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#1

Virtual Pets

Archive: 5 posts


In the Sackcast episode 18 that just came out one of them suggests virtual pets.

I didn't love the idea right away... but after thinking about it, I do, because it would be an interesting design problem.

They could have different moods, eat different things, favorite toys, etc.
Only drawback I can see is we can't save progress, so how do they learn?
2010-09-16 19:26:00

Author:
snarkwise
Posts: 53


Maybe some sort of sticker every time it levels up, which you can put down as the stats increase and use it every time you go back? Not too sure.2010-09-16 19:52:00

Author:
Fish94
Posts: 554


Very cool idea indeed! As for the saving logic, it's probably possible in LBP2, but it's probably complex.2010-09-16 23:05:00

Author:
X-FROGBOY-X
Posts: 1800


Maybe some sort of sticker every time it levels up, which you can put down as the stats increase and use it every time you go back? Not too sure.

Yeah, I guess. It seems pointless since we could just make a series of levels that unlock, where the creature grows from level to level; but somehow that is just not as satisfying as having (the illusion of) one unique pet that really grows.

So how about this. There's a hub level, where your pet lives. By nurturing it with food, toys and and of course affection you get keys. These keys unlock adventure levels where you acquire the stickers that you then bring back to level-up your pet.

But yeah, you'd have to place the stickers each time, so it kind of spoils the illusion. If only there was the LBP version of cookies from the internet...
Whoah!
2010-09-17 16:17:00

Author:
snarkwise
Posts: 53


I'm sure with all the new tools, someone will be able to create a more seamless concept. We'll just have to wait and see 2010-09-17 16:31:00

Author:
Fish94
Posts: 554


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