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Testing The AI Of Sackbots.
Archive: 18 posts
I want to know how good the Artificial Intellegence of a Sackbot is. Lets say you are on a far side of a layer maze where you have to jump and drop into different layers. What would a Sackbot do if you set him to follow? Can you also set them to attack other Sackbots with lets say, a Paintinator? | 2010-09-20 02:48:00 Author: Emogotsaone Posts: 1030 |
Auto Intellegence Lolfail. It stands for Artificial Intelligence. And yes. You can. | 2010-09-20 04:34:00 Author: Unknown User |
OMG, sackbots are awesome | 2010-09-20 05:00:00 Author: YEAH_NAH Posts: 775 |
Lolfail. It stands for Artificial Intelligence. Unnecessarily abrasive much? | 2010-09-20 05:03:00 Author: Madafaku Posts: 738 |
I would say yes, but it would take a bit of time to make him do so. You could easily do it by recording the actions. | 2010-09-20 05:22:00 Author: tomodon246 Posts: 624 |
I would say yes, but it would take a bit of time to make him do so. You could easily do it by recording the actions. I think the op is talking about how complex of actions can a sackbot follow when it is set to 'follow' like creatures can be set to 'follow' I think if MM did a sort of real time recording thing for sackbots set to follow then they should be able to do anything you do. They would just emulate you in real time! I don't know if that is how MM has it set up but it seems like a possibility. | 2010-09-20 14:00:00 Author: nagrom_17 Posts: 120 |
Happy now? So pickey... | 2010-09-21 00:18:00 Author: Emogotsaone Posts: 1030 |
Happy now? So pickey... Indeed... And yes, they are epic | 2010-09-21 00:43:00 Author: Unknown User |
Im going to have so much fun with them MWHAHAHAHAHA!!!!!!! | 2010-09-21 08:16:00 Author: YEAH_NAH Posts: 775 |
Im going to have so much fun with them MWHAHAHAHAHA!!!!!!! Beware, fellow Sackbots, my senses tell me that you guys should stay away from YEAH_NAH. He could be up to something! Like nagrom said, I think it would be cool if Sackbots can emulate your Sackperson in real time. Maybe MM can allow the creator to make a recording of what the Sackbot has to do if something like a switch is activated, like what tomodon said. | 2010-09-21 09:23:00 Author: Black265 Posts: 208 |
Ok here you got how you build Sackbot AI You got behavior chip that allows to change tweak of sackbot using logic (this included recording, you can see that in Street Fighter level by gevurah22). Now you can equip sackbot with sensor, toggles (for memory and such) timers to stimulate his idle actions ect ect and useing those you can change init specific behavior chip depending on situation. So you can make sack boy react for level events, classiness of objects, practically everything that LBP2 logic can sence and you can make sackbot do anything what you can tweak him to do as reactions to that factor. Overall it's a very powerful as for such game You can see that in level "The Ancient Caves of New Beh'Ta" by Luos_Desruc, it using behavior changing quite well | 2010-09-21 12:14:00 Author: Shadowriver Posts: 3991 |
Yup - it's possible to make them shoot. Give them a paintinator, and make it so they "look at" a certain tag. When it is in thier radius, they will then shoot at it. | 2010-09-21 23:29:00 Author: standby250 Posts: 1113 |
In addition to what shadowriver says, you can also completely bypass the sackbot behaviours, and gain complete, realtime control over sackbots using a custom AI, completely built out of logic - no default behaviours, no recorded behaviours, just pure, custom AI. Which essentially means that no matter what the limitations on intelligence that is directly supported, there is essentially no upper limit, other than the abilities of the creator do design intelligence systems. Scope is actually unbelievable. | 2010-09-21 23:50:00 Author: rtm223 Posts: 6497 |
What is Scope? (Sorry if that sounds stupid) | 2010-09-22 01:34:00 Author: Emogotsaone Posts: 1030 |
He probably means range of possibilities | 2010-09-22 02:39:00 Author: Shadowriver Posts: 3991 |
wait, so hes NOT spying on beta users TVs with a telescope? Er... neither am I..... | 2010-09-23 00:02:00 Author: mattbru77 Posts: 143 |
Emmm, i think he don't need too | 2010-09-23 03:05:00 Author: Shadowriver Posts: 3991 |
Well, I've messed around with sackbots in a few of my projects. Absolutely amazing stuff they do. I've had one catch on fire, spew red smoke, and chase the player as a hostile follower if they got too close while it was patrolling. | 2010-09-23 03:08:00 Author: SLS10 Posts: 1129 |
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