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Does Directional Input Work For Wobble Bolts?
Archive: 10 posts
I am trying to make a 2p level, the first part of which requires a player to stand down on a button which rotates platforms around so the player can walk on the non-lethal side of them. However, when I placed the button down and set it to directional input then link it up to the wobble bolts, they seem to turn into motor bolts and just constantly spin in 1 direction, completely ignoring the rotation parameters I set. Any help would be nice, if you want a further explanation just ask for it, I'm a bit strapped for time writing this. If you want to see what I mean for yourself, feel free to add me and I'll invite you in to show you my issue. Thanks alot, Pete1991 | 2010-09-18 16:39:00 Author: Pete1991 Posts: 225 |
sounds like a bug, have you try'd using a new wobble bolt (not being patronising) or try using a grab switch and set that to directional sorry if thats of no use it's just that it sounds like the wobble bolt might be broken as ive never had this problem is this a PS3 or PSP problem? | 2010-09-18 16:57:00 Author: Unknown User |
is this a PS3 or PSP problem? PS3 And I've tried replacing all the wobble bolts, still no luck | 2010-09-18 17:04:00 Author: Pete1991 Posts: 225 |
...wait, what kind of button? I suggest using a two or 3 way switch. | 2010-09-18 17:46:00 Author: Fishrock123 Posts: 1578 |
I'm just using a button that you have to stand on to rotate them, using a 2 or 3 way switch wouldn't work because it would make the section playable with 1 person, not the 2p style I am going for. | 2010-09-18 18:49:00 Author: Pete1991 Posts: 225 |
However, when I placed the button down and set it to directional input then link it up to the wobble bolts, they seem to turn into motor bolts and just constantly spin in 1 direction, completely ignoring the rotation parameters I set. It's a "feature" of LBP. If the rotation angle is greater than or equal to 360 degrees, then they will just act like motor bolts when fed a directional input, except they can rotate much faster, up to the maximum rotational speed for any object which is 900 RPM. | 2010-09-18 18:50:00 Author: Aya042 Posts: 2870 |
It's a "feature" of LBP. If the rotation angle is greater than or equal to 360 degrees, then they will just act like motor bolts when fed a directional input, except they can rotate much faster, up to the maximum rotational speed for any object which is 900 RPM. Wait... WHAT? I never knew that! I guess that's why your 540' 0.2s bolt works at 15hz on your counter without reversing,.. *face palm* /went off-topic. | 2010-09-18 18:58:00 Author: Fishrock123 Posts: 1578 |
have you tried putting invisible dark matter where you want it to stop it from turning fully? | 2010-09-18 19:14:00 Author: The age of LOLZ Posts: 229 |
Problem is solved, thanks for all the help people Let this thread die | 2010-09-18 19:43:00 Author: Pete1991 Posts: 225 |
the direction of wobbly bolts is due to the original position of the object you placing it on. if you turn the object the motion will turn with it and such. | 2010-09-18 22:51:00 Author: Innovation87 Posts: 49 |
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