and even if it does, I would like the info from someone under 18 (Expecially on your PSN info) who got in (IF thats possible) 2010-09-20 22:38:00

Author:
Super_Clone
Posts: 849


Anyone got pics or vids of Luos' level?


I filmed it last night but the quality is kind of crap.
I'm sure chimpanzee will do it anyway.



dsfdgfhsdddddddd
2010-09-20 22:39:00

Author:
ARD
Posts: 4291


Didn't see any eyes, except an eye decoration

http://img837.imageshack.us/img837/511/aphoto1.jpg

That's what the evil eye looks like. Don't have any pics of the cute ones, but they're sort of like the standard magic eye from LBP1 but with big girly eyelashes.
2010-09-20 22:40:00

Author:
Splapp-me-do
Posts: 86


I know, but that doesn't mention anything regarding master and sub- accounts, and even if it does, I would like the info from someone under 18 (Expecially on your PSN info) who got in (IF thats possible)

But, all beta questions should be asked in that thread, not in this.
2010-09-20 22:41:00

Author:
Alec
Posts: 3871


I published my beta level Saturday, its a boat race. Its not just an average race, you can shoot at your friends
Heres some photos of my level Its called "MALIBU RACERS"
http://img46.imageshack.us/img46/346/aphoto21.jpg
http://img844.imageshack.us/img844/276/aphoto20b.jpg
http://img801.imageshack.us/img801/997/aphoto19.jpg
http://img33.imageshack.us/img33/7729/aphoto17.jpg

That looks cool!
2010-09-20 22:44:00

Author:
X-FROGBOY-X
Posts: 1800


Say, if the NDA allows it, does anyone got the stuff to do a Live-video-feed-create session? where we can ask questions and stuff to?

*Looks at gevurah*
2010-09-20 22:53:00

Author:
Fishrock123
Posts: 1578


Say, if the NDA allows it, does anyone got the stuff to do a Live-video-feed-create session? where we can ask questions and stuff to?

*Looks at gevurah*

Are you sure that wouldn't create a tear in time and space? so much awesomeness LIVE on the interwebs?!?!? I think we should risk it.

If you can't do that would someone mind creating some detailed commentary on different sections of create mode? For example take a sackbot and just go through each of its options and briefly say and show what it does. Would be insanely awesome!
2010-09-20 23:01:00

Author:
nagrom_17
Posts: 120


http://img837.imageshack.us/img837/511/aphoto1.jpg

That's what the evil eye looks like. Don't have any pics of the cute ones, but they're sort of like the standard magic eye from LBP1 but with big girly eyelashes.

such a cute dragon....i wants it

can the OP edit the first post and post ALL these pics please?
2010-09-20 23:20:00

Author:
Shadowcrazy
Posts: 3365


Say, if the NDA allows it, does anyone got the stuff to do a Live-video-feed-create session? where we can ask questions and stuff to?

*Looks at gevurah*

Haha, why at me? I guess I could do a justin.tv feed later on tonight. It's gonna be late though and you'll more than likely only see mecha, mecha, and more mecha. =P
2010-09-20 23:38:00

Author:
gevurah22
Posts: 1476


hey guys, amazing thread and I read it with much happiness, but now i have a question of my own.
how real can you make a sackbots AI? could you have it so he can become happy/sad when certain things happen to him, like, he lives in a house and it burns down, he goes sad, then he gets build a new one and he goes happy but, more complex? so he can have heaps of things happen? jus' thinking alowd, but, yeah.
2010-09-20 23:54:00

Author:
huntedstorm
Posts: 488


hey guys, amazing thread and I read it with much happiness, but now i have a question of my own.
how real can you make a sackbots AI? could you have it so he can become happy/sad when certain things happen to him, like, he lives in a house and it burns down, he goes sad, then he gets build a new one and he goes happy but, more complex? so he can have heaps of things happen? jus' thinking alowd, but, yeah.

Yeah, it's all a matter of setting up the behaviors to activate with certain settings. From my quick time with them in my Street Fighter level, it's definitely possible to make them do many different things through recording actions.
2010-09-20 23:58:00

Author:
gevurah22
Posts: 1476


If you guys want to hear some beta reactions reaction from an average skilled creator, ask me. lol. (how easy tools are to use/understand/etc).

Atm, I am back to working on a bee level (that never got made in LBP1 because it would have been very hard to do).
It is a 1-3 player race (layer for each person) where you choose a bumblebee to control (with controllinator).
Left stick controls left/right, and holding X makes the bee move up. (similar to a rocket on the bottom of it)
If I made this in LBP1, it would have been a nightmare.
In LBP2, you simply stick on a gyroscope, and it keeps the mech as upright as possible. I haven't been able to flip it during playtesting. (this awesomeness was achieved by simply adding 2 new key switch-like objects onto a freaking block for goodness sake).
My left analog stick is hooked up to a randomiser (expect much more randomised elements in LBP2), which leads to the same sound effect x3, but each one has a slightly different pitch. It makes the creature feel more real and organic, it is very easy.
My bees also drop/emit pollen (which is actually a new cloud object, which looks super awesome, stickered orange), when this pollen (only has mag/tag key) hits a flower the player gets 100 points.
Mag/tag sensor-> timer(one step, easily resetable p-switch) -> "score giver" (atm it can be set to between -10,000 to 10,000).
That was 3 easy tools/gadgets that I barely had to modify.

So I (an average logic skilled creator) made a working flying bumblebee mech protype/concept in less than...3 minutes. And by 3 minutes, I mean 1 minute. Would have been faster, bu it was my first time creating a mech ever.
I'll edit in a pic on that super simple logic.


hey guys, amazing thread and I read it with much happiness, but now i have a question of my own.
how real can you make a sackbots AI? could you have it so he can become happy/sad when certain things happen to him, like, he lives in a house and it burns down, he goes sad, then he gets build a new one and he goes happy but, more complex? so he can have heaps of things happen? jus' thinking alowd, but, yeah.


