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#1

RTS- Real Time Stratigy

Archive: 4 posts


When LBP2 is here i'm planning to make a huge RTS. The theme would probably be somewhere in the future.
I'm not sure about the possibility's but this goes trough my head:
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-Main Lobby. Starts with an intro scene. Practically a room where you can wait for friends and start up games.
From the main Lobby you can start campaign levels. Levels 2+ are unlocked with sticker keys.

-Campaign: Campaign levels that follow a yet to make story. I probably make 2 maps in one moon spot if possible.

-Online Battles?) - I don't know if this is possible somehow but i'd love to battle against my friends.
(If this works i'll make new maps every now and so).
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I've seen the trailer level RTS so a campaign is definitly possible. The Lobby shouldn't be to hard. I'm sure i can make a decent RTS campaign level with some practice.

BUT, maybe you guys can answer some questions for me:

-Can you deploy buildings yourself?
-Are units (and buildings?) upgradable?
-Does a cursor work with animated material?
-Are 2, 3, 4 Free For All matches possible?
-Can i haz..... nvm..

When LBP2 is here it will probably take some time to figure everything out, but someday this will be there!
2010-09-14 22:13:00

Author:
TjoxYorro
Posts: 220


Id love to help, im not sure on all the multiplayer stuff, but i can make upgrade switches easily2010-09-15 21:59:00

Author:
jgsstl
Posts: 95


How can you make those? 2010-09-16 09:02:00

Author:
TjoxYorro
Posts: 220


Cool!

I'm not sure about the multiplayer part too, but it would be awesome if it worked.
2010-09-16 09:03:00

Author:
TjoxYorro
Posts: 220


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