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#1

Magic mouth skipping.

Archive: 4 posts


Okay so heres the problem, I have two magic mouths set up that I want linked together aka once the first magic mouth is canceled the second magic mouth displays.

But when ever I connect them to a sensor switch or a magnetic key the second mouth ques up but then drops of the list after a few seconds...

What is coursing this? or is there a better method for doing something like this? I'm soo close to finishing this crappy level is well.
2010-09-20 13:15:00

Author:
LordMagicPants
Posts: 187


Well you could go with a paint switch counter, have two paint switches on a piece of dark matter, have one at like 5 shots and the other at 10, set them to "one-shot" and connect the 5 count one to the 1st magic mouth and the 10 count to the 2nd mouth, then have and emmited paitball hit the darkmatter, set the emmiter to like .5 or something. The que of the second one should pop up right after the 1st one closes, it isn't immediate, but it opens up about 1 sec before the 1st magic mouth que closes. I think this is used in the LogicPack, aka "paintball counter", hope that helps dood 2010-09-20 15:00:00

Author:
damaz10
Posts: 771


What you have to do is make sure that magic mouth (the one that keeps dissapearing) is on screen. What I mean by that is its actually in the area you can see on your Tv screen. It can be invisible but it must be in the view area.

Hope this helps
2010-09-20 16:04:00

Author:
theamilien
Posts: 485


Hm, never mind I got it to work. All I did was attach a sensor on a dissolve block and made it dissolve the moment the mouths are activated... makes no sense why but I'm not complaining. Thanks for the suggestions anyways.2010-09-20 19:32:00

Author:
LordMagicPants
Posts: 187


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