#1
Testing The AI Of Sackbots.
Archive: 18 posts
I want to know how good the Artificial Intellegence of a Sackbot is. Lets say you are on a far side of a layer maze where you have to jump and drop into different layers. What would a Sackbot do if you set him to follow? Can you also set them to attack other Sackbots with lets say, a Paintinator? | 2010-09-20 02:48:00 Author: Emogotsaone ![]() Posts: 1030 |
Auto Intellegence Lolfail. It stands for Artificial Intelligence. And yes. You can. | 2010-09-20 04:34:00 Author: Unknown User ![]() |
OMG, sackbots are awesome | 2010-09-20 05:00:00 Author: YEAH_NAH ![]() Posts: 775 |
Lolfail. It stands for Artificial Intelligence. Unnecessarily abrasive much? | 2010-09-20 05:03:00 Author: Madafaku ![]() Posts: 738 |
I would say yes, but it would take a bit of time to make him do so. You could easily do it by recording the actions. | 2010-09-20 05:22:00 Author: tomodon246 ![]() Posts: 624 |
I would say yes, but it would take a bit of time to make him do so. You could easily do it by recording the actions. I think the op is talking about how complex of actions can a sackbot follow when it is set to 'follow' like creatures can be set to 'follow' I think if MM did a sort of real time recording thing for sackbots set to follow then they should be able to do anything you do. They would just emulate you in real time! I don't know if that is how MM has it set up but it seems like a possibility. | 2010-09-20 14:00:00 Author: nagrom_17 ![]() Posts: 120 |
Happy now? So pickey... | 2010-09-21 00:18:00 Author: Emogotsaone ![]() Posts: 1030 |
Happy now? So pickey... Indeed... And yes, they are epic | 2010-09-21 00:43:00 Author: Unknown User ![]() |
Im going to have so much fun with them ![]() | 2010-09-21 08:16:00 Author: YEAH_NAH ![]() Posts: 775 |
Im going to have so much fun with them ![]() Beware, fellow Sackbots, my senses tell me that you guys should stay away from YEAH_NAH. He could be up to something! Like nagrom said, I think it would be cool if Sackbots can emulate your Sackperson in real time. Maybe MM can allow the creator to make a recording of what the Sackbot has to do if something like a switch is activated, like what tomodon said. | 2010-09-21 09:23:00 Author: Black265 ![]() Posts: 208 |
Ok here you got how you build Sackbot AI ![]() Overall it's a very powerful as for such game ![]() | 2010-09-21 12:14:00 Author: Shadowriver ![]() Posts: 3991 |
Yup - it's possible to make them shoot. Give them a paintinator, and make it so they "look at" a certain tag. When it is in thier radius, they will then shoot at it.![]() | 2010-09-21 23:29:00 Author: standby250 ![]() Posts: 1113 |
In addition to what shadowriver says, you can also completely bypass the sackbot behaviours, and gain complete, realtime control over sackbots using a custom AI, completely built out of logic - no default behaviours, no recorded behaviours, just pure, custom AI. Which essentially means that no matter what the limitations on intelligence that is directly supported, there is essentially no upper limit, other than the abilities of the creator do design intelligence systems. Scope is actually unbelievable. | 2010-09-21 23:50:00 Author: rtm223 ![]() Posts: 6497 |
What is Scope? (Sorry if that sounds stupid) | 2010-09-22 01:34:00 Author: Emogotsaone ![]() Posts: 1030 |
He probably means range of possibilities | 2010-09-22 02:39:00 Author: Shadowriver ![]() Posts: 3991 |
wait, so hes NOT spying on beta users TVs with a telescope? Er... neither am I..... | 2010-09-23 00:02:00 Author: mattbru77 ![]() Posts: 143 |
Emmm, i think he don't need too ![]() | 2010-09-23 03:05:00 Author: Shadowriver ![]() Posts: 3991 |
Well, I've messed around with sackbots in a few of my projects. Absolutely amazing stuff they do. I've had one catch on fire, spew red smoke, and chase the player as a hostile follower if they got too close while it was patrolling. | 2010-09-23 03:08:00 Author: SLS10 ![]() Posts: 1129 |
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