The thing I'm working on the moment is some Ape Escape style sackbot monkeys!
When the player gets near them, some red holographic material goes off and on (helmet alarm), a chimp sound and and a "!" above their heads. And they run away of course.
I'm currently working on the black pants money (he has a gun), but unfortunately the sackbot gets blown up with the player. I wish you could make sackbots invicible. :/
Also made the monkey net, but not sure how that's going to work.
I also made a little grapple hook tutorial, with a floating/following sackbot guide (dressed as a cute tropical bug) thats says stuff as you progress through the level.

Sackbots have much more potential than I originally thought! :o
Best of all, they are FUN (and easy) to edit.
2010-09-21 00:06:00

Author:
midnight_heist
Posts: 2513


Yeah, it's all a matter of setting up the behaviors to activate with certain settings. From my quick time with them in my Street Fighter level, it's definitely possible to make them do many different things through recording actions.

You can also go well beyond pre-recorded actions by placing a DCS on them and controlling it via logic - so basically simulate button presses from electronics, and create an entire AI control system with the new electronics and then use that to adaptively control every single action the sackbot does, in realtime. Not player control, no pre-recordings, all controlled by the "brain" that you design from scratch.

Not saying that's easy or anything - but that is the scope of what is possible
2010-09-21 00:08:00

Author:
rtm223
Posts: 6497


You can also go well beyond pre-recorded actions by placing a DCS on them and controlling it via logic - so basically simulate button presses from electronics, and create an entire AI control system with the new electronics and then use that to adaptively control every single action the sackbot does, in realtime. Not player control, no pre-recordings, all controlled by the "brain" that you design from scratch.

Not saying that's easy or anything - but that is the scope of what is possible
Baby steps man. Baby steps. =P

But yeah, the logic in this game opens up a ton of possibilities. I can only imagine how players who are also EE's eat this up.
2010-09-21 00:14:00

Author:
gevurah22
Posts: 1476


and you'll more than likely only see mecha, mecha, and more mecha. =P

you say that like if it's a bad thing

anyways i look foward to see how the armor boys are going to turn out now in LBP2...ESPECIALLY now that you actually have the tools and can explain how much easier itll be and such

lol i DEMAND screen shots mister lol
2010-09-21 00:16:00

Author:
Shadowcrazy
Posts: 3365


You can also go well beyond pre-recorded actions by placing a DCS on them and controlling it via logic - so basically simulate button presses from electronics, and create an entire AI control system with the new electronics and then use that to adaptively control every single action the sackbot does, in realtime. Not player control, no pre-recordings, all controlled by the "brain" that you design from scratch.

Not saying that's easy or anything - but that is the scope of what is possible

O wow such a good idea! solves any problems of smile and wave and run left and jump at the same time while still easily being able to do any combination of those.

So is it possible to control both hands of a sackbot while still moving? Currently players cant in LBP1 and I am wondering if it is just a controller limitation(I am thinking it is.)



So I (an average logic skilled creator) made a working flying bumblebee mech protype/concept in less than...3 minutes.
I'll edit in a pic on that super simple logic.
Pure. epic. awesomeness.
2010-09-21 00:20:00

Author:
nagrom_17
Posts: 120


lol i DEMAND screen shots mister lol

Okay. =P

http://lh3.ggpht.com/_lu60mKzsdms/TJHpg_cOwpI/AAAAAAAAABg/ooLm8Ccl-V0/s576/lbp2armorboybeta01.jpg
http://lh5.ggpht.com/_lu60mKzsdms/TJHphKK7cGI/AAAAAAAAABk/kSItzgd5ajc/s576/lbp2armorboybeta02.jpg
http://lh6.ggpht.com/_lu60mKzsdms/TJHphuEWnjI/AAAAAAAAABs/3dhTc5t7xj0/s576/lbp2armorboybeta04.jpg
http://lh6.ggpht.com/_lu60mKzsdms/TJHpowRZ__I/AAAAAAAAAB0/wEK-_NnTNMI/s576/lbp2armorboybeta06.jpg
http://lh6.ggpht.com/_lu60mKzsdms/TJHphzuV-mI/AAAAAAAAABw/08mEnqJl-qU/s576/lbp2armorboybeta05.jpg
2010-09-21 00:25:00

Author:
gevurah22
Posts: 1476


So is it possible to control both hands of a sackbot while still moving? Currently players cant in LBP1 and I am wondering if it is just a controller limitation(I am thinking it is.)

No, it's not. I think it effectively sends a series of button press signals to the sackbot (plus a couple of other signals) to the sackbot, no matter what your source of stimulation. So if you have a follow behaviour active and you force L1 to be pressed, it will start pointing at you (press L1 and move analogue stick towards player). Its still very powerful though, especially once you get your head around the full potential of the basic tools to do signal processing for your decision making.
2010-09-21 00:42:00

Author:
rtm223
Posts: 6497


Haha, why at me? I guess I could do a justin.tv feed later on tonight. It's gonna be late though and you'll more than likely only see mecha, mecha, and more mecha. =P

Because I know you have the equipment and speeds to do it. =P

And, Idc what I see, so long as there could be some way to text chat. :o


And, any idea of what "late" means? (So I can plan my time (hopefully) around it? (Can't be later than 10EST here, so, Jwing.))
2010-09-21 00:49:00

Author:
Fishrock123
Posts: 1578


Can someone tell me the names of the music tracks in the beta?

