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#1

Urban Pipe-Dream

Archive: 11 posts


This isn't quite the Azure Palace, but this is my first level! It took about 8 hours to put together and takes up half the thermometer. Feel free to post comments.

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2008-10-25 20:43:00

Author:
ThePratt
Posts: 4


That's pretty neat. A bit random at some parts, like near the end o_O but I liked the whole look of it, for some reason... xD2008-10-26 05:58:00

Author:
aer0blue
Posts: 1603


i'm just seeing a white square. can anyone give me a link?

EDIT: after i posted it worked. lol

EDIT 2: awesome level. i look the look of the level and the platforming was really cool.
2008-10-26 06:18:00

Author:
muttjones
Posts: 843


Some great work for a first level!2008-10-26 12:46:00

Author:
floor3013
Posts: 287


Thanks for the feedback guys. It all goes towards improving my technique.2008-10-26 16:09:00

Author:
ThePratt
Posts: 4


It's pretty neat but you need to work on the atmosphere in the level. At the begining I thought it was pretty good but at the end It kinda vanished. Also the camera zooms in and out all the time which can be irritating. Gameplay wise it was pretty good I think!2008-10-26 16:15:00

Author:
MatthijsNL
Posts: 164


That is a great level. I havnt played any other levels because i dont have it yet,but it look good. Was that one giant bubble at the end? 4 thumbs up2008-10-27 01:04:00

Author:
Coltfirearms
Posts: 269


Not that bad actually for the first time! At first it does seem very urban like, but than it tends to stray away from the urban feeling. Also, the level does seem a little short, and some passages look a little hard to enter.

However it looks very good for a first time, and I will be sure to get it when LBP comes out!

3/5 - Some random parts, and a bit too short.
2008-10-27 01:22:00

Author:
Unknown User


I'm actually adding lots of stuff it now. Thanks for the input!2008-10-27 04:30:00

Author:
ThePratt
Posts: 4


Nice one, i liked it !2008-10-27 04:42:00

Author:
Thee-Flash
Posts: 3154


Nice level, there. But yeah, you might want to trim some unneeded things. For example, that "stair car" thing was interesting, particularly in how it reorients itself, but it's simply useless in the position it's in. If you made a separate branching path off that, with the main path as the level currently is, that could extend it better. Also, watch having barriers that you come straight up to and dissolve. It's not the best effect, really, and not that useful. It'd be better to have a more distant trigger to dissolve it, which you then come back to in order to proceed.2008-10-27 04:58:00

Author:
Mark D. Stroyer
Posts: 632


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