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#1

Robots and robot-challenge levels

Archive: 18 posts


It might be fun to create levels that serve only to test robotic inventions...

For instance, I publish a level and say, "See if you can build a robot/sackbot that can navigate this level by itself."

The level is copyable so people can test their bots, then re-publish the level showing their awesome bot beating it.

It's basically an engineering challenge. What do you think? Could be cool?
2010-09-16 19:34:00

Author:
snarkwise
Posts: 53


It might be fun to create levels that serve only to test robotic inventions...

For instance, I publish a level and say, "See if you can build a robot/sackbot that can navigate this level by itself."

The level is copyable so people can test their bots, then re-publish the level showing their awesome bot beating it.

It's basically an engineering challenge. What do you think? Could be cool?

We should make this a competition! :O


Like different mazes and challanges with different rules for navigation and etc!
2010-09-16 19:39:00

Author:
Fishrock123
Posts: 1578


We should make this a competition! :O

I agree! This would be a very cool competition, it'd probably get lots of attention.
2010-09-16 23:06:00

Author:
X-FROGBOY-X
Posts: 1800


Like different mazes and challanges with different rules for navigation and etc!

The level is copyable so people can test their bots

One of the common ideas in maze-type contests with robotics is that you don't see the maze in advance. Typically the contest is whos bot can solve the maze in the shortest time. Of course multiple gos at the maze make for a more interesting challenge. Do you randomise your behaviour to spread chances on different runs, or do you sacrifice time on your first run to attempt to map the maze for later runs?

Robots are kewl....
2010-09-16 23:25:00

Author:
rtm223
Posts: 6497


One of the common ideas in maze-type contests with robotics is that you don't see the maze in advance. Typically the contest is whos bot can solve the maze in the shortest time. Of course multiple gos at the maze make for a more interesting challenge. Do you randomise your behaviour to spread chances on different runs, or do you sacrifice time on your first run to attempt to map the maze for later runs?

Robots are kewl....

Actually I was thinking more along the lines of the engineering contests that colleges run, for instance, remember the one with opposing robots on either end of a see-saw like beam? Various strategies evolved. Some bots grabbed the rug with hooks, others launched little mini-bots, some just attacked.
To make that contest work, contestants were informed of every detail of the environment beforehand.

But your idea works too! Making robots first and then being presented with the maze is also a fascinating idea, and I see no reason we couldn't do that also.
2010-09-17 15:04:00

Author:
snarkwise
Posts: 53


Holy crap this is an awesome idea!! I'd definitely love to help with this is you need help man.2010-09-17 20:14:00

Author:
dr_murk
Posts: 239


I say we start this with three obvious rules for either type of competition.

#1 The challenge must not be altered from the original.
#2: The environment must not be altered outside of the contest's particular rules.
#3: All logic employed by the challenge (including but not limited to logic that let's us see how presise your robot is) must be keep visible, and must not be altered in anyway from the original.


Am I being too official? Seriously, I want this to happen.
2010-09-17 20:32:00

Author:
Fishrock123
Posts: 1578


Visible logic excludes microchips - I know I said something about microchips being visible in play mode, but I was mistaken at the time.2010-09-17 20:36:00

Author:
rtm223
Posts: 6497


Visible logic excludes microchips - I know I said something about microchips being visible in play mode, but I was mistaken at the time.

This shouldn't be a problem. It's not like we are limited to placing logic on microchips... Er... ...right?
2010-09-17 20:41:00

Author:
Fishrock123
Posts: 1578


This would be sooooo fun!!! It will be my #1 thing that I'll do in LBP2!!!2010-09-17 20:41:00

Author:
Jord-bord
Posts: 153


You'd have to make sure to put different magnetic keys with different colors and tags on the different obstacle, so that robots and other contraptions could "see" where they are.2010-09-17 20:42:00

Author:
dr_murk
Posts: 239


You'd have to make sure to put different magnetic keys with different colors and tags on the different obstacle, so that robots and other contraptions could "see" where they are.

Yeah, just remember there is also colision switches and vacuum material.

Also mag keys are now tags and tag switches, as noted from the pax thread. Just FYI.
2010-09-17 20:48:00

Author:
Fishrock123
Posts: 1578


i would love to help make the maze...
so as far as rules go can you make any type of robot with anything on it?
if you need any help just ask
2010-09-18 17:00:00

Author:
the_holey_monkey
Posts: 10


The more I think about this, the more it reminds me of something I saw quite a few years ago while watching the bonus features for Monster's Inc. They made a short obstacle course and then ran the characters through it to make sure there were no visual glitches and that they moved fluidly.

It's not exactly what you're trying to do, but it's similar I guess.
2010-09-18 22:06:00

Author:
dr_murk
Posts: 239


great idea ive been thinking along the same lines, but i didnt mention it cause it seemed like an obvious thing to do, but youve made it more specific. Nice

this reminds a lot of incredibots, which i stopped playing (incredibots->phun->LBP)
2010-09-19 00:07:00

Author:
Unknown User


sounds like a really great and fun idea. In the rules though, you might want to 'limit' the use of emitors. If you didnt, you could get example of say a really simple vehicle that just rolls along until it reaches water for example and then it emits a giant hull/thruster assembly around the simple vehicle. i just think it would be cooler and more challenging if everything was incorperated into one 'bot.2010-09-21 05:46:00

Author:
Unknown User


sounds like a really great and fun idea. In the rules though, you might want to 'limit' the use of emitors. If you didnt, you could get example of say a really simple vehicle that just rolls along until it reaches water for example and then it emits a giant hull/thruster assembly around the simple vehicle. i just think it would be cooler and more challenging if everything was incorperated into one 'bot.

IMO, this would not matter for most challenges.

This is separate from the contraption challenge.


Going fast in these challenges would not only mean speed, but excellent presision, so emitting something bigger would (likely?) not help at all.


Btw @OP, should we start getting general ideas together for the first challenge? *excited*
2010-09-22 15:23:00

Author:
Fishrock123
Posts: 1578


maybe, in the introductory level a camera scrolls along the challenge arena, so you get a quick peek at the level.
its a nice level idea, and the contest would be interesting, maybe you could have it so:
green keys = gap
blue keys = jump
so on so forth.
2010-09-23 09:38:00

Author:
huntedstorm
Posts: 488


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