What is that song with the amen break in it? Is it a MM-created track?
2010-09-21 01:08:00

Author:
thor
Posts: 388


@ gevurah - OH......MY.....****ING.....GAAAAAAAWWWWWWD!!

oh gees i think my jaw broke with that one

those mechs look beautiful

now i better get in the beta i need to play this ASAP

and someone needs to play around with the cameras to make a short film of this....soooo beautiful *saves pics*
2010-09-21 01:16:00

Author:
Shadowcrazy
Posts: 3365


I noticed in a video that the "Try Again" feature appears to work quicker.
Is this true?
2010-09-21 01:34:00

Author:
warlord_evil
Posts: 4193


Okay so it's cool you can decorate the Earth now by changing materials and adding decorations but do others see the Earth you styled when they view your profile?2010-09-21 01:49:00

Author:
Nattura
Posts: 86


Okay so it's cool you can decorate the Earth now by changing materials and adding decorations but do others see the Earth you styled when they view your profile?

based on several videos with different planets changing to others when you choose other options in the game and knowing that most LBP users wont be bothered to edit EVERY SINGLE one of them themselves....id have to say yes
2010-09-21 02:02:00

Author:
Shadowcrazy
Posts: 3365


Okay so it's cool you can decorate the Earth now by changing materials and adding decorations but do others see the Earth you styled when they view your profile?

Yes. I saw it in a video.
here http://www.youtube.com/watch?v=13tX0iZDuAQ
2010-09-21 02:04:00

Author:
nagrom_17
Posts: 120


Here my Tetris in LBP2 i write etails about it in video thread: http://www.youtube.com/watch?v=rmqsBrorPfQ2010-09-21 04:43:00

Author:
Shadowriver
Posts: 3991


Here my Tetris in LBP2 i write etails about it in video thread: http://www.youtube.com/watch?v=rmqsBrorPfQ

very well done and being a fan of tetris i loved it...now you need to make the theme music of the game
2010-09-21 04:56:00

Author:
Shadowcrazy
Posts: 3365


Yes. I saw it in a video.
here http://www.youtube.com/watch?v=13tX0iZDuAQ

Oh nice lol. I wasn't expected that feature, it's neat ;D
2010-09-21 06:15:00

Author:
Nattura
Posts: 86


I have to ask...

It looks (to me)like you can open up a controllinator and control it without a player or sackbot, by hooking up switches to the buttons and the buttons to stuff in the level.

True?
2010-09-21 06:47:00

Author:
tomodon246
Posts: 624


I was impressed by the lighting tools and the particle effects.2010-09-21 06:56:00

Author:
OmegaSlayer
Posts: 5112


Just wondering.. what is the max weight you can lift with the Grabbinator?2010-09-21 07:34:00

Author:
TjoxYorro
Posts: 220


Just wondering.. what is the max weight you can lift with the Grabbinator?

I...haven't tried that. I'll test it out tonight.

The game itself is immense. The graphics are beautiful, truly fantastic. The movers are the greatest things ever, especially the gyroscope which keeps things upright.

Of course there are a few things popping us with compatibility, notably your own objects from LBP1 suddenly start acting like a community object (delete part of it and the whole thing disappears, copy one bit and the whole thing is copied). You'll be happy to hear the majority of the glitches are still there.

There's a switch in particular which is brilliant: the Destroyer. It's brilliant. You can destroy things so easily now! And with differnt effects! There's fall apart, dissolve, disappear, splat and explode.

It's fantastic.
2010-09-21 07:48:00

Author:
trip090
Posts: 1562


OK seeing as nobody answered my question...

The amen track is called "Planitarium" by "Squarepusher" if anyone was wondering.
2010-09-21 08:37:00

Author:
thor
Posts: 388


I noticed in a video that the "Try Again" feature appears to work quicker.
Is this true?

I noticed that in the beta, it's a second or so quicker
2010-09-21 09:02:00

Author:
napero7
Posts: 1653


I have to ask...

It looks (to me)like you can open up a controllinator and control it without a player or sackbot, by hooking up switches to the buttons and the buttons to stuff in the level.

True?

Not only that! you cna use tags and tag sensor to transmit signals that logic can react without wiring, i call it "wireless logic" and if you seen my tetris level you can see that i'm controlling pieces that been emitted using same control input, something that was hard to do in LBP1


I was impressed by the lighting tools and the particle effects.

Yea me too, the Goo effect ftw! it was first seen in E3/gamescom videos and had jaw opened.
2010-09-21 09:31:00

Author:
Shadowriver
Posts: 3991


I noticed in a video that the "Try Again" feature appears to work quicker.
Is this true?

Yes, much much faster.
This is only one of the little things MM have improved!
All these little things stack up and make playing/creating a much more enjoyable experience.
2010-09-21 09:56:00

Author:
midnight_heist
Posts: 2513


Not only that! you cna use tags and tag sensor to transmit signals that logic can react without wiring, i call it "wireless logic" and if you seen my tetris level you can see that i'm controlling pieces that been emitted using same control input, something that was hard to do in LBP1.


heheheheehhehehe................. *twitch* *twitch*


*EXPLODE!!!*



That is wonderful. I was dreading the thought of recording a sackbot to control a boss. I'd stuff it up
2010-09-21 10:01:00

Author:
tomodon246
Posts: 624


Not only that! you cna use tags and tag sensor to transmit signals that logic can react without wiring, i call it "wireless logic" and if you seen my tetris level you can see that i'm controlling pieces that been emitted using same control input, something that was hard to do in LBP1


Controlling emitted objects. O.O YESSSSS!!!!

