Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Does Directional Input Work For Wobble Bolts?

Archive: 10 posts


I am trying to make a 2p level, the first part of which requires a player to stand down on a button which rotates platforms around so the player can walk on the non-lethal side of them. However, when I placed the button down and set it to directional input then link it up to the wobble bolts, they seem to turn into motor bolts and just constantly spin in 1 direction, completely ignoring the rotation parameters I set.

Any help would be nice, if you want a further explanation just ask for it, I'm a bit strapped for time writing this. If you want to see what I mean for yourself, feel free to add me and I'll invite you in to show you my issue.

Thanks alot,

Pete1991
2010-09-18 16:39:00

Author:
Pete1991
Posts: 225


sounds like a bug, have you try'd using a new wobble bolt (not being patronising)

or try using a grab switch and set that to directional

sorry if thats of no use it's just that it sounds like the wobble bolt might be broken as ive never had this problem


is this a PS3 or PSP problem?
2010-09-18 16:57:00

Author:
Unknown User


is this a PS3 or PSP problem?

PS3

And I've tried replacing all the wobble bolts, still no luck
2010-09-18 17:04:00

Author:
Pete1991
Posts: 225


...wait, what kind of button? I suggest using a two or 3 way switch.2010-09-18 17:46:00

Author:
Fishrock123
Posts: 1578


I'm just using a button that you have to stand on to rotate them, using a 2 or 3 way switch wouldn't work because it would make the section playable with 1 person, not the 2p style I am going for.2010-09-18 18:49:00

Author:
Pete1991
Posts: 225


However, when I placed the button down and set it to directional input then link it up to the wobble bolts, they seem to turn into motor bolts and just constantly spin in 1 direction, completely ignoring the rotation parameters I set.

It's a "feature" of LBP. If the rotation angle is greater than or equal to 360 degrees, then they will just act like motor bolts when fed a directional input, except they can rotate much faster, up to the maximum rotational speed for any object which is 900 RPM.
2010-09-18 18:50:00

Author:
Aya042
Posts: 2870


It's a "feature" of LBP. If the rotation angle is greater than or equal to 360 degrees, then they will just act like motor bolts when fed a directional input, except they can rotate much faster, up to the maximum rotational speed for any object which is 900 RPM.

Wait... WHAT? I never knew that! I guess that's why your 540' 0.2s bolt works at 15hz on your counter without reversing,.. *face palm*

/went off-topic.
2010-09-18 18:58:00

Author:
Fishrock123
Posts: 1578


have you tried putting invisible dark matter where you want it to stop it from turning fully?2010-09-18 19:14:00

Author:
The age of LOLZ
Posts: 229


Problem is solved, thanks for all the help people

Let this thread die
2010-09-18 19:43:00

Author:
Pete1991
Posts: 225


the direction of wobbly bolts is due to the original position of the object you placing it on. if you turn the object the motion will turn with it and such.2010-09-18 22:51:00

Author:
Innovation87
Posts: 49


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.