



#1
How will you use Sackbots?
Archive: 16 posts
Personally, I'm planning to use them as the LBP1 Creator Curators (I already made costumes!) How about you guys? | 2010-09-19 18:38:00 Author: Unknown User ![]() |
Pirates, Soliders, and Mutants so far... | 2010-09-19 18:40:00 Author: Emogotsaone ![]() Posts: 1030 |
a ufo crew | 2010-09-19 19:19:00 Author: deschuttes2 ![]() Posts: 157 |
All i can think of RIGHT NOW is Zombies and Soldiers. | 2010-09-19 21:22:00 Author: SackBoy98 ![]() Posts: 588 |
Movie extras | 2010-09-20 14:09:00 Author: blackwiggle ![]() Posts: 84 |
I'm really enjoying just designing new sackbots and NPC's right now, and with direct controls on them you can enforce a character design on people playing if it fits your levels visual aesthetic. http://www.luckettopia.com/BestForce2.jpg http://www.luckettopia.com/BestForce.jpg | 2010-09-20 15:48:00 Author: Luckett_X ![]() Posts: 34 |
That.......is......EPIC!!!!!!!!!!! | 2010-09-20 22:52:00 Author: Unknown User ![]() |
I plan on using them in as many ways possible. Characters in my levels to enhance gameplay experience (enemies, allies, BG elements going about their business), extra's in cut scenes and movies, and anything else my twisted mind can come up with. It's going to be dictated by just how much thermo they take up and how much can be done with them (which seems pretty infinite at this point)![]() | 2010-09-22 00:12:00 Author: Rustbukkit ![]() Posts: 1737 |
I will make them manage certain machinery and for doing stuff in the background (like picking up trash or just walking around). I'm also planning on using them for puzzles. | 2010-09-22 00:17:00 Author: Unknown User ![]() |
Hopefully I can make fully animated fluffy puppets out of them | 2010-09-22 00:19:00 Author: Foofles ![]() Posts: 2278 |
I will use them... for EEEEVVIIILLLLL *insert manic laugh here* A STAMPEEDE OF SLAPBOTS!! MUAHAHAHA Oh, and more awsome enemies, npcs that arent bits of cardboard, | 2010-09-22 02:23:00 Author: mattbru77 ![]() Posts: 143 |
i'm really enjoying just designing new sackbots and npc's right now, and with direct controls on them you can enforce a character design on people playing if it fits your levels visual aesthetic. http://www.luckettopia.com/bestforce2.jpg http://www.luckettopia.com/bestforce.jpg shmowzow!! | 2010-09-22 02:29:00 Author: Unknown User ![]() |
I'm going to make a big sackbot and his army a Boss! | 2010-09-22 02:31:00 Author: iBubek ![]() Posts: 682 |
Make big sackbot army as possible and take over the world. *Waits for comment from M. Bison* | 2010-09-22 10:16:00 Author: Coconuts ![]() Posts: 384 |
Pirate ninjas. Nuff' said. Im going to make a level of epic proportions with classic platforming, and new tool all around. I am really looking at Luos desruc's Ancient cave of new Beh'ta (http://www.youtube.com/watch?v=kFlbt0zQfNw) level for inspiration. | 2010-09-22 12:31:00 Author: grayspence ![]() Posts: 1990 |
I plan to use them in multiple ways, but I'm probably going to use them as a "puppet" that the player controls upon entrance of the level more than anything else. I'm excited! | 2010-09-22 12:36:00 Author: X-FROGBOY-X ![]() Posts: 1800 |
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