So can anyone give me insight on how the "rpg concept" level works? I saw it mentioned somewhere and just saw a video of it where you push square and it goes to an item equip screen. I think something like that would be right up my alley of interest.
(Sorry for grammar, on my phone)
2010-09-21 10:15:00

Author:
nagrom_17
Posts: 120


OK some questions for beta-goers


Not only that! you cna use tags and tag sensor to transmit signals that logic can react without wiring, i call it "wireless logic" and if you seen my tetris level you can see that i'm controlling pieces that been emitted using same control input, something that was hard to do in LBP1
Can you transmit wireless _analogue_ signals? (Other than from a controllinator which I've already heard about & is awesome)

What kind of things can be placed on a sackbot? Magnetic keys? Emitters? Can you glue things to them?

What is the full tracklist from the beta? I had to find this one out on my own
http://www.youtube.com/watch?v=5crdJgQcR3Q

What can you tweak with the material tweaker?

How do you recreate the "goo" effect I've seen in MM's levels?

Tell me about some cool new feature I won't have heard about
2010-09-21 11:19:00

Author:
thor
Posts: 388


Can you transmit wireless _analogue_ signals? (Other than from a controllinator which I've already heard about & is awesome) You can encode them into binary, transmit and decode... I also think you can fudge it with a sackbot proxy (which for some reason seems a little sick to me, but nevermind).

The overall answer is no it's not directly supported, but if everything was, then where would be the fun?
2010-09-21 11:25:00

Author:
rtm223
Posts: 6497


You can encode them into binary, transmit and decode... I also think you can fudge it with a sackbot proxy (which for some reason seems a little sick to me, but nevermind).

The overall answer is no it's not directly supported, but if everything was, then where would be the fun?

OK well I hope someone makes a "wireless radio" microchip object that can do the job for me
2010-09-21 11:35:00

Author:
thor
Posts: 388


Can you transmit wireless _analogue_ signals? (Other than from a controllinator which I've already heard about & is awesome)

As i know, no, but to tell the truth i didn't tried yet but even so you can walk around it easily


What kind of things can be placed on a sackbot? Magnetic keys? Emitters? Can you glue things to them?

Sackbot is a walking microchip, it has it's own circuit board, you can place logic there and you got behavior chip that you can change setting of sackbot using logic (core element for AI building), as for visual aspect, you can do everything what you can do with Sackboy


What is the full tracklist from the beta? I had to find this one out on my own
http://www.youtube.com/watch?v=5crdJgQcR3Q

There 4 songs as i know, if you see my tetris level you can hear 3 of them. sadly i don't know titles


What can you tweak with the material tweaker?

YES!

-You can set bounciness of material
-You can set friction of material (you can make wood to be like ice)
-You can make material to auto-stick everything it touches or unstick what is already sticked, including what you sticked using editor (very interesting feature, you this in intense in my tetris level)
-You can set if material can be grabable, by only one player or all players or remove grabbility from material that should be grabbale
-You can set if material can be destructible or not (this include crashing! my tetris blocks are indestructible, when i set too much force to movers instead of crash object in bottom they overlaps)

All this can be simply off/on with logic



How do you recreate the "goo" effect I've seen in MM's levels?

You don't need to recreate it, it's one of dissolving animations that you can pick in destructor switch, there also:

-shrink
-fade-out
-smoke
-unstick (LBP1 creature style)
-explosion
-disappear (without any sound and animation)

Emitter also got creation animation that are reversal to those (but not all of them), also dissolving animation when it delete oldest object (crosed max at once)

You can have many destruct switches on object with different animation and init animation you want on proper event, using logic( for example sackbot get hit by acid, you use goo when fire you use explosion)
2010-09-21 11:40:00

Author:
Shadowriver
Posts: 3991


I guess I may as well throw in a few of my curveball questions. See how extensively you guys have been testing this thing.
(Sorry if any of these have been asked before, I haven't been able to keep up with all the LBP2 threads)



How do grab switches and impact explosives react to being "grabbed" by the grappling hook?
What happens if you are "grabbing" a piece of dissolve with the grappling hook or grabbinator and it gets dissolved?
What happens if you try to grab an object with the grabbinator, and that object is electrified or on fire?
Can movers be used (with regular gravity) to temporarily stop an object from falling?
2010-09-21 11:58:00

Author:
Gilgamesh
Posts: 2536


I didn't play with grab switch much but i can answer number 4, i know 2 way to do that

1. Simple, Set Anti-gravity tweaker "Damping" to 100%, object will become practically like black-matter, you can ofcorse turn off and on using logic and connecting it to that tweaker
2. Using follower with disabled up-down movement, larger string and have it without activity, so if you want object that stop falling and start to follow only in 2 direction and its on the air you just need to use that insted of anti-gravity tweaker

Go see my Tetris level video you can see that i stop blocks in the air for a moment when i make the line, in fact whole level is a block staying in the air
2010-09-21 12:33:00

Author:
Shadowriver
Posts: 3991


Sackbot is a walking microchip, it has it's own circuit board, you can place logic there and you got behavior chip that you can change setting of sackbot using logic (core element for AI building), as for visual aspect, you can do everything what you can do with Sackboy


Thanks shadowriver for all your answers.

But do you know what kinds of things can be put on a sackbot? e.g.
-Cameras?
-Logic components (you have confirmed)
- Anti-gravity tweaker?
- Movers?
- Materials (e.g. I made a sword out of cardboard, can I glue it to the sackbot's hand (or face lol?)
- Emitters? (e.g. I want the sackbot to throw bananas at me)
- Magnetic keys? (e.g. I want only certain sackbots to be able to pass through a door)

Also does anyone know if you can program sackbots to perform actions in controllinators? (e.g. can I record me driving around a race course and then set a sackbot to do what I just did?)
2010-09-21 13:19:00

Author:
thor
Posts: 388


Thanks shadowriver for all your answers.

