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#1
Logic help please?
Archive: 5 posts
Alright, so I'm trying to get a hamster wheel type thing going on, but with a few extra features. http://farm5.static.flickr.com/4108/4998710452_28934d0a8f_b.jpg Basically I want to have: When sackboy runs right (turning the both wheels anti-clockwise), the metal block moves left, and vise versa. I've been messing around with the 3 way switch with chains, and emitting keys to move a piston which moves the chains, but now I am completely stuck. :/ Anyone care to explain how to achieve this? Thanks. | 2010-09-17 14:56:00 Author: midnight_heist Posts: 2513 |
adaptation of Wheeley Good Switches (https://lbpcentral.lbp-hub.com/index.php?t=t=12211), perhaps? | 2010-09-17 15:01:00 Author: rtm223 Posts: 6497 |
adaptation of Wheeley Good Switches (https://lbpcentral.lbp-hub.com/index.php?t=t=12211), perhaps? Tried and failed. The best I could muster is if key is on left side it goes one way, right side goes the other way. If you constantly run the 3-way switch just toggles back and forth. :/ I'm not too good with logic ha. On a second inspection I see you move the extra circle with mag switches along with it, smart. Doubt I would be able to do that though. Have you tired using cogs instead? | 2010-09-17 16:03:00 Author: midnight_heist Posts: 2513 |
Sehven's control pods (https://lbpcentral.lbp-hub.com/index.php?t=22150-Vehicle-tools-Tilt-and-motion-sensor-and-control-pod-(Copyable))can achieve this. | 2010-09-18 03:40:00 Author: Incinerator22 Posts: 3251 |
Yeah, what Incinerator said, you can customize them to do 2 seperate things, one if you run left and one if you run right. Though in your instance, you could just probably hook up the 3 way switch to the piston and it would work just fine that way. I have one of his in my current w.i.p level and it works great! Hope you get your logic troubles helped | 2010-09-18 23:11:00 Author: damaz10 Posts: 771 |
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