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Patch 1.02 For THE US

Archive: 15 posts


It looks like the patch has hit the US shores. ^_^ just thought you guys might want to know... carry on...2008-10-26 06:59:00

Author:
squishy_squid
Posts: 64


Oh, thanks for the news! I still need to get my copy, so...

Will on Monday.
2008-10-26 07:56:00

Author:
aer0blue
Posts: 1603


I can confirm this. I'm downloading right now. 2008-10-26 08:55:00

Author:
ConfusedCartman
Posts: 3729


Downloaded. Only change I noticed was the music that of course we all know about. Anyone notice anything else different?2008-10-26 10:34:00

Author:
flakmagnet
Posts: 1084


why didnt they just do the patch in the first place???? Are these people mad??2008-10-26 19:44:00

Author:
Coltfirearms
Posts: 269


Downloaded. Only change I noticed was the music that of course we all know about. Anyone notice anything else different?
Well, for one, taking off the jetpack uses Circle instead of shaking the controller(that's only for pre-recall copies though). Also, stickers and tools(string, switches, etc) snap to intersections on the grid when the grid is active. Both changes are welcome ones.
2008-10-26 20:47:00

Author:
ConfusedCartman
Posts: 3729


Ah, thanks CC, hadn't noticed those yet, haven't been using the grid, nor have I used the jetpack since the update. I could have done with the jetpack thing during the beta. For some reason I was shaking the controller in the wrong way to get the jetpack off. I shook my controller, sackboy looked like he was having some kind of seizure, but the jetpack stayed firm. I've got the right motion now though!2008-10-26 20:59:00

Author:
flakmagnet
Posts: 1084


I also noticed that when in create mode the camera angle shows when you are not in hover mode, so you no longer need to go into play mode to see if the angle of the camera is set right.

sorry i know that wasn't really clear
2008-10-26 23:05:00

Author:
OverWork
Posts: 873


mine wont download... it gets to lik 3% and stops....2008-10-27 02:23:00

Author:
ea9492
Posts: 444


mine wont download... it gets to lik 3% and stops....

i suggest restarting your system.
2008-10-27 02:45:00

Author:
squishy_squid
Posts: 64


I also noticed that when in create mode the camera angle shows when you are not in hover mode, so you no longer need to go into play mode to see if the angle of the camera is set right.

sorry i know that wasn't really clear
Nope, I understand fine. I noticed this earlier as well. They really know what was bugging us. Another reason why I love Mm.
2008-10-27 03:12:00

Author:
ConfusedCartman
Posts: 3729


Grr, mine also stops at like 3%. I tried restarting my system and it didn't work. Maybe it'll work tomorrow.2008-10-27 04:17:00

Author:
Makkurokurosuke
Posts: 2


what's the "GRID"??2008-10-27 04:20:00

Author:
Thee-Flash
Posts: 3154


maybe it was just a bad day for me in create mode but today after i loaded the patch my level that i had been creating seemed to kinda fall apart constantly. Like emitters keeps falling off that i didnt even touch. i dont know it just seems like it became crazy unstable, probably just me and the stuff i was doing, but i do hope they fix the whole things becoming unglued.2008-10-27 04:47:00

Author:
OverWork
Posts: 873


Well, for one, taking off the jetpack uses Circle instead of shaking the controller(that's only for pre-recall copies though). Also, stickers and tools(string, switches, etc) snap to intersections on the grid when the grid is active. Both changes are welcome ones.

So, if my jetpack has always required "O" for removal, do I have a pre-recall copy? The patch may have changed other games from SIXAXIS to "O", but mine's been that way all along...

I have to say that I thought the choice to use SIXAXIS for jetpack removal was okay by me; a pretty simple implementation that worked for me, but I'm glad they changed it if some had problems getting it to work.
2008-10-27 12:56:00

Author:
supersickie
Posts: 1366


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