But do you know what kinds of things can be put on a sackbot? e.g.
-Cameras?
-Logic components (you have confirmed)
- Anti-gravity tweaker?
- Materials (e.g. I made a sword out of cardboard, can I glue it to the sackbot's hand (or face lol?)
- Emitters? (e.g. I want the sackbot to throw bananas at me)
- Magnetic keys? (e.g. I want only certain sackbots to be able to pass through a door)

Definitely anything you can put on a microchip can be put on a sackbot, since they have a built in microchip. I believe all tweakers, logic, emitters, and magnetic keys can all be placed on microchips.

For the sword(material's) thing, I think a general rule of thumb is if you cant stick it on a sackboy it can't go on a sackbot.
2010-09-21 13:22:00

Author:
nagrom_17
Posts: 120


I guess I may as well throw in a few of my curveball questions. See how extensively you guys have been testing this thing.
(Sorry if any of these have been asked before, I haven't been able to keep up with all the LBP2 threads)



How do grab switches and impact explosives react to being "grabbed" by the grappling hook?
What happens if you are "grabbing" a piece of dissolve with the grappling hook or grabbinator and it gets dissolved?
What happens if you try to grab an object with the grabbinator, and that object is electrified or on fire?
Can movers be used (with regular gravity) to temporarily stop an object from falling?


1) Grab switches are activated like normal (grabbing with hands). I don't think it is possible to make a "grapple only" grab switch. Only thing I can think of is preventing the player from dropping the grapple.
Impact explosives can be grabbed without exploding. If you reel it in too fast...boom. You can add a grab switch on the explosive if you want it to go off when the hook reaches it.
2) Just disappears like normal.
3) Cannot grab a hazardous piece of sponge/dissolve/etc. If you hook a grab switch to a danger tweaker (the hazard only switches on for a quick second, then off again.)
4) Yes. Provided the mover has enough acceleration in the strength section.
2010-09-21 13:24:00

Author:
midnight_heist
Posts: 2513


I've got a question considering movers. What happens if you put 2 movers on the same objects (is this even possible?). Like if you put a mover that tells a certain object to travel with a speed of 5 to the right (i'm not sure if a mover works like that, but you get the idea), and another mover tells the same object tells it to move with a speed of 10 to the left. Does the object then move with a speed of 10 - 5 = 5 to the left or does something else happen.2010-09-21 13:26:00

Author:
Supernador
Posts: 6


Thanks shadowriver for all your answers.

But do you know what kinds of things can be put on a sackbot? e.g.
-Cameras?
-Logic components (you have confirmed)
- Anti-gravity tweaker?
- Movers?
- Materials (e.g. I made a sword out of cardboard, can I glue it to the sackbot's hand (or face lol?)
- Emitters? (e.g. I want the sackbot to throw bananas at me)
- Magnetic keys? (e.g. I want only certain sackbots to be able to pass through a door)

Also does anyone know if you can program sackbots to perform actions in controllinators? (e.g. can I record me driving around a race course and then set a sackbot to do what I just did?)

All of the above except materials. You can use decorations instead. (For example the sweeping sackbot in that video is actually holding a pipe decoration.)
Not sure about recording sackbots in controllinators. I'm 90% sure you can.


I've got a question considering movers. What happens if you put 2 movers on the same objects (is this even possible?). Like if you put a mover that tells a certain object to travel with a speed of 5 to the right (i'm not sure if a mover works like that, but you get the idea), and another mover tells the same object tells it to move with a speed of 10 to the left. Does the object then move with a speed of 10 - 5 = 5 to the left or does something else happen.
This is a funny one.
I put a -4 and a +4 mover on a block. It stayed still. Until sackboy ran into it. Then it moved like anti-gravity.
I then tried a -10 and a +4 in pause mode. When I unpaused it stays still, until sackboy ran into it.
It moved faster to the left (-10 setting) than the right when I ran into it from both sides during testing.
Even when I pasted the opposite movers onto a block in play mode the block stayed still.
2010-09-21 13:28:00

Author:
midnight_heist
Posts: 2513


This is a funny one.
I put a -4 and a +4 mover on a block. It stayed still. Until sackboy ran into it. Then it moved like anti-gravity.
I then tried a -10 and a +4 in pause mode. When I unpaused it stays still, until sackboy ran into it.
It moved faster to the left (-10 setting) than the right when I ran into it from both sides during testing.
Even when I pasted the opposite movers onto a block in play mode the block stayed still.

Do you think it stays still because a glitch in the game engine ( which means it should be changed for release) or is that strange behavior intentional?
If you put -10 and +4 on a block, run into it, then completely stop it (somehow to make sure that movement is exactly 0 in all directions, not sure how) then remove whatever you used to stop it, will it go on its own again? or stay still until sackboy touches it?

Do movers have a strength setting? (like pistons do now)

If someone is feeling kind, could you take a picture(s) of the tools bag and then post the name's of the different tools(including movers and tweakers and such) with the picture. It would help to match names and icons and also act as a little feature list.
2010-09-21 13:46:00

Author:
nagrom_17
Posts: 120


I- Magnetic keys? (e.g. I want only certain sackbots to be able to pass through a door)

They are now called "Tags" and mag sitches "tag sensors"


Also does anyone know if you can program sackbots to perform actions in controllinators? (e.g. can I record me driving around a race course and then set a sackbot to do what I just did?)

