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#1

Grouping (Advanced Wires)

Archive: 4 posts


I've thought about something like this for a while as and advancedalternative mode to connecting switches to whatever they control. For instance say in LBP2 you are controlling a sackbot through a series of challenges that only a sackbot could do but, there are dangers that can destroy the sackbot. With a grouped wired system added in you could emit another sackbot and still be able to control them without directly attaching a wire to them, which would be impossible in the scenario since you are emitting something.
With groups you would be able to choose a number for the switch that controls whatever and for what you are controlling you would set it to the same number as the switch, allowing that switch to control anything with that same number no matter when it's created during the level. Thoughts?
2010-09-13 07:03:00

Author:
SilentAmmo
Posts: 5


Huh?? Well it sounds to me like some sort of method to be able to control emitted objects (obviously) ,but I don't really understand what you're trying to say........2010-09-13 07:14:00

Author:
Amigps
Posts: 564


You could always have the second sackperson in a box so that you always control him, but he can't go anywhere... And then you put the one you aren't using anymore in another box!!2010-09-13 07:39:00

Author:
Weretigr
Posts: 2105


Wireless logic do the thing read it

https://lbpcentral.lbp-hub.com/index.php?t=30166-Multi-channel-wireless-logic-the-new-light-over-mag-key-switch&highlight=wireless

Oh and btw, DCS also has remote control functions (wireless logic build-in), so you don't need to make switch and key for every button/direction
2010-09-13 10:16:00

Author:
Shadowriver
Posts: 3991


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