Yes! It records everything (i think)
2010-09-21 13:51:00

Author:
Shadowriver
Posts: 3991


This is a funny one.
I put a -4 and a +4 mover on a block. It stayed still. Until sackboy ran into it. Then it moved like anti-gravity.
I then tried a -10 and a +4 in pause mode. When I unpaused it stays still, until sackboy ran into it.
It moved faster to the left (-10 setting) than the right when I ran into it from both sides during testing.
Even when I pasted the opposite movers onto a block in play mode the block stayed still.

That's pretty weird. It would seem more logical to me if the movements were just added together.
2010-09-21 14:04:00

Author:
Supernador
Posts: 6


That's pretty weird. It would seem more logical to me if the movements were just added together.

That's not how movers work exactly.

It's pretty complex, but there are distinct differences between how they interact when configured with different settings, including the signal type and the deceleration and acceleration values.

For example, a mover with speed scale signal type with signal @ 0 will hold in place. A mover with strength scale inputs, set to 0 will apply no force. There is also the fact that under certain circumstances the movers will hold parallel to their direction of movement - which could explain the +4 / -4 thing. As I said, don't expect multiple movers on an object to be simple and in general, strength scale or disabling movers completely is useful for combining them.

Combinations of movers are going to seem like a bit of a dark art for a little while I think, but they do make sense. I managed to make a follower for Steve_Big_Guns that roughly averages the position of 4 tags, by combining 4 movers, so you can get pretty neat effects once you get your head around them.
2010-09-21 14:22:00

Author:
rtm223
Posts: 6497


More Qs I thought of

Are all the new stickers completely useless like 99.9999% of LBP1 ones except the coloured stickers?

What are the new backgrounds like? Are they still at completely the wrong scale (making sackboy about 2cm tall) and useless for 99.9999% of levels such that people just use their own custom backgrounds or coloured fog?
2010-09-21 14:33:00

Author:
thor
Posts: 388


More Qs I thought of


What are the new backgrounds like? Are they still at completely the wrong scale (making sackboy about 2cm tall) and useless for 99.9999% of levels such that people just use their own custom backgrounds or coloured fog?


But..But.. Sackboy is small..! =D
2010-09-21 14:50:00

Author:
TjoxYorro
Posts: 220


More Qs I thought of

Are all the new stickers completely useless like 99.9999% of LBP1 ones except the coloured stickers?

What are the new backgrounds like? Are they still at completely the wrong scale (making sackboy about 2cm tall) and useless for 99.9999% of levels such that people just use their own custom backgrounds or coloured fog?
Let's have a look see.
For a start, we only have a very small selection of new stickers.
Some nice starburst ones (link (http://www.aaronovadia.com/clients/photoshopit/display/starburst1.gif))
Some clear lined ones.
Nice angel wing.
Some cool wooden style logs and machinery.
Jet black square! Plus other pure colours inc white.
Colour wheel gradient sticker. If you increased it in size then took a photo it could be useful.
Some fun mouths and face ones as usual.
A nice looking tree.
Some white cogs floating with transparent background.
Digital numbers.
Cool space helmet.
Realistic drain, price tag, hydrant sign.
Futuristic space hull.
Sackbot marching.
PS3 controller, X/cross button. Plus shoulder buttons. The buttons are 3Dish. Controller is a front on view.
Nice looking alphabet. Kinda tall/thin serif one.
Decorative D letter.
"invasion" logo.

That's about it.

As for the backgrounds. Yes they kept them same scale.
But sackboy is only about 6cm tall.
You dont notice the scale in the majority of the jungle one.
Plus there are some nice parts about some of them, for example the city one has a great looking skyline. The buildings are on a human scale for the first half. It has a nice needle tower in the middle. Plus a big ben like clock tower.
2010-09-21 14:59:00

Author:
midnight_heist
Posts: 2513


More Qs I thought of

Are all the new stickers completely useless like 99.9999% of LBP1 ones except the coloured stickers?

What are the new backgrounds like? Are they still at completely the wrong scale (making sackboy about 2cm tall) and useless for 99.9999% of levels such that people just use their own custom backgrounds or coloured fog?

Sackboy is 8cm in height. Its on wikipedia, i think.
2010-09-21 15:03:00

Author:
TNSv
Posts: 302


Sackboy is 8cm in height. Its on wikipedia, i think.

Correction: 8inches.


Edit: I think? Couldn't find it on wikipedia.
2010-09-21 15:05:00

Author:
Fishrock123
Posts: 1578


Just asking again Anyone knows how much weight you can lift (max) with the grabbinator?2010-09-21 15:06:00

Author:
TjoxYorro
Posts: 220


Sackboy is 8cm in height. Its on wikipedia, i think.

Regardless of sackboy's height, sackbots can be any height
2010-09-21 15:08:00

Author:
nagrom_17
Posts: 120


Are pins in the beta? Any general info on them?2010-09-21 15:10:00

Author:
Fishrock123
Posts: 1578


PINS... never saw any usage for them, so I'm guessing they were not implemented in the beta.2010-09-21 15:39:00

Author:
Nakatsu Hime
Posts: 59


Regardless of sackboy's height, sackbots can be any height
There was a max size when I tried it just before.


Are pins in the beta? Any general info on them?
Nah, pins link is unselectable unfortunately.
2010-09-21 15:40:00

Author:
midnight_heist
Posts: 2513


More Qs I thought of

Are all the new stickers completely useless like 99.9999% of LBP1 ones except the coloured stickers?

What are the new backgrounds like? Are they still at completely the wrong scale (making sackboy about 2cm tall) and useless for 99.9999% of levels such that people just use their own custom backgrounds or coloured fog?

I imagine a lot of the stickers will have limited use.
The new backgrounds tended to be quite large scale-wise, and some ate a huge amount of thermo (some up to about 45%). Hopefully, this is easy to fix before release.
2010-09-21 15:41:00

Author:
Nakatsu Hime
Posts: 59


I still have yet to see a video of how the wiring/etc actually is built. :S2010-09-21 15:43:00

Author:
Fishrock123
Posts: 1578


What are pins used for anyways? xD2010-09-21 15:46:00

Author:
TjoxYorro
Posts: 220


@ trip090 Of course there are a few things popping us with compatibility, notably your own objects from LBP1 suddenly start acting like a community object (delete part of it and the whole thing disappears, copy one bit and the whole thing is copied). NOOOOOO! NOOOO! OMG NOOOOO! i cant explain, how much that infuriates me! Mm have to patch that. and soon.2010-09-21 16:20:00

Author:
Screeno
Posts: 153


NOOOOOO! NOOOO! OMG NOOOOO! i cant explain, how much that infuriates me! Mm have to patch that. and soon.

Hey hey! Hold your horses! I'm sure a problem as big as that will be fixed before release.


Also, there are probably still workarounds to it, (like there were for LBP1 MM objects) , and even if it's not patched in the beta, I'm sure it will be patched at release.
2010-09-21 16:24:00

Author:
Fishrock123
Posts: 1578


any glitches been found that are useful and MM might leave in?2010-09-21 17:48:00

Author:
GribbleGrunger
Posts: 3910


any glitches been found that are useful and MM might leave in?

You won't get glitches like that in the beta...
The only reason they haven't patched things like the layer glitch is because pretty much the week it went public thousands of levels were published with it in. Remove glitch = ruin levels.
Remove glitch in beta = point of the beta.
2010-09-21 17:54:00

Author:
ARD
Posts: 4291


1) Grab switches are activated like normal (grabbing with hands). I don't think it is possible to make a "grapple only" grab switch. Only thing I can think of is preventing the player from dropping the grapple.
Impact explosives can be grabbed without exploding. If you reel it in too fast...boom. You can add a grab switch on the explosive if you want it to go off when the hook reaches it.
2) Just disappears like normal.
3) Cannot grab a hazardous piece of sponge/dissolve/etc. If you hook a grab switch to a danger tweaker (the hazard only switches on for a quick second, then off again.)
4) Yes. Provided the mover has enough acceleration in the strength section.
Oooo, we've a live one!

So if Sackboy is hanging on to a sponge with the Grappling Hook, and the sponge has a mover which makes it switch layers, does Sackboy switch layers also? And if so, is it instantaneous?

What if we have the above scenario, but there is another block of material that keeps Sackboy from changing layers. Will the mover still move the sponge?

2010-09-21 18:05:00

Author:
Gilgamesh
Posts: 2536


Okay, I have a question about Sackbots and their costumes. Somewhere earlier in this thread (I'm too lazy to go through 15 pages to find it), someone mentioned "gifting" a sackbot. I'm currrently working on a costume level to connect to an upcoming series I'm working on, so that the player can "get into character" and be dressed the same as the other sackbot characters. I had planned on putting a sackbot in the level to follow the character along at each stage of the costume tutorial so that the player can see exactly where and how to place the stickers.

Is this now unnecessary? Can I just make the appropriately costumed sackbot a prize or something, provided the player has all the correct DLC?

Also, for the basic costume, I am adding my own custom-made skin stickers as a prize bubble. Would this also work with this method if the person collects the sticker as a prize before getting the sackbot?

Or did I mis-understand the concept of gifting a sackbot. Basically, I'm looking for the easiest method to give away the costumes without the player having to spend hours trying to re-create my epic costumes. lolz
2010-09-21 18:24:00

Author:
Rustbukkit
Posts: 1737


Okay, I have a question about Sackbots and their costumes. Somewhere earlier in this thread (I'm too lazy to go through 15 pages to find it), someone mentioned "gifting" a sackbot. I'm currrently working on a costume level to connect to an upcoming series I'm working on, so that the player can "get into character" and be dressed the same as the other sackbot characters. I had planned on putting a sackbot in the level to follow the character along at each stage of the costume tutorial so that the player can see exactly where and how to place the stickers.

Is this now unnecessary? Can I just make the appropriately costumed sackbot a prize or something, provided the player has all the correct DLC?

Also, for the basic costume, I am adding my own custom-made skin stickers as a prize bubble. Would this also work with this method if the person collects the sticker as a prize before getting the sackbot?

Or did I mis-understand the concept of gifting a sackbot. Basically, I'm looking for the easiest method to give away the costumes without the player having to spend hours trying to re-create my epic costumes. lolz

From what I've heard (not tried it myself) you can just give the sackbot away as a prize, then someone can copy that costume to their sackboy and save it. Something like that, anyway. I imagine stickers would be saved with it.
2010-09-21 18:27:00

Author:
Nuclearfish
Posts: 927


That's still much easier than the current costume tut levels, instead of having pictures of the costume, stickers, and having to blow an hour or two on each costume, one could simply have a sackbot in the background showing the costume with a text description along with a prize bubble in front that has the sackbot. Much more efficient, IMO.

Oooooooh, I got another question, this one is for you guys with a ton of costumes; what's the costume limit looking like for LBP2? I don't even know if there's a limit in LBP1 as I haven't hit it yet....but surely there is one. I mean, I'm the type of guy who changes his costume all the time, so it's fun to keep a bunch on hand, you know?
2010-09-21 18:39:00

Author:
mogwaimon
Posts: 53


I think the LBP1 costume limit is 100.
Dunno about LBP2...I should try it.
2010-09-21 18:42:00

Author:
ARD
Posts: 4291


Im a costume designer, if costume sharing through sackbots is possible ill die happy

Lol nobody copy my idea :3 im thinkin a mall level with sackbots in browse windows and prize bubbles to "purchase" somehow lol

Or at least lemme do it first then copy my idea after haha
2010-09-21 18:46:00

Author:
Shadowcrazy
Posts: 3365


I think the LBP1 costume limit is 100.
Dunno about LBP2...I should try it.

Can't be 100, I got over 120 costumes in LBP1
2010-09-21 18:49:00

Author:
Alec
Posts: 3871


Can't be 100, I got over 120 costumes in LBP1

mind = blown

Uhh well shut up.



2010-09-21 18:52:00

Author:
ARD
Posts: 4291


That's still much easier than the current costume tut levels, instead of having pictures of the costume, stickers, and having to blow an hour or two on each costume, one could simply have a sackbot in the background showing the costume with a text description along with a prize bubble in front that has the sackbot. Much more efficient, IMO.

My thinking exactly. Many of my costumes are fairly detailed and I spend a lot of time getting stickers and decorations placed just right. I hate the thought of having players get frustrated trying to recreate them perfectly, and would rather they just think "Thanks for the great costume Rustbukkit!". On the flipside though, it might now negate the need for at least two of my costume tutorial levels I've been working on. I guess I can always re-work them into more "playable" levels though.
2010-09-21 18:53:00

Author:
Rustbukkit
Posts: 1737


I think the LBP1 costume limit is 100.
Dunno about LBP2...I should try it.

LBP1 limit is 200. Fact.
2010-09-21 18:54:00

Author:
Fishrock123
Posts: 1578


Slow ol' me not posting on here sooner.

I imagine most glitches have been posted by now but anyways, most interesting one so far is pressing circle to exit a controllinator causes you to collect all prize bubbles in the level (on one of my levels at least).

I'm liking the logic most of all i think along with the sackbots. Its great that a non-artsy guy like me can finally create a good looking enemy with some nice logic. I've done a few things like charging enemies that explode and generic shooter enemies that run towards/away to get a good shot on you. Loving LBP 2
2010-09-21 19:17:00

Author:
Shermzor
Posts: 1330


I know I'm a bit late to the game lol and I only read through the first 11 pages of the thread but I was wondering how do thermometers fair out around the subject of microchips? I mean does very advanced logic within a microchip take up a proportional amount of thermo like it would in LBP1 or is it designed to significantly reduce the cost?

Sorry if it was already asked.
2010-09-21 19:25:00

Author:
Jordanmcc
Posts: 94


I know I'm a bit late to the game lol and I only read through the first 11 pages of the thread but I was wondering how do thermometers fair out around the subject of microchips? I mean does very advanced logic within a microchip take up a proportional amount of thermo like it would in LBP1 or is it designed to significantly reduce the cost?

Heh, you're gonna wet yourself when you see this in game. The electronics take up significantly less thermo when out in the open. however, when you close the chip, they compress down to almost nothing. It's immense.

Even I probably won't be fussing over squeezing every last drop of thermo out of my logic
2010-09-21 19:32:00

Author:
rtm223
Posts: 6497


PICTURES YAY
Clive looking happy (http://img214.imageshack.us/img214/1482/aphoto2k.jpg)
Clive looking shifty (http://img512.imageshack.us/img512/8484/aphoto3n.jpg)
Sackbots are cuter than sackboys (http://img530.imageshack.us/img530/576/aphoto5.jpg)
Grapple (http://img440.imageshack.us/img440/1305/aphoto7.jpg)
FOABT stamp (http://img697.imageshack.us/img697/2252/aphoto8.jpg)
Tower of Whoooooop (http://img842.imageshack.us/img842/6502/aphoto10.jpg)
Our alternative to the in/out mover which is broken (http://img444.imageshack.us/img444/6774/aphoto16.jpg)
Big sack little sack (http://img375.imageshack.us/img375/541/aphoto27.jpg)
Eve fell through the pipe (http://img837.imageshack.us/img837/1710/aphoto30.jpg)
Pew pew pew (http://img202.imageshack.us/img202/3047/aphoto32.jpg)
The result of using the Konami code on an arcade machine...hmmm... (http://img299.imageshack.us/img299/3225/aphoto31.jpg)
2010-09-21 19:33:00

Author:
ARD
Posts: 4291


Heh, you're gonna wet yourself when you see this in game. The electronics take up significantly less thermo when out in the open. however, when you close the chip, they compress down to almost nothing. It's immense.

Even I probably won't be fussing over squeezing every last drop of thermo out of my logic


Wow I just pee'd a little lol

That sounds so brutally awesome I honestly don't know what to say! I mean no more dark matter and pistons!!

And as for thermo efficiency I'll probly still try to fit as much as I can into levels because I want to make a few series and I'm not sure 20 levels is enough lol
2010-09-21 19:36:00

Author:
Jordanmcc
Posts: 94


Can someone pleas answer my question now ? xD how much weight can you max lift with grabbinators?2010-09-21 19:44:00

Author:
TjoxYorro
Posts: 220


"I'm from LBP2, where are you from?"

http://img375.imageshack.us/img375/541/aphoto27.jpg
2010-09-21 19:45:00

Author:
GribbleGrunger
Posts: 3910


Oh, great. make US feel bad :/2010-09-21 19:49:00

Author:
Alternative_sack
Posts: 409


Oh, great. make US feel bad :/

I dunno about you, but I'm feeling amazing.
2010-09-21 19:53:00

Author:
talbot-trembler
Posts: 1114


Thanks everyone for taking the time to give us information about the beta, I guess its tempting to play instead of post stuff about it here so thanks~!2010-09-21 19:58:00

Author:
Kn0cked-0ut
Posts